One Night Stands 5: Scorned (PFRPG) PDF

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The PCs arrive in the bustling town of Whiterush and are hired to help protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought.

For 4-6 PCs of 5th level.

Authors: Louis Agresta and Nicolas Logue

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An Endzeitgeist.com review

5/5

This adventure is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 page advertisement, leaving us with 26 pages of content, so let's take a look!

This being an adventure-review, the following review contains SPOILERS, potential players are advised to jump to the conclusion.

Still here?

All right! Whiterush is a little, relatively peaceful town located adjacent to a river (hence the name) and makes for a rather iconic place - the sample NPCs and rumors to be unearthed show as much. Obviously, the local lord, one lord Breldin Greaves has seen better days and is quite glad that his son, who used to spend a lot of time in the local forests, finally settled down - love at first sight, and with the daughter of the newly moved in Zoltan Quinn. A powerful man, he came with many henchmen and even a whole stable of hippogriffs that since then have been patrolling the city and replaced the guard - much to the chagrin of e.g. washwomen, who complain about horse-droppings from the sky. Wacky hijinxs with the iconic populace make for a great start that shows already the trademark subtle humor and imaginative ideas we've come to adore from both Lou Agresta and Nick Logue. But what's the adventure-potential?

Well, said Zoltan Quinn hires the PCs (sealed in blood) to deal with the constant attacks on his caravans - the local orcs have been sending his men beaten black and blue back to town. Racist adventurers will probably need no more goading, but observant PCs may realize that the orcs don't kill the men - weird, isn't it? Well, joining the Quinn-caravan is thoroughly unpleasant - stinking, abrasive guards will make for an unpleasant ride as the caravan willingly drives straight into an ambush. In the battle, the PCs will face the orcs - who use non-lethal weapons all around, while Zoltan's men try to kill the greenskins. Instead of dumping exposition on the PCs, they can turn upon their employers and join the orcs or repel them - only to have to track them to their extremely iconic camp - a collection of tree houses spanning islands on a river.

Provided the PCs switch sides, they get to interact with the orcs - who actually are EXTREMELY funny - learning crafts, laughing about local customs, seeing aspiring orc-children dragon-slayers and tasting local cuisine is all possible. This section is rather interesting, for the PCs learn something interesting: It turns out that the heir Brant Greaves was actually deeply in love with one Sragana, a true beauty - for an orcish maiden. The secretive lovers planned to elope if his father didn't approve of their love and she is subsequently infuriated by his betrayal, thus trying to keep the Quinn's dowry in order to keep Brant and Zoltan's daughter Jacklyn from marrying. If the PCs are only partially adept at magic matters, they may suspect enchantment - and just as they're getting ready to explain everything to the assembled orcs, Zoltan's men attack via their hippogriffs in force.

Having scried the PCs via the blood spilled in the beginning, the PCs are now officially on the kill-list of Zoltan's henchmen - even if they so far have stuck to their employer's order. In the ensuing epic battle, the PCs will have the pleasure of fighting these unlikable louts in one of the neatest environments I've seen in quite a while.

After the climactic battle, it's time to crash a wedding - the problem being that the whole wedding party aboard a paddlewheel barge has already left town. In order to stop the proceedings, the PCs will have to sneak abroad (not too easy due to a LOT of potential civilian victims and guards) and save the lord and his son - worse, the Quinns have a good escape-plan that the PCs will have to foil. Have I mentioned the ettin that actually drives the paddlewheel who may (very painfully) smash the PCs into the wheel? The fact that the steering is destroyed and that the ship is headed for massive waterfalls? That an overhanging outcropping will demolish a significant part of the barge? And that beyond the battle with the Quinns and subduing the charmed Greaves, the PCs will have to save the whole wedding party from plummeting to their death? The latter makes for an extremely cool idea and is something I haven't seen in a module before - temporarily jamming the ship at a bottleneck, using a harpoon-like ballista to temporarily anchor the ship - there are quite a few ways to help the hapless civilians escape a watery death in the dread rapids of the river.

And finally, the PCs get a chance to make sure the both Brant and Sragana may live happily ever after - and that there still will be a marriage.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to Frog God Games printer-friendly b/w-standard with neat, original b/w-artworks and the copious maps provided are awesome - but they lack a player-friendly, keyless version to be handed out, which is a slight bummer. The pdf is extensively bookmarked with nested bookmarks.

This adventure was a surprise to me- and at the same time it wasn't. I expected a good module from two of my favorite authors out there (Lou Agresta & Nick Logue), but what I got is touching, exciting, iconic - Addressing themes like fantasy-racism, love, the worth of life and the repercussions of taking a life, the relevance of alignment and race and tying everything together in an action romp that quite literally has NO FILLER. None. Every combat, every social interaction, every rumor in town features some piece of absolute awesomeness - from neat puns to sample quotes, from characters that deserve the name, to interesting tactics/builds, smart-acting adversaries and last but not least absolutely superb locations and environments to adventure in, this pdf is chockfull of awesomeness and makes for a superb little module that you definitely should check out at its extremely fair price-point.

My final verdict, unsurprisingly, will clock in at a full 5 stars + seal of approval for this neat module.

Endzeitgeist out.


Expect the Unexpected

5/5

Lou and Nic have put together an edgy, engaging cast of characters to interact with, and an adventure with enough twists and complications to keep players on their toes and make awesome moral decisions. You also get a lot for the 32 pages. A good, detailed town setting, orc village, wilderness encounters and an exciting conclusion on a river barge. A GM will need to be on his toes to portray the different NPCs and their strong motivations to pull off the changes in the story based on character actions!

Clear, useful and attractive cartography combined with decent artwork helps portray the areas from a GM standpoint. To ensure the GM has a solid grasp of the complex cast, each has a number of possible quotes in the stat block based on the turns the adventure takes.

This adventure, goes the lore, was headed for Dungeon Magazine before the fubar, and it would have been a classic talked about for months after I’m sure. I’m so glad it was made available by the Frogs. Don’t let this one get away.


5/5

I've been meaning to write a review of this for quite a while but with Endzeitgeist setting the standard for such exhaustive and detailed reviews I felt daunted. Since no one else has written a review I will chime in with my 2cp but don't expect anything as comprehensive as an Endzeitgeist review!

This adventure hit a serious sweet-spot for me and my group. It has a perfect balance of mystery, exploration, role-playing and very challenging set piece combats. I inserted this module into my Rappan Athuk campaign as a diversion. It was a great change of pace from the open sandbox and mega-dungeon crawl of Rappan Athuk. The players were refreshed to have something a little more plot driven, even "railroad-y" (in a good way). For me this adventure has the best features of old-school and new-school adventure design. I know people will debate endlessly about what those terms mean, but I am using them here to mean that this adventure challenges the ability of the players themselves and the characters in equal measure, and interchangeably. That is to say, the challenges can be overcome by what is in the players head, or by what is on the character sheet, so a mix of players with different expectations of their RPG experience will all be entertained. Out of all the Necromancer Games & Frog God Games adventures I have run, this one delivered the promised experience the most effortlessly. I believe it cemented the interest of my group in the Rappan Athuk campaign we had begun, by giving them a taste up front of the promised old-school feel coexisting within the new school rules.
I have some more actual play report details in the comments section, so I will just keep this review short and sweet and spoiler free.
I ran the adventure unmodified for a group of four decently optimized 6th level PC's with a 20 point buy and standard wealth-by-level and it was challenging throughout but not impossible.
I think slightly more or less powerful parties will be able to enjoy this adventure as well with little adjustment, since many of the challenges can be handles more or less directly depending on the might of the party relative to the antagonists. A party that finds themselves outmatched in combat can use ingenuity to save the day instead of fighting everything by themselves.
We also enjoyed the ad hoc xp tables that encouraged role-playing and heroic action. The party made lasting allegiances in this short module that have recurring usefulness in our ongoing Rappan Athuk campaign.
I sincerely give this adventure 5 Stars. I buy a lot of adventures and only review my favorites, and I only wish there more offerings out there as strong as this one. I have no complaints at all. This was one of the few adventures I have bought that didn't require me to change anything.


Contributor

Now available!

Sovereign Court Contributor

*tap tap tap* Hey - is this thing on? *squeeeeel* Anyone out there?

Sovereign Court

Man, I got so excited I posted on the wrong version! I'll definitely be picking up the PFRPG version of this one.

Sovereign Court Contributor

Cool man! Definitely want to hear what you think. Wrote this with Nick for Dungeon. It was accepted, then the rug got pulled out from under the mag and it never saw the light of day. I think its an exciting and original little one-shot, and the sense of creative closure from seeing it in print is immense. Thank you Frog God!


I will review this!

Silver Crusade

Pathfinder Adventure Path Subscriber

"The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits."

I think something is missing from the copy here.

Sovereign Court Contributor

What, you don't solve protect? Sheesh.

"protect"

Thanks for catching it - I'm sure the Frog God's minions will tackle the typo.


Having a project you've worked on never see market for reasons outside of your control can haunt you for years. I'm so glad to hear that there won't be any rattling chains in your castle halls at midnight.

Congratulations!

Frog God Games

I am never sure who is responsible for correcting ad copy. I'd reach in and flick out the offending "solve" if I could.

Incidentally, nicely done Maesters Logue and Agresta. This was a very entertaining module to edit. I especially liked the reactions of the cat.

Liberty's Edge

The Jade wrote:

Having a project you've worked on never see market for reasons outside of your control can haunt you for years.

True dat!


Am seconding Endzeitgeist on this one, added to the lists of must get to!

Contributor

Fixed the copy on the product. (And if you see any more on any products, please let me know!)

Frog God Games

Thanks, Liz!


Must buy for sure...i have missed the loguishness, not to mention the Argesta Awesome.

Frog God Games

Agrawesome?

Shadow Lodge

Read through this. Liked it a lot.

Soo....Chuck....when come the Rappan Athuk PDFs for the Kickstarter backers? :D

Frog God Games

early 2013.

Keep askin'.

;)

Liberty's Edge

How many pages is this adventure?

Frog God Games

26 total: 22 of it awesome, cinematic greatness, and the other 4 as legal page, TOC, etc.

Sovereign Court Contributor

32 including the cover!

Liberty's Edge

Really looking forward to checking this out!

Frog God Games

Louis Agresta wrote:
32 including the cover!

33 including the cover of the book I've got sitting next to it on my shelf.

Frog God Games

Marc Radle wrote:
Really looking forward to checking this out!

I seem to recall a particular bit of art in it that might look familiar to you. :-)

Liberty's Edge

Thanks for the answers! 33, 32, 22, regardless it's Lou and Nic. Who am I kidding? In the shopping cart.

Liberty's Edge

Greg A. Vaughan wrote:
Marc Radle wrote:
Really looking forward to checking this out!
I seem to recall a particular bit of art in it that might look familiar to you. :-)

Ha ha ...

Spoiler:
Skeech
was fun to illustrate. I'll bet he'll be a fun ...
RPG Superstar 2011 Top 8

Question for the Frog Gods- Are One Night Stand #4 and Saturday Night Special #3 available yet? I ask because while they are listed as being available on the Frog God website, I don't see them in the Paizo store and they weren't mentioned in Rana Reader #2. I'd like to pick up all three modules in one fell swoop but I'm not sure of their availability. Thanks!

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have One Night Stand #4 (#5 is also available). Saturday Night Special #3 is not available on the FGG site yet - so I assume not available.

RPG Superstar 2011 Top 8

Shem wrote:
I have One Night Stand #4 (#5 is also available). Saturday Night Special #3 is not available on the FGG site yet - so I assume not available.

Oops, meant SNS #2- Castle Baldemar.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have SNS #2 also.

Frog God Games

ONS 4: Dread Saecaroth and SNS 2: Castle Baldemar's Dungeon should be available here soon. I'll send a note to the Frog God and ask when.

Shadow Lodge

I was a bit surprised upon reading Dread Saecaroth to find that it's the first part of a mega-dungeon. Will FGG, assuming all goes well, be publishing the remainder of the series?


This adventure absolutely rocks! Just about finished running it, it lasted 3 sessions somehow. My group is kind of slow I guess. We still need one more session to wrap up all the aftermath stuff. I would write a full review but right now I would just gush about how awesome it is so I'll wait until the adrenaline wears off lol.

Sovereign Court Contributor

Sweet! So good to hear. Please do write a review. I was a little disappointed that no one else did. The silence can make you wonder. ;)

Really glad you had a good time with it. You'll have to tell me your favorite bits in a spoiler tab.

Peace.


John Benbo wrote:
Question for the Frog Gods- Are One Night Stand #4 and Saturday Night Special #3 available yet? I ask because while they are listed as being available on the Frog God website, I don't see them in the Paizo store and they weren't mentioned in Rana Reader #2. I'd like to pick up all three modules in one fell swoop but I'm not sure of their availability. Thanks!

These adventures are now available on the Frog site. Paizo should have them listed in November.

Sovereign Court Contributor

@Grimmy - what were some of your favorite moments?


I dont know there were a lot, seriously.

Spoiler:

The moral dilemma when they figure out the orcs are not using lethal force.
The look on faces after seeing what Skeech can dish out.
The comic relief at the Treefort, (especially the kid with pots and pans for plate armor that wanted to teach them how to slay dragons. But also the twins hi-jinx and the flirtatious cook.)
The programmed image in the casino deck (the fighter fell for it and wound up flanked by all four men-at-arms before the bard walked in and made his will save, it was a nice moment for the bard)

That's off the top of my head. Seriously it was well crafted man. These players needed a break from the sandboxiness and dungeon-crawling of Rappan Athuk, and this had just enough rails on it. Perfect balance of mystery, RP, intense combats and exploration.

Sovereign Court Contributor

1 person marked this as a favorite.

Awesome!!! So glad you liked it. I really love hearing play reports. For me it's a big part of what makes writing RPGs worthwhile.


I've had this sitting in my side-cart since last September. Any idea when this will be available in print again?

Sovereign Court Contributor

Hey there,
I'm not a Frog, so I don't know, but I'll point them in this direction for you.
Lou

Sovereign Court Contributor

Hey I just saw the review - thank you so much and so very,very happy this brought joy to your table!

Sovereign Court Contributor

Wow! Another review, just after I found this one today. Mighty! Thank you!


I just received my print copy on Saturday. I ran the first part from the pdf on Friday night and the players are really enjoying themselves! Cudos to Lou and Nic again! Will try and post a review when they complete it.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfrsd.com's shop. Cheers!

(Oh: Also - thanks to Grimmy for the kind words regarding my reviews! You did a nice job yourself there!)

Silver Crusade

Caedwyr just pointed me towards your review.

Interest piqued. :)

adds to cart


Glad I could showcase that one! I think you'll enjoy the module, Mikaze! :D (And a thanks to Caedwyr!)

(Btw.: My site has an e-mail feed, should you wish to not miss reviews...)


I've had this module for quite sometime and I'm thinking about it out for an online game.: PbP here on the Paizo site. I hope I'll be able to do it justice.

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