Bullet Points: 12 Alternatives for the Fighter's Bravery Class Feature (PFRPG) PDF

***** (based on 4 ratings)

Our Price: $1.00

Add to Cart
Facebook Twitter Email

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Twelve alternate class abilities that can replace the bravery ability of the fighter class, to allow a simple way to customize fighter characters.

The alternate class abilities included are:

  • Defensive Stance
  • Executioner
  • Into The Breach
  • Gatecrasher
  • Offensive Stance
  • Physical Prowess
  • Quick Healer
  • Respected Veteran
  • Spartan
  • Steely Determination
  • Tough As Iron
  • Weapon Familiarity

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFRGGOWC5158E


See Also:

Average product rating:

***** (based on 4 ratings)

Sign in to create or edit a product review.

Small adjustments, big changes.

*****

This is an awesome collection of new options for the fighter. This is the kind of thing I look for in a product: innovative ideas. Who knew that you could replace Bravery with so many different options? As a player, I can make a fighter closer to what I want. As a GM, I can keep the players on their toes. It’s products like this that help a GM keep things balanced while reducing metagaming. If the players don’t know what to expect, they can’t metagame. I love this.


*****

Weighing in with the standard three page landscape format, with material presented in a three column format with three pieces of B&W stock artwork, some being better than others.

Ah, fighters....at the end of the day the fighter class is just to vanilla for some folks, with far to many builds ending up the same old same old...luckily Owen likes to throw spice in the bowl from time to time to add the options of variety, so let us see what he has given us this time, shall we?

Each of the options included are intended to replace the Bravery ability given fighters, and I think I'm going to limit my comments to a handful that stood out, as I know Owen has already given a shortlist, and End has as well in his review, so I see no reason to rehash.

Defensive and Offensive Stance are both great options, in that you choose one CMD and gain a bonus to either defend against it, or do it, depending on whether you go defensive or offensive, the bonus increases as you gain levels.
Physical Prowess gains the fighter a bonus against strength checks and all strength based skill checks
Quick Healer would have to be my favorite off of this list, as it vastly alters the rate at which a character heals damage through non-magical means.
Weapon Familiarity lowers those pesky penalties for using weaponry that one might not be entirely familiar with, which is always annoying in those chaotic combats when one finds themselves holding their enemies weapon in their left hand, and a chicken in their right.

An overall excellent batch of alternatives to the Bravery ability, and an interesting concept for another series to be introduced to the Bullet Points, as there are several other class abilities that could benefit from a list of alternates. Hopefully this sells well enough to warrant more of this nature being done.
A solid 5 star rating.


Smart, concise, aptly designed - a must-buy for fighters

*****

All right, you know the drill: 3 pages, 1 page front cover, 1 page editorial/SRD, 1 page content - this time, 12 new options to replace the bravery class feature:

-Defensive Stance: Scaling bonus against a certain maneuver.

-Executioner: Scaling bonus on attacks with weapons of crit x3 and higher and higher DCs with regards to massive damage.

-Into the Breach: 1/2 class levels to jump-related/fall-related acrobatics checks.

-Gatecrasher: Scaling bonuses against constructs and objects.

-Offensive Stance: Scaling bonus on performing a certain maneuver.

-Physical Prowess: Bonus to Str and Str-related skill-checks.

-Quick Healer: This one is awesome, allowing for enhanced non-magical healing. Not only awesome to reflect the tough-as-nails trope, this is gold for divine-less campaigns - perhaps even as a house-rule. Excellent piece of crunch!

-Respected Veteran: Bonus to social skills when dealing with martial characters and to leadership, if applicable.

-Spartan: Require less food and drink.

-Steely Determination: Delay the onset of mind-influencing effects by a scaling number of rounds - another absolute winner.

-Tough as Iron: Increases the number of hp (e.g. 0 and -1) that make the character disabled or kill him by scaling bonuses.

-Weapon Familiarity: Reduces the non-proficiency penalty for his weapons - Great for masters of unusual weapons/weapon collectors.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 3-column standard and the pdf has no bookmarks, but needs none at this length. Bravery is a boring and imo lame ability, thus I was intrigued by the content of this pdf - also because bravery is weak and balancing the new options with the old ability would thus be rather tricky. Owen K.C. Stephens succeeded once again: From the extremely flavorful (wilderness campaign!) Spartan to the iconic steely determination and tough as iron-abilities and the excellent Quick Healer, this pdf provides a nice smorgasbord of options for fighter that should make them feel even more distinct from another. All killer, no filler, balanced, fun and all for a buck - final verdict: 5 stars + seal of approval.

Endzeitgeist out.


Simple, yet awesome

*****

This is nice solid product that allows a little extra customization with your Fighter.

The options to swap out Bravery are pretty cool, and I can think of a few PCs I play with or builds I could make that would prefer one of these over the basic class feature.

While none of options are amazing, or must haves, they are pretty sweet and for just a dollar, I had no problem buying it right away.

I hope that this product leads to not only more of these "Little Archetypes" but I also wouldn't mind seeing a few more options to replace Bravery sometime in the future.


Contributor

Now available!

Paizo Employee Starfinder Design Lead

The High Concept: Twelve alternate class abilities that can replace the bravery ability of the fighter class, to allow a simple way to customize fighter characters.

The alternate class abilities included are:

Defensive Stance
Executioner
Gatecrasher
Into The Breach
Offensive Stance
Physical Prowess
Quick Healer
Respected Veteran
Spartan
Steely Determination
Tough As Iron
Weapon Familiarity


Downloaded, and down with 'em. Good stuff!

Paizo Employee Starfinder Design Lead

DungeonmasterCal wrote:
Downloaded, and down with 'em. Good stuff!

Glad you liked them! An acquaintance of mine has begun calling them "The Littlest Archetypes." I think she means it as a compliment. :)


What's next in the Littlest Archetypes series? :D

I can imagine Trap Sense being a good fit.

Paizo Employee Starfinder Design Lead

Cheapy wrote:

What's next in the Littlest Archetypes series? :D

I can imagine Trap Sense being a good fit.

While I'll be waiting on sales of 12 Alternatives For Bravery before I write another Littlest Archetype BP (even in my niche products, this one is pretty dang nichey), trap sense is high on the list of candidates.

Dark Archive

sounds cool, I will pick it up down the road, for now into the sidecart.

Paizo Employee Starfinder Design Lead

Many thanks to Monkeygod for the review!


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Paizo Employee Starfinder Design Lead

Many thanks to Endzeitgeist for the review!


I'll be doing some catching up this week if irl permits - BPs and a lot of other pdfs. :) Great job on that one, Owen!


Reviewed here and at RPGNow


1 person marked this as a favorite.

Congratulations on your review nr. 100, KTFish7!


1 person marked this as a favorite.

Glad to see you back at reviewing KTFish7!

Also, I'm amused by this flurry of Bullet (Reviews)!

Paizo Employee Starfinder Design Lead

KTFish7 wrote:
Reviewed here and at RPGNow

Thanks, and congratulations on your milestone!


I just bought it and I'm very happy with it, especially since I was just experimenting with a Fighter/Inquisitor gestalt who gets fear immunity which makes bravery slightly redundant. However I have to ask: Does Weapon Familiarity only affect traditional weapons or does it also work on improvised ones?

Paizo Employee Starfinder Design Lead

Navarion wrote:
I just bought it and I'm very happy with it, especially since I was just experimenting with a Fighter/Inquisitor gestalt who gets fear immunity which makes bravery slightly redundant. However I have to ask: Does Weapon Familiarity only affect traditional weapons or does it also work on improvised ones?

I would claim that both RAW and RAI support it working on improvised weapons.


Owen K. C. Stephens wrote:
Navarion wrote:
I just bought it and I'm very happy with it, especially since I was just experimenting with a Fighter/Inquisitor gestalt who gets fear immunity which makes bravery slightly redundant. However I have to ask: Does Weapon Familiarity only affect traditional weapons or does it also work on improvised ones?
I would claim that both RAW and RAI support it working on improvised weapons.

Thanks, the idea of a Fighter who can literally pick up anything and use it as a weapon is very tempting.

Community / Forums / Paizo / Product Discussion / Bullet Points: 12 Alternatives for the Fighter's Bravery Class Feature (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.