ive personally handled this book and went through it thoroughly and to say its amazing is an understatement. it was enough to make me want to buy it and play it. just waiting on the group that does want to play it to start up before i actually buy it.
it plays just like the miniature game which from what i have gathered from friends of mine is simple (maybe too simple) and is based around combos. while too simple may be bad for miniature war games, it works very well for rpgs (just look at savage worlds) and leaves more room for flavor and role play since the mechanics are easy.
Can you explain how the system works (mechanics) a bit more? I can guess its not d20 from what you are saying.
One thing I don't like about Warmachine/Hordes is that it is dependent on Combos and things like that. Does combat end up boiling down to who can pull of the combos the best?
If I recall it right, what we're seeing here is the fruit of Privateer's decision to drop d20 completely in the aftermath of the swap to 4th edition and write their own system, where they had complete control and could build it from the ground up with mechanics that reflected their vision for the game universe. (There were, back in the day, some balance issues with adapting their vision to 3.5 rules that drew negative commentary)
I seriously doubt that, having now done that, they have any intentions of ever tying their IP to someone else's game system again.
If I am still using the d20 Iron Kingdoms rules, is there any value in this for me? New fluff or new concepts that I might be able to port over?
It does give a little more fluff in depth than the d20 system...but it has a lot of the same.They have updated the timeline to follow the miniature's game. I think the year is now 608.
Ios is opened up for war. Llael is occupied. Thronwood is occupied.
So if you have followed the NoQtr mag, or just the basic story with the miniature books, you are up to speed.
The new system is a lot of fun though. You can easily recreate your favorite character from the d20 system.