1001 Spells (PFRPG)

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Never Cast the Same Spell Twice!

1001 Spells gives you—yes, you guessed it—1001 spells, that will help you realize the vision you've had for your spellcaster.

From spells that are cast as move, swift and immediate actions to maw of the purple worm which lets you swallow your opponents whole, or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting, from cantrips to orisons all the way up to the world changing spells of 9th level, making your character's spellbook truly unique.

Wholly compatible with the Pathfinder Roleplaying Game, It also includes spell lists for the new classes that appear in the Pathfinder Roleplaying Game: Advanced Player's Guide and Ultimate Magic. 1001 Spells adds new agonizing choices to the creation of your character's spell list and their advancement without breaking the game.

Author: Steven D. Russell
Cover Image by Hugo Solis
Pages: 285

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5.00/5 (based on 8 ratings)

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5/5

Its a fat book full of spells. How are you going to say no to that?

I have the rant that fat high quality hardcover books like this and Deep Magic can come out but barely anything dedicated to martials and their options come along and when they do its a small PDF or something but other than that it's a good book.

Being a caster can feel limiting when you have a theme or a mode of operating that you want to do but there just aren't any spells at the level you want. Magi are starved for touch spells that isn't Shocking Grasp to liven up your spellstrike class feature and I feel like I always have the same spell list as a cleric. So a bunch of new spells are great for realizing your schtick or expressing more of your class features or style, and this product delivers that in a lot of ways. You can also hide the book from your players so that you can supply them with spells in the form of old dusty tomes buried at the bottom of a dungeon, an eccentric hermit that discovered a new spell, or an ancient prayer sung by natives worshiping a similar god. With a list of diverse and fun spells the possibilities become endless.

As for the power level. Well nothing as bad as the Core Rulebook but there are a few that look like they can be dangerous if misread or used in wands. Nothing too far out but still there. They are few and far between taking a serious min-maxer to find but takes one or two bannings instead of chucking out the entire book. Other than that the book is pretty much perfect for what it is and I'd recommend it to anyone. Five stars.


Essential Spell Book

5/5

As you may have expected, this book is completed loaded with spells. And when you add hundreds of spells to your game, spellcasting gets a lot more interesting. You get a lot more customization and flavor with your characters.

Of course, you've got some slightly overpowered spells that plenty of people are going to want, but this is no different than core spells. Just make sure you run these spells by your GM.

As a bonus treat (which is slightly outdated with the Shaman), this book has full support for inquisitor, witch, summoner spells, and alchemist formulae books. As icing on the cake, this book has full Hero Lab support!

This book's format is simple and intuitive. Bookmarks are included (necessary for a book this massive).

The art isn't anything spectacular, but it definitely serves its role as a way to keep the book easy on the eyes.

----
Summary: 5 stars. If you want more spells, it's simple: Get this book! This title isn't kidding when it says it has over a thousand spells!


We have a spell for that...

5/5

1001 spells is the type of resource that both dms and players can really appreciate. It can add fun, grant new combat options (consuming line of acid), offensive spells (giant boulders), aid negotiation (zone of parley) or sabotages an enemy’s roll (utter failure). There is a lot of flavor here, and even if you don’t want to add all of them in, you will find some that are useful and others that you just have to let into your games (wildblast, when you want the element of a blast spell entirely randomized).

I question that some may be over-powered (a level 1 cleric spell that grants +2 bab to a target); but this is always inevitable in these types of books. I say this because the typical 3.5-pathfinder spell list, is a bit bland and some spells are better than others, so good new spells with effects we aren’t familiar with may seem too powerful. The standard spell list, after a few years of gaming is old, regurgitated and boring. Add over a thousand spells, and magic gets interesting. Because of these new spells, they may not always be the right level or may be more powerful than a group or dm is used to. So when introducing these spells, I recommend a dm takes care and chooses which ones come in and adjusts spell level as need be. This doesn’t have to be done though, as it is well organised and there are sections for alchemists, witches and magi spells.

With all these spells there is certainly plenty to add as scrolls or in old wizard books in long sealed away dungeons. Or, to make available only to secret orders (until the players kill them and take their stuff). Some like wildblast are begging to be added to wands, and others could be attuned to amulets (wall of light), gloves (unarm foe, a disarm via blast spell), or even a musical instrument (stunning note). I was surprised there wasn’t a section discussing the spells or making suggestions on which ones would make excellent magic items, but it is the type of book to give you the tools and let you experiment.

If spellcasting is getting a bit repetitive with the same old spells used over and over, 1001 spells will liven up spellcasting in your games. You could also try to use this book to the fullest and throw out the standard spell list and only use what is in here. Ha! That will make the magic of a game original, that is for sure. Now I just have to work out which ones I am going to add in.


the ultimate spell book

5/5

I don't have time to wax episodic over the usefulness of this book for the Pathfinder Roleplaying Game. Even if you only use 10% of the material within, that is still a hundred uses!

All I can really do is ask the question, why hasn't every Pathfinder gamer purchased this book yet?

...Other than the fact it is sold out. I am sure that will change. :-)

Congratulations Steve and the folks at Rite!


The spell-book to end spell-books

5/5

This pdf is 291 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement and 1 page SRD, leaving a whopping 285 pages of content!

The compilation starts off with very extensive lists of the spells - the vast array of excellent spells provided so far by the 101-series. I did reviews for all of them, so my individual scores were:

101 0-level spells: 5 stars
101 1st-level spells: 4 stars
101 2nd level spells: 4 stars
101 3rd level spells: 3.5 stars
101 4th level spells: 4 stars
101 5th level spells: 4.5 stars
101 6th level spells: 5 stars
101 7th level spells: 4.5 stars
101 8th level spells: 4.5 stars
101 9th level spells: 5 stars

Apart from the content from the individual files, we also get additional content: the APG and UM get full support with Alchemist formulae, Inquisitor spells, Summoner spells and Witch spells and yes, even Magus spell-lists, providing a great support for the new classes and making sure they also get their share of the pie.

Conclusion:
Editing and formatting are excellent, I didn't notice any significant amount of hick-ups - quite a feat for a book of this length. Layout adheres to RiP's old, rune-covered b/w-2-column standard and the artworks are stock and mostly repeated from the series, although I actually did notice some pieces I couldn't recall encountering in the individual pdfs.

The pdf comes with extensive bookmarks, which is a necessity for a book of this length. Content-wise, the vast majority of these spells rocks and the added APG-support and UM-support as well as the hero-lab support provided make sure that this vast tome retains its usefulness.
However, that's also where a part of my criticism falls: While spell-lists for the new classes are included, the entries of the individual spells don't feature this information (i.e. they only read clr, sor/wiz etc.), which is a pity. While I realize that including this information in the spell-lists would have been a tremendous amount of work, I would have loved to see it nevertheless, as it would have felt like it integrated the support for the new books instead of adding it via appendices. The additional Hero-lab support, for everyone using the software, is awesome. By the way: If you have purchased all individual 10 101-spells pdfs, you can get this compilation for free by shooting an e-mail @ Rite Publishing - stellar support for the customers! So, how to rate this one? While the minor gripe I had is unfortunate, you still get more than 1000 spells for less than 20 bucks. Now if that is not an awesome bang-for-buck ratio, I don't know what is. Add to that the high individual scores the component pdfs garnered from me and I'll settle for a final verdict of 4.5 stars, rounded up to 5 - excellent, almost perfect compendium of spells at an unbeatable price for the vast amount of content provided.

Endzeitgeist out.


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And what are the data pack requirements for the Hero Lab files? Will they install and run off of the core, or are they going to require more than that without causing errors?


Looking forward to getting the Hero Lab files in addition to the consolidated PDF. I am very happy to support publishers that add the Hero Lab data sets to their products. It is important to me when making purchasing decisions.

James


So...many...spells...


KTFish7 wrote:
And what are the data pack requirements for the Hero Lab files? Will they install and run off of the core, or are they going to require more than that without causing errors?

I experienced no errors installing it, nor has anyone who tested it.


I was meaning, do we need to have bought ultimate magic data pack, bestiary 2, things like that, or will it work for those who have purchased just the core program without any extras? Don't get me wrong, I'm thrilled to see that you are going the route of Hero Lab, and am beyond thrilled to see other 3PP's are beginning to as well, I'm just wondering what type of minimum source requirements were established when the files were created.

I have no doubt they don't cause errors, as long as the minimum requirements are met. I just want to make sure I have the minimums before I buy and install them, that's all.


KTFish7 wrote:

I was meaning, do we need to have bought ultimate magic data pack, bestiary 2, things like that, or will it work for those who have purchased just the core program without any extras? Don't get me wrong, I'm thrilled to see that you are going the route of Hero Lab, and am beyond thrilled to see other 3PP's are beginning to as well, I'm just wondering what type of minimum source requirements were established when the files were created.

I have no doubt they don't cause errors, as long as the minimum requirements are met. I just want to make sure I have the minimums before I buy and install them, that's all.

I did not create the file, and I have everything you mentioned, so I have put the question to both the creator of the file and wolf's lair (who we sent a copy of the file back when it was first created.)

Steve.

Update: I looked back on the turn around time of In the company of monsters form when it hits the PSI warehouse to when it was in stock at the Paizo store. and it took 24 days.So if everything stays about the same (which I would not guarantee, an example of one is not statistically useful, and there is always Murphy's Law it would be in stock around Febuary 17th. (again this is a very rough estimate).

Paizo Employee Chief Technical Officer

As of today, Alliance has it in one of its four warehouses—South. Odds are good that it will show up in West (the warehouse we usually order from) before we place our next order from South... but either way, it should only be a few days before we have it in hand.

Contributor

Rite Publishing has generously granted a free PDF copy of this to everybody that purchased all ten of the previous 101 Spells series. Enjoy!


Just ordered the print/pdf. The hero lab files helped me decide.


There is a problem with the hero lab file. It will not install. I can post the error messages if needed.

Liberty's Edge

I'm also getting the error when attempting to import the files into Hero Lab. I have all the official Pathfinder add-ons and also have the d20pfsrd community dataset.

Here's the error log:

Quote:

C:\Program Files (x86)\Hero Lab\HeroLab.exe

3.9a 279
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1


freeAgent wrote:

I'm also getting the error when attempting to import the files into Hero Lab. I have all the official Pathfinder add-ons and also have the d20pfsrd community dataset.

Here's the error log:

Quote:

C:\Program Files (x86)\Hero Lab\HeroLab.exe

3.9a 279
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1

I have an email into to the creator of the file and into Wolf's Lair for help.

Thanks for the heads up.


Did you try redownloading? Did you get the same error then?

Liberty's Edge

Cheapy wrote:
Did you try redownloading? Did you get the same error then?

Yup, same error. I don't know if Paizo's "customization" process that watermarks the PDFs is somehow also altering and screwing up the .hl file or if it's just bad at the source.


I've been having the same issue. Not with this file, but with the file that comes with the Dragonrider class from SGG. Basically the same error cropping up from that.


Is the Address, from the error, the same? If so, I'd guess that it's probably Hero Lab's issue...


Looks like it:

C:\Program Files (x86)\Hero Lab\HeroLab.exe
3.9a 279
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1

Liberty's Edge

Sethvir wrote:

Looks like it:

C:\Program Files (x86)\Hero Lab\HeroLab.exe
3.9a 279
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1

Do you by chance use the d20pfsrd Community Beastiary? I ask because that's the *only* custom data I have loaded into Hero Lab right now. Everything else is the official Wolf Lair data sets.


I've seen posts on ENWorld where some who've downloaded the dataset and loaded into Hero Lab - and it worked fine. So the problem could be the way Hero Lab is originally loaded on your computer. If you placed in a directory without the standard loading procedure, that could be the problem.


Yea, it is probably an error on HLs end then, if I had to wager. That's with no knowledge of hero lab other than what has been posted here of course.

Assuming Sethvir's post is from Dragonrider.


Correct it is from Dragonrider and not 1001 Spells. Posted to confirm that it isn't just happening with 1001 spells. I've also had the issue with a couple of sets I have tried from the d20pfsrd community data sets collection.

I have created numerous custom data sets in Hero Lab, including most of the SGG to Feats series as well as some other one off sets of data from other source books.

Liberty's Edge

gamer-printer wrote:
I've seen posts on ENWorld where some who've downloaded the dataset and loaded into Hero Lab - and it worked fine. So the problem could be the way Hero Lab is originally loaded on your computer. If you placed in a directory without the standard loading procedure, that could be the problem.

I'm pretty sure I used all the defaults, but I don't have an issue reinstalling it just to be sure. That's what weekends are for! :)

Paizo Employee Chief Technical Officer

freeAgent wrote:
Cheapy wrote:
Did you try redownloading? Did you get the same error then?
Yup, same error. I don't know if Paizo's "customization" process that watermarks the PDFs is somehow also altering and screwing up the .hl file or if it's just bad at the source.

We don't modify that file—we just zip it up directly along with everything else.


To use this file with hero lab you just double click on it with hero lab not running. Then hero lab loads and you can install the files. There is something wrong with the file.

Sovereign Court

dragonrider, slight diversion:
The Dragonrider has never worked: I've downloaded it a dozen times and tried every bit of advice, crackpot or not, that I have been given.

herolab/sgg don't seem interested in solving the problem, just telling people it isn't a problem for them so you must be doing it wrong.


Vic Wertz wrote:
freeAgent wrote:
Cheapy wrote:
Did you try redownloading? Did you get the same error then?
Yup, same error. I don't know if Paizo's "customization" process that watermarks the PDFs is somehow also altering and screwing up the .hl file or if it's just bad at the source.
We don't modify that file—we just zip it up directly along with everything else.

I think the issue freeAgent is asking about is if you guys try to apply the customization to non-PDF files.


Ok, try dragging the files to be imported into the program's directory. So if it's in C:\Program Files\Hero Lab, put them in there to import.

Although an update just went out for this (at least on DTRPG).


Colen from Lone Wolf Development here. Sorry about the problems you guys are having with Hero Lab - can someone who is experiencing the crash please email me at colen@wolflair.com? Also, can anyone verify if the updated file Cheapy refers to fixes the problem?

Thanks for your help.

Contributor

Cheapy wrote:
Although an update just went out for this (at least on DTRPG).

Updated here just a little while ago.


Liz Courts wrote:
Cheapy wrote:
Although an update just went out for this (at least on DTRPG).
Updated here just a little while ago.

Yay!

I got the e-mail announcing the DTRPG update while writing that comment, hence the qualifier!


I had zero issues with the Hero Lab file, all is working well. I can't express my happiness with having this in Hero Lab. Makes my life much easier, and I can't wait to purchase more products that support Hero Lab.

VR,
James


I am having the same thing happen with the new files. I posted a few hours ago on the Lone Wolf site but have not had a response. Hero Lab works fine without these files but will not work with them.


This is the error message I posted on the Lone Wolf site

C:\Program Files (x86)\Hero Lab\HeroLab.exe
3.9a 279

major: 6, minor: 0, build: 6002, platform: 2, version: Service Pack 2, spmaj: 2, spmin: 0, suitemask: 00000100, type: 1
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read


Thanks to everyone for their help.

Special thanks to Colen for taking the time away from Hero Labs development to check on this.


Colen wrote:

Colen from Lone Wolf Development here. Sorry about the problems you guys are having with Hero Lab - can someone who is experiencing the crash please email me at colen@wolflair.com? Also, can anyone verify if the updated file Cheapy refers to fixes the problem?

Thanks for your help.

I sent you the same error yesterday to your email address with the error attached for the dragonrider file.

Liberty's Edge

I'm definitely getting the same error when trying to import the new files (split out by level). I attempted to import by loading the .hl files without Hero Lab started and using the Import feature from within Hero Lab. I also tried moving the files into the Hero Lab program directory and it doesn't seem to have made a difference.

It sounds like some other folks have already emailed Wolf Lair, so I'll just sit tight for now.

Shadow Lodge

I'm NOT getting the error, and I'm using the single all-in-one 1001 Spells .HL file.


Well hopefully the Wolf's Lair folks can help us figure out what is causing the error. I did find out that you do need the APG and UM (because of the new spell casting classes)

I also wanted to thank Alzrius (Shane 0'Connor) for taking the time to do a review of our prouduct. 5/5 stars snoopy happy dance of joy.

Shadow Lodge

I think I'll drop the change on this tomorrow.

Liberty's Edge

I just uninstalled Hero Lab (and deleted all HL data) and reinstalled. This time I did not set up the d20pfsrd data source, so all I have are the official Wolf Lair data sets, and everything is installed to the default location. I have UM and the APG packages (as well as all others currently available).

Unfortunately, I'm still getting that error. I saw that there is now a thread on the Wolf Lair forums for this: http://forums.wolflair.com/showthread.php?t=17698

I sent an email to Wolf Lair and attached the 0th Level Spells file for their reference. The same error happens with every file, levels 0-9. I'm beginning to wonder if this has something to do with the OS people are running. I noticed that PathfinderFan64 is on a 64-bit OS, and so am I (Windows 7 64-bit). I'm not sure what else it could be.

Shadow Lodge

I'm using Windows 7 Pro, 64-bit, and I haven't had any of these problems.


Am going to wait for the dust to settle on the Hero Lab issues before I drop the money to buy this, shame, cause I want, but I want it because of those HeroLab files, lol.

Liberty's Edge

Kthulhu wrote:
I'm using Windows 7 Pro, 64-bit, and I haven't had any of these problems.

Damn, there goes that theory. Do you have all of the Pathfinder add-on content?

Dark Archive

Reviewed.


Thanks dark mistress.


And reviewed here, on DTRPG and sent to GMS magazine. Great to see this!


I am awaiting notification Paizo has shipped my copy and the PDF is available for me to download. I preordered this in November so it has been a long wait.

Shadow Lodge

Is this hardcover or softcover?


At 296 pages, I sure as hell hope it's hardcover.

Paizo Employee Chief Technical Officer

Cheapy wrote:
Vic Wertz wrote:
freeAgent wrote:
Cheapy wrote:
Did you try redownloading? Did you get the same error then?
Yup, same error. I don't know if Paizo's "customization" process that watermarks the PDFs is somehow also altering and screwing up the .hl file or if it's just bad at the source.
We don't modify that file—we just zip it up directly along with everything else.
I think the issue freeAgent is asking about is if you guys try to apply the customization to non-PDF files.

No, we don't... which is what I meant by "we don't modify that file."

Our watermarker knows what files it should and shouldn't watermark; the ones it doesn't watermark get passed unmodified into the zipping process.

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