The Genius Guide to Relics of the Godlings (PFRPG) PDF

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Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning (such as King Arthur pulling the sword from the stone), and in other cases the items were gained as part of an early adventure (Hercules killed the Nemean lion as the first of his Twelve Labors, and thereafter wore its hide as armor). Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades's helm of invisibility to Hermes's winged sandals), or other supernatural forces (many swords of Norse mythology, including Dainsleif, Hqfud, Ridill, and Tyrfing, are forged by the dwarves, who also make magic items for the Norse gods).

While such items are clearly the progenitors of the magic items found in modern fantasy RPGs, there's often a serious disconnect between how the two kinds of items work. Mythological items are often an important and defining feature of the heroes who carry them, and accompany those heroes throughout a large chunk of their adventures. Most magic items in the Pathfinder Roleplaying Game Core Rulebook are useful only at a fairly narrow range of character levels, and thus likely to be abandoned as more useful magic items become available. In terms of game mechanicc, this is a good design as it keeps characters excited about new treasure and ensures that much of the loot gained by overcoming encounters needs to be spent on or traded for new gear to overcome more powerful encounters.

However, it can be disappointing for players who grow attached to a magic item. If Dara the paladin overcomes a minor fiend early in her career, using a cold iron weapon she receives from the spirit of a local hero who died a generation earlier in the lair, she may be saddened to learn it's nearly impossible for her to take the time to have it enchanted to keep up with her as she gains levels. While not every magic item needs to be a prized possession throughout a hero's career, the idea of iconic, special magic items that do take such a role are appealing to many game groups. To help provide an option to fill those roles, Relics of the Godlings presents a new magic item, the godling relic, and numerous rules for adding them to a campaign.

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Essentially another take on legacy weapons

4/5

This pdf is 19 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving 17 1/3 pages of content - quite a bunch, so let's check this out!

So, what exactly are those relics? To put it simply, the relics contained herein are magic items that increase their prowess over the course of the levels of your character, thus, they essentially grow with you. If you're familiar to the concept: They have essentially grown from 3.5's legacy items and got rid of the penalties that made the latter unusable. The pdf opens with an extensive discussion on how to use relics in your game and also provides a 4-feat-chain to gain access to the powers of the relic, though the chain is optional and serves as an optional balancing factor for wary and conservative DMs - neat. After these considerations and alternate approaches, we are introduced to 8 sample relics influenced by real-world mythology - from the Aegis to the Gjallerhorn and the perhaps lesser-known berserker-blade Nageling, which is probably inspired by Dietrich von Bern's blade Naglering, we get iconic, cool items that offer some kind of new ability at each level - i.e. the items have a20-level-progression just like your PCs.

The true masterpiece of this pdf, though, would be the rudimentary tool-kit presented in the last 3 pages that enables you to design your own relic-weapons. To provide further guidance, a sample weapon template is included in the deal to give you a better example of how to design such a weapon. I think more of these templates would have been useful to say the least.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG'S 3-column, full-color standard and the cover art is beautiful, while the interior art is ok b/w - nothing to write home about, though. The pdf has no bookmarks, which is a pity. All right, I'll come right out and say it: I'm a SUCKER for scaling magic items. I LOVE them. And the items in this pdf are iconic, cool and make me want to have them. They also provide a new ability each level, which is awesome. Even better, each of the items comes with at least one ability that is not only cool, but rather unique and tied to the item. Sounds awesome all around, doesn't it? Well...yes and no. You see, Purple Duck Games has a whole series devoted to legacy-style items, the "Legendary..."-series. Some of the installments of said series feature original pieces of b/w-artwork for each item. While legendary items don't offer an ability each level (here, the SGG-book is superior), they come with requirements (so not every dverp can use the items) and also feature background stories and lore-sections, something the SGG-book falls flat on. While these items feel like legendary treasures, they do lack this distinct quality, the story, the tragedy, the triumph that makes the wielder feel like being a continuation of one item's legendary destiny. Furthermore, the items herein, while iconic, are, as far as I could tell, derived from real-world mythology and while I love the unique mechanic representations of their powers, I somewhat felt that they lacked more original pieces of equipment.

To sum it up: The relics per se are great, I love the diy-toolkit and would have loved to see that one expanded further. An ability each level is better than in the PDG-supplements. BUT: Each PDG-installment offers vastly more weapons/items/shields/armor, and provides lore and background story sections. Here, the purple ducks clearly win, especially with their latest offerings (Legendary IV to VI). How, then, do I rate this? It's a good file, to be sure. It's crunch is excellent, it's by SGG, after all. But it lacks the spark that made me love "Legendary Armors" or "Legendary 5: Exotic Weapons". The innovation of providing an ability each level and the different approaches are neat, but in the end, in spite of the excellent relics herein, I was left feeling somewhat dissatisfied. Thus, due to the stellar PDG-files, I'm "only" settling for a final verdict of 4 stars - a great resource for legacy-style weapons, but as written, it can't hold a torch to the cream of the "Legendary"-series.

Endzeitgeist out.


Godling Relics

5/5

Having just read through this book I must say I was impressed.
The concept of magic items that level with you impressed me.

It includes all the rules needed to include Relics into your game, including alternate ways of paying for them. Sample Relics, rules on how to design your own relics and two sample relic templates Staff and Weapon.

My only want is more Relic Templates such as Armor, Rings, Wondrous Items etc.

These can be used as plot devices, rewards, and more. I plan on using this book in the next game I run.

At $3.99 it is well worth its price much like any Super Genius Games product. It is a fitting supplement to the Genius Guide to the Godling, Mystic Godling and Godling Ascendant books I recommend every book in this line.

My Rating 4.5 rounded up to a 5 (Hint: more templates please)

Scott W. Holmes


Not quite what I was hoping, but still good!

3/5

I'm usually skeptical of 3pp (Tome of Horrors being an exception), but, I've been eying the whole "Godling" package for a while now. I have not been disappointed. I do feel that this fell a little flat of my expectations. However, it's still good!

First, it gives GM's (like myself) a way to introduce that first magic item they find to actually be a hidden relic somehow. The most common problem my players have faced is that they might have grown attached to a certain weapon, but might be forced to give it up due to how well it can be used for combat. With nine ways to make this possible, GM's can now make a "relic item" manageable (along with a few feats as one of the options).

Next, they give a few examples of relic items from lore. These aren't bad! But, I think I was hoping for something more along the lines of more enchantments to put on a weapon or how to make a relic item, but not in COST only; basically, artifact weapons.

A few more item templates would have been good as well...but still, it's not a bad guide! $4 really won't kill my wallet, but I was thinking it might have been something different all together. I wish I could give 3.5 stars, because I do feel it's more than a 3, but not quite a 4.


Product for the GM's who want more for their players

4/5

As a GM who was doing something similar in a current campaign, this PDF caught my eye. The PDF is well layed out, with four pages explaining the relic rules and how to balance implementing them. After that, 10 pages cover eight example relics that cover a variety of roles, so out of the box there's good ideas for most player types. The end of the PDF gives a couple of templates for ideas on creating your own relics.

Compared to what I was doing, this is well thought out, providing bonus to the relic item each level, making the item's growth meaniningful throughout its owner's career. The PDF does list its pricing system to show balance with the normal item wealth so unless you choose to do so, adding these rules in your campaign shouldn't break the bank.

I personally wish there were a few more templates for item creation (for rings and other wonderous items) and another couple of relics, but what's there does work. The only other potential gripe could be the artwork, but that's just being nitpicky (the cover is pretty stylish, though).

Overall, the PDF is a solid choice for GM's that want his/her PC to have a sense of ownership with an item or two. Well worth picking up, especially at SGG's pricing.

-BPC


Contributor

Now available! Magic items that improve as my character does—yes please!

Super Genius Games

Liz Courts wrote:
Now available! Magic items that improve as my character does—yes please!

Thanks Liz!

Sczarni

Plan on using this during the weekend, but I have a quick question regarding creating relics. Do the prices on page 16 account for the price increase of multiple abilities added to an item without occupying extra slots or are relics an exception to that?


So many people after my money...

Scarab Sages

Frerezar wrote:
Plan on using this during the weekend, but I have a quick question regarding creating relics. Do the prices on page 16 account for the price increase of multiple abilities added to an item without occupying extra slots or are relics an exception to that?

Relics don't charge extra for multiple abilities, not are the prices listed exact. They're guidelines for total power, rather than a gp-for-gp example of what a relic would cost if you built one like a normal magic item.

That said each element of a relic follows the rules for similar elements. when pricing a +3 total enhancement bonus on a weapon, for example, it's priced at the +3 line of the weapon price chart, not the +1 line three times (18,000gp rather than 2,000gp x3)


So cool! I can't wait to get this one (although I'll have to. But I don't wanna). I'm guessing it'll be something along the lines of Weapons of Legacy, a concept I really loved but never really got to utilize much in my campaigns. Very excited about this one!

Now, how about some Wild Mage action?

Scarab Sages

DungeonmasterCal wrote:
So cool! I can't wait to get this one (although I'll have to. But I don't wanna). I'm guessing it'll be something along the lines of Weapons of Legacy, a concept I really loved but never really got to utilize much in my campaigns. Very excited about this one!

I look forward to your feedback.

DungeonmasterCal wrote:
Now, how about some Wild Mage action?

It may or may not be exactly what you are looking for, but the Genius Guide to Chaos Magic is in playtesting.

Scarab Sages

The Genius Guide to The Relics of the Godlings is a book that presents either new magic items, relics, that grow with their owners. Minor items appropriate for 1st level characters when gained, they expand in utility and might as characters gain levels. The 19-page PDF includes:
How to Use Relics in Your Campaign
*Relics as Minor But Growing Artifacts
*Relics as Omni-Items
*Relics as Player Options
The Cost of Relics: Paying the Piper
*Relics as Feats
*Relics As Templates
*Relics as Assumed Treasure
*Relics as Money Sinks
*Relics As Power Boosts
]Relic Rules
The Relics
*Aegis
A golden shield that protects its bearer, and can be called upon to unleash the power of the face of the first medusa!
Asklepian
The ultimate symbol of healing, the staff grows with ever-expanding curative magics, and just a bit of magic offense.
Gjallarhorn
The gjallarhorn is a mighty curved bullhorn, more than a foot in length, with a stoppered mouthpiece at its tip and a sturdy rune-covered leather strap bolted to it with silver rivets. It serves as both a symbolic vessel of the drinks of the gods (able to give life and hold magic within itself), and as a war-horn able to embolden warriors and summon creatures to aid its wielder.
Kilaka
The kilaka is a ritual dagger, designed to aid the wise in understanding and working magic, and is often used in place of other spell foci.
Nageling: The Berserker Blade
Nageling is The Berserker Blade, the weapon that represents both the wrath felt in the heat of battle, and the righteous fury brought on by an offense only combat can settle.
Seven League Boots
The seven league boots are legendary footwear imbued with divine powers of movement, agility, and luck. They aid their wearer in making greater and greater leaps, eventually granting the power to jump seven leagues (21 miles) with a single step.
Tarnhelm
This mighty relic grants the wearer the powers of invisibility and stealth. It takes the form of a helmet, though the exact appearance varies based on the culture of the godling or hero who receives it.
Tunggal Panaluan
This dark magic staff is made of gnarled, black-lacquered wood carved with humanoid figures, and topped with a fetish made of humanoid hair and flesh taken from foes. It is a dread fetish imbued with the powers of death, undeath, and vitality; a symbol of the cycle of life tilted to benefit its wielder at the cost of other creatures.
Creating Relics for Your Campaign
*Relic Templates
**Relic Staff Template
**Relic Weapon Template


Thanks for the breakdown of the contents. The more I see the more I want it.

And thanks for the heads up on Chaos Magic. That will probably fill the bill!


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Owen K. C. Stephens wrote:


Tarnhelm
This mighty relic grants the wearer the powers of invisibility and stealth. It takes the form of a helmet, though the exact appearance varies based on the culture of the...

Is there any reason the Tarnhelm couldn't be a ring or a cloak? I have a lot of players who would love to get relics as rings of invisibility or cloaks of invisibility!

Are we going to get more of these? Its already a pretty big book I know, but 8 just isnt enough of these! (Thats not a complaint, I just want more!) And, more templates for different kinds of items would also be a big help.

I'd happily buy Relics of the Godlings 2, or even a 96-page expanded version of the book.


Same here it is going to cost me some serious ink to get all my godling books printed out.

Scarab Sages

Dungeon Grrrl wrote:
Is there any reason the Tarnhelm couldn't be a ring or a cloak? I have a lot of players who would love to get relics as rings of invisibility or cloaks of invisibility!

No reason at all! I went with a helmet exactly to make it clear I wasn't trying to duplicate items from popular fantasy fiction, but if you like the mechanics and want to change the form, it won't imbalance anything.

Dungeon Grrrl wrote:
Are we going to get more of these? Its already a pretty big book I know, but 8 just isnt enough of these! (Thats not a complaint, I just want more!) And, more templates for different kinds of items would also be a big help.

As with so many things, we'll be looking at sales before we decide that.

Dungeon Grrrl wrote:
I'd happily buy Relics of the Godlings 2, or even a 96-page expanded version of the book.

That'd take... more sales. Many, many more sales.

Scarab Sages

For people who still on the fence about this, there's a 4/5 review up! :)

With many thanks to Black Powder Chocobo!


You will have my review once I get off work.


I just picked this up for my Jade Regent campaign...

Spoilered to protect the innocent:

Spoiler:
I was already going to present some 'destiny/legacy' items to my players at the end of the first chapter to help cement their role in the campaign - and I wanted them to stay with the players through the whole story.

This little supplement just might make that job easier. Time to read and see! :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Scarab Sages

Realmwalker wrote:
You will have my review once I get off work.

I look forward to it. :)

The Dalesman wrote:
This little supplement just might make that job easier. Time to read and see! :)

That's certainly my hope!

Grand Lodge

I have a problem with the pricing guide, even if you use the 1.5x cost for having two items of the same type on one.

At the end, a weapon relic will have cost you 220,000. At max, I see 211,000. I'm hoping you can better describe to me how this works.

At the end, you get a +6 weapon (72000g) that gives you a +10 competence bonus to 1 skill (5000g), resist 30 on one element (44000g), and two +6 enhancement bonuses to two separate abilities (36000g x2 [x1.5 if you want to get picky about them being on the same item]). If you allow the two enhancement bonuses to stay on the item without the 1.5x, that makes it only worth 193,000 gold instead.

Scarab Sages

kevin_video wrote:
At the end, you get a +6 weapon (72000g) that gives you a +10 competence bonus to 1 skill (5000g), resist 30 on one element (44000g), and two +6 enhancement bonuses to two separate abilities (36000g x2 [x1.5 if you want to get picky about them being on the same item]). If you allow the two enhancement bonuses to stay on the item without the 1.5x, that makes it only worth 193,000 gold instead.

I do note that relics can be a bit off. It's tricky to have a smooth, themed, transition over 20 levels and hit exactly the same gp cost for different kinds of times. That's why I mention a range of costs, with the table as a baseline.

Scarab Sages

Many thanks to Merlin_47 for the new review!


You're welcome, Owen! Like I said, it may not have been what I was expecting, but it's still worth the price as an interesting way to handle items that you want to be part of a character's career or a plot.


Reviewed

Grand Lodge

Owen K. C. Stephens wrote:
I do note that relics can be a bit off. It's tricky to have a smooth, themed, transition over 20 levels and hit exactly the same gp cost for different kinds of times. That's why I mention a range of costs, with the table as a baseline.

No, I caught that. I was just wondering if my math was off.

Scarab Sages

Realmwalker wrote:
Reviewed

Thanks for the review!


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Scarab Sages

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

As always, End, thanks for the review!


Any hope of seeing the content of this book in a HeroLab user file?

Scarab Sages

Yes. Eventually. But not soon, I fear, unless a fan tackled it.


So when will The Ultimate Guide to Godlings be released? I want all Godling material in one release, one PDF!!

Scarab Sages

Twin Dragons wrote:
So when will The Ultimate Guide to Godlings be released? I want all Godling material in one release, one PDF!!

Right after I find the time to do a full revision of all the existing Godling material. That should be right after:

Dungeonaday.com is fully Pathfinderized
The Dracomancer is published
the last two Anachronistic Adventurers classes are done
The Forbidden Vaults of Queen Ryssa is outlined and assigned to a writer
All the Summer of Bullets material is through development
I've gotten POD product samples I am satisfied with, so I can start offering some of our material in a print format
The City of Lights adventure is finished
The Genius Guide to Valkyries and Viragoes is in playtesting
I'm caught up on freelancer correspondence
I'm caught up on freelance assignments for other RPG companies
I'm caught up on my prose writing schedule
And MAYBE after my Time War expansion is in playtesting.

Now that's not as bad as it may sound. My plate always looks like this. That's what being a full-time RPG writer and developer does to you. But it will be a little bit.


Mmmmmmm... Dracomancer....

Nice to see its creeping closer to the top of the pile.


Owen K. C. Stephens wrote:
Twin Dragons wrote:
So when will The Ultimate Guide to Godlings be released? I want all Godling material in one release, one PDF!!

Right after I find the time to do a full revision of all the existing Godling material. That should be right after:

Dungeonaday.com is fully Pathfinderized
The Dracomancer is published
the last two Anachronistic Adventurers classes are done
The Forbidden Vaults of Queen Ryssa is outlined and assigned to a writer
All the Summer of Bullets material is through development
I've gotten POD product samples I am satisfied with, so I can start offering some of our material in a print format
The City of Lights adventure is finished
The Genius Guide to Valkyries and Viragoes is in playtesting
I'm caught up on freelancer correspondence
I'm caught up on freelance assignments for other RPG companies
I'm caught up on my prose writing schedule
And MAYBE after my Time War expansion is in playtesting.

Now that's not as bad as it may sound. My plate always looks like this. That's what being a full-time RPG writer and developer does to you. But it will be a little bit.

Since you were discussing future works, I noted one from the Dungeon A Day site and wanted to inquire about it here too. Item #7 on the Bad Tidings post...

Still on the list or shelved?

Scarab Sages

Sethvir wrote:

Since you were discussing future works, I noted one from the Dungeon A Day site and wanted to inquire about it here too. Item #7 on the Bad Tidings post...

Still on the list or shelved?

Still on the list. Just much, much delayed.


Owen K. C. Stephens wrote:
Sethvir wrote:

Since you were discussing future works, I noted one from the Dungeon A Day site and wanted to inquire about it here too. Item #7 on the Bad Tidings post...

Still on the list or shelved?

Still on the list. Just much, much delayed.

Thanks.

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

[Blatant Self Promotion]
If you liked this PDF you should check out the newest Rogue Genius release Relic Files: Treasures of Camelot.
[/Blatant Self Promotion]

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