Pathfinder Society Scenario #4–04: King of the Storval Stairs (PFRPG) PDF

3.40/5 (based on 10 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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3.40/5 (based on 10 ratings)

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Epic Fights, But Way Too Many of Them

2/5

King of the Storval Stairs presents a very simple scenario, the most straightforward of concepts. It's a slugfest in a pure form.

The fights are pretty epic, but it suffers greatly from having four of them, and from having too many monsters who are both hard to kill and cannot effectively damage the party. Thus, the whole thing became a huge timesink, my runtime lasting a total of seven hours.

For those who are not GMing this within PFS's constraints, I would suggest:

Slim down the number of basic hill giants and harpy fighters. Beef them up, and have fewer of them.

Also, I noticed that the scenario really went out of its way to make the "tough" fight easier for the players to handle,

by giving out:
tons of pre-big-fight scrolls (even a raise dead!) and handing the players a toooon of preparation time.

This assistance drops the CR of the big fight by more than the numbers would suggest. Giving 7-11 PCs that much assistance and that much prep time and that much terrain advantage is overkill.

I also noticed that the scenario tries to be really tough, yet goes out of its way to pull punches, with subpar feat, terrain, and spell selections on the monsters. It even goes so far as to hand the PCs an easy surprise round at one point!

In all, Storval Stairs tries to be a pure-form slugfest, but suffers from too many pulled punches, under-capable-yet-hard-to-kill monsters, and too much generosity. This combination leads to a grindfest which takes way too long to go through.

-Matt


Player Perspective

3/5

Fun: (5) I had fun, but that may have been more due to the GM and the people I played with. Hard to tell, so I’ll let it slide in this category.

Story: (2) There wasn’t really any story to speak of. It had just enough of a weak justification to wander off to the Storval Stairs.

Combat: (5) The combat in this was extremely challenging and kept you on your toes.

Roleplay: (1) None that I noticed.

Challenge: (2) This was honestly too hard. When I played it at Gencon, I had heard of 2 other tables. One TPK’d, and the other was set to TPK when they timed out and survived by default. Our group would have wiped if we had gotten 1 more person pushing it to the 5-6 player group size. 5 people would not have done well.

Overall: 3.0 (3 star)

Venture-Captain Dan Luckett (West Michigan)


Not your typical retrieval mission!

4/5

The Society occasionally needs a troubleshooting team to grab something and hold until relieved. It's nice to see a scenario based around that concept.

There are good opportunities for the combats to help tell the story of the scenario, and a good level of challenge which is tunable based on the NPCs assessment of the party.

I immensely enjoyed running this for a third of my tables at GenCon 2012.


Stompin' the baddies

4/5

Stairs is a combat romp in a great setting with challenging opponents. There isn’t a lot of roleplaying, however the setting and maps are interesting and it’s a good time.

This scenario had a "Rise of the Runelords" feel to it, which I enjoyed. I was really glad to see an iconic monster return to PFS! I was also glad to see an abundance of useful items on the chronicle sheet. I liked the references to the cooking pots, which can have the gore level increased or decreased depending on the group/GM. The reference to Xin Shalast was also exciting, hope we get to explore it.

”Detailed Rating”:

Length: Long. We barely finished in over 4 hours (and handwaved the end of an encounter) and could have used 4.5 hours. And this was with every other factor being perfect (GM prepared, maps done, chronicles done, players fast, 2 factions only). Could take 5 hours for some groups.
Experience: Player with 6 players at subtier 7-8. 2 well-made PCs and 4 pregens. I've also read the scenario.
Sweet Spot: Subtier 7-8. With a prepared GM, subtier 10-11 is too challenging and I'd avoid it.
Entertainment: There were some things I hadn’t seen before, but it didn’t crush us and everyone had a good time. (8/10)
Story: Story wasn’t that interesting but it didn’t need to be. Go there and kick butt. (6/10)
Roleplay: Very little roleplay. There is one roleplay encounter but we had to handwave it for time, so this might not be a fair rating. (4/10)
Combat/Challenges: Stairs is a combat sandbox for GMs, and based on the GM alone it can be extremely challenging or mildly challenging. The NPCs have a lot of options, and GMs should be prepared, because the NPCs are complex. (8/10)
Maps: The map was actually epic and huge, and I loved the setting. GMs that feel the need to draw everything during the session will hate it. (8/10)
Boons: Although it’s not a boon, there are a lot of nice items on the chronicle. Paizo has been listening to feedback. (8/10)
Uniqueness: Although straight forward, I really liked the setting.(8/10)
Faction Missions: Some interesting faction missions, especially having two factions working together. (8/10)

Overall: It's a lot of fun stompin' face in this great setting. Whether your group has a hard or easy time will highly depend on group composition and tactics. (8/10)


Standard mission

3/5

The story of this adventure is a little flat, more finding missing things for the society. The setting is cool and the encounters are well crafted. I hope this helps to set up events later in the season.


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Announced! Cover image is a mockup.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.

I'm loving this tight cohesive starting theme for Season 4, dovetailing with the AP and Module release.

Paizo Employee Director of Brand Strategy

Author announced!

The Exchange Contributor, RPG Superstar 2010 Top 16

Woo Hoo!

Contributor, RPG Superstar 2010 Top 4

Dennis Baker wrote:
Woo Hoo!

Ditto!

Whoohoo!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Dennis Baker wrote:
Woo Hoo!

Who? ;)

The Exchange Contributor, RPG Superstar 2010 Top 16

I'm writing two chase scenes into this one for you Dragnmoon!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Dennis Baker wrote:
I'm writing two chase scenes into this one for you Dragnmoon!

Make the whole scenario Haunts and Chase scenes!!!

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Dennis Baker wrote:
I'm writing two chase scenes into this one for you Dragnmoon!

And you're done with those Dragnmoon, I'm going to feature you in some haunts in my upcoming scenario 'Dragon Moon Devastation. PC's will experience you being killed by Kyle in the aforementioned chase scenes.

THINGS ARE GONNA BE JUST GREAT AGAIN!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Oh, and some Fire scenes as well!

The Exchange Contributor, RPG Superstar 2010 Top 16

You might be onto something there, I hadn't thought about adding haunts to the mix.


1 person marked this as a favorite.

Clearly there should be a chase scene through a haunted house that's on fire.


No good can come from this. None what-so-ever. Good thing I'm evil too! Congrats Ogre!


Grats Ogre. I am pumped to be running this at GC, I was thrilled last year running Dragons there. I would love to see some high level chase scenes.....

The Exchange Contributor, RPG Superstar 2010 Top 16

Glad to hear you enjoyed Sewer Dragons, it was a blast to write.

This is going to be quite different from either Sewer Dragons or God's Market Gamble. Hopefully equally fun, but completely different.

As an aside... Mark gave us the tools to make Season 4 scenarios more challenging for bigger groups. I know it's a few months out, but Gencon GMs are going to want to warn their tables.


Nah, warnings spoil surprise parties.


I'm scheduled to run this. There will be no quarter given.

Sovereign Court

Kyle Baird wrote:
I'm scheduled to run this. There will be no quarter given.

so you're going to nickel and dime people to death then? ;)


Added final cover image!

Dark Archive

Pathfinder Adventure, Adventure Path, Maps Subscriber

Bug reports:

Tier 10-11 Queen stat block
Rapid Reload. Should probably be rapid shot from context.

The Exchange Contributor, RPG Superstar 2010 Top 16

Ooo, I like it!

I wonder why there is a giant on the cover...

Owner - House of Books and Games LLC

So does this increase the likelihood of a "People Under The Stairs" campaign setting book?

Contributor, RPG Superstar 2010 Top 4

Nice cover! Congrats again, Ogre.

gbonehead wrote:
So does this increase the likelihood of a "People Under The Stairs" campaign setting book?

::thinking of the 80's horror movie of the same name::

Nidal doesn't scratch the itch?

Owner - House of Books and Games LLC

2 people marked this as a favorite.
Jim Groves wrote:
gbonehead wrote:
So does this increase the likelihood of a "People Under The Stairs" campaign setting book?

::thinking of the 80's horror movie of the same name::

Nidal doesn't scratch the itch?

Wouldn't they be "The People Who Abduct You And Keep You Under The Stairs" ?

The Exchange Contributor, RPG Superstar 2010 Top 16

I hate to disappoint but there is no-one *under* the stairs in this one.

I am very happy with the cover and the map. Very happy with the development from Mark and Sean.

The Exchange Contributor, RPG Superstar 2010 Top 16

Jim Groves wrote:
Nice cover! Congrats again, Ogre.

I'm going to have to request Gary change your name to "Jim Grooves" because you rock. This might cause some difficulty because of Paizo's strict policy about Paizo contributors posting with real names, I'm sure your wife and family will adjust to your new name after a while though.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps Subscriber

So, this one time, I promised to build the Storval Stairs in 3D.

Finally finished up the engineering for this in time to build it for a near-TPK on Sunday.

Pictures!.

I didn't have time to really shoot pictures in the combats.


1 person marked this as a favorite.

Alas I must say this didn't run well for our group and I hope figures are kept for average success etc as it didn't go "perfectly"... I don't think this is an issue of how it was run; much of it was certainly challenging - not something wrong in Itself as it can often as in this case promote some nice roleplay - BUT it runs too long and the faction missions and event as a whole are - I suspect - prone to fail on a regular basis especially in a convention environment.


TetsujinOni wrote:

So, this one time, I promised to build the Storval Stairs in 3D.

Finally finished up the engineering for this in time to build it for a near-TPK on Sunday.

Pictures!.

I didn't have time to really shoot pictures in the combats.

Great work! I'm impressed. Just finished drawing my own maps for the Storval Stairs, but I must admit this is the best GM effort I've seen for this!

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