Viridian Legacy GameMaster's Guide (PFRPG) PDF

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The Ossindrillon is an ancient place, and your players’ characters are not the first band of heroes to gain wealth and glory within. Centuries ago, just as Mor Aldenn was founded, a group of adventurers called the Exalted Champions rose to fame by plundering—and later killing—the dreaded dragon Taraathalorm Wyrmmother. History remembers the Exalted Champions as great heroes, but they were people with foibles and eccentricities just like the PCs in your own campaign.

This adventure path pits your PCs against Taraathalorm Wyrmmother, a green dragon long dead but clinging to the world as a vengeful ghost. The Wyrmmother has engendered a brutal but secretive cult of miscreants and monsters. This cult seeks to empower their mistress with god-like power, and your PCs are destined to stop this from occurring. In order to do so, your PCs will receive aid from the Exalted Champions that defeated the Wyrmmother centuries ago, in the form of magical items once wielded by the Exalted Champions themselves.

The setting for this adventure path is described in the Mor Aldenn Setting Guide. You are encouraged to familiarize yourself with the entire Setting Guide, but particularly the overview of Taraathalorm Wyrmmother and the Cult of the Wyrmmother on pages 118-120 of the Mor Aldenn Setting Guide. The cult’s actions—particularly its machinations to elevate the Wyrmmother—provide much of the conflict in the Viridian Legacy adventure path.

The true history and personalities of the Exalted Champions have been mostly forgotten, and so are not presented in the Mor Aldenn Setting Guide—to most Aldennians, the Exalted Champions are merely mythologized heroes. Because the Exalted Champions play such a large role in the Viridian Legacy adventure path—in personality if not in person—this Viridian Legacy GameMaster's Guide presents the Exalted Champions in detail.

The GameMaster's Guide is 23 pages and written by Ron Lundeen, with additional information by David Nicholas Ross (corrigan). Artwork by Richard Chaplin, Justin Hernandez, Andrew Law and Carlos Torreblanca.

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Nice GM-guide, perfect for DMs looking for intelligent magic items

5/5

This free GM's Guide for Headless Hydra Games' upcoming Viridian Legacy AP is 23 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving a total of 19 pages of content for this guide, so let's check this out!

The pdf kicks off with a short discussion on how the AP will work - the AP will span 12 adventures, each covering one level - chapter 1 for level 1 and so on. Additionally, the AP uses story-leveling, i.e. at the end of one of the modules, the PCs gain a level - interesting decision and I look forward to seeing how that works out. Also, the individual adventures could be shorter than usual in an AP, but I'm speculating on that one. What somewhat jarred me was that, if I'm not mistaken, the final battle and hooks to continue the AP will be separate release - that better be one hell of an epic final conclusion!

The three central themes of the AP are discussed: Legacies have power, Past actions have repercussions and allies abound - interesting selection of leitmotivs, especially the latter - I wholeheartedly appreciate the sentiment, so let's hope the allies don't hog the spotlight in the campaign like in some of the early short fictions by HHG.

After that, GMs are introduced to the legendary adventuring group "Exalted Champions", their history and ultimate downfall as well as a key-element of the AP - 6 intelligent magical items are their legacy, all containing fragments of their personalities - cooler even, the respective write-ups come with a background for each of the champions, a typical story of adventuring exploits and each of the items gets its own, beautiful artwork. Nice! have I mentioned that they become more powerful with the levels, akin to legendary items?

After that, prospective GMs get 4 sample statblocks for goons of the primary antagonists and 4 sample encounters that reflect the tactics of these foes. Finally, fey influence, dominant and enchanting and one of the reasons Mor Aldenn has such a distinct feeling, is also covered and will resurface throughout the AP and the first fey-influence in the person of a corrigan (with full statblock, a new type of elixir and a full-color artwork) is also included in this GM-guide.

The pdf closes with a beautiful map of Mor Aldenn, split between two pages.

Conclusion:
Editing and formatting are very good, I didn't notice any significant glitches. Layout adheres to a beautiful 2-column standard and the full-color artworks are awesome. The pdf has no bookmarks, which is slightly inconvenient, seeing that DM will have to check back regarding the intelligent items. It should be noted that both this pdf and the player's guide are rather big files (~40 Mb), so both are not exactly tablet-friendly.

I am looking forward to the Viridian Legacy-AP due to a variety of factors: First, I really enjoyed the campaign setting book, a fine piece of city-sculpting indeed. Secondly because the format and its story-driven leveling and its leitmotivs are simply interesting and thirdly, because e.g. Ron Lundeen is involved with the AP and I enjoy his work. However, there is also potential for stumbling stones: I hope the individual adventures don't end up being too short, that the climax in its separate pdf will be sufficiently epic, that NPC-allies don't hog the spotlight... We'll see how the authors of the AP manage to portray all of that. What I was missing apart from the bookmarks in this pdf was a comprehensive outline of the AP for the DM, an adventure to adventure break-down, which would be immensely helpful if the concept of "Actions have repercussions" is to be maintained - I hope the modules will include notices for the GMs so we only have to track the significant interactions. That being said, this GM-guide is still a very cool, free offering and provides a neat sampling of what to expect. Were this a commercial file, I'd perhaps go lower, but since this guide is free and professionally presented as well as well-written, I'll settle for a final verdict of 5 stars nevertheless.

Endzeitgeist out.


Contributor

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Thanks for getting this up and running, Liz!

I hope everyone will enjoy the Viridian Legacy GM's Guide and maybe give the adventure path a try... players should not read this, however, check out the Player's Guide instead!

- Axel


Yes, players stay out! The Viridian Legacy Players Guide has oodles of goodies for you--stay away from this, but point your GM here! :)


Naturally, I had to get this, because it's free and available.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Free my favorite price.


And reviewed here, on DTRPG and sent to GMS magazine. Cheers!


Thanks for the review, EZG! We hope you'll be just as pleased once things really kick off with this AP!


Thanks for the good words, End! I am glad that you like it and look forward to the adventure path... also, I want to adress one of your comments.

We left out the breakdown of each chapter for one reason... sure we have a breakdown of each of the chapters (an outline), but a lot has been left to the authors and we simply can't be sure that they will keep entirely to the chapter outline.

Something magical happens when a writer sits down to write and they should be allowed to explore this magic, which may indeed take the chapter slightly off course, at least according to the original outline, not to the overall idea, of course.

But not to worry, all chapters will be logical connected and give the players the perfect experience of playing in the Viridian Legacy adventure path!

However, when that is said, we may have to release a breakdown eventually, to give the GM a feel for where this is going, but at the moment... too many wonderful loose ends! :)

- Axel

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