Iron Kingdoms: Full Metal Fantasy Roleplaying Game Hardcover

5.00/5 (based on 1 rating)

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Embark upon a journey of adventure and intrigue in a steam-powered world fueled by magic and contested with gunfire and steel. Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the fell ruins of ancient powers.

This essential full-color guide to the award-winning Iron Kingdoms setting equips you with:

  • A robust, elegant rules system crafted especially for the world of the Iron Kingdoms. This system builds upon the rules foundation of the critically acclaimed WARMACHINE and HORDES miniatures games to meet the complex needs of a roleplaying game.
  • Rules for character creation and advancement that let you take on the role of iconic Iron Kingdoms characters like fell callers, field mechaniks, gun mages, warcasters, and more.
  • Details on diverse playable races: humans, gobbers, Iosans, Nyss, ogrun, Rhulfolk, and trollkin.
  • Crafting systems that enable you to explore the mysteries of mechanika and alchemy.
  • A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.
A world of adventure awaits in the Iron Kingdoms!

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5.00/5 (based on 1 rating)

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Excellent start to a new system

5/5

It will not matter if you are a seasoned Iron Kingdoms player or a total n00b, you will find the fluff as well as the crunch in this book to be outstanding. The binding is heavy duty and pages are thicker than any RPG book that I've ever owned and of course it's printed in full color. I've had the book since the day it released and the only complaint I have are 2 format errors I've spotted.

If you are an IK fanboy, or a Warmachine/Hordes player looking for a bit of RPG fun, I can not suggest this book and system highly enough.



ive personally handled this book and went through it thoroughly and to say its amazing is an understatement. it was enough to make me want to buy it and play it. just waiting on the group that does want to play it to start up before i actually buy it.

it plays just like the miniature game which from what i have gathered from friends of mine is simple (maybe too simple) and is based around combos. while too simple may be bad for miniature war games, it works very well for rpgs (just look at savage worlds) and leaves more room for flavor and role play since the mechanics are easy.

The Exchange

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Can you explain how the system works (mechanics) a bit more? I can guess its not d20 from what you are saying.
One thing I don't like about Warmachine/Hordes is that it is dependent on Combos and things like that. Does combat end up boiling down to who can pull of the combos the best?


how does this differ from the Iron Kingdoms Character Guide, which I have open on my desktop right now?


Pathfinder Lost Omens, Rulebook Subscriber

From Privateer Press: http://www.youtube.com/watch?v=rT5pjvTYl1w
1:35 is when they start answering your questions, DrGabe.

For more in depth, the guys at Beasts of War did this review: http://www.youtube.com/watch?v=Z5XUVYUBrv4

The game is not d20 based.

Shadow Lodge

Fenris_Chosen wrote:
The game is not d20 based.

Which means that a fair number of posters here won't even give it a second glance.

Dark Archive

Adventure Path Charter Subscriber

Any chance of the PFRPG version?

Shadow Lodge

Doubtful. Privateer Press have their own system, why would they split their product line in half to support another company's game system?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If I recall it right, what we're seeing here is the fruit of Privateer's decision to drop d20 completely in the aftermath of the swap to 4th edition and write their own system, where they had complete control and could build it from the ground up with mechanics that reflected their vision for the game universe. (There were, back in the day, some balance issues with adapting their vision to 3.5 rules that drew negative commentary)

I seriously doubt that, having now done that, they have any intentions of ever tying their IP to someone else's game system again.

Grand Lodge

Demo module here

Grand Lodge

Pathfinder Roleplaying Game Superscriber

That is a pretty awesome free module and quick start. It even includes battle maps and printable stand up paper minis!


Thank you, Garnath! I just dl'd it and am making plans to run it over the weekend. I flipped through the new Rulebook earlier today and it looks awesome!

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

If I am still using the d20 Iron Kingdoms rules, is there any value in this for me? New fluff or new concepts that I might be able to port over?


Well I was interested till I saw I had to buy 3 seperate books for the entire ruleset. I thought those days were over. Pathfinder has spoiled me, I reckon.


Kryzbyn wrote:
Well I was interested till I saw I had to buy 3 seperate books for the entire ruleset. I thought those days were over. Pathfinder has spoiled me, I reckon.

Pretty sure this is a self-contained book. Much like the Core Rules of Pathfinder.

Shadow Lodge

Sure, if you include setting books, it's more than one. If that's the case, then I'm not sure how Pathfinder has "spoiled" you, unless it's by having over 200 books. :P


Ahh, looked like they had a PHB, a GM guide and another book about magic, instead of them all being in one book.


Oh nice, I hadn't realised this was out yet. I might have to pick it up soon. :)

Shadow Lodge

Pathfinder isn't really self contained, by the way. You, at a minimum, also need the bestiary.

Grand Lodge

Kryzbyn wrote:
Well I was interested till I saw I had to buy 3 seperate books for the entire ruleset. I thought those days were over. Pathfinder has spoiled me, I reckon.

This is a single book with fluff and rules.

Grand Lodge

Nephatrine wrote:
If I am still using the d20 Iron Kingdoms rules, is there any value in this for me? New fluff or new concepts that I might be able to port over?

It does give a little more fluff in depth than the d20 system...but it has a lot of the same.

They have updated the timeline to follow the miniature's game. I think the year is now 608.
Ios is opened up for war. Llael is occupied. Thronwood is occupied.
So if you have followed the NoQtr mag, or just the basic story with the miniature books, you are up to speed.

The new system is a lot of fun though. You can easily recreate your favorite character from the d20 system.

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