Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF

3.80/5 (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 5–9

The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

3.80/5 (based on 14 ratings)

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Great story and opening encounter

4/5

Perspective: GM once

From a story and background perspective this is a fun scenario and helps create a believable and detailed setting. The opening encounter is a strong and a unique role-playing opportunity. The remainder take place in a lair that actually makes sense. Though no real further opportunity for roleplaying.

The encounter challenge level seemed low for a group that was playing up. I believe this was mainly down to the NPCs listed tactics.

In summary: fun to read and easy to run. A great opening RP encounter and believable lair. Best played with only 4 players.

A strong 4 star. Recommended.


Perspective: GM

4/5

My group found thing to be a solid, entertaining scenario. The first encounter is the only one of its kind that I'm aware of in PFS at this time, and it was great fun to have a few of the party figure out what was going on and have to try and innuendo the other party members to bring them into the loop.

The last boss was fun in a genuine 'What the heck is THAT?' kind of way - you don't get to surprise savvy players with monsters very often!

The rest of the scenario was good fun, with some cool fights that weren't over the top. The rogue actually felt useful in this scenario, and the lair made nice thematic sense - people went into a room and went 'Ohhh, I know exactly why this room is here and what it's for!' That's the kind of internal logic that a lot of evil villain hideouts can lack.

All in all, a solid 4 stars - I'm bound to admit that it gets harder to get a 5 star review off me the less roleplaying encounters there are, and this module only really has the one.

Final words: I would recommend this module - it's good fun, and well-executed.


Serpent Slithers

3/5

Serpent was just OK. The mission felt very mercenary, mundane, and didn't particularly interest me (or my PC).

I didn't find the encounters very believable, I think the enemies should have reacted more to our actions and been more intelligent / believable. In other words, we should have failed.

For example:
I don't understand why the thieves would do a full frontal attack on us. What did they even want from us (they had everything already!) or have against everyone else? This made no sense at all.

In the 2nd and 3rd encounters, I don't understand why the NPCs aren't more prepared for us (or didn't run away), considering their friends never returned, we're blowing s*** up and making tonnes of noise, and we passed several crows (who I assume are scouts). Do thieves really not have scouts or better intel? And do you think you could stop f***ing for a second and take care of the people destroying your base?

I also don't understand why the boss stayed either, especially outnumbered, but perhaps it was a combination of being cocky and her gear.

In summary, "thieves are usually smarter than this, or they're dead". But I'm sure it won't matter to the average PFSer. PFSer SMASH!


The boss was interesting but not particularly challenging. We were never threatened or in danger. PFS is getting really schizophrenic, some scenarios are easy mode and others are insane. I'd like something in between.

Maps. I took a quick peek at the (custom) maps and they looked pretty awesome. Unfortunately for GMs that love using sharpees, they look like crap. My GM didn't even bother drawing most of the rooms, he just said "Do you want to go through the east or north door". It was very hard to visualize where I was going and made the session less immersive. Also, almost every room was empty, which was part of the reason he didn't bother to draw anything. Sure, it's not the fault of the author but I just wanted to tell you what's happening in practice. The use of the flip map actually worked out great.

Regarding the story in Serpent, I neither understood why we were killing the enemy (besides the fact they had something we want), who they were, or why they wanted our stuff. From my perspective, there was no story that I could see (besides the obvious).

There was a good opportunity for roleplaying at the beginning, but it was shortlived. It was also ruined by a noisy games room. This was the best part of the scenario.

Detailed Rating:

Length: Short (3.5 hours).
Experience: Player with 6 PCs at subtier 5-6.
Sweet Spot: TBD.
Entertainment: The story was lost. (5/10)
Roleplay: A little at the start and then nothing. (6/10)
Combat/Challenges: We were never really challenged or threatened in Serpent. The 1st and last encounter had some flavor. I just expected more. (5/10)
Maps: GMs drawing with sharpees are ruining otherwise great maps. (7/10)
Boons: The 1st boon is good if situational. The 2nd boon, while vague and cool, doesn't make sense. I'm not sure that we'd endear ourselves to the patron, considering we blew the place up and lots of people are dead. Maybe she wants to become friends so she can convince us to go somewhere else the next time we meet? (7/10)
Uniqueness: "Fetch this". Even GM Torch said something, and he's right.(6/10)
Faction Missions: Did not enjoy mine, it was vague and needed a high skill check. My faction had most of the info they needed, it made a lot more sense to use a specialist. Most of the other missions looked easy. (6/10)

Overall: The scenario was 'OK'. (5/10)


Unique All Around

5/5

Well done, Mr. Groves. You stated you wanted to create a scenario that utilized all the feedback you solicited while discussing PFS on the messageboards with all us players, and you have succeeded. I am looking forward to running this on Saturday.

I have given a 5-star star rating based on what I believe I will be able to do with it, given the correct circumstances and group of players. With enough time, a good atmosphere, and a group of players who are fun and want to role play, this scenario will be a blast. Moreover, its themes spoke directly to my background in fantasy gaming (my favorite book as a teenager was Silverthorne, by Raymond Feist - hopefully that is enough to clue you in on what this scenario deals with).

I especially like the different treasure that can be gleaned from this scenario, though I will not list them all due to spoiler issues. It will keep a detail-oriented group very busy, and hopefully the boon will come into play for some people. I suppose that last item will be singled out be some as being narrow in application, but GMs will certainly appreciate being able to assign credit to an appropriate character.

Now, having said that, I dread the possibility of getting short on time due to the opening role playing. I also dread the possibility of the game getting derailed early as players immediately focus on completing their faction missions rather than worrying about what is going on to open the scenario. A lot of possibilities for how to resolve all the missions were written in, and that is greatly appreciated, but a wise man once said that no plan survives contact with the enemy, and the RP heavy nature of the opening encounter is likely to lead to chaos for many GMs. It can also short-change what should be a different (and very fun) final encounter by taking away the time needed to run that encounter.

Additionally, given all the odd little bits of treasure, that can be a time sync, as well. I don't know that I have ever tracked what was found vs. what wasn't, and have usually just awarded max gold on successful completion as all the treasure is usually found on opponents during the scenario. As a lot of the treasure in The Golden Serpent lies in odd places, tracking becomes necessary, and that can be hard to pull off in a convention time slot.

All these problems, of course, are "good" problems for a scenario to have. It can lead to a lot of fun. But many people will be frustrated by them. Essentially, this scenario is not for GMs who are less than fairly well experienced.

Finally, I LOVE the alternate TPK that was presented in one of the "development" sections. Anything that can turn a dangerous encounter like this into a fun story is worth highlighting. Bravo for that.

Keep up the good work, sir. This one was certainly worth the time you devoted to it, despite what may be construed as "problems."


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Announced! Cover image is a mockup.

Contributor

Author announced!

Contributor, RPG Superstar 2010 Top 4

Yay!!!

I had not realized the author had been announced on this one so long ago.

I loved Frostfur Captives and Haunting of Hinojai for different reasons, and the same is true for this one.

The Golden Serpent was written recently enough that it came about AFTER I had started to become much more active on the PFS comnmunity boards, As a result I feel it benefits from a much clearer understanding of the community likes and dislikes (as opposed to HoH and Frostfur, which were written as is).

I can't be specific, because we need to preserve spoilers, and of course Mark has the final say on everything and stuff may change. But needless to say, when i was putting it together I was mindful about things people were asking for, what they liked, and what they expressed that they found really frustrating. I couldn't accomodate all the feedback all in one shot, but I certainly bore it in mind. Especially the big stuff. (I.e. some plain ol' fashioned treasure variety is a safe hint, but there is so much more besides that)

I consider this scenario as a definite part of my writing evolution and frankly there's always a chance it might suck despite my hopes and hype- but I hope not! I really tried hard!

As always I hope the community has a lot fun with this, and I look forward to finding out what works and what doesn't.

Barring an emergency I'll be at PaizoCon that weekend and VC's, GMs, and Players can tell me all about it.

Contributor, RPG Superstar 2010 Top 4

Oh, and I can't wait to see the artwork on this one too!

As the great Mr. Wonka, portrayed by the great Gene WIlder once said, "Little surprises around every corner!! But nothing dangerous... yet."


Jim Groves wrote:
As the great Mr. Wonka, portrayed by the great Gene WIlder once said, "Little surprises around every corner!! But nothing dangerous... yet."

Oh you tease, you. ;-) I can hardly wait!

Contributor, RPG Superstar 2010 Top 4

YAY!

I got cover artwork now. I can hardly wait to see the finished version myself in a few days.

Cool stuff in this one.. Heh heh heh.

Sczarni

Hey Jim, I'm running this on Saturday morning at ConnectiCon in Hartford, CT... I'll give you some feedback on Monday on how it went

Lantern Lodge

Jim, we had a lot of fun playing this one at PaizoCon. We played up and my 12-year old was very nervous about doing so, but his 5th level fighter proved to be the hero of the final battle. Everyone cheered! Party was a 9th level sorcerer, 7th level bard, 7th level pally, 5th level fighter, 5th level bard and my 5th level battle oracle. If you have any specific areas you'd like to hear about, just PM me or I can put it in spoilers.

Owner - House of Books and Games LLC

Cpt_kirstov wrote:
Hey Jim, I'm running this on Saturday morning at ConnectiCon in Hartford, CT... I'll give you some feedback on Monday on how it went

You lucky dog! It was scheduled the same time as my summer vacation this year. Been a thin year for cons for me, that's for sure.

Contributor, RPG Superstar 2010 Top 4

Cpt_kirstov wrote:
Hey Jim, I'm running this on Saturday morning at ConnectiCon in Hartford, CT... I'll give you some feedback on Monday on how it went

Please do! I hope everyone has fun!

Contributor, RPG Superstar 2010 Top 4

michaelane wrote:
Jim, we had a lot of fun playing this one at PaizoCon. We played up and my 12-year old was very nervous about doing so, but his 5th level fighter proved to be the hero of the final battle. Everyone cheered! Party was a 9th level sorcerer, 7th level bard, 7th level pally, 5th level fighter, 5th level bard and my 5th level battle oracle. If you have any specific areas you'd like to hear about, just PM me or I can put it in spoilers.

Sounds like a great game! There's nothing like kids having a good time in the hobby. And that is a pretty good party mix.

I'd love to hear about anything you want to tell me. If there was a problem that needs addressing, feel free to start a thread down in the PFS boards.

Also..

::coughcough: post-a-review ::coughcough::

Ah shucks, I hate pimping for reviews, but we take the good with the bad, so I guess it's alright. That's also a great way to get our attention and let us know what you liked and what you didn't like. They definitely get read and considered.

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Reviewed. I gave you high marks, Jim, because I can see the huge potential in this. I think hack 'n slahers will hate it, though. Of course, that's a "plus," in my book. (-:

Contributor, RPG Superstar 2010 Top 4

Drogon wrote:
Reviewed. I gave you high marks, Jim, because I can see the huge potential in this. I think hack 'n slahers will hate it, though. Of course, that's a "plus," in my book. (-:

Thank you Drogon! Much appreciated!

A long time ago the judges of RPG Superstar made a general comment about freelancers that rings true for me. We all have our own styles, even when we're working with the same template or infrastructure.

I gravitate towards story and role-playing. It's easy to say those are the best virtues, but honestly a healthy balance is required. A good adventure is going to have crisp, challenging combat encounters too. Neither is better or worse than the other, but in correct proportion both are necessary ingredients.

But yeah- I made a concerted effort to juice up the treasure, and I'm pleased that its a good problem to have.

Thank you again for the kind review and I hope you and the players continue to have a good time with it.

And I'll be back fairly soon in Season 4, with all the cool changes that Mike and Mark have implemented!

Contributor, RPG Superstar 2010 Top 4

@ Jason S: Thanks for the review!

Sorry it didn't appeal to you. I'll take your feedback into consideration. I confess I'm disappointed as I recall reading your posts specifically, but I don't and won't debate a review. :)

Though, may I suggest it might appeal more after you've had a chance to read it? It might have been challenging for the GM under the circumstances you've described.

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

1 person marked this as a favorite.

I ran this today and, as I predicted, pretty thoroughly enjoyed it. The players said they felt challenged, as well, and enjoyed everything. They particularly liked the short sword, and how that ended up in the final encounter.

I think, had I had the chance to play it before running it, or simply been more attentive to abilities, it would have been deadly for a couple of the players. I had one down at one point, and another very nervous, but never quite put finishing pressure on anyone. As well, each of the two melee players had step up, and that feat wrecked a lot of plans.

Overall, it went well. I definitely ran a little long, though, as I thought I would. I'd have even more fun with it in a home game, and may have to figure out how to work it into my Shadow War campaign. Thanks for the good time.

Contributor, RPG Superstar 2010 Top 4

ZomB thank you for your review!

I think you'll find the Season 4 six player assumption makes a huge impact on the difficulty level. I've written a "to be announced" Season 4 scenario, and personally I think it's going to be a lot easier to have a BBEG and still give them cohorts to stave off economy of action problems. That is a lot of the issue that you're I think you're seeing in Season Three.

And some authors use certain techniques to correct for that, but if you get it wrong-well then you trade one issue for another.

Watch for my next scenario! It will have more roleplaying opportunities throughout, and other coolness I can't talk about yet!

Contributor, RPG Superstar 2010 Top 4

Falcore51, thanks for your review!

Interesting. This is the first report that I've had that this is too hard.

Spoiler:
I had hoped to mitigate DR with the align weapon scrolls

Thank you anyway, sorry you didn't have more fun.

Grand Lodge

Hey Jim,
We had a great time with this down in Australia. Loads of fun.
I think I have some points of discussions for future GMs to make this as good as it should be.

Handling the Serpent:
There were a couple of factors that I felt I could have handled better as a GM, given the material in the module.

1. The Taldor Mission was a bit ambiguous. I don't own the Absalom sourcebook, so I have no idea who Alain Always is. I went in on the fly, saying that he was an extravagant and outspoken council member of Absalom and was in the press a lot. A bit of a Lady Gaga of Absalom politics, if you will. I didn't know how to handle the DC25 Bluff controversial statement, it didn't seem obvious to the player. I guess that a Taldor player would go into the restaurant and announce to everyone that they are Always lover, but this doesn't seem likely unless prompted. My player stuck to Gather Info and didn't get very far. Eventually, they were walking past gossipy nobles talking, and let him take a shot at the Knowledge Local check, which he passed, which allowed him to enter a conversation about the tos and fros of Always' Bedchamber. I assume Xaran Hiddock is male, but didn't know for sure with the fantasy names.

2. The Sczarni mission was exciting and flavourful but seemingly harder than everyone elses' mission. Seems like they had to do twice as much work, including a 'one chance or you miss it' mission. Was this one of those cases where it reminds players that they're not meant to succeed all the time?

3. Maelpheta had all this awesome history about how she'd taken over this guild, but with all the Crowsworn wanting the Pathfinders dead, none of it has a chance to come out in the module. It'd be great if you found some lore in the mission about what Maelpheta actually is/her motivations. As it stands, right now the Pathfinders get horrified by the appearance of this Vudran fiend at the end of the mod. Is this meant to be explained to the players with the success of the Shadow Lodge mission?

4. Sendeli Foxglove boon. I really like where this is going, but I'd like to be signposted. As it stands, I don't think this boon does anything, despite the fact that it is a difficult boon to achieve.
I knew my players would be set on achieving their missions rather than being polite to a pretty NPC, so during combat I had Sendeli play the damsel in distress. She fell prone from the fireball and screamed as Amistis loomed with his swords, yet none of the party took the cue and leapt in front of her to protect her. Five foot steps and full attacks were more important.
In any editing that occurs, it'd be great if the boon signposted what scenarios the Foxglove boon can be used towards. As it stands it seems cool, but useless.

5. Shocking floor and Flame Strike traps. I think they are placed in the wrong order for the door in the document? I don't want any level 5s getting scorched by a CR8 trap.

6. As they were fighting intelligent opponents that spoke their language, my party attempted to intimidate/threaten with torture any Crowsworn survivors so they could get the info for their faction missions. Sigh. I would urge all GMs to have the guild members remain tight-lipped, even when there's an actual torture chamber handy around the corner. What's with 'heroes' nowadays?

7. Loved the inclusion of the special familiar and would love to see this method replicated for other strange familiars in different mods.

8. The twins worked well due to the lack of lighting. As the light spell shed light on two, identical, sharp toothed 'children' standing side by side in the dark, one of my players commented: "This is like a Japanese horror movie!" That can only be a good thing! That player later had his knees bitten open. Ouch!

Dark Archive

Just ran this scenario at my local game store. I was thoroughly pleased with the scenario. I have been looking for harder scenarios to run for my players as they are extremely competent (more than one of them has 4+ stars) and the Golden Serpent fit the bill.

I really enjoyed the final boss as she was capable in both melee and from range. She ended up leading the group into the poison gas room and let them set off the trap. I was going to have her fight them in the gas (since she has a hefty Fort save), however she failed a save against Blindness/Deafness. She then used her tools to escape the room while the players continued to suffer the effects of the gas until they finally broke through the door. The rest of the monsters were an adequate enough challenge that it made the adventure seem tough without impossible (a hard line to draw in PFS).

The players really enjoyed the surprise of the familiar as they never saw that coming. They also immediately began pondering how to best utilize the boon given for their characters. Even the 5 star GM had no idea that the boon existed.

All in all, I thoroughly enjoy your products Jim and I will be running The Haunting of Hinojai for them tomorrow.

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