Way of the Wicked—Book #3: Tears of the Blessed (PFRPG) PDF

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Lead an Army of Darkness into Battle!

Inside the Vale of Valtaerna is found the most sacred site to the benevolent god Mitra in all of Talingarde. From this holy site, your enemies draw power and comfort. This is the story of how you raised an army of wickedness and stormed that stronghold of light slaughtering all who stood in your way!

No longer are you a petty servant of darkness. Here is your chance to become a master of evil. But beware! This will not be easy. There are more than just priests in the vale. This is the lair of countless good celestials who will do all in their power to stop your rise. Can you defeat them? Will you be destroyed or will you emerge triumphant amidst the tears of the blessed?

Welcome to the third chapter of the “Way of the Wicked”—the only evil adventure path for the Pathfinder Roleplaying Game!

Inside you’ll find:

  • “Tears of the Blessed,” an adventure compatible with the Pathfinder Roleplaying Game for 10th-level villains by Gary McBride
  • Full color art and maps by Michael Clarke
  • A gazetteer of the city of Ghastenhall
  • Detailed information about the Church of Mitra, your most determined foes.
  • All you need to run a vicious narrative battle with your PCs in command.
  • 102 pages of full color!
  • And More!

Raise your army, dark lord, and march to war. There will be no one to stop you this time!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FRM1003E


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4.40/5 (based on 7 ratings)

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Clerics, Angels and Phoenix, oh my

5/5

Your horrid villains are tasked with sacking a wintered-in valley of nauseatingly Lawful Good types. Recruit foot soldiers, bust the gate open and sack the place!

This chapter continues to demonstrate the villainous virtues of infiltration, sabotage, skulduggery and raw Evil firepower. The big nasties are all challenging icons of Things that are Good. Some groups will mop the floor with their foes, others will have a more difficult time.

As is the established pattern in earlier chapters, the villains can nova some encounters while carefully husbanding resources in other parts.

Plan carefully Ladies and Lords for failure to pay attention may send your damned souls to Hell far earlier than you wish...


Tears of the Blessed Review

4/5

Warning: Potential spoilers. Written from a GM's perspective. I ran this for 6 PCs.

In the third installment of the Way of the Wicked, the players are given the task of recruiting and army to sack the holy city of Valtaerna. Having played through this book, I must continue to give my compliments to creators. The world and the story is still holding the players attention and offering them creative ways to play their dark lords.

A particularly excellent part of this book was the appropriately epic Battle for Valtaerna. While this long fight spanned at least two full sessions and used almost every resource the party had, it never became tedious or felt like the players were just going through the motions.

However, if I had a criticism of this chapter of Way of the Wicked, it would be that the excitement is a little bit frontloaded. The Big Battle, while excellent, happens fairly early in the book. There is also the matter of a the Phoenix, who is fought relatively early in the book, but is actually a far more dangerous and memorable than the final boss.

Two words of caution to GM planning to run Tears of the Blessed:
1. Be careful with the Phoenix. My players were not well prepared heading in to that fight. Thankfully they had Protection From Energy or we may have had a TPK. However, our party mage had too few non-fire spells and the martial characters didn't have a way of getting through the Phoenix's DR 15/Evil. With the Phoenix's healing capabilities, the fight ended up being a slog where they could barely do more damage than the Phoenix could heal in a round.
2. Be careful with Holy Word. While, most encounters in the latter half of the book have access to this devastating spell, I highly suggest limiting your usage of it. This is a really powerful spell, that does a great job incapacitating players and making the encounter feel dangerous. Unfortunately, when you are a player, being incapacitated isn't very fun. Not only will your players hate it, but they will actively prepare ways to counter it. Considering that Holy Word is probably the best tactic of an otherwise rather weak final boss, you really don't want to wear it out.

However, minor complaints and warnings aside, I would still highly recommend this book. It runs far quicker and easier than Call Forth Darkness and maintains the series excellent quality in story and characters.


5/5

I've reviewed this on RPGGeek.com.

You can read it here.


3/5

Tears of the Blessed is a very cool concept module with a lot of neat flavor. The book itself is written with style and the general outline of the adventure itself is very promising. Here's my review:

1. Mechanics
While the fluff and circumstance in the module is fantastic at times (and drudging at others) it suffers from a lot of fidgety mechanics issues that belie a fair bit of annoyance.
A lot of the stat blocks in Way of the Wicked are streamlined. These are made for best use, which is, in thought, very kind, but in practice for the experienced DM very agitating. Baking power attack into most enemies attack rolls seems smart until they're also baking abilities in as well, making unraveling bonuses difficult. Some creatures have deflection against evil opponents in their stat blocks, making their CMD and AC jump up from what's written down. If you have a neutral character in the party, they're very powerful in this module.
Many opponents are not as dangerous as their CR entails. This leads to a kind of boredom syndrome-- a lot of battles are versus foes who, in writing, are CR 10, but in longevity are not-- AC tends to teeter around 20, and attack rolls around +13. Many battles are the opposite-- the creatures aren't very dangerous, but are extremely long-lived. Later on in the Vale itself, DR 5-15/evil is on every single monster you encounter until you begin to encounter incorporeal foes. From the middle of the Battle of Saintsbridge, almost every single foe you face has spell resistance. That is immensely painful. Many encounters are able to cast holy word, which is very punishing to melee. Many encounters are layered in personal or group protection from evil effects, making almost all mind-affecting abilities wasted. Protective aura is unbelievably irritating. Many encounters are slogs that the NPCs can never be victorious in, making the entire conflict unnecessary. A lot of encounters are just soldiers, or later, angelic soldiers, throwing themselves at you to die with little fanfare. Not a lot of encounters enhance the mood-- they just serve as filler.
The humdrum is broken up by several lynchpin encounters that are both exciting, interesting and incredibly iconic. Suchandra the Phoenix is an extremely worthy foe, as is The-Flame-That-Sings. Ara Mathra and She-Forever-Silent are intimidating, as are Taranea and the ghostly paladins (though three encounters of three is far too much in my opinion). These encounters are not only interesting, but some of the only encounters that are plot-worthy (see below).
As a warning, The-Flame-That-Sings is a full-on TPK encounter if your group does not have protection from energy and resist energy. By the time the group killed The-Flame and Suchandra got busy, everyone but the wizard was out of their 120 fire absorption and almost all of them but the monk and bard were on fire. In an adventure that is all-but guaranteed to have an evil-aligned cleric, this can be very devastating.

2. Impetus
In this book, the PCs finish their quest from the last adventure and then are thrust into the next. This has the same kind of problem as the first two books: Cardinal Thorn says jump, so you jump, get tortured and jump minus a stat point, or the book permanently kills you. Not a lot of illusion of choice. You must meet with Sakkarot, that scenario is successful if the PCs try at all, you must go into the Vale, you must douse the three flames, you must kill everyone there, you must slay Ara Mathra. The PCs wants or character motivations don't come into it. There aren't any compelling characters to want to work for, like in other modules (unless you're still riding on the fumes of Thorn from book 1) or people who need saving. It's the opposite-- your character sees there are people who need killing and goes to kill them for the sake of killing. There's no characters to really hate or want to kill, either. Unlike the other books, evil doesn't turn on evil, nor is good annoying, self-righteous or antagonistic. It makes the module extremely bleak. You go around killing great people who don't deserve it and who can't fight back... for fun.

3. Plot
The plot is that the PCs go to a place that is good and nice, kill everyone there and then kill the angels there because their boss said so. There's really nothing beyond that besides plot seeds for the next books. An interesting character is introduced-- Dessiter-- and then disappears. None of the antagonists are really fleshed out beyond the room they're in, and thusly feel very flat. Many, despite there being a huge amount of reasons for them to, do not leave their encounter rooms. My favorite is Taranea-- a CG azata-- who follows orders to not intervene in the Battle of Saintsbridge until the PCs are (presumably) high enough level to fight her. An elementally chaotic creature and elementally good creature not only follows orders but lets people die because of them.
You spend almost the entire module knowing about Ara Mathra but he never interacts with the party-- not even a word from the sky, a showing, an angry prophecy. Strangely, the party is on a timer-- the leader of the Vale is summoning an army of ghostly paladins to fight the PCs-- but the PCs don't know it, so they kind of lackidaisically take their time through the module without much urgency.

Still not liking some of the organization, and definitely disliking many parts-- To enter 2-9, you must go through 2-9a, which is detailed after the contents of 2-9-- a half-page of exposition. Stat blocks still break the page. Maps are square with almost no exception, making drawing them uninspiring.

3 stars simply for the concept alone, though the execution was lacking. This module is, despite everything I just said, still worth a read. Really don't miss it-- it has some of the coolest ideas, scenarios, areas, monsters and concepts in it, surrounded by a lot of hit-or-miss basic D&D setpieces (mass combat) that the module could have abandoned without losing anything.


And the Heavens will weep

5/5

This one will have to be short. Suffice to say that in this one, after your villains got the Tears of Achlys at the climax of the last adventure, they first get some downtime (and plenty of side quests to get into trouble and grab some loot), and then they get their next assignment. Simply stated, destroy the most sacred and well-protected temple in the kingdom and defile it past any use. Oh, and no survivors.

You get all the easy jobs.

Anyway, there's considerable role-playing in here as you recruit allies, some of them characters you met before. You'll also meet a devil who's taken a close interest in your careers, which can lead to even further trouble. Not to mention enough battle and mayhem to satisfy the most bloody-minded player as you smash your way into the Vale of Valtaerna, going through everything from warriors to fanatic good clerics to celestials until you (hopefully) achieve victory. And after that you'll find yourself dealing with some very powerful good beings in the Vale -- you'll need sharp wits as well as ready blades to deal with them unless you want to be overwhelmed.

And then the REAL difficulty begins when you enter the Temple of Saint Macarius, deal with the opposition you find there, maybe find some very useful treasures, and finally confront the true master of the temple and leader of your foes. And you WILL need to be both fortunate AND tough to beat Ara Mathra!

It's rounded out with a Gazetteer of the city of Ghastenhall as well as a guide to the religion of Mitra, the Triune God, that should be very helpful for DMs (and maybe players in a more conventional campaign).

There are a few typos here and there, but this is every bit as amazing as the prior adventures in the series. Five stars!


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Finally available in print! Just ordered.


kevin_video wrote:
Fire Mountain Games wrote:

Onward to book 4! You've burned Balentyne, held the Horn, and violated Valtaerna. But all that pales before dealing with the dragon.

Gary McBride
Fire Mountain Games

Is it silver, gold, or black?

Maybe.

;P


I should be ordering my print copy in about a week or so (I hope!). I want to take this to show some friends of mine who ought to get a kick out of it.


First, thank you thank you thank you to everyone who has ordered the print version. Wow, sales this weekend have been brisk!

kevin_video wrote:
Is it silver, gold, or black?

"Way of the Wicked" actually features quite a number of dragons and mostly from colors you don't often get to fight.

Spoiler:

Book Two -- Call Forth Darkness: A silver dragon
Book Four -- Of Dragons and Princesses: Two black dragons, drakes and a copper
Book Five -- The Devil My Only Master: A linnorm
Book Six -- The Wages of Sin: gold dragon

Gary McBride
Fire Mountain Games


when can we hope for part 4 to be released? will it took agein so long til the print version is available?

any preview art? cant wait! :)


Reviewed here, on DTRPG, sent to GMS magazine and posted about it on RPGaggression. Cheers!


EZ,

As always, thanks for reviews! They are really appreciated!

Patrick Kropp,

Preview art will be coming soon. And Book Four itself will be released by the end of June.

More is coming!

Gary McBride
Fire Mountain Games


Gary I received the print edition today. Looking forward to reading it next week. I can't start reading it until tuesday due to my wife. I am sure you understand.


I understand indeed. Thanks for buying the book and I look forward to any feedback you care to give.

Gary McBride
Fire Mountain Games


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

got my hard copy early this week. nice format by the way. begaing in june my group will desend upon my house so we can play the vale. it is good.

rpg:
just wanted to share. our wizard found true love with the medusa.
it was so funny they tryed to talk to her. it did not work the wizard lost his cool and hit the medusa it was one of the funnest point in my game. he scored 3 crits and the medusa femble twice. never had that happen before with our wizard.he landed up pinning her down he was telling her she was his and was a great peice of rolplaying in a long time as he looked her in the eyes and kiss her ( he even made the save)our group looked at each other went WOW. as a ref a did not have him role the dice to deside her reaction the group thought the roleplaying was to good to let dice get in the way. she became his minion as soon as he gets high enought she will be his corhort.
so thanks for a great NPC it was alsome to experience scene like that in the game.
even our most blood thriser player like the module.

know that i got hard copy the group is ready to attack the vale.

rpg:

I am going to bleed them dry of every spell and magic item they have.
they work to well as a team to go easy on them.
they deside to use the circle to look like bugbears they even rehearse some speaches so people will there will hear how fire axe order this.

Scarab Sages Reaper Miniatures

Just got my PDF! Looking forward to reading this, as the other two have been phenomenal! Looking at earlier comments, I think I'm going to go with the "Mitran" faith as being the name for Iomedae (Shining Lady), Sarenrae (Beneficent Sun) and Pharasma (Fire Undying). It's not a perfect fir for your listed domains etc, but it fits my story from the Kingmaker arc very well.

Now to finish the rest of the book!


Why not Iomedae, Sarenrae and Abadar? Would cover every aspect of Mitra.


Bruce,

Thanks for the update!

Bryan and Patrick,

Neither one of thoe three are an exact match but they're close enough. The amount of effort required to tweek the text to get it into line with either of those choices is basically nothing.

Gary McBride
Fire Mountain Games


Pathfinder Adventure Path Subscriber

To Gary:

Again, massive accolades for the AP. I was wondering...and wanted to put a bug in your ear...

Any chance for a "special edition compilation" of this?

You don't have to answer (don't want to kill your sales of the AP while it's being released)...but, if there were to eventually be something like Rappan Athuk Reloaded, I'd buy that up in a second.

Perhaps down the line a fully compiled single megabook or boxset? Include all errata, advice from threads like this one, maybe a few extra adventures or sidequests (some of which have been mentioned in feedback threads as well) and any maps and/or little touches you had hoped to put in (e.g. player prestige classes, potential cohorts, rules for replacing pcs, etc etc).

Just something for you to consider, and considering it now might make it easier to do later (if you take notes as you go, for example).

Take care.


Aberzanzorax,

Thanks for the accolades. I'm glad you're enjoying "Way of the Wicked".

As for a complilation, we'll keep it in mind. But if it happens, it will be some time in the future and only because the books continue to sell well. So, right now, the only way to get this AP for the foreseeable future will be via the PDF and the books.

Gary McBride
Fire Mountain Games


@Gary:

1. Could we please have a Timeline for the adventures? In which month or season should I start Knot of thorns to be on schedule for the sacking of the vale?

2. how far are you with book 4? Can we expect it still in june? And I´m still waiting for the preview art! Would love to see Chargammon!

3. I will soon write a review for one of the greatest german DND/PF forum. I hope more people come to attetion of the great work you done with this AP! :)

Scarab Sages Reaper Miniatures

Patrick Kropp wrote:
Why not Iomedae, Sarenrae and Abadar? Would cover every aspect of Mitra.

It's really more about fitting into the existing Kingmaker story, than fitting Gary's precise vision of Mitra. Abadar has played no part in the Kingdom building, despite him being the mot logical choice for that...

I was thrilled at how easy it is going to be to include our personal Kingmaker elements into the existing material! Book 3 especially lines up really well, in terms of some of the major NPC antagonists


Patrick,

1. A timeline of the entire adventure path will be an appendix in Book Six. In the meantime, you can always adjust your schedule by a month or two. Several points in the adventure allow the PCs "time off". Surely that could be longer if you need it to be.

2. Book Four is progressing nicely. End of June is still likely. Preview art has been posted on our facebook page and is also available here and here. Chargammon is coming.

3. Thanks for your support, Patrick. It is greatly appreciated and please provide us a link even if it is in German. I know a couple of German-literate folks who can help us translate.

Gary McBride
Fire Mountain Games


The cetaceal woman is very lovely, and the Lord of Eagles reminds me of The Hobbit. The art is great!


Eric,

Mike continues to do a great job. And really, I don't consider either of those pieces to be in the running for his best submitted for this book.

Anyways, thanks for the kind words.

Gary McBride
Fire Mountain Games


Gary I liked book 3 but not as much as the other two. It is just too hard to compete with the other two since they were just such great adventures. I was very disappointed that there was nothing specific for Grumblejack. I liked the idea of the party not being able to rest and having to push forward through many battles. The game Icewind Dale 2 had something similiar but you are on the receiving end.


PathfinderFan64,

Glad you liked the book. Hopefully Book 4 will be even better.

And it does have a bonus encounter entitled "Grumblejack's Bet."

So, your wish is granted.

Gary McBride
Fire Mountain Games

Grand Lodge

Fire Mountain Games wrote:

PathfinderFan64,

Glad you liked the book. Hopefully Book 4 will be even better.

And it does have a bonus encounter entitled "Grumblejack's Bet."

So, your wish is granted.

Wait, sorry. The bonus encounter is in book 4? Or did I miss it while reading book 3?


Fire Mountain Games wrote:

PathfinderFan64,

Glad you liked the book. Hopefully Book 4 will be even better.

And it does have a bonus encounter entitled "Grumblejack's Bet."

So, your wish is granted.

Gary McBride
Fire Mountain Games

I hate my players so much for letting him die in Branderscar! (killed by 2 critical hits from the guards). They used him as a distraction. ;)


Grumblejack's Bet is in Book 4.

Spoiler:

And if your PCs let Grumblejack die, it also works with Raiju the Exile, the ogre mage.

Gary McBride
Fire Mountain Games

Grand Lodge

Fire Mountain Games wrote:
** spoiler omitted **

If it's made not of in the book then that's good. If not, might want to put in a text box. I know I'll forget by the time we get to that book.


There is a reminder in the text of where Grumblejack originated. So fear not.

Gary McBride
Fire Mountain Games


Very definitely looking forwards to book Four. Currently running a PbP version of the game myself, though they've yet to leave Branderscar.

Book three looks very interesting, though, overall, and I can't wait to run it for my group. I was reviewing it with a few of the folks from another gaming group of mine, and we figured that all in all, it was really quite interesting in terms of challenges posed to the players.

Spoiler:
The Phoenix in particular is going to be an interesting fight, and I wouldn't mind hearing from some other GMs on how to handle that one. Mostly because it seems to be one of those fights where the PCs really, really need to have properly prepared for it. By which I mean 'have stacked fire resistance on themselves'. Otherwise they burn and, well, die.

Here's a question, though. How does Thorn feel about investing in resurrections for his fallen minions in the Knot? I'm mainly asking because by book three the Knot have proven themselves extremely valuable servants, and a resource well worth investing in... but Thorn is also a rather paranoid fellow who dislikes getting personally involved with some aspects of the plan. I'm currently leaning towards 'he raises them, but works in some sort of bonus insurance while he's at it'.


Any advice on what that might be?

Scarab Sages Reaper Miniatures

George Shellabear wrote:
{SPOILER} in particular is going to be an interesting fight, and I wouldn't mind hearing from some other GMs on how to handle that one. Mostly because it seems to be one of those fights where the PCs really, really need to have properly prepared for it. By which I mean 'have stacked {REDACTED} on themselves'.

I'd say by then the PCs have significant advance warning of both what their objectives there are - ie. destroy the 3 targets, and plenty of opportunities to learn what this target in particular really is. The should have no problems at all stacking appropriate resistances and buffs, and being ready with appropriate debuffs.

Contributor

Added spoiler tag above.

Dark Archive

Pathfinder Adventure Path Subscriber

So when is book 4 due to arrive?


Liz,

Thanks for the spoiler tag.

Kevin,

I am right now putting the final touches on Book 4. It is my hope to have it done by the end of June. Regardless, the answer is ... real soon!

Chargammon is coming.

Gary McBride
Fire Mountain Games

Grand Lodge

Good to know. I've been out of the loop for almost a solid week so I wasn't sure if it was going to be on time or not.

Dark Archive

Fire Mountain Games wrote:

Liz,

Thanks for the spoiler tag.

Kevin,

I am right now putting the final touches on Book 4. It is my hope to have it done by the end of June. Regardless, the answer is ... real soon!

Chargammon is coming.

Gary McBride
Fire Mountain Games

Can't wait.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is book 4 coming next week or is there a delay.


End of June - today is the last June.
Gary - Don´t make me sad! ^^

But even if it came out today - the people ordering print versions must possibly wait longer. Or is there now a solution for ordering the print earlier and getting the pdf on the release date?


I'd rather wait and have quality be at its best, but I look forward to Book 4 indeed!


Endzeitgeist wrote:
I'd rather wait and have quality be at its best, but I look forward to Book 4 indeed!

I expect nothing but the best from Gary. ;)

I would say his adventure path put ANY other I know to shame. Only complaint - Talingard deserves more love. More worldbuilding. My player often ask for details and I must come up with something in a second.


Seconded, Gary has upped the ante of what to expect from 3pps. WotW is a an utter delight!

Grand Lodge

Patrick Kropp wrote:
Endzeitgeist wrote:
I'd rather wait and have quality be at its best, but I look forward to Book 4 indeed!

I expect nothing but the best from Gary. ;)

I would say his adventure path put ANY other I know to shame. Only complaint - Talingard deserves more love. More worldbuilding. My player often ask for details and I must come up with something in a second.

Gary's actually mentioned the world building thing. There's more in Book 6 than any other book. Unfortunately that's going to be too little, too late for the majority of us.


Greetings all,

Sorry, Patrick, I'm going to make you sad. Hopefully, with some announcements we'll be making soon, I'll make you un-sad shortly.

As I just announced on facebook, Book 4 is going to be two weeks late. This is largely due to prep for PaizoCon and life getting in the way. I had hoped to avoid this, but there is no way.

So, the release date is now mid-July. I apologize for the delay and am working feverishly to get out a top-notch book. Rest assured that the delay is only happening because I believe the book needs it in order to be great.

As a sort of completely inadequate compensation, here is some new preview art ofthe dragon Eiramanthus. Chargammon isn't the only dragon you'll meet in book four.

Gary McBride
Fire Mountain Games


Re: World-building

Book Four has more world-building in it. Matharyn and Daveryn (two major cities) both get maps in Book Four.

And...

Spoiler:

You get to meet the Lord of the Eagles of the Ansgarian Mountains (and possibly kill him), you have two islands off the western coast mapped, and you get to utterly sack a major city. You even get to visit the capital of Matharyn. This book is loaded with world building.

However, just so I don't raise expectations. Book Five isn't.

Spoiler:

Book Five details a little more of the Savage North. You get to meet Talingarde's only linnorm and get to chat with a pit fiend. And you get a two-page map of the Agathium, Thorn's secret fortress.

Book Five is an errand of vengeance and murder. Book Five is where you throw off all the shackles that bind you and truly become the dark lord. Now you are the master.

And in Book Six, piles of world-building. All sorts of details of Talingarde before you got there and the new Talingarde you are creating.

More details yet to come.

Gary McBride
Fire Mountain Games


Fire Mountain Games wrote:

Greetings all,

Sorry, Patrick, I'm going to make you sad. Hopefully, with some announcements we'll be making soon, I'll make you un-sad shortly.

As I just announced on facebook, Book 4 is going to be two weeks late. This is largely due to prep for PaizoCon and life getting in the way. I had hoped to avoid this, but there is no way.

So, the release date is now mid-July. I apologize for the delay and am working feverishly to get out a top-notch book. Rest assured that the delay is only happening because I believe the book needs it in order to be great.

As a sort of completely inadequate compensation, here is some new preview art ofthe dragon Eiramanthus. Chargammon isn't the only dragon you'll meet in book four.

Gary McBride
Fire Mountain Games

You don't have to apologize for the book being late. I would rather the book come out a month late and be awesome, than come out on time half done. Creative works need more flexible deadlines, after all ;-)

Looking forward to book 4's magnificence!


DSRMT wrote:
Fire Mountain Games wrote:

Greetings all,

Sorry, Patrick, I'm going to make you sad. Hopefully, with some announcements we'll be making soon, I'll make you un-sad shortly.

As I just announced on facebook, Book 4 is going to be two weeks late. This is largely due to prep for PaizoCon and life getting in the way. I had hoped to avoid this, but there is no way.

So, the release date is now mid-July. I apologize for the delay and am working feverishly to get out a top-notch book. Rest assured that the delay is only happening because I believe the book needs it in order to be great.

As a sort of completely inadequate compensation, here is some new preview art ofthe dragon Eiramanthus. Chargammon isn't the only dragon you'll meet in book four.

Gary McBride
Fire Mountain Games

You don't have to apologize for the book being late. I would rather the book come out a month late and be awesome, than come out on time half done. Creative works need more flexible deadlines, after all ;-)

Looking forward to book 4's magnificence!

What he said. Good work is worth the extra wait!

Liberty's Edge

Phew! Will stop panicking now! Cormyr will still burn in January.


Bookkeeper wrote:
Phew! Will stop panicking now! Cormyr will still burn in January.

To be fair, they have earned it a time or two in their history. :P


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What is the status of book 4 you said mid july is it this week or next.
ps thanks for all your hard work

Grand Lodge

bruce novakowski wrote:
What is the status of book 4 you said mid july is it this week or next.

Kind of curious about that now too. Since today's Friday and I haven't heard a peep, I'll assume next week. Seems more realistic.


kevin_video wrote:
bruce novakowski wrote:
What is the status of book 4 you said mid july is it this week or next.
Kind of curious about that now too. Since today's Friday and I haven't heard a peep, I'll assume next week. Seems more realistic.

All words are done, all edits are in, all playtesting complete, all maps finished.

Mike and I simply have to finish layout and a few last minute art tweaks, which is happening today.

We will be submitting the PDF on Monday. Should be for sale a day or two thereafter.

Print version will follow thereafter.

So...we will make the middle of the month.

Anyways, back to the layout mines.

Gary McBride
Fire Mountain Games


Oh, and in case I wasn't getting enough good news this morning after our Ennie nomination, this book is now a best seller on DriveThruRPG and RPGNow.

Gary McBride
Fire Mountain Games

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