|Jim Groves Contributor, RPG Superstar 2010 Top 4|
|Patrick Renie Developer|
This is a great book. As a freelancer I don't usually do reviews, but I think this is a really fine monster book. If you're into giants I think you'll be pleased.
Glad you enjoyed it, Jim! :]
As always, I encourage anyone with strong feelings about our books to write a formal review (short or long) in the Product Reviews section of the page.
I am really excited about this book! I always wanted to see a giant and a fey handbook come out for 3.5, and instead now we get it with Pathfinder, which is even better!
I am voting to see a couple random tables in the back, like "contents of a giant's bag" and "content of a giant's cave". Any chance we might get these thrown in as well? :)
bag contents=character hero remainscave contents= Character hero remains
|gbonehead Owner - House of Books and Games LLC|
[The Revisited] books are about flavor first and new crunch second, though, that's for sure. We've not yet done a big book of monster options, and while I do think that's a pretty good idea... it's a VERY tough sell to management since the idea of a crunch-heavy book aimed squarely at GMs is a bit nonintuitive. We do things like this now and then in the form of support articles for the AP... but the only other place something like this might fit would be in the Campaign Setting line.
It's an interesting idea though. I'll see what I can do...
This is something I've been wanting for ages. I suspect the same is true of any GM who runs a lot of homebrew adventures.
PC options are okay, but I don't always want to throw class levels on a monster; it's a very complex way to advance them. And why would GM materials be a hard sell? It seems like much of what Paizo sells is flavor material specifically aimed at GMs (or adventures, which are also aimed at GMs), so why not create something with monster customizations intended for GMs?
The primary down side I see is that it might make existing creatures and monstrous NPCs seem quaint, seeing how they won't have any of the new options. But the same's true of old modules and adventure paths in regards to new PC options, I suppose.
|doc the grey|
When I get this one, the Cylopes will be the first one I will read.
I gues I would read them in this order:
Mine would be
Having just obtained this book, I give it a Thumbs up. That said. Minor spoilers for Rise of The Runelords (it mentions Mokmurian for example in the Stone Giant section) but it would basically be impossible to do this book without spoiling runelords (since it has rune giants and their role in golarion), so It's not a big deal.
|Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games|
|doc the grey|
I'm still reading my PDF (I've just the Tiaga giant to finish), but I just had to type I think the illustrations of the Storm Giant on page 52 and the Frost Giant on the cover / last recto page are two of the finest examples of fantasy illustrations I've seen.
I liked the hill giant pic along with the intro story for them it really helps set the pace for what to expect and to be honest I don't think you could resist letting out the wtf chuckle at the one on the right and harsk's reaction.
What's up Doc the Grey? :D
... to be honest I don't think you could resist letting out the wtf chuckle at the one on the right and harsk's reaction.
Yeah, I've always thought Hill Giants were so dumb you could shoot them in the head and they'd keep tossing rocks at you until the "Hey, I am have sharp stick in muh think-box!" thought caught up with ... "Ooops I r deaded!" hehe
In commenting on the art in this campaign setting, I was just saying I considered some of it up there with some of Todd Lockwood's best stuff (see Third Edition Draconomicon,) or the Brothers Hildebrandt's Tolkien work from the late 70s-early 80s.
An illustration I could look at for three or four minutes and enjoy, then wonder about the back story, then enjoy.
And Jason, the words in it aren't too shabby either! I'm planning on posting a review this weekend.
Giants Revisited errata - can giants without Quick Draw feat throw multiple rocks per round?
Overall, throughout Paizo product literature the answer appears to be NO.
Given that and as an aside, I think most rock throwing qiants would swap out one of their existing feats for quick draw; it's too useful for them to pass up.
Now, why are the following two giants in Giants Revisited an exception to the rule?
Page 21 - Orynox Marchelin (Male fire giant fighter 9) - Ranged rock +22/+17/+12/+7 (1d8+10 plus 1d6 fire and smoke)
Page 50 - Rahstalshan (Female stone giant elder sorcerer 10) - Ranged rock +17/+12/+7 (1d8+10)
Each of these can throw multiple rocks per round and don't have Quick Draw feat listed in their stat block. My guess is that they slipped through the cracks during editing.
Can the authors or a Paizo staff member please confirm these giants are in error and should have had Quick Draw feat?
|Tom S 820|
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The boulders you hurl explode upon impact, laying waste
to nearby creatures.
Prerequisites: Smoking Boulder, base attack bonus +13,
heat rock special attack.
Benefit: You can infuse rocks thrown as part of an
attack action with volatile fire energies, adding one of
the following effects to a thrown rock affected by your
Smoking Boulder feat.
Choking Smoke: All creatures in the affected 10-footradius
spread are nauseated for 1 round.
Concussive Blast: Creatures in a 10-foot-radius burst are
deafened and staggered for 1d4 rounds (Fortitude negates).
Incendiary Explosion: The creature struck by this rock takes
4d6 points of fire damage, other creatures within a 10-footradius
burst take 2d6 points of damage, and all affected
creatures catch on fire. A successful Reflex save halves the
fire damage taken and negates catching on fire.
What Stat do you use to set the DC?