Bullet Points: 6 Spell-Less Ranger Feats (PFRPG) PDF

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Six new feats to help rangers who have given up their spell ability (such as the spell-less ranger from New Paths: Expanded Spell-Less Ranger and skirmishers from the Pathfinder Roleplaying Game: Advanced Player’s Guide) redirect their unused mystic energies in a way that helps compensate for their lack of the flexible, mystic bonuses spells can provide. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The six feats included are:

  • Bestial Surge: You can call on your spiritual connection to the animal kingdom to gain temporary bonuses.
  • Blood Enemies: You can forge a link of enmity in blood.
  • Defensive Lore: You can use your knowledge of enemies and the environment to defend yourself against spells and other effects.
  • Improved Hunting Bond: You can quickly give allies broad advice on how to fight your favored enemies.
  • Take Cover: You always know how to get cover when in a favored terrain.
  • Woodland Juggernaut: You have studied the heavily armor creatures of nature, from armadillos to rhinos, and learned to emulate their ways.

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Awesome synergy support for Marc Radle's class by Open Design

*****

All right, you know the deal - 3 pages, 1 front cover, 1 editorial/SRD, 1 content - let's check it out!

The feats herein are intended for Marc Radle's stellar spell-less ranger-class, released by Open Design, so what do we get?

-Bestial Surge: Call upon an animal to get a bonus on a skill or encumbrance 3+Cha-mod times per day. Cool to reflect a belief steeped in totems etc., but staying firmly in the non-magical territory.

-Blood Enemies: Temporarily gain a favored enemy-bonus as a swift action against an enemy who dealt damage to you and who was damaged by you.

-Defensive Lore: Gain 1/2 favored enemy-bonus on saves against spells and abilities of the class of foes.

-Improved Hunting Bond: Grant half your favored enemy bonus to all your allies for a short period of time.

-Take Cover: Gain cover as a move action when in favored terrain. Awesome, cool feat!

-Woodland Juggernaut: Benefit from Ranger-abilities usually reserved to being usable in light and medium armor in heavy armor. Neat!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG'S 3-column standard and the pdf has no bookmarks, but needs none at this length. I'm a big fan of 3pp-synergy and thus I do enjoy that Marc Radle's class gets some further love from SGG. As was to be expected from Crunch-Overlord Owen K.C. Stephens, the mechanics are rock-solid, the ideas are cool and in the end, I can't complain about this one: Excellent feats for an excellent class and cool synergy indeed - 5 stars.

Endzeitgeist out.


*****

Continuing the Summer of Bullets with 6 Feats for the Spell-Less Ranger, this addition to the Bullet Point series follows the standard 3 page, 3 column (for new material) approach. Two pieces of artwork, both color, and both really nice pieces. Editing/Grammar wise I found only one typo (halkf instead of the word half).

So, the Spell-Less Ranger (from Open Design) is our target this time, although as is pointed out these feats work well with Skirmishers from the Advanced Player's Guide as well. First off, lets just get this out of the way, I love the fact that Owen is not afraid to write to add to and enhance/support another 3PP's material. That is flat out awesome, and helps make sure that a great idea will continue to grow. Well done Owen!

As Owen has taken to listing the contents of each of these Bullet Points himself these days, it seems a little silly to take up space within this review rehashing that, so let's discuss instead my favorite of the bunch, shall we? Woodland Juggernaut. For far to long has the ranger been at the mercy of his armor, with the idea of ever wearing heavier armors denied him by the threat of lost abilities...when in fact the animals around him show without a doubt that nature comprehends armor. Emulating animals such as the Armadillo and Rhino, with this feat your ranger can utilize heavier armors without losing access to class features typically dependent upon lighter armors alone. A fantastic feat that opens the door fully for the ranger to step up into a front-line combatant.

With four of the remaining feats all focusing on the Favored class abilities and expanding or enhancing them, they are all solid feats well worth having, it is the first feat offered that I had to reread a few times to decide what I thought of. Bestial Surge, allows for a bonus to a skill, pretty simple right? Well, it does this via letting you tap into your spiritual connection to the animal kingdom....now, the first time I read this it felt kind of against the vein of a non arcane/mystical ranger to me, I won't lie. But as I let it mull over in my thoughts, I realize, we hear the term ranger and always think along the lines of Aragorn, what of Tarzan folks? Is he not the quintessential Spell-Less Ranger? And does he not perform amazing tests of physical skill that seems to be superhuman as if the very animals had infused their aura into him? No, the more I thought on this feat, the more I realize it is a perfect feat for this type of class, as one without spells of any nature, living amongst nature, is going to pay far more attention to the lessons that are there to learn, and would find themselves able to do things the rest of us could only marvel at.

In the end, another set of solid additions to the ever growing Bullets from the chambers of the SGG crew, yes, there was a typo, but I am not going to penalize even half a star for that, even if this is technically only a one page write up. Going with the full 5 star rating for another excellent addition, and looking forward to the next!


Contributor

Now available!


Hey Marc, do you think this should be named "Bullet Points: 6 Strider Ranger Feats"? :)


Review up here and at RPGNow, another solid addition to the Bullet Point series.

Scarab Sages

Cheapy wrote:
Hey Marc, do you think this should be named "Bullet Points: 6 Strider Ranger Feats"? :)

He had his chance to make that suggestion when I ran the draft by him!

EDIT
I had said
"But it is an awesome name for the class..."
before I discovered this was something people have actually bugged Marc about. So now I'm saying:

"That really is an awesome name for SOME class, but this class has a name!"

Scarab Sages

#1 With a Bullet Point: 6 Spell-Less Ranger Feats presents new feats to help rangers who have given up their spell ability (such as the spell-less ranger from New Paths: Expanded Spell-Less Ranger and skirmishers from the Advanced Player’s Guide) redirect their unused mystic energies in a way that helps compensate for their lack of the flexible, mystic bonuses spells can provide. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The six feats included are:
Bestial Surge: You can call on your spiritual connection to the animal kingdom to gain temporary bonuses.
Blood Enemies: You can forge a link of enmity in blood.
Defensive Lore: You can use your knowledge of enemies and the environment to defend yourself against spells and other effects.
Improved Hunting Bond: You can quickly give allies broad advice on how to fight your favored enemies.
Take Cover: You always know how to get cover when in a favored terrain.
Woodland Juggernaut: You have studied the heavily armor creatures of nature, from armadillos to rhinos, and learned to emulate their ways.

Scarab Sages

KTFish7 wrote:
Review up here and at RPGNow, another solid addition to the Bullet Point series.

Thanks for the (possibly record-breakingly fast) review!

Liberty's Edge

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
Cheapy wrote:
Hey Marc, do you think this should be named "Bullet Points: 6 Strider Ranger Feats"? :)

He had his chance to make that suggestion when I ran the draft by him!

(But it is an awesome name for the class...)

Oh, good lord, PLEASE don't start that 'Strider' vs 'Spell-less Ranger" name nonsense again!!!!!!!!!!! ;)

Call it Yellow Spotted Pickle Chucker in your home games if you want, but the name of the class is, was and always shall officially be the Spell-less Ranger.

In all seriousness, let's not go down this path again, especially here in this thread, OK? I don't want anything to derail what should remain a discussion about these awesome SGG feats!


Owen K. C. Stephens wrote:
KTFish7 wrote:
Review up here and at RPGNow, another solid addition to the Bullet Point series.
Thanks for the (possibly record-breakingly fast) review!

I'd picked it up on RPGNow earlier today and had already written the review, was just waiting for it to pop up here, lol.

Hey Owen, I think Marc might be on to something, can we get some Yellow Spotted Pickle Chucker Feats? :)

Scarab Sages

3 people marked this as a favorite.

Yellow-Spotted Pickle Chucker Focus
You can take advantage of the bright hue of the spots on pickles you chuck.
Prerequisites: 13 Dex, Exotic Weapon Proficiency (yellow-spotted pickle), Throw Anything, +1 base attack bonus
Benefit: When you hit a target with a thrown yellow-spotted pickle you deal damage equal to a shuriken appropriate to your size (though it remains bludgeoning damage). Additionally, the target is dazzled for 1 round by the pickle's bright yellow spots.


3 people marked this as a favorite.

Just need a picklemancer and we're all set!

Scarab Sages

Marc Radle wrote:
In all seriousness, let's not go down this path again, especially here in this thread, OK? I don't want anything to derail what should remain a discussion about these awesome SGG feats!

Oh no, I can't imagine a Spell_Less Ranger related thread could be derailed by a discussion of a different product. It's unpossible!

Scarab Sages

1 person marked this as a favorite.

For the curious, there are also more spell-less ranger inspired feats (separate from those in the PDF) being posted daily this week at the Super Genius Games Facebook page. The first one (Spirit Companion) went up yesterday, and the second (Home Court Advantage) just went live.

That'll be 4 more feats, free, by the end of the week!


1 person marked this as a favorite.
KTFish7 wrote:
Review up here and at RPGNow, another solid addition to the Bullet Point series.

I just want to say that I love that review. I'm definitely getting this in a few days when I have the cash.

Dark Archive

Can't wait to give it a read!

@Marc - I promise


1 person marked this as a favorite.
Eric Hinkle wrote:
KTFish7 wrote:
Review up here and at RPGNow, another solid addition to the Bullet Point series.
I just want to say that I love that review. I'm definitely getting this in a few days when I have the cash.

Eric, glad you liked the review, and am thinking nobody should have to wait for Bullet Points, so I bought you a copy. Check your email, should be the info and such.


KTFish7 wrote:
Eric Hinkle wrote:
KTFish7 wrote:
Review up here and at RPGNow, another solid addition to the Bullet Point series.
I just want to say that I love that review. I'm definitely getting this in a few days when I have the cash.
Eric, glad you liked the review, and am thinking nobody should have to wait for Bullet Points, so I bought you a copy. Check your email, should be the info and such.

I got it, and thank you so much.

Scarab Sages

2 people marked this as a favorite.
KTFish7 wrote:
Eric, glad you liked the review, and am thinking nobody should have to wait for Bullet Points, so I bought you a copy. Check your email, should be the info and such.

I cannot tell you all how much I love seeing out patrons buying our products for each other! I've heard of several cases of this, and it just warms my heart. :D


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Scarab Sages

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Thanks for the review!

I am now considering getting a business card that gives my title as "Crunch Overlord" :)


I was partial to the nickname in Overpowered Feats:

Quote:
Owen “Wide-Girthed God of d20 Rules Crunch” Stephens

But I can see how self-deprecation would be a no-no on business cards :)

Grand Lodge

I have to admit I really wish the feats were put on a pdf for a web enhancement. My Facebook page is too busy to keep up with the feats you're releasing.

Also, I've got one complaint regarding a feat you guys made. Improved Hunting Bond: You can quickly give allies broad advice on how to fight your favored enemies. Yeah, if you're a spell-less ranger only. Or maybe you're multiclassing into rogue or fighter, or another spell-less class. Why are you not allowed to give this to a regular ranger too? It wouldn't be overpowered by any means.

Other than that, it was a good read.

BTW, I'm curious about the Eldritch Breath feat you guys put on Facebook. What PC race has a 1/day breath weapon?

Scarab Sages

kevin_video wrote:
I have to admit I really wish the feats were put on a pdf for a web enhancement. My Facebook page is too busy to keep up with the feats you're releasing.

I may yet do that, but part of the point is, I admit, to encourage people to keep up with our Facebook. There's a significant benefit to us for people to dial in to our main social network, and I hesitate to take the reward offered to those who do so and give it away elsewhere.

kevin_video wrote:
Also, I've got one complaint regarding a feat you guys made. Improved Hunting Bond: You can quickly give allies broad advice on how to fight your favored enemies. Yeah, if you're a spell-less ranger only. Or maybe you're multiclassing into rogue or fighter, or another spell-less class. Why are you not allowed to give this to a regular ranger too? It wouldn't be overpowered by any means.

Prerequisites aren't always about game balance. In fact, other than preqs that delay what level you get a feat at, they are rarely about balance. For example, no one's game is going to be unbalanced by allowing characters with an 8 Str take Power Attack -- they're already doing less damage with melee attacks.

But prerequisites can do a great job of helping maintain concepts. In this case, the concept is that a ranger who does not spend time and effort learning magic (which, one must assume, is pretty tricky to master) has spare capacity to learn a new talent.

Also, I envision a ranger's spellcasting to be very much like another kind of bond (hunter's bond: druidism, for lack of a better term), that must take some spiritual energy to power (it being divine spells). So a ranger who has not spent the spiritual energy to do that should, in my opinion, have options for expanding and strengthening his other bonds.

kevin_video wrote:
Other than that, it was a good read.

I'm glad you enjoyed it!

kevin_video wrote:
BTW, I'm curious about the Eldritch Breath feat you guys put on Facebook. What PC race has a 1/day breath weapon?

Kobolds can (using the material from the ARG), and both kobolds and koldemar can (using the much, much expanded version of the same options from Super Genius Presents: Races Revised, The Kobold Kings). I didn't limit the feat to those races in case someone is using other 3pp options to introduce yet more breath-weapon-enabled races.

Liberty's Edge

kevin_video wrote:
I've got one complaint regarding a feat you guys made. Improved Hunting Bond: You can quickly give allies broad advice on how to fight your favored enemies. Yeah, if you're a spell-less ranger only. Or maybe you're multiclassing into rogue or fighter, or another spell-less class. Why are you not allowed to give this to a regular ranger too? It wouldn't be overpowered by any means.

Well, the PDF is called "6 Spell-Less Ranger Feats" after all! :P

Seriously though, as Owen said, it's as much a flavor/conceptual thing. I'm sure in your game you can expand on or even remove that prerequisite and there will be no harm done.

Grand Lodge

Marc Radle wrote:
Seriously though, as Owen said, it's as much a flavor/conceptual thing. I'm sure in your game you can expand on or even remove that prerequisite and there will be no harm done.

I was thinking that, actually. The problem is I don't like homebrewing things. I pretty much take feats as Gospel.

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