Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF

2.80/5 (based on 11 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

11 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

2.80/5 (based on 11 ratings)

Sign in to create or edit a product review.

A scenario of two halves


Perspective: player.

Good story and great roleplaying opportunities in the first half and interesting encounters.

However there are a couple of unavoidable and powerful effects, the first one is demoralising and the second one can cause PC, animal companion or familiar deaths just by being there.

I like the story and roleplay, I really dislike the powerful unavoidable effects.

Not happy with the season 4 power boons either from a gamist standpoint, particularly this one, (are we bribing the players now?), but that isn't factored into my rating.

Fun Mechanics & NCP's


Solid 3-3/4 Star
I enjoyed running this scenario for a lot of reasons, it has interesting NCP's and had a very unusual set of tactics in one case that add humour and flavor. The group of players when I ran it had an over abundance of divine power and healing so none of the combats were very dangerous for them but for a team unprepared I could defiantly see some groups being very pressed by bad dice.

I would recommend that people GMing this take some extra time to work on voices & extra dialog outside the written text since there are some great personalities in this adventure and it could really help running this to be memorable to both your players & yourself by expanding on the fluff text.

Reason's for not 5 stars
As interesting as the enemy's are they feel under powered, NCP's supporting leaders can barely (most won't with a crit tossed in) survive a full attack of 2 handed weapon big hitter. The leaders fall a little short of offering a challenge with spell selection and ability's.

11 of 11 << first < prev | 1 | 2 | 3 | next > last >>
Paizo Employee Director of Brand Strategy

Just announced!

Congrats Dennis! Please tell me there will be troll augurs, iron golems and most importantly of all... Miss Feathers!

Hooray for another adventure in Kaer Maga! Should be very cool. And even if she's not written in it, Miss Feathers will make an appearance every time I run this scenario.

The Exchange Contributor, RPG Superstar 2010 Top 16

Miss who?

I've just read the City of Strangers campaign setting front to back, no mention. Did you mean Madam Rose?

I really tried to capture the spirit of Kaer Maga in this one. If you don't have the City of Strangers book, I highly recommend it. Kaer Maga is a place thats a little tough to get your hands around.

Also, I wrote too much for this one and had to cut an encounter. I'm considering writing it up as a truly optional encounter.

Of course I know who Miss Feathers is. You'll have to wait and see if she makes an appearance though

Digital Products Assistant

Now available!

Dark Archive

What was the cut encounter?

Also, those Will-o'-Wisps... That fight was glorious. I had the archer and the gunslinger both pulling their hair out, and the party was considering a full retreat.

The Exchange RPG Superstar 2010 Top 16, Contributor

Didn't see this here. Sorry mergy.

What I cut doesn't relly make sense in the current incarnation. It was an encounter which happened before the scenario actually starts. It was quite a bit longer.

Glad you liked that encounter seems like its either easy or really hard depending on prep.

Paizo Employee Developer

Ran this at a local convention and had a BLAST! The last few encounters were quite challenging, but the party prevailed.

Also, I got to bring everyone cookies. (If you've played this one, it makes sense).

Excellent job, Dennis!

The Exchange RPG Superstar 2010 Top 16, Contributor

Nice to hear, and doubly thanks for reviewing it also.

Grand Lodge

One thing I just noticed:
On page 11, under where B6 starts, the Creatures paragraph says that the higher subtier has 3 war wisps and 1 ancient war wisps, however the stat blocks on pages 12 and 13 say there's 2 of each.

Also on page 12, the higher subtier's greater glyph of warding trap has the same CR as the lower tier, despite being more powerful.

Grand Lodge

I apologize, but the above post should probably be behind a spoiler. I know its an old scenario but still.

Grand Lodge

Strife2002 wrote:
I apologize, but the above post should probably be behind a spoiler. I know its an old scenario but still.

Thanks to whomever fixed that!

Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.