The Frugal Forge: 101 Magic Weapons (PFRPG) PDF

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Welcome to the Frugal Forge!

This PDF features 101 specific magic weapons for your Pathfinder Roleplaying Game fantasy campaign!

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Ok selection of magic weapons with some wonky/4thEd-ish mechancis


This pdf is 22 pages long, 1 page front cover, 1/3 of a page editorial, 1 page SRD, 1 page back cover, which leaves us with 18 2/3 pages of magic weapons, so let's check these out!

The pdf starts with a short bit of unrelated prose before giving us a whole page of d%-tables and then going into the items:

First of all, we get a lot of weapons with added spell effects thematically fitting with their enchantments and thankfully, exotic weapons like katars and nets also get some, including the electrified net classic. Most of the items are quite solid in their design, albeit somewhat minimalistic, beyond the absolute basic information and perhaps half a line, aficionados of fluff don't get much out of this offering. My absolute favorite, if somewhat strange weapons, were the Jester's Daggers: If you juggle them for a round, you can throw them with a true strike at a foe. However, the description is not clear whether this uses your full BAB or iterative attacks.

Editing and formatting are ok, but not good - I noticed several glitches that forced me to re-read the respective item-entries in order to understand them. Layout adheres to a horizontal 3-column standard and the artworks by Sade, though not my cup of coffee, are ok. The pdf has no bookmarks, though, which is a bummer. While the items in this pdf go beyond simply providing a list of special weapon qualities, a strange feeling never truly left me. The feeling that these items are ABSTRACT. Take a crossbow that once per day can shoot an ally. If the bolt hits, is instead deals no damage, but heals him.

What? Why? Other items use mechanics that change their stats (e.g. a two-bladed sword that changes from +1/+1 wounding to +2/+2 icy burst for 3 rounds after killing a foe) or repositioning yourself or your foes via minor damage and without taking CMB/CMD into account, which is how this kind of stuff is done in Pathfinder. This sense of abstractness forced itself upon me and made me feel rather like I was reading a magic item supermarket pamphlet instead of looking at enchanted, truly magical weapons. And even my Jester's Daggers... why can't one use Perform (Juggle) with them if you get hit and instead have to make a ref-save?

Wait. I got it. Repositioning. Effects that change when foes are killed or hampered. Ring any bells? Yep, 4th edition. I'm not familiar with the designers and whether they have until now exclusively worked for 4th ed., but this pdf feels just a bit wrong to me. Add to that the Wallmart-flair and I'd rather advise you to check out Headless Hydra Games excellent 15 Specific Weapons-series - they offer a more unique flair and feel less like mass-productions. That being said, the low price still makes this an ok, albeit not truly awesome purchase and thus I'll remain with a final verdict of 2.5 stars, rounded up to 3.

Endzeitgeist out.

Anyone know about these guys? They seem to have been mostly 4e up until this point.

You can find information about us at We've been around for over 10 years and currently have over 50 products available for 3e and 4e. We're rated 4 out of 5 stars on RPGNow.

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Interesting. May I recommend making a post in this forum announcing it?

Done! Thanks for the suggestion.

No problem! That's where I find most 3rd party stuff that's just released. Or has been out since I last browsed all the companies!

Does this give advice on the most efficient ways to create magic weapons?

No, it doesn't. It's a selection of magic weapons - no more, no less. And yeah, review coming.

Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

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