Slumbering Tsar Saga (PFRPG) PDF

5.00/5 (based on 8 ratings)

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The Sleeper Awakes!
At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Saga.

Something Stirs in the City of Evil
Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus?

The Black Gates Await
Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying games, The Slumbering Tsar Saga brings you 14 chapters, each chapter the size of a full adventure in its own right (30-50 pages), but in the Hardcover compilation (and NOT in the PDF) you will get something you can't get anywhere else—the final fifteenth chapter!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FGGSTSE


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5.00/5 (based on 8 ratings)

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5/5

My group just plunged into this epic tome several months ago so I'm not capable of writing a full review yet. So far Tsar does not disappoint. The game is open enough for characters to explore and take the adventure in multiple directions, at least initially. There is still an overarching theme that calls us back to Tsar no matter how far we stray from its ruins. The vivid landscapes, unique characters, grim dungeons and fatal encounters combine to create what promises to be a great adventure that will last for years to come.


5/5

I've posted a review for Slumbering Tsar over on RPGGeek.com.

You can find it here: The Sleeper Awakens!


5/5

The ENWorld Official Review of The Slumbering Tsar Saga may be found HERE.


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"Sword of Air". Comes. I. Can't. Believe. it. I think I just had a multiple evilgasm. Thanks for making my day, Bill! Wait. That didn't come out right. ;P

Frog God Games

Endzeitgeist wrote:
"Sword of Air". Comes. I. Can't. Believe. it. I think I just had a multiple evilgasm. Thanks for making my day, Bill! Wait. That didn't come out right. ;P

I still credit you with encouraging Greg and Bill to go with the subscription model to make all of this happen, End.

So.. you're indirectly responsible for your own evil-gasm.

Disturbing.

Dark Archive

Chuck Wright wrote:

It's a short bonus chapter and not a gimmick to mess with people.

I'm sorry that you feel cheated in some way, but we have been very forthright about the bonus chapter for at least year now if I'm not mistaken.

Again the "Bonus Chapter" is not "the final module". If you have purchased ST1 through ST14 then you have not missed out on any of the story.

Then can I second the suggestion that someone at paizo change that last sentence in the product description? Because it makes it sound very much like your missing a chapter, that its the final part of the story rather then a bonus chapter that leads to something else.

I know its not the final module, but the product appears to be saying that its exactly that.

Scarab Sages

Bill Webb wrote:

Chapter 15 is the lead in/transition to the next big series..involving a sharp object and stuff you breathe..written originally by me, and being rewritten by Greg.

This thing has been 13 years in coming, and I have been teased by some that it is the "Temple of Elemental "Sword of Air", or that "Sword of Air is Vapor"...well..here it comes:)

SWORD OF AIR!!! Oh my gosh, I have been waiting for this since NG first announced it circa 2000 or so. Thanks Bill and Greg, I think I just gleeked myself.

Sovereign Court

Excuse my ignorance but what is this Sword of Air thingumajig?


I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

Frog God Games

Malacki wrote:

I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

If what you're asking is "Is this a hack and slash adventure?" then the answer would be "No. But there is still tons of combat."

GeraintElberion wrote:
Excuse my ignorance but what is this Sword of Air thingumajig?

"Sword of Air" is a long-awaited companion piece to Bill's homebrew campaign setting that became the basis for the Necromancer Game's default world which includes the cities of Tsar, Tsen and Tircople as well as the Tomb of Abysthor and Rappan Athuk. (I'm sure that there's more, but I don't know all of the particulars.)

Also, the Sword of Air is an artifact-level weapon and the adventure will revolve around attempting to find it.

Oh yes, and as it's being written by Greg A. Vaughan and is Bill Webb's original idea "Sword of Air" is also wicked-awesome. <grin>

Frog God Games

1 person marked this as a favorite.

Man, can I write run-on sentences or can I write run-on sentences?

Liberty's Edge

I just preordered the print bundle and it said my pathfinder advantage was applied but it wasnt reflected in the price. Not upset, just a little curious.


1 person marked this as a favorite.
Chuck Wright wrote:
Malacki wrote:

I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

If what you're asking is "Is this a hack and slash adventure?" then the answer would be "No. But there is still tons of combat."

Perhaps a better way to ask what I am attempting to ask is will classes with a greater skill focus get use out of those skills? I'm thinking about classes like Rogues, Bards, or Inquisitors who might focus in on skills like Bluff, Diplomacy, Disguise, Sleight of Hand, Survival or things of that nature. Even as basic as making a series of swim or climb checks to accomplish certain goals throughout the adventure.

And thank you for the quick response. It is always nice to see a company that is so attentive to consumer questions.

Dark Archive

Coridan wrote:
I just preordered the print bundle and it said my pathfinder advantage was applied but it wasnt reflected in the price. Not upset, just a little curious.

I would suspect the reason is that do not get the Pathfinder advantage on items that are on sale for more than the discounted Advantage price. And the preorder is probably marked as a sale price 125$ from 150$

Frog God Games

Malacki wrote:
Chuck Wright wrote:
Malacki wrote:

I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

If what you're asking is "Is this a hack and slash adventure?" then the answer would be "No. But there is still tons of combat."

Perhaps a better way to ask what I am attempting to ask is will classes with a greater skill focus get use out of those skills? I'm thinking about classes like Rogues, Bards, or Inquisitors who might focus in on skills like Bluff, Diplomacy, Disguise, Sleight of Hand, Survival or things of that nature. Even as basic as making a series of swim or climb checks to accomplish certain goals throughout the adventure.

And thank you for the quick response. It is always nice to see a company that is so attentive to consumer questions.

I've passed your question on to those who are better capable of giving you a more informed answer. :D I've been too busy chained to the layout desk to run anything yet. <grin>


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Shut up and get back to work on my muppets Chuck!

Frog God Games

Malacki wrote:
Chuck Wright wrote:
Malacki wrote:

I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

If what you're asking is "Is this a hack and slash adventure?" then the answer would be "No. But there is still tons of combat."

Perhaps a better way to ask what I am attempting to ask is will classes with a greater skill focus get use out of those skills? I'm thinking about classes like Rogues, Bards, or Inquisitors who might focus in on skills like Bluff, Diplomacy, Disguise, Sleight of Hand, Survival or things of that nature. Even as basic as making a series of swim or climb checks to accomplish certain goals throughout the adventure.

And thank you for the quick response. It is always nice to see a company that is so attentive to consumer questions.

Hi Malaki, I'm glad you're interested. ST follows the normal PF RPG style of adventures in that it doesn't have any formal "skill challenges" (like you would find in a 4e adventure for example). However, there are hundreds of instances when all sorts of skills come in handy whether to climb an obstacle (the Chaos Rift and city terraces for example), navigate the Desolation and its toxic environs with Survival, use stealth to sneak or perception to prevent others from doing it to you, use multiple knowledge skills to find out the history and or weaknesses of foes encountered or their relative importance in the overall plot, and on and on and on. Pretty much any skill in the game can come into play dozens of times in the saga depending on how players wish to proceed. It's very much written in the 1st Edition style in that there is rarely only a single way to accomplish any given objective.

As for roleplaying, there are literally hundreds of NPCs. Anywhere from outright enemies, to neutral parties seeking their own advantage, or potential allies. Any one of them could be approached in a roleplay fashion rather than an automatic combat if the players so wished, and existence amounts of information are provided that they can give to PCs if on friendly terms. Beyond that I'm not sure how to answer your question in regards to the ST Saga or any other adventure I've written for that matter. It is not 1,000 orc-and-pie encounters, though, if that's what you're concerned with.

Hope that helps. :-)


Greg A. Vaughan wrote:
Malacki wrote:
Chuck Wright wrote:
Malacki wrote:

I have skimmed some of the reviews of this but I can't seem to find any specific information on the role playing and skill side of the game.

Can anyone tell me the level of role playing and whether there are any skill challenges or how much skills are involved?

Thanks.

If what you're asking is "Is this a hack and slash adventure?" then the answer would be "No. But there is still tons of combat."

Perhaps a better way to ask what I am attempting to ask is will classes with a greater skill focus get use out of those skills? I'm thinking about classes like Rogues, Bards, or Inquisitors who might focus in on skills like Bluff, Diplomacy, Disguise, Sleight of Hand, Survival or things of that nature. Even as basic as making a series of swim or climb checks to accomplish certain goals throughout the adventure.

And thank you for the quick response. It is always nice to see a company that is so attentive to consumer questions.

Hi Malaki, I'm glad you're interested. ST follows the normal PF RPG style of adventures in that it doesn't have any formal "skill challenges" (like you would find in a 4e adventure for example). However, there are hundreds of instances when all sorts of skills come in handy whether to climb an obstacle (the Chaos Rift and city terraces for example), navigate the Desolation and its toxic environs with Survival, use stealth to sneak or perception to prevent others from doing it to you, use multiple knowledge skills to find out the history and or weaknesses of foes encountered or their relative importance in the overall plot, and on and on and on. Pretty much any skill in the game can come into play dozens of times in the saga depending on how players wish to proceed. It's very much written in the 1st Edition style in that there is rarely only a single way to accomplish any given objective.

As for roleplaying, there are literally hundreds of NPCs. Anywhere from outright enemies, to...

Greg,

That answered my question perfectly. I wasn't looking for the 4e style but more of the PF style of opportunities to use skills. I wanted to ensure those options were there for the skill oriented PCs. All the reviews I have read have been great and I had presumed based on what I read about the depth behind the NPCs that it had a good bit of role playing opportunity.

I'm pretty excited about this and plan to discuss it with the people I play with and advocate for bringing it to our game table.

Again, thank you for the quick response and I'm looking forward to this.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Criminey. I get laid off and this pre-order starts. Yet another mega release from FGG I'm gonna miss out on. At least this one I didn't create the name for on the NG boards a decade or so ago...

Scarab Sages

Kvantum wrote:
At least this one I didn't create the name for on the NG boards a decade or so ago...

Tome of Horrors?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Lem_Furryfeet wrote:
Kvantum wrote:
At least this one I didn't create the name for on the NG boards a decade or so ago...
Tome of Horrors?

Bingo.

Frog God Games

Sorry to hear about the layoff, Kvantum.

I did want to say, however, that the pre-order through Frog God has been available for almost 2 years now. ;)


Pathfinder Starfinder Roleplaying Game Subscriber
Malacki wrote:

Greg,

That answered my question perfectly. I wasn't looking for the 4e style but more of the PF style of opportunities to use skills. I wanted to ensure those options were there for the skill oriented PCs. All the reviews I have read have been great and I had presumed based on what I read about the depth behind the NPCs that it had a good bit of role playing opportunity.

I'm pretty excited about this and plan to discuss it with the people I play with and advocate for bringing it to our game table.

Again, thank you for the quick response and I'm looking forward to this.

Just to give you an in play perspective. I have run 2 sessions so far of slumbering tsar. And skill use and roleplay time have exceeded combat time fairly signficantly. In the initial adventure, while exploring the desolation around tsar, you have to deal with 'The Camp' and its inhabitants alot, either for information or for supplies/resources. My players spent a good deal more time talking to npcs, and using skills in those first 2 sessions then they did killing things and taking their stuff.

This is however a very player driven adventure. If the players dont persue those avenues, the adventure doesn't force them to. So if you have players that WANT to get alot out of roleplay and skill use, you will. If they primarily want to kill things and take their stuff, that is what is going to happen.

Frog God Games

Role vs. Roll play is almost always up the the group in FGG (and Necro) adventures. Frankly, I use skill checks and environment more than monsters even in my most monster rich environments.

Rappan Athuk, for example, has numerous physical challenges (climbs and swins are as important as combat ability), lots of roleplaying potential (Greznek, Max the Otyugh, and many others). Frankly the best handling of Scramge has been by negotiation and role play, far more than a (probably fatal) combat. Old Scramge is still 13-0 in my home campaign (all TPKs). The only two successful groups have been those that negotiated a truce with him.

I personally like a mix of play; lots of combat, lots of brain use.


Rycaut wrote:

So to be clear this is an adventure that starts at level 7 and goes up to level 20?

I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

Necromancer's Third Edition Tomb of Abysthor is a perfect lead in to Slumbering Tsar. Think of Tsar as a thematic sequel.


Oh yeah. And ToA is DEADLY. When I bought the dead-tree at my FLGS some years ago, I gibbered with glee at the CR 20+ boss of the module (not meant to be killed) and have been hooked on Necro and then FGG ever since. ^^

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

To Bill & Greg,

Great job on this one. I just downloaded the final chapter over the weekend, and I am looking forward to the hardcover, which cannot come soon enough!

Frog God Games

HolmesandWatson wrote:
Rycaut wrote:

So to be clear this is an adventure that starts at level 7 and goes up to level 20?

I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

Necromancer's Third Edition Tomb of Abysthor is a perfect lead in to Slumbering Tsar. Think of Tsar as a thematic sequel.

Sherlock (aka Holmes and Watson) speaks the truth. This is exactly what I did for my home group, though we switched over after level 3 or 4 by suddenly introducing the Tsar hooks (the players took the bait). I didn't want them to get too high level after all.


Greg Vaughan wrote:
ewww...

Since when did you shy away from showing off your distinguished Body of work?

Frog God Games

3 people marked this as a favorite.

I missed this one - Initial layout has been finished and most of the final editing has been done. Hopefully we'll be off-and-running to the printer by early next week. :)

On a slight tangent I, out of curiosity, mined the intertubuals for old threads about The Slumbering Tsar Saga from back when we announced and chuckled quietly to myself about the pronouncements that it was never going to happen and people not wanting to buy it because of the name (it was unclear whether they were speaking of the adventure itself or our company's name... probably both).

Well, at the risk of sounding unprofessional...

neener-neener :p

(And yes, I know that some have fessed up to being nay-sayers and admitted they were incorrect... I am not neenering at you.)

Thanks to everyone who believed in Greg and Bill enough to trust them and invest in making this one book happen, because of you, we've also managed to launch 68 other books to date in the past 2 years!

And thanks to Bill for remembering that there was this Chuck/Pale Writer guy who maybe-might-could do the layout thing for us.

And thanks to Greg for PMing me at the Necromancer Games boards.

It's like a giant weight has been lifted off of my shoulders. And there's a lot more stuff incoming... I can hack it. :D

Frog God Games

Btw, Chuck is awesome. :-)


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Are there going to be individual print versions of chapters 10-14?


Steve Geddes wrote:

Are there going to be individual print versions of chapters 10-14?

Yep. In fact there already are print versions of at least chapters 10 - 13 (book 3 The Hidden Citadel 2-5), I think, with chapter 14 (The Hidden Citadel 6) on its way. They are printed in limited quantities though. It is my understanding that some of the earlier chapters might already be sold out. You can order them from talesofthefroggod dot com and also through Paizo on the webstore. The later chapters should be appearing on Paizo's webstore as well.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Cheers. I've got everything up to 9 (the later chapters are only available as PDFs here at this stage, I think).

I would be disappointed if the last few never saw the light of day individually.

Frog God Games

They will see the light of day.

I believe that, going into the future, it will remain the main way to get the adventure.


Pathfinder Starfinder Roleplaying Game Subscriber
Greg A. Vaughan wrote:
HolmesandWatson wrote:
Rycaut wrote:

So to be clear this is an adventure that starts at level 7 and goes up to level 20?

I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

Necromancer's Third Edition Tomb of Abysthor is a perfect lead in to Slumbering Tsar. Think of Tsar as a thematic sequel.
Sherlock (aka Holmes and Watson) speaks the truth. This is exactly what I did for my home group, though we switched over after level 3 or 4 by suddenly introducing the Tsar hooks (the players took the bait). I didn't want them to get too high level after all.

Man you brought your players into tsar at level 3 or 4? Did they each bring a dozen character sheets to the session for replacements?


I preordered through FGG a year back or so and it's great to see the final culmination of the series, the HC, almost here. Very excited.

And HOLY CRAP - SWORD OF AIR is possibly coming? Wooo!


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Kolokotroni wrote:
Man you brought your players into tsar at level 3 or 4? Did they each bring a dozen character sheets to the session for replacements?

He was referring to level 3 or 4 of ToA. =)


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Greg A. Vaughan wrote:
Btw, Chuck is awesome. :-)

Oh god don't get him started.

Frog God Games

Elorebaen wrote:
Kolokotroni wrote:
Man you brought your players into tsar at level 3 or 4? Did they each bring a dozen character sheets to the session for replacements?

He was referring to level 3 or 4 of ToA. =)

This is correct. The PCs were all 7th level...and they still needed a half dozen character sheets each.

Frog God Games

jreyst wrote:
Greg A. Vaughan wrote:
Btw, Chuck is awesome. :-)
Oh god don't get him started.

i shall PM you about my greatness, John.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

All joking aside, between Slumbering Tsar, the forthcoming Pathfinder version of Rappan Athuk, and now Sword of Air, I'm curious about what further old Necromancer Games products are going to get Pathfinder versions?

I ask because there are plenty of old NG products I never got back in the day, but if there are Pathfinder versions coming out I'd prefer not to buy the 3.X materials only to find that an updated version is coming out later.

I know you that nothing can probably be confirmed at this stage, but I'm still fairly curious if I should stop looking around for older products like Tomb of Abysthor, Bard's Gate, and others.

(I should note that I'd love Pathfinder conversions of The Wizard's Amulet/The Crucible of Freya, even though I own the original versions. Those adventures rocked on toast!)

Frog God Games

I honestly don't know how many we plan on doing.

A note on Sword of Air, though. Although it was a planned product for 3rd edition, this is the first time it will be developed fully as a product, so it's not really a Necromancer Games update.

Frog God Games

Alzrius wrote:

All joking aside, between Slumbering Tsar, the forthcoming Pathfinder version of Rappan Athuk, and now Sword of Air, I'm curious about what further old Necromancer Games products are going to get Pathfinder versions?

I ask because there are plenty of old NG products I never got back in the day, but if there are Pathfinder versions coming out I'd prefer not to buy the 3.X materials only to find that an updated version is coming out later.

I know you that nothing can probably be confirmed at this stage, but I'm still fairly curious if I should stop looking around for older products like Tomb of Abysthor, Bard's Gate, and others.

(I should note that I'd love Pathfinder conversions of The Wizard's Amulet/The Crucible of Freya, even though I own the original versions. Those adventures rocked on toast!)

I don't think we have any other specific plans. We have talked about Wizards Amulet/Crucible of Freya/Tomb of Abysthor/Bard's Gate but haven't made any final decisions or created any kind of timeline, so I don't know if it'll happen or not. In the meantime, if you do find a copy of ToA, I'd recommend grabbing it regardless. That sucker is hard to find and is all kinds of awesome.

Dark Archive

Greg A. Vaughan wrote:
Alzrius wrote:

All joking aside, between Slumbering Tsar, the forthcoming Pathfinder version of Rappan Athuk, and now Sword of Air, I'm curious about what further old Necromancer Games products are going to get Pathfinder versions?

I ask because there are plenty of old NG products I never got back in the day, but if there are Pathfinder versions coming out I'd prefer not to buy the 3.X materials only to find that an updated version is coming out later.

I know you that nothing can probably be confirmed at this stage, but I'm still fairly curious if I should stop looking around for older products like Tomb of Abysthor, Bard's Gate, and others.

(I should note that I'd love Pathfinder conversions of The Wizard's Amulet/The Crucible of Freya, even though I own the original versions. Those adventures rocked on toast!)

I don't think we have any other specific plans. We have talked about Wizards Amulet/Crucible of Freya/Tomb of Abysthor/Bard's Gate but haven't made any final decisions or created any kind of timeline, so I don't know if it'll happen or not. In the meantime, if you do find a copy of ToA, I'd recommend grabbing it regardless. That sucker is hard to find and is all kinds of awesome.

Those are the big one I would really like to see done if any, although it is very easy to do them myself and I have already ran them as Pathfinder anyways. What I would like to see is a Necromancer/FrogGod Gazetteer.

Frog God Games

bigkilla wrote:
What I would like to see is a Necromancer/FrogGod Gazetteer.

This is also on the table for discussion. But once again, no formal plans have been made yet.


I purchased the Slumbering Tsar Saga but I haven't read through it much because I'm not sure if I will end up running it or playing it. Is there a player friendly world guide or somewhere I could look at information players would have?

As I mentioned, I have all the PDFs but haven't read through them so if there is a specific place I can look in the PDFs just let me know and I can go from there.

Thanks.


Malacki wrote:

I purchased the Slumbering Tsar Saga but I haven't read through it much because I'm not sure if I will end up running it or playing it. Is there a player friendly world guide or somewhere I could look at information players would have?

As I mentioned, I have all the PDFs but haven't read through them so if there is a specific place I can look in the PDFs just let me know and I can go from there.

Thanks.

I handed one of my players the notes on the Army of Light (~pg. 34 in Book One The Desolation Part One) in preparation for getting them to The Camp and interested in exploring The Desolation. That and notes on the Gods Thyr (pg.35 of the same book) and Muir (pg. 53 in Book One The Desolation Part Two) are fairly player friendly.


Thank you. Is this an appropriate listing for the deities of the world?

http://www.necromancergames.com/pdf/gods_and_demons.pdf


1 person marked this as a favorite.
Malacki wrote:

Thank you. Is this an appropriate listing for the deities of the world?

http://www.necromancergames.com/pdf/gods_and_demons.pdf

That will do for a start!

Also, I linked it for easy access.

Frog God Games

That's a decent starting point, there are a few more gods that are pulled from other products that we have updated in The Slumbering Tsar Saga. Kal-Ay'Mah (The Black One, Black Mother) is one that came to mind immediately. She's from City of Brass.

Even then, the list is inclusive, not exclusive. Feel free to add any other gods you like. <grin>

Scarab Sages

Just placed my order finally...

Will we get a pdf that collects all volumes?

Frog God Games

Yes, you do.

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