Pathfinder Society Scenario #4–08: The Cultist's Kiss (PFRPG) PDF

****½ (based on 17 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?

Written by Sam Zeitlin.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0408E


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Average product rating:

****½ (based on 17 ratings)

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Dark Theme

*****

Cultist is a horror scenario with investigation, roleplay, and combat.

The environment and dark mood that was created in Palin’s Cove was fantastic. As well, the NPCs and slightly disturbing storyline were also great. Some tough decisions, some moral decisions, I loved it!

”Detailed Rating”:

Length: Medium (4 hours).
Experience: Player at subtier 7-8 with 6 good PCs.
Sweet Spot: TBD.
Entertainment: If you like disturbing gothic horror, you will like this. (10/10)
Story: Maybe the other contacts could have been fleshed out a little more. (9/10)
Roleplay: Great NPCs. (10/10)
Combat/Challenges: A little easy for us but suitable. (8/10)
Maps: Good but nothing special. (6/10)
Boons: Overpowered. (1/10)
Uniqueness: Something different. (9/10)
GM Preparation: TBD.

Overall: A must play in PFS (9/10).


Didn't earn a single prestige point and only one fifth of the gold. Still great.

*****

(I played this.)

The investigation part of this scenario is great. If you have a GM who isn't afraid to ham it up, you can meet some great characters. My GM tends to portray his NPCs as dumb and annoying, which is exactly what's needed here. I was surprised at the detail of the NPCs and their backstories, the author really tried to portray some memorable characters, and he succeeded.

The combat is pretty nasty. We managed to pull three encounters at the same time, but I don't really see how we could've avoided this, given their tactics. We could've been better prepared, but in the end we needed a tactical retreat; there was no way we could withstand what we were facing in the latter half of the adventure. Still, points for being unique and very cool, did not expect it to turn out like this.

The infiltration part was fantastic. No spoilers, but everyone at our table was amazed at how events unfolded, definitely didn't see that coming.

In short, this is a great (albeit brutal) scenario. Definitely recommend playing this, but we warned that character deaths are definitely possible.


*****


Wonderful scenario for only the first half

****( )

I love the starting phase, gaining clues, visiting a mad guy, and a sudden fight.

I also love infiltrating into vampiric cult, but no more story except killing your ex-coworker??

Delve into the cult, kill evil guys, than save the world... I really dislike anything like that. Good combats indeed, but not a full story. And the investigation part is good for RP, but I don't see real usefulness or gain any advantage...


Ok

***( )( )

Played this at the higher tier with four three players and an NPC bard.

The scenario starts as a nice role play story with a whole town to explore although we solved that element a lot quicker than expected due to sheer luck.

The last section of the scenario was just a little too tough for us as we didn't have a very balanced party and we suffered badly due to will saves. There are also role play elements that may cause issues with certain characters so that is worth considering.


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Paizo Employee Franchise Manager

Just announced!

Shadow Lodge

Scheduled to run it first week in November, which maps does it use?

Paizo Employee Developer

Spoiler:
New map of Palin's Cove, new map of a new location, and Flip-Mat: Prison

Shadow Lodge

Thanks.

Digital Products Assistant

Final cover is up and the PDF will be available tonight!


Good job Sam, will drop in a review this weekend.


Adventure Path Charter Subscriber

I enjoyed this a lot Sam! Wow, well done!

Silver Crusade

Shattered Star GMs really need to check out this scenario. I'm not sure if it's an easy plug-in with the second half of that AP still coming, but there's a lot to mine here.

Sovereign Court

Pathfinder Adventure Path Subscriber

spoiler::
Is there a reason that Charitos - a pathfinder - doesn't have a wayfinder? Or is it not something every pathfinder carries?

Grand Lodge

Pg. 7 - Palin's Cove stat block

Minor gripe, but the Base Value of Palin's Cove should be 1,400 gp, not 1,430. According to the Gamemastery Guide, when multiple settlement qualities and disadvantages affect the base value or purchase limit, you don't add them one at a time, but rather add the total percentage increased or decreased among all qualities and disadvantages before calculating. For this stat block, the author increased 1,000 gp base by 30% (Prosperous) to get 1,300, THEN increased that number by another 10% (strategic location) to get 1,430. Instead he should have just determined 40% increase of 1,000, or 1,400.

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