Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)

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Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
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Chapter 6: "The Empty Throne"
by Neil Spicer

Revolution brews in the empire of Minkai as the people take up arms to throw off the yoke of their unnatural oni masters. With the populace rising, the heroes lay siege to the capital of the empire, the ancient city of Kasai. There, they must discover the secrets of emperors past and seek the aid of ageless beings, gathering all the allies they can for a final assault on the bastion of the murderous Jade Regent. Will the heroes and their companions be able to bring an end to the warlord’s tyranny? Or will Minkai remain locked in the grip of true evil? Confront the powers of destiny and shape the fate of a nation in this, the exciting final chapter of the Jade Regent Adventure Path.

    This volume of Pathfinder Adventure Path includes:
  • “The Empty Throne,” a Pathfinder RPG adventure for 13th-level characters, by Neil Spicer.
  • A gazetteer of the city of Kasai, capital of the mysterious nation of Minkai, by Frank Carr and Michael Tumey.
  • Plots and high-level threats to continue your Jade Regent campaign, by Patrick Renie.
  • Deceit and revelation in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner, Tork Shaw, and Owen K.C. Stephens.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-400-9

The Empty Throne is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Looking back, and looking ahead

3/5

As my group and I begin to enter the final stages of the Jade Regent adventure path, I'm taking a look back at where we have come. Getting into the actual review of this chapter, I found that there is some potential here. I like the premise of part one of this book; building support for Ameiko's claim sounds like something sensible to do. However, I feel that this particular section was rushed, and added in as an afterthought. The second part is where things pick up for the best, in my opinion. No real faults here. The final part is an epic conclusion, but seems to fall flat, though not by much. It seems like a pretty standard confront the final villain. Overall I think it's ok, but I feel like this volume lacks a lot of the eastern theme that makes some of the other volumes memorable. All and all, I find the volume to be good, but lacking something needed. I would do some work yourself before presenting this to a group.

overall with the Jade Regent adventure path, I felt that it had potential, but it just missed out on over all. If you plan to run this adventure path, read ahead, and make several changes yourself. Overall for Jade Regent: 3 out of 5 stars, written well, but missing several key points, and being inconsistent between volumes.


Good and satisfying ending

4/5

Read my full review on my blog.

In Jade Regent, the PCs have set out from their home in Sandpoint, a small town in southern Varisia, trekked north with their caravan to Kalsgard in the Linnorm Kingdoms, then ventured across the frozen Crown of the World to the continent of Tian Xia, crossed through the Forest of Spirits, and arrived in Minkai, the homeland of Ameiko Kaijitsu’s family. Now, having gathered allies, they must set out for the capital city, Kasai, to overthrow the Jade Regent and place Ameiko, the rightful heir, on the throne, in The Empty Throne, the sixth and final instalment of the Jade Regent Adventure Path. Written by Neil Spicer, the adventure has the unenviable task of wrapping up an entire campaign with a suitably epic conclusion, whilst simultaneously allowing for the possibility of more should individual gaming groups wish to continue with their characters. Overall, it manages this pretty well, especially given the difficulties high-level adventures can present to designers. Gaming groups who have played through the entire adventure path will likely find this conclusion exciting, thrilling, and most importantly, satisfying. While the adventure isn’t perfect, few things are, and players aren’t likely to notice its imperfections, especially in the hands of a skilled GM.


A Perfect Capstone

5/5

I've enjoyed the Jade Regent Adventure path so far; it had the right mix of story, combat, roleplay, and new mechanics to keep my players in check.

By the time we reached the Empty Throne, the adventure itself facilitated the campaign's close with a sense of urgency and triumph. My favorite part was how the nature of the campaign leads up to not only Ameiko's development, but also the power increase of the PCs. It has been a very long time since an adventure path has done this in such a novel, marked fashion.

I highly recommend this adventure and the Jade Regent adventure path as a whole.


This review contains spoilers. And it is way too long.

3/5

This review contains spoilers.

I really enjoyed the first 2/3rds of this book, but felt like the last part-- the final showdown and storming the castle-- wasn't even half the quality of the earlier portion. Like all high-level Paizo modules, you get introduced to your bread and butter encounter at the start and then your PCs get to face this encounter six or eight (or even more!) times by the end of the book. Not to say that this book doesn't have some really interesting encounters-- the entirety of the central portion, the Well of Demons and the Imperial Shrine, were exceptional. At the end, however, I couldn't believe that the adventure was ending that soon. It felt like there should have been a second finale, the way the module was headed.

The final encounter is really cool, design wise, but story-wise a lot of that encounter comes out of left field, many elements only introduced in this book and not at all mentioned beforehand in the series, some completely untelegraphed except for a name drop. If you've ever had a fear of running several very different high-level NPC spellcasters all in one encounter, well, be afraid of the epic conclusion of The Empty Throne.

The revelation that the Jade Regent isn't even the big bad guy-- he's just his grandson-- and the fact that this isn't even a spoiler because the first person you ask about it in Kasai can just plainly tell you this-- was extremely off-putting to me. More so was that I didn't catch onto this hint when I read #4 and #5 again over the weekend, so it really feels like a last-minute retcon. On a quick read of the stats, in book #1's flashback sequence, the Jade Regent becomes extremely large as he cuts down the old emperor-- an ability Anumurumon has, with his change shape ability, but that the Jade Regent does not. So, why the retcon, and what does it gain?

The article on Kasai and the continuing the campaign articles had some cool stuff in them, and the bestiary was pretty nice. The art in this book had some of the best and worst-- some of the character portraits look very confused and smudged. The art of the tombstone golem with it's "really evil bad guy glowy eyes" looks very silly. And then some of the half-page pieces are amazing (the opening art of the imperial shrine and a late-book picture of Feiya's fox barking at a dragon come to mind). Jared Blando delivers his very high quality maps again.

I noticed Neil Spicer had several moments written into this book where the module advises the DM on what actions Ameiko may take at this point. I felt like this was pretty cool, and wonder if there were others written in but removed during the editing process, as The Empty Throne's adventure runs a few pages long.

The final thing to mention about this book is that it was written with the goal of getting to level 16 from 13 in mind-- a goal that makes every single encounter up to 2 CRs higher than suggested for a party of four. My group has an out-- as I began to run the game after playing in it for two modules, I'll just DMPC my old PC in the last stretch-- but many groups, and especially groups where the DM, for lack of a better term, "skims it on the go", expect to see angry posts on the Paizo website ranging from "I'm supposed to make and run a whole high level NPC in this book what is this" to "The paizo writers made this module super powerful and too hard for a party of 2 monks and a sorcerer my DM showed me the book and I hate you neil spicer for TPKing us!"

TL;DR: I loved the first 2/3rds, the last 1/3rd is a let down, the support articles are great, the art is pretty good, the maps are clear, encounter design is strong but has weak points and the final encounter is going to be a nightmare to run. 3/5!


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Aelryinth wrote:

Largest city as in surface area? Because Absalom is a quarter million people, and i'm sure there's 100k metropoli around the Inner Sea.

==Aelryinth

Ah, then my mistake. I don't have the Inner Sea Guide, and wasn't aware of more populous cities in Golarion. I hadn't realized someone having created a map with as many buildings as I've placed in this one. It took me 10 hours to hand-draw 8500 buildings. I couldn't imagine anyone else actually creating a map with more buildings in it!


gamer-printer wrote:
Aelryinth wrote:

Largest city as in surface area? Because Absalom is a quarter million people, and i'm sure there's 100k metropoli around the Inner Sea.

==Aelryinth

Ah, then my mistake. I don't have the Inner Sea Guide, and wasn't aware of more populous cities in Golarion. I hadn't realized someone having created a map with as many buildings as I've placed in this one. It took me 10 hours to hand-draw 8500 buildings. I couldn't imagine anyone else actually creating a map with more buildings in it!

Wow, that's some impressive attention to detail :P I can't wait till this ships and I can get my hands on it :)

RPG Superstar 2012 Top 16

yeah, pretty sure the capitals of Osirion, Katapesh, Taldor, Qadira, and Cheliax are all 100k+.

==Aelryinth

Dark Archive

I'd like to thank the awesome Paizo Customer Service (Erik!) for helping me solve a minor but vexing issue with my subscription copy.

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Question

Spoiler:
Pg. 66, Flames From Within:
The section says that Jirukarakaza is both imperial and underworld dragon. Which is he? "...there is no dissuading the enraged imperial dragon at this point." "vast treasureshave long tempted the underworld dragon"

RPG Superstar 2012 Top 32

I just downloaded this, but it didn't have the interactive maps. Are they still forthcoming?


Lazaro wrote:

Question

** spoiler omitted **

Spoiler:
An underworld dragon is a type of imperial dragon in the same way a red dragon is a type of chromatic dragon

Quote:
Hide a stone among stones and a man among men.

This is at the end of the printing credits on page 4. What's that mean and why is it there? :d


Edgewood wrote:
I know that I'll catch heck for this, but I cannot stand Reynold's art. Just another ho hum piece. Too stylized for my tastes. I prefer the artist who did the covers on The Serpent's Skull AP.

I like Wayne Reynolds but you are correct the cover artist on Serpents Skull was the best to date


Chad Bartlett wrote:
I just downloaded this, but it didn't have the interactive maps. Are they still forthcoming?

The are included in the one-file-per-chapter set, but I do not see them in my single-file set.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Same here. The one-file-per-chapter download has them, the single file has them not.


Why does the pdf's saving date show up as some day in 1663? Weird.

RPG Superstar 2012 Top 32

I didn't think of that. I'll download the chapter downloads to get the interactive maps. Thanks, guys!


After a brief overview, the adventure beautifully stands up to the overall awesomeness of this entire AP. So happy I chose to run this one as my first full Pathfinder AP. Stellar quality all the way through.

One comment on the interactive maps. Is there any way we could get an update on the file to include a "Player View/GM View" button like in previous volumes? On most of the maps in this one, it's not a big deal, but there are some secret doors in the Jade Palace.


Chad Bartlett wrote:
I just downloaded this, but it didn't have the interactive maps. Are they still forthcoming?

I've updated the Single File download to include the Interactive Maps.

RuyanVe wrote:
Why does the pdf's saving date show up as some day in 1663? Weird.

This is probably an artifact that the watermarker is doing. I'll take a look at it sometime later today.

Joseph Wilson wrote:
One comment on the interactive maps. Is there any way we could get an update on the file to include a "Player View/GM Views" button like in previous volumes. On most of the maps in this one, it's not a big deal, but there are some secret doors in the Jade Palace.

It does look like this should be present on one of the maps. I'll see what I can do to get this updated ASAP.


Chris Lambertz wrote:


Joseph Wilson wrote:
One comment on the interactive maps. Is there any way we could get an update on the file to include a "Player View/GM Views" button like in previous volumes. On most of the maps in this one, it's not a big deal, but there are some secret doors in the Jade Palace.
It does look like this should be present on one of the maps. I'll see what I can do to get this updated ASAP.

FYI: You rock. ;-)


Ice Titan wrote:
Quote:
Hide a stone among stones and a man among men.
This is at the end of the printing credits on page 4. What's that mean and why is it there? :d

It's an old expression that basically means the best place to find something is among something that is similar. For example, if I wanted to hide a tree, I would put it in a forest, if I wanted to hide some sand, I would put it in a desert.

And if assassins are after you, perhaps the best place to hide is a city.


Mechalibur wrote:
Ice Titan wrote:
Quote:
Hide a stone among stones and a man among men.
This is at the end of the printing credits on page 4. What's that mean and why is it there? :d

It's an old expression that basically means the best place to find something is among something that is similar. For example, if I wanted to hide a tree, I would put it in a forest, if I wanted to hide some sand, I would put it in a desert.

And if assassins are after you, perhaps the best place to hide is a city.

I can understand that, but it's in the printing credits.

Like, "Printed in China. Hide a stone among stones...".

I see it's a quote from a 1958 samurai flick called Hidden Fortress, so maybe... ?


2 people marked this as a favorite.

Oh, well where would you hide a quote?

Among a bunch of words :P


Any interesting magic items or NPC articles?

So do we finally get to see a lot monsters in this one unlike the last AP?

Any highlights about this adventure?


Ice Titan wrote:
Mechalibur wrote:
Ice Titan wrote:
Quote:
Hide a stone among stones and a man among men.
This is at the end of the printing credits on page 4. What's that mean and why is it there? :d

It's an old expression that basically means the best place to find something is among something that is similar. For example, if I wanted to hide a tree, I would put it in a forest, if I wanted to hide some sand, I would put it in a desert.

And if assassins are after you, perhaps the best place to hide is a city.

I can understand that, but it's in the printing credits.

Like, "Printed in China. Hide a stone among stones...".

I see it's a quote from a 1958 samurai flick called Hidden Fortress, so maybe... ?

Paizo's been hiding movie quotes in the credits line of book #6 of their AP's since #6 IIRC. I didn't find out about this till someone brought it up in CC or SS.


Huh, you are correct! I just took Shadows of Gallowspire at random, and it has "What is a man? A miserable little pile of secrets!" right after "Printed in China."

How interesting...


Sniggevert wrote:
Ice Titan wrote:
Mechalibur wrote:
Ice Titan wrote:
Quote:
Hide a stone among stones and a man among men.
This is at the end of the printing credits on page 4. What's that mean and why is it there? :d

It's an old expression that basically means the best place to find something is among something that is similar. For example, if I wanted to hide a tree, I would put it in a forest, if I wanted to hide some sand, I would put it in a desert.

And if assassins are after you, perhaps the best place to hide is a city.

I can understand that, but it's in the printing credits.

Like, "Printed in China. Hide a stone among stones...".

I see it's a quote from a 1958 samurai flick called Hidden Fortress, so maybe... ?

Paizo's been hiding movie quotes in the credits line of book #6 of their AP's since #6 IIRC. I didn't find out about this till someone brought it up in CC or SS.

! I might as well go collect them.

EDIT: On second thought, nahh. Go find them yourselves!

Paizo Employee Creative Director

And for the record... they're not all movie quotes.

Silver Crusade

Pathfinder Adventure Path Subscriber

I hope they hide some in the RotRL Hard Cover :-)


James Jacobs wrote:
And for the record... they're not all movie quotes.

Indeed. The first one (AP #6) is... quite ominous.

Paizo Employee Director of Brand Strategy

Now that people have discovered this, we'll just have to hide other things other places. Perhaps we can lay out adventures to contain acrostics at the start, end, or even middle of lines in random paragraphs. Who here's good at word searches?


Or, you know, include the designer's initials in the map-layouts. ;)


What are the monsters CRs?

What are the new magic items(if any)?


Re- the review. I want to point out that the adventure explains that the encounters are harder than expected because the NPCs that help the PCs are supposed to be involved in the encounters. Conversely, that's a lot of NPCs for the DM to manage, considering that there are a lot of complex NPC bad guys as well. Running this adventure will require a LOT of prep time.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

That was actually one of Paizo's design goals for The Empty Throne. Basically, it pits two adventuring parties against one another. One good and one evil. Does that complicate things? Yes, somewhat. But, is it a fitting ending to an epic campaign with a Japanese-style throwdown? Yeah, I think so. If you're going to have one seriously complex combat encounter, it's best to have it serve as the finale. Personally, if I were running this...

Spoiler:
...I'd be real tempted to have the action take paired combatants off into separate melees around the throne room. That way, everyone is facing off against a potent adversary and it's almost like their own personal one-on-one battle to divide and conquer while taking down the opposition.

Just my two cents,
--Neil


Neil, having read through the adventure in advance preparation for my game, there are a lot of good classic Kurosawa showdown moments in this adventure (along with other strong Japanese cinematic scenarios), which is just my cup of tea. Well played sir!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Cool.

/salute


Got a question about this AP. Does it provide advanced stats for the core NPC's or even just Ameiko? Is she expected to be heavily involved in the final campaign pieces (i.e. travelling with party and participating actively) or is she only effectively a level 6 or 7 NPC at the end?


moboley wrote:
Got a question about this AP. Does it provide advanced stats for the core NPC's or even just Ameiko? Is she expected to be heavily involved in the final campaign pieces (i.e. travelling with party and participating actively) or is she only effectively a level 6 or 7 NPC at the end?

No- no advance stats, though advancing is mentioned

All the PC related NPCs are supposed to be taking an active role, though it is only mentioned.

Yes, it does sound like there will be a lot of "dm talking to himself" moments, unless some tweaks are made.


Chris Lambertz wrote:
Chad Bartlett wrote:
I just downloaded this, but it didn't have the interactive maps. Are they still forthcoming?

I've updated the Single File download to include the Interactive Maps.

RuyanVe wrote:
Why does the pdf's saving date show up as some day in 1663? Weird.

This is probably an artifact that the watermarker is doing. I'll take a look at it sometime later today.

Joseph Wilson wrote:
One comment on the interactive maps. Is there any way we could get an update on the file to include a "Player View/GM Views" button like in previous volumes. On most of the maps in this one, it's not a big deal, but there are some secret doors in the Jade Palace.
It does look like this should be present on one of the maps. I'll see what I can do to get this updated ASAP.

The Interactive Maps have been updated to reflect this change.


I finally got my printed version of this and I took a look at the City of Kasai map, which I originally created as a hand-drawn map as a commission, and I can tell there has been nothing added in details, nor anything taken away from my original work - except my was lineart only, and this, of course, is a full color map. It's almost unfortunate, that this map only takes of a single page, as the details cannot be easily shown at the current scale - it might have been better as an 11x17 foldout map. But, still, I'm happy to see it and hold in my hands!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
gamer-printer wrote:
I finally got my printed version of this and I took a look at the City of Kasai map, which I originally created as a hand-drawn map as a commission, and I can tell there has been nothing added in details, nor anything taken away from my original work - except my was lineart only, and this, of course, is a full color map. It's almost unfortunate, that this map only takes of a single page, as the details cannot be easily shown at the current scale - it might have been better as an 11x17 foldout map. But, still, I'm happy to see it and hold in my hands!

Check out the Jade Regent Map Folio, and it is a 22x34 foldout map.


What are the four new monsters?


Sincubus wrote:
What are the four new monsters?

Gashadokuro (CR 13 NE Huge undead)

Jinmenju (CR 11 N Huge plant)
Wind Yai (CR 16 LE Huge outsider [air][giant][native][oni][shapechanger])
Rokurokubi (CR 14 LE Medium monstrous humanoid)

Cheers!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Those last two also appear in the actual adventure.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I wanted to mention just how awesome it was that Paizo used one of the monsters from Green Ronin's old Jade Dragons and Hungry Ghosts book. I actually dusted off my copy for the first time in years when I saw that.

It's always great to see Open Game Content being reused - that's what the OGL's all about, after all - and I salute Paizo for doing so with such an old book here.


Daviot wrote:
Sincubus wrote:
What are the four new monsters?

Gashadokuro (CR 13 NE Huge undead)

Jinmenju (CR 11 N Huge plant)
Wind Yai (CR 16 LE Huge outsider [air][giant][native][oni][shapechanger])
Rokurokubi (CR 14 LE Medium monstrous humanoid)

Cheers!

Thanks man!

Does the Rokurokubi have a cool picture with her long neck? (much like on the cover?)


Sincubus wrote:
Daviot wrote:
Sincubus wrote:
What are the four new monsters?

Gashadokuro (CR 13 NE Huge undead)

Jinmenju (CR 11 N Huge plant)
Wind Yai (CR 16 LE Huge outsider [air][giant][native][oni][shapechanger])
Rokurokubi (CR 14 LE Medium monstrous humanoid)

Cheers!

Thanks man!

Does the Rokurokubi have a cool picture with her long neck? (much like on the cover?)

She's sitting by a screen, having a nice cuppa.


So, very different from her appearance on the cover where she's a evil extremly long-necked horror with teeth which would give Jaws nightmares!? :p


Daviot wrote:
Sincubus wrote:
What are the four new monsters?

Gashadokuro (CR 13 NE Huge undead)

Jinmenju (CR 11 N Huge plant)
Wind Yai (CR 16 LE Huge outsider [air][giant][native][oni][shapechanger])
Rokurokubi (CR 14 LE Medium monstrous humanoid)

Cheers!

Wait, so that giant skeleton from the first animated Hellboy is actually something from Japanese folklore? And they gave it a write-up?? Woohoo!

And that tree... *shudder* Reminds me of something Wednesday Addams might have drawn.

Contributor

Eric Hinkle wrote:
Daviot wrote:
Sincubus wrote:
What are the four new monsters?

Gashadokuro (CR 13 NE Huge undead)

Jinmenju (CR 11 N Huge plant)
Wind Yai (CR 16 LE Huge outsider [air][giant][native][oni][shapechanger])
Rokurokubi (CR 14 LE Medium monstrous humanoid)

Cheers!

Wait, so that giant skeleton from the first animated Hellboy is actually something from Japanese folklore? And they gave it a write-up?? Woohoo!

And that tree... *shudder* Reminds me of something Wednesday Addams might have drawn.

Reminds me of the anime The Twelve Kingdoms with those trees that people picked their children off of.


I dislike the genie-like Oni, enough elemental creatures already... (I rather see bakeneko, namazu or other unique asian creatures instead)

But the other 3 creatures are really the most AWESOME creatures so far in AP!!! I really like the pictures of them toO! The giant skeleton and head-tree are so nice! Hope to see them in future adventure paths in the story!

Good work on this bestiary!!! (little number of creatures, but 3 extremly cool ones that make up for that!)

Dark Archive

This is the only AP from #1-#60 which has not been reduced in price (down to $10) as part of the "Great Golem sale".

Shouldn´t this be the case?

Dark Archive

Thanks for changing the price accordingly.

I hope the last few copies (less than 25 left in stock) of this issue sell out more quickly now. :-)

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