Psionics Expanded: Master the Battle (PFRPG) PDF

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Strike terror into your enemies with the fifth release in the Psionics Expanded series. With new options for existing psionic classes and a new psionic class—the dread, who turns fears into reality — Master the Battle offers a variety of new psionic options for your game!

Psionics Expanded: Master the Battle offers over 40 pages of new psionic material, including the dread base class, the armored blade, deadly fist, psionic fighter, and shielded blade archetypes, the Guardian and Interceptor paths for the psychic warrior, and the Pain Surge for the wilder. With new feats, powers, prestige classes, and psionic items, even your existing characters can find something to use in this expansion to Psionics Unleashed.

Psionics Expanded: Master the Battle is the fifth release of six for the Psionics Expanded: Advanced Psionics Guide which will add a host of new player options playtested by the psionic community across the globe. Designed by the only publishing company known exclusively for psionic support, this book fills in the gaps left to have a truly all-psionic party. Psionics Expanded will be released as six serialized books, with a final release compiling all six parts into a single Advanced Psionics Guide.

Psionics Expanded requires Psionics Unleashed.

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Worth the price for the class alone

5/5

The fifth installment of DSP's "Psionics Expanded"-line is 45 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 42 pages of content, so let's check out what this installment has to offer!

After the by now obligatory one page of introduction, we're introduced to the new base-class of this installment, the Dread. I have to admit something here. I'm a bit biased with regards to this class. Its 3.5 predecessor, the Morphean, was one of my all-time favorite psionic classes and the PC in my Ravenloft-campaign one of the most iconic ones to ever be created. But can the new incarnation hold up to this expectation? Well, the Dread gets d8, 6+Int skills per level, proficiency with light armor, simple and martial weapons, but not shields, 3/4 BAB, good ref- and will-saves, up to 128 PSP and learn up to 20 powers of to 6th level. But that's not what they're about: The very first level provides them with a touch attack that deals 1d6 + class-levels damage against living foes by channeling FEAR. Dreads are about TERROR and harnessing powers other would consider dark, but without necessarily being evil. Every even level, they can choose from a list of so-called terrors, essentially dread talents. A Dread can use a total of class-level + cha-mod terrors per day that range from keeping enemies from retreating to gaining concealment and even striking creatures at high levels dead with fear! The obvious options like striking someone with fear, shaken them etc., are of course also covered, as are more exotic abilities like the power to gain hp when dropping foes and even drain power points and spells from the victims of the terror-attack. One of the more intriguing options is the mindlock, which enables the dread to hit the mindlocked target without fail with his touch and intimidate the target, even without line of sight. The usages of the ability and its story-telling potential is vast. Also intriguing: The option to teleport short ranges via shaken targets.

If you're thinking: "Who cares, too many foes are immune to fear." - enemies within 10 ft. of a 3rd level Dread lose that immunity! Ouch! The dread has another iconic ability available at 11th level: The Shadow Twin! Essentially, the shadow twin and the dread are one person and can flank etc. - if one is healed, so is the other, but if an area-effect hits both, only one is hit. Otherwise, detrimental and beneficial effects that affect one also affect the other. The higher the level, the farther away an the twin go. If this does not fill your head with all kinds of neat strategies, especially when combined with the fear aura and the shaken teleportation, then I don't know what will. All in all - vastly superior to the 3.5-iteration and one cool, iconic class with truly ingenious signature abilities.

Following the format of the line, we also get new options for the core psionic classes with the new soulknife archetype "Armored Blade", which replaces enhanced mind blade with the option to get a soul-armor much like the knife. The "Deadly Fist" is essentially a soulknife-monk channeling his powers into his unarmed strikes, while the "Shielded Blade" gets a mind shield. With 34 new blade skills to choose from, the soulknife can be considered a definite winner of this pdf and is developing into one rather versatile class - from additional stored soulknife configuration at your beck and call to absorbing lesser powers and spells by expending the psionic focus, imposing penalties instead of damage on foes and even several blade skills for the archetypes, this selection is guaranteed to be enjoyed by fans of the class. Psychich Warriors also get new material: The agile Dervish and Interceptor paths, while wilders get the new Pain surge.
The fighter gets a new archetype, the psionic fighter, who gets access to psionic feats. A bit wonky, though, as to take psionic feats, one needs PSP or the ability to manifest powers.

EDIT: The archetype GETS Wild Talent as a bonus feat. My bad. BUT: The bookmark for the archetype, at least in my version of the pdf, doesn't work.

After that, we are introduced to 39 new feats, of which a significant selection deals with advanced version of psychic warrior paths and options to enhance the usability of the new Dread-class via e.g. "Broken Dreams Style", which lets you deliver your wracking touch attack via unarmed attacks - neat and oh so painful for your foes! Psionic improved versions of several combat maneuvers like shield bash, trip etc. also ensure that your psionic fighting character won't be restricted to bashing at the foes via regular attacks.

The section on new powers includes a new descriptor, the [Trigger] - powers with that descriptor go off once a specific set of criteria is met. After full power-lists for Dread, Gifted Blade, Psychic Warrior, Marksman and similar classes, we are introduced to a total of 44 powers, which range from a temporary banishment of the subconscious to overloading a foes senses with sensorial cascades to swapping positions with the next foe you hit with a melee attack. Many of the powers gain additional benefits and cool second effects depending on the triggers. I love the descriptor and frankly, I think that more powers/spells should provide tactical options like this. While there are some powers I can recall from other PE-installments, the majority is new and more importantly: Exciting.

Racial favored class-benefits for the Dread are covered next for 2 psionic races from PU and 3 Core-races.

This installment provides us with 2 PrCs, the "Adaptive Blade" (10 levels, d10, 2+Int skills, )/10 manifester-progression, good BAB, medium fort-and ref-saves) is truly intriguing - being able to analyze foes while focused, they can not only find holes in the fighting styles of their adversaries, but also mimic skills, proficiencies, block attacks, mimic feats etc., making this the first truly interesting super-analyst defensive fighting-PrC I've so far read for PFRPG. And we know the type from literature and personally, I love it! The Second PrC, the "Telekinetic Weaponmaster" is only 5 levels long, comes with d10, 2+Int skills, 4/5 manifester-progression, medium ref-saves, good BAB and the ability to add telekinetic reach to his weapons, throw them, block attacks via force and, at the peak of its mastery, telekinetically wield a weapon in addition to his own and make improved telekinetic whirlwinds!

Finally, the pdf provides us with a new psionic weapon quality as well 5 new crystalline focus items.

Conclusion:
Editing and formatting are good, though not perfect: I noticed an instance of a superfluous "x" as well as the lacking information in the archetype. Layout adheres to a beautiful full-color 2-column standard that remains printer-friendly and artworks present a concise style. This pdf is on par with its predecessor in that it is a must-have - the new class is stellar, the PrCs rock, the descriptor is genius and all the feats and new tools for soulknives are awesome as well. In fact, I loved just about everything herein apart from the few glitches and will thus settle for a final verdict of 4.5 stars - as soon as they've been taken care of, I'll gladly round up to 5 and add my seal of approval.

Endzeitgeist out.


Dreamscarred Press

The latest release in the series is now available! Over 40 pages of material added to the growing size of Psionics Expanded!


Downloaded and reading now! I don't remember liking the Deadly Fist archetype when I saw it originally, but it's looking good now!

I do have a question though. Can they use Psychokinetic Discharge to make a full attack or is it a single attack only ability?

Dreamscarred Press

As it replaces Throw Mind Blade, it would be intended to be single attack unless you have the Multiple Throw blade skill, in which case it could be a full attack.


Gave this a download, and I'm loving most of the content. I have some concerns about the elemental blade skills for the soulknife, though.

Wouldn't it be overpowered to have all of your physical attacks completely deal fire, cold, electric, or (especially) sonic damage?

I can't see any reason for a soulknife to NOT take Thunder Blade, since most damage comes from modifiers other than the weapon's damage dice (which is the only drawback I see). You'd be able to bypass damage reduction at level 2 by taking it, and the secondary effect potentially allows for stunlocking with a DC that increase with your BAB. The only other class feature I know of off-hand that comes close are the fighter feats "Penetrating Strike" (req lvl 12) and "Greater Penetrating Strike" (req lvl 16) for DR bypassing, and maybe... Stunning Fist for stunlocking, but you can't do that forever like you can regain focus and keep using Thunder Blade.

Am I missing something that doesn't make the elemental blade skills completely amazing (particularly Thunder Blade)? My gut feeling is that any soulknife that has it available and doesn't take it is much weaker than one that does take it.

Dreamscarred Press

BetaSprite - I've opened a thread on it over at the Dreamscarred forums.

Those blade skills have been available for playtesting (and I'm not exaggerating) for about 15 months, and the biggest issue that was brought up was Thunder Blade - which was why it reduces the damage of the weapon to compensate.

But I'm not against reevaluating, and I personally don't have a lot of soulknife / melee experience, although I've found that at low levels, damage reduction is fairly rare, and that at higher levels when it's more common, energy resistance / immunity is also more common...


I do not have an account on the dreamscarred forums, so I'll be posting here. I am the GM of BetaSprite though...

Just went through the bestiaries and tabulated the number of resistances of each type:
Acid: 187
Cold: 238
Electricity: 126
Fire: 224
Sonic: 28

Number of creatures with Damage Reduction of any sort: 729

My issues with those elemental blade skills are the following:
It completely bypasses all DR when using it, which is *amazing* for a full BAB martial. To the point where it's a 16th level feat available to only one class (barring archetypes) just to ignore 10. And you are much more likely to find a critter with DR than with energy resistance to the blade skill you chose. DR is the "Great Equalizer" of the high damage that martials can put out. This bypasses that completely.

The sonic blade skill has the issue, with the move-action re-focus feat, to stunlock an enemy forever.

Sonic is resisted by 28 creatures. From all of the bestiaries.

Some creatures are vulnerable to the energy types, meaning they'll take 1.5x the normal damage, giving a huge advantage against them.

If you *do* come against a creature with energy resistances, nothing has stopped you from taking a second energy blade to get past DR and that resistance.

And you can use these an unlimited number of times per day. And you can turn the energy blade off in the rare case where it's better to do so.

Plus the DCs are weird. But I recognize that's due to the original class not having any explicit attribute dependency. Suffice to say, after level 7 or so, you'll have higher DCs than other non-spell abilities with no effort on your part.

Suggestions: Make the weapon's base damage dice only elemental. This means that all the bonuses to damage, which are the much larger portion, are still the normal type. In addition, add a level requirement. I would follow the precedent of Penetrating Strike, or at least in that ballpark. Also, make the sonic blade skill nauseated, or just restrict them to one move action. Then they aren't really stunlocked.

This is probably not possible at this point, but make them choose a mental ability stat to base the DCs of all their abilities off of, and follow the usual progression. I find it slightly odd that a psionic character that's all about using the mind doesn't have any relation to mental ability scores.

Dreamscarred Press

Cheapy wrote:
Suggestions: Make the weapon's base damage dice only elemental. This means that all the bonuses to damage, which are the much larger portion, are still the normal type. In addition, add a level requirement. I would follow the precedent of Penetrating Strike, or at least in that ballpark. Also, make the sonic blade skill nauseated, or just restrict them to one move action. Then they aren't really stunlocked.

That doesn't sound unreasonable - but I try to avoid knee-jerk reactions. :) I'll post this over at the Dreamscarred forum as well to give some additional input into the discussion and I'll continue to monitor this thread.


The base damage only turning to elemental sounds like a decent way to go. I missed the part where it said all damage changes. Makes me want to go back and re-think a character idea.

Maybe sonic could deafen on a crit for a number of rounds equal to the crit mod(2 rounds for a longsword, 4 for a pick) of the weapon.


Azten wrote:

The base damage only turning to elemental sounds like a decent way to go. I missed the part where it said all damage changes. Makes me want to go back and re-think a character idea.

Maybe sonic could deafen on a crit for a number of rounds equal to the crit mod(2 rounds for a longsword, 4 for a pick) of the weapon.

A mind blade's crit range always starts at 19-20/x2, and can later be blade skilled to 19-20/x3. I'd rather have it be based on something else, such as 1d4 or Wis mod.

Actually, given that Gifted Blade is based on Wis, couldn't soulknife DCs be made to be based on 1/2 class level and Wis? I might houserule that for balance purposes, such as with Wing Clip.


I loooooooooove the Dread and the Telekinetic Weaponmaster. The shadow twin ability is very, very cool. The art in this release is awesome, but it seems the bookmarks don't work.


BetaSprite wrote:
A mind blade's crit range always starts at 19-20/x2, and can later be blade skilled to 19-20/x3. I'd rather have it be based on something else, such as 1d4 or Wis mod.

There is a blade skill in the same pdf as the Aegis that let's a mind blade emulate a Martial or Exotic weapon. Maybe requiring that blade skill as a prereq is a decent idea?

Dreamscarred Press

Amaranthine Witch wrote:
I loooooooooove the Dread and the Telekinetic Weaponmaster. The shadow twin ability is very, very cool. The art in this release is awesome, but it seems the bookmarks don't work.

Yeah, that was brought up on our forums - I've posted an updated copy at the Dreamscarred Press site for validation before I send it out to everyone else.

I may hold off in the case that we decide to issue an errata on the blade skills... but if that causes any pagination shifts, then all bets are off ;)

And the artwork was exclusively done by Rick Hershey of Empty Room Studios, whom I highly recommend. :)


In the Shielded Blade's class features, on page 9, the Form Mind Shield mentions a table of enhancements that you can put on the shield, but I can't find the table. Is it the same as the Armored Blade's table or the one found in Psionics Unleashed?

Dreamscarred Press

Now THAT is an unfortunate oversight that got missed even in the fully detailed write-up...

The table should be this - and once I get confirmation on the bookmarks working, I'll get it sent out.

Shield Special Ability Enhancement Bonus Value Required Level
Arrow Catching +1 5
Bashing +1 5
Blinding +1 5
Fortification, Light +1 5
Arrow Deflection +2 7
Spell Resistance (13) +2 7
Energy Resistance +3 9
Ghost Touch +3 9
Fortification, Moderate +3 9
Spell Resistance (15) +3 9
Energy Resistance, Improved +4 12
Spell Resistance (17) +4 12
Fortification, Heavy +5 15
Spell Resistance (19) +5 15
Energy Resistance, Greater +5 15

Dreamscarred Press

I'm working on the updated download now. The biggest change is the Shield table + bookmarks + cost on the Crystal Grips.


I really like the weapon and armor items. A brilliant idea that the original soulknife was sorely lacking.

...Any idea yet on the pagecount and price for the eventual super-combo hardback?

Dreamscarred Press

Evil Midnight Lurker wrote:


...Any idea yet on the pagecount and price for the eventual super-combo hardback?

Given the current page count of Psionics Expanded, plus the likely 30-40 pages of Hidden Intentions, it's likely to be in the realm of 350-400 pages in size.

For cost, probably in the range of $40-50.

All of this is estimates, as we're pretty much focused on projects at hand and have done little work on the combo, as that is likely not going to be released until 2013 (May-June for Hidden Intentions, July-August for Psionics Expanded final, then combining everything and getting proofs).

Dreamscarred Press

Alrighty, an updated PDF with the Shield table, the Crystal Grip pricing, and corrected bookmarks has been uploaded. Once it's approved, folks can download the update and my apologies for the oversight!

Contributor

Updated PDF now available.


I bought the Psionics Expanded pdf bundle and downloaded it again last Monday, the 2nd, in order to update it with the new releases. The bookmarks don't work for Master the Battle.

Dreamscarred Press

I'm uploading a corrected version to the subscription download now. The joys of managing the files in two places. :)


Thanks.

Dreamscarred Press

It should be fixed now. :)


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!


Excellent review Endzeitgeist!


Thank you very much, KTFish7!

Dreamscarred Press

Great review, End,

Although, I'm confused on the critique of the Psionic Fighter.

This is what I have:

"Psionic Feats: The psionic fighter gains Wild Talent and his choice of Psionic Fist, Psionic Shot, or Psionic Weapon as bonus feats at first level. He must meet any applicable prerequisite for the feat selected. Subsequent bonus feats the fighter gains can be selected from Combat feats or Psionic feats. This ability replaces the 1st level bonus feat."

Doesn't that cover the mechanical bit you were confused about?

Good call-out on the descriptive text, that is a definite oversight on my part.


I'm sure someone's asked this already, but I'm far too lazy to go hunting for it. Do you have plans to include this new material on http://www.d20pfsrd.com/ before it's released in book form? I'd love to check out the new classes and such, but my gaming budget is extremely limited and I often don't have the cash for the new .pdfs.

Dreamscarred Press

1 person marked this as a favorite.

We've given the d20pfsrd guys a subscription to Psionics Expanded, although their normal process is to wait until the book has been out so as to avoid eating into sales too much.

That being said, all the Alpha and Beta threads from playtesting are still available if you want to take a look at the initial versions of the classes. :)


OMG, I seem to have tomatoes on my eyes. O.o

Rectified here and on DTRPG! But I noticed while looking it up that the bookmark for the archetype doesn't work.

Grand Lodge

I'm sorry but as a DM, this is giving away far too much and unbalances the game in favor of Psions

It seems to be another "one up" on the other classes. Soon we'll be back to the 3.5 where each new class comes out and over powers the last class made

Dreamscarred Press

If you'd like to give specifics, we've issued errata for problem items, but everything in this was playtested - and not just by our design team.

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