Slumbering Tsar Saga (PFRPG) PDF

5.00/5 (based on 8 ratings)

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The Sleeper Awakes!
At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Saga.

Something Stirs in the City of Evil
Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus?

The Black Gates Await
Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying games, The Slumbering Tsar Saga brings you 14 chapters, each chapter the size of a full adventure in its own right (30-50 pages), but in the Hardcover compilation (and NOT in the PDF) you will get something you can't get anywhere else—the final fifteenth chapter!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FGGSTSE


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Average product rating:

5.00/5 (based on 8 ratings)

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5/5

My group just plunged into this epic tome several months ago so I'm not capable of writing a full review yet. So far Tsar does not disappoint. The game is open enough for characters to explore and take the adventure in multiple directions, at least initially. There is still an overarching theme that calls us back to Tsar no matter how far we stray from its ruins. The vivid landscapes, unique characters, grim dungeons and fatal encounters combine to create what promises to be a great adventure that will last for years to come.


5/5

I've posted a review for Slumbering Tsar over on RPGGeek.com.

You can find it here: The Sleeper Awakens!


5/5

The ENWorld Official Review of The Slumbering Tsar Saga may be found HERE.


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Dark Archive

Should probably spoiler the final boss comment.


Auxmaulous wrote:
Should probably spoiler the final boss comment.

Sorry, I'm new here and didn't know how/think to spoiler it. I flagged it if that helps any.

Also, not being able to edit posts after an hour, or even delete them, is frustrating.

Community Manager

Edited post above to include spoiler tags.


Greg A. Vaughan wrote:

The line in the book is unclear. It is intended to say that the Usurer exchanges the locals' gold for iron bits on a 1 for 1 basis, so they get full value. I can see why it looks like they're getting hosed on a bits-to-gold exchange, but that wasn't what was intended. Very poor wording on my part.

For PCs gold is devalued in favor of bits (either 5:1 or 2:1).
For locals gold is not devalued when converted to bits (they can exchange a gold piece for a bit 1:1). For getting from bits to gold assume the same devaluation of gold (either 5:1 or 2:1, your choice, I didn't specify because it really doesn't come up in a game mechanical way since it only applies to NPCs behind the scenes). The reason for my inclusion of the difference was to show the Usurer protecting his own (ie the locals) at the expense of strangers (ie the PCs) with an illustrative example. Unfortunately, the example was so poorly worded that it did not illustrate anything effectively. D'oh!

Sorry for Necro'ing the thread, but since I A. just finished discussing this issue with my wife (who is very good at exchange rates and other money matters in real life) for the past 20 minutes and B. finally both of us giving up and googling it, only to find that Greg's response above is still unclear (at least to us - sorry Greg!).

Here is what we came up with, as an example to explain what we believe Greg was trying to say:

A resident of the camp has 1000gp. He exchanges it for 1000 iron bits. He then purchases an item valued at 100gp for 100 iron bits, and has 900 iron bits left over. He can then exchange these for 900gp, if desired.

A visitor to the camp goes through the same process:
He starts with 1000gp. He exchanges it for 200 iron bits. He then purchases an item valued at 100gp for 100 iron bits, and has 100 iron bits left over. He can then exchange these for 50gp, if desired.

This does require switching the 2gp to 1 iron bit rate (in the Usurer decscription) when leaving (double what residents get) to 1gp to 2 iron bits (half what residents get).

Greg A. Vaughan wrote:


For PCs gold is devalued in favor of bits (either 5:1 or 2:1).

The gold is supposed to be devalued both coming and going. An iron bit being worth 1gp, but being able to receive 2gp for it is not a devaluation, but an appreciation. 2 iron bits for 1gp, on the other hand, is a devaluation as intended by Greg, while changing the text-as-written as little as possible. Basically only exchange what you're actually going to use to purchase the overpriced goods and services, because you will regret having exchanged anything left over afterward.

I and my wife deal with 2 currencies on a daily basis in real life, and this seems to us to be the best match for Greg's intent.

Greg A. Vaughan wrote:


For locals gold is not devalued when converted to bits (they can exchange a gold piece for a bit 1:1). For getting from bits to gold assume the same devaluation of gold (either 5:1 or 2:1, your choice, I didn't specify because it really doesn't come up in a game mechanical way since it only applies to NPCs behind the scenes).

Arg, Greg had to go and make my nice neat example more complicated. OK. Fine. It still works, only in my example above the resident is going to end up with 450gp instead of 900gp, as opposed to the visitor's 50gp left over. It would mean that the Usurer does indeed screw over residents, but only when they exchange back to gold, not when they are doing the original exchange for iron bits.

(note: the 5 to 1 rate as an NPC buyback option wouldn't apply because the NPC buyback rate is not going to be worse than the PC rate, but even if it did, we're talking about 180gp left for residents instead of 50gp left for visitors)

So, in conclusion (Since this has become really long):
1. Trying to make this work based on Greg's own intent.
2. Visitors money is devalued when exchanging both coming and going. Worth only 20% of original value if coming, value reduced another 50% if going.
3. Residents money is not devalued when coming, keeping 100% of value. Going may be a different story.


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I finally picked this up. Good Lord, what a mighty tome! It's a testament to why I love Pathfinder, Frog God Games, the Lost Lands and why Greg is my favorite adventure writer. So much Pathfinder awesomeness compiled in a single book.

With SlumbTsar in my hands my collection of the core Gulf of Akados/Sinnar Coast region books is complete.

I can't wait to see the Lost Lands campaign setting in its full glory (soonish?!? -- I hope!)


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
BPorter wrote:

... Good Lord, what a mighty tome! It's a testament to why I love Pathfinder, Frog God Games, the Lost Lands and why Greg is my favorite adventure writer. So much Pathfinder awesomeness compiled in a single book.

...

EXACTLY. I concur with every word.

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Society Subscriber

If I buy the hardcover on the Frog God Games website, does it include the PDF?


Yes.

"Free PDFs with dead trees always", I think the phrase was. XD

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