The Spellweaver (PFRPG) PDF

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The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing.

Using the new spellweaving skill, a spellweaver is able to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure.

Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to spellweaving DCs.

Also within are...

  • The spellweaver base class, along with 4 archetypes
  • 4 spellweaving-related prestige classes: the battle weaver, cartomancer, fated, and weave dancer
  • More than 30 new feats concerning this new magic system and notes on how existing feats relate to spellweaving
  • A new race of natural spellweavers, the spider-like Ardekh
  • A new, spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to spellweaving
  • 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template
  • More than 30 new feats concerning the spellweaving magic system
  • Rules for lands where the Weave acts abnormally
  • All Pathfinder Reference Document spells converted to spellweaving DC to save you time
  • Updated, clarified, and expanded from the original 3.5 OGL rules release, this latest version also adds over 30 pages of material.

    The time has come to break the mold and put spell slots aside.

    This product includes a complete, fully bookmarked version and a print-friendly version with backgrounds and cover removed. A spreadsheet has also been included to make calculating third-party spell DCs easier and faster.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

MIS0009PFE


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5 for the basic system, marred by rough edges in additional material

3/5

This pdf is 89 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving 85 pages of content, so what exactly is this spell weaving?

Spell weaving essentially is a skill-and point-based alternative to the standard vancian casting-system for arcane magic. By manipulating the strands of reality itself, hidden from the eyes of regular folks, Spellweavers can duplicate effects of regular spells. They do so via new int-based class-skill called spellweaving. In order to counteract the difficulties associated with skills being usable as often as one would like, the base-class Spellweaver also features a number of weaves per day. This means that every spell costs only one weave-attempt, but the DCs naturally vary. The base-class of the Spellweaver is what you'd expect of a primary caster: d6, 1/2 BAB, good will save, 2+Int skills per level. Spellweavers start with 4 weaves per day and can reach up to 40 at 20th level, suffer from arcane failure chance and similar traditional penalties just as much as their regular counterparts, but in order to counteract their supreme flexibility, their way of spell-casting naturally comes with a sort of penalty: If they botch their weaving attempts, the results can be dire indeed and result, when greatly overstepping one's boundaries in casting the equivalent of high-level spells too soon, in even death. No one is keeping the weaver from trying, though - potentially, this can lead to rather exiting situations at the table.
Note that not every botched attempt has to have severe repercussions and a rather complex table is provided. It should be noted that topics like collective weaving, weave-traps etc. are covered as well, making the spell-weaver feel distinct beyond his access to a wide array of known magical forces.
To make matters more exiting, the concept of weave-saturated areas (i.e. places of power) is introduced as well, making for a neat take on the trope of ley-lines and similar places of power( or dead magic). The interaction of spell-weaving and regular casting is given quite a detailed depiction and spellcraft, dispelling and spellweaving the divine is covered as well - depending on the DM's world, the gods may frown upon those who seek to usurp the powers they grant their faithful, potentially necessitating +3d4 DC to weaving divine spells. For those wanting to completely exchange the vancian casting system advice is provided as well as advice on how to handle PrCs not originally designed for the Spellweaver and how to handle tweaking them.

No PFRPG class would be complete without the customization options provided by archetypes and thus the Spellweaver also provides some: The primal weaver weaves rather intuitively (thus more unstable) and can fall into weave-powered rages. The Puppet Master is essentially the enchantment/manipulation specialist, the Reader uses his ability to perceive the weave to better avoid damage and learns to extend his/her senses and the Weaver Shaman follows a shamanistic understanding of the weave as a kind of anima universalis.

Prestige Classes specifically designed for the spellweaver are included in the package:

-The Battle Weaver (d8, 2+Int skills, full BAB, medium fort, 7 level casting progression) is a kind of barbarian/spell weaver gish that can imbue his weapon and armor with the power of the weave.

-The Cartomancer (d4, 4+Int skills, 1/2 BAB, medium will-save, full spell-progression) is an intriguing concept: By expanding senses over the weave, these fellows can create maps of surrounding areas, but without giving all the details like furniture and inhabitants away. At higher levels, their clairsentient powers improve and become more precise. I'm not sold on the d4 HD, though - according to PFRPG-design standards, that should be a d6, especially due to this PrC being anything but too strong.

-The Fated (d6, 4+Int skills per level, 1/2 BAB, medium will-save, full spell-progression) are another matter entirely - they can, via the weave, manipulate destiny itself and borrow skills and feats and even bar their foes from using them via their mystic connection to the weave. An interesting class, for sure, but one that necessitates careful watching.

-The Weave Dancer (d6, 4+Int skills, 1/2 BAB, medium fort- and ref-saves, 1/2 spell progression) is the monk/spellweaver multiclass and feels a bit odd - The table provides a better flurry of blows atk-bonus progression than a regular BAB-progression: at 10th level, it presumes +5 BAB for regular attacks and +9/+9/+4/+4/-1 for flurry of blows, which points towards a rather grievous formatting glitch here.

Next up is a new race, the Ardekh - spiderlike humanoids that worship the weave and would make for disturbing characters: They get their full age, height & weight tables, +2 Dex and Int, -2 Cha, Darkvision 60 ft., Weave Sight as a bonus feat, +2 natural armor, all-around vision (immunity to flanking when not flat-footed), +2 to Spellweaving, a climb-speed of 20ft. (and +8 to climb checks) and reduced penalties for fighting with multiple weapons. In case you didn't notice by that array of powers, a "challenge-rating adjustment" of +2 is presumed till level 6, then +1, hitting one of my absolute pet-peeves: I always hated the ECL-system of 3.5 and the balance-problems it brought and this essentially is a ECL+2-race that does not conform with PFRPG-design standards, essentially rendering the race's appeal as a player-race null and void. We also get 7 new traits, 2 of which are for the new race.

Chapter 3 deals with feats and kicks off with a vast list of feats and how they interact with spell-weaving - the level of support provided is awesome and something that sets the pdf apart - it takes the APG, Ultimate Magic and Ultimate Combat into account and lists them over several pages before introducing us to 55 new feats. These new feats are rather interesting, as they deal not only with weave-interaction, but also with adding metamagic effects to weaves( thus increasing the DC). More interesting are the elemental or specialization-style feats that increase the DC for e.g. spells with the [fire] or [acid]-descriptor, but add a burning effect, temporarily deafen foes etc. While limited in appliance, these feats do allow a customization that is nice to see. Not all of them are what I'd consider well-balanced, though: Thanatopic Spellweave for example, makes it possible to use death and negative energy effects against undead or beings sheltered by a death ward. The explanation is that the animating force is turned against them, but the repercussions of this feat are rather wide and any ability that ignores any protection from it, especially when it's such a feat, is wide open to abuse. Plus: Undead can already be hurt via positive energy. Adding negative energy to the mix just feels wrong to me. Spell Eater is another feat I consider BROKEN: If you add +5 to the DC of a save you have to make and succeed at it, you regain 1/2 the attacking spell's level, minimum 1 weaves. Can you see what this feat will make the players do? Can you see the wizards casting touch of fatigue unlimited times on their ally, the spellweaver regaining 1 weave per save? I can, and I don't like it. While most of the feats are well-designed, exceptions like these, practically screaming "Abuse me" somewhat cast a tarnish on an otherwise excellent chapter.

Chapter 4 then delivers the true meat f the book - tables upon tables that e.g. contain the modifications to the DC for regular respective levels of the spellweaver to cast (adding e.g. +27 for 9th level spells at 1st character level, ensuring that no level 1 spellweaver will meteor swarm foes to oblivion) and providing all the tools to convert e.g. 3pp-spells to the spell-weaving system: Range, school (and sub-school), area of effect, saving throw, duration, casting time etc. - everything influences the final DC of the weave and the final chapter provides the basic DCs (still to be modified by the weaver's relative level to the spell) of the spells from the Core-book, the APG, UM and UC - an awesome convenience that takes a LOT of work off your hands. Even better, an excel- calculator is included in the deal.

Finally, we get new weave-themed beasts: Apart from the Ardekhs, we get the new Loomer-race (Cr 1/2 - evil djinn-influenced creatures), varying weave-elementals, the weave-embraced template (CR +1), the undead Weave Haunt (CR 4) and the spider-like weavelings (CR 3) as well as a variant of the rotgrub hazard tat inhabits the weave. The pdf concludes with 4 pages of an extremely useful quick reference appendix. A write-up of a weave-centric goddess is also included in the deal, btw.

Conclusion:

Editing and formatting were good, though not perfect: Some lines that should have been bold weren't etc. More important, there are some design-remnants of 3.5 unfortunately interspersed in an otherwise excellent conversion, like e.g. the aforementioned d4. The flurry of blows table of the weave dancer needs a revision. Layout adheres to a clear and easy-to-read 2-column standard and comes with beautiful full-color artworks. The pdf is fully bookmarked, comes with an artless, printer-friendly b/w-version and the aforementioned calculator, which is nice (though the calculator doesn't work with my version of excel - something you should be aware of). Oh boy. This one is oh so hard to rate. On the one hand, we get a neat, interesting alternate system of spellcasting that feels well-balanced and not half as prone to breaking as I had expected, a vast amount of support and stellar feats. On the other hand, we get a race with an ECL (that should be either just an NPC-race or needs a revision), a d4 HD in a PrC, a faulty table with another PrC and one little fact: As much as I liked the base-class, none of the PrCs or archetypes for that matter felt truly compelling. The cartomancer is a great idea, but feels a bit weak and like an excuse to give player hand-out maps, something that could also be done via other investigative means - this PrC actually needs MORE power. If you're looking for a skill-based magic-system, the spell-weaver will cater to your needs and provide a cool, flexible alternative to regular casters that could enrich e.g. a non-orthodox magic tradition in your campaign.
Were I to rate the base-class and the basic system/support provided alone, this would be 5 stars. If you're in for the whole deal, you'll have to be aware of aforementioned rough-edges, though. Should the 3.5-design-remnants I found be taken care of and e.g. the Ardekh-race nerfed to the point of being usable as a player-race, I'd gladly give the whole package 4 or even 4.5 stars. As written, though, some rough-edges of a first foray into PFRPG-rules are still evident and diminish the overall appeal of the book. Thus, for now, my final verdict will be 3.5 stars, rounded down to 3.

Endzeitgeist out.


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Interesting - what you offer looks professional.

Who is the author?

Due to not having yet a reputation here, might I suggest a free preview, perhaps an excerpt from the pages to entice your audience into checking this out?

I'm just saying because 10 bucks is too much for most people to impulse-buy this.

All the best,
Endzeitgeist


Looks to be Steven Trustrum as the author.

Here are the works he's done, according to rpgnow.


Hm...looking over the stuff on RPGNow..I would almost rather have some of them updated. I am on the fence about checking this out, simply because I am not sure how much I would actually use it..I will see how the finances run..


I liked Spiros Blaak, but I don't know about the rest... Gotta see.


I'm intrigued. Not $10 intrigued, but intrigued. I agree with Endzeitgeist, a free excerpt so that we can see a bit of what to expect might be enough to push me over the edge.

-Aaron


Dotting for consideration later

Contributor

I will let Steven know you guys want an excerpt. Endzeitgeist, I'll see if can set you up with a review copy--can't promise, but I am one of the Misfits.

Contributor

Endzeitgeist wrote:

Interesting - what you offer looks professional.

Who is the author?

Due to not having yet a reputation here, might I suggest a free preview, perhaps an excerpt from the pages to entice your audience into checking this out?

I'm just saying because 10 bucks is too much for most people to impulse-buy this.

All the best,
Endzeitgeist

Yep, Misfit is professional. Steven Trustrum, president of Misfit Studios, has been in business since 2003, though he spent a lot of his publishing time doing M&M books, Armageddon and Odyssey Prime books with Eden Studios, and Savage Worlds pdfs. And, of course, he released several 3.5 books for SpirosBlaak.

So, not a new company, but new to the move to Pathfinder. You'll be seeing a lot more products from Misfit for Pathfinder, and--hopefully--you guys will recognize me as one of the writers of Pathfinder material now, and respect me enough that you'll accept my vouch for Steven (who has been freelancing for 15 years--check out Green Ronin's DC releases for M&M 3e, and you will see his name).

At any rate, I'm the SpirosBlaak line developer (and former original co-publisher with Green Ronin), but I've been spending a great deal of my time on my post-apocalyptic Rogue Mage (tweaked M&M 2e) release with NYT bestselling author Faith Hunter (plug to the kickstarter link: Rogue Mage on Kickstarter), which will be released through Misfit Studios, so I have yet to get SpirosBlaak converted. We will be working on that very soon, however.

I'll happily answer any questions, but Steven is really the best resource on this project, and I've alerted him to this thread.


Hello everyone, I'm the author/publisher. As Christina pointed out, I'm new to trying my hand at Pathfinder products, but not new to publishing and was rather prolific with OGL 3.5 products, so the move up to Pathfinder seemed the natural choice.

This version of Pathfinder is indeed an update of an OGL 3.5 product, and I plan on giving my other 3.5 products the same treatment. Next will be the Superior Synergy product, which will return the concept to Pathfinder, but in a different way than was used in 3.5--a way that won't unbalance the game. This updated product will be more than triple the original size due to new and improved content. After that I'll be updating and expanding SpirosBlaak to 3.5. There will be LOTS of new info in that, too.

You can find some sample pages in the following zip file:

http://www.misfit-studios.com/downloads/MIS0009-PFsample.zip


I forgot to mention that the reason it's $9.99 is that it's not small. It's just shy of 90 pages long.

Dark Archive

Pathfinder Roleplaying Game Superscriber

For 90 pages it is a fair price. Though as End pointed out a bit much for a impulse buy. I am interested and when money allows I will check it out.


Christina Stiles wrote:
So, not a new company, but new to the move to Pathfinder. You'll be seeing a lot more products from Misfit for Pathfinder, and--hopefully--you guys will recognize me as one of the writers of Pathfinder material now, and respect me enough that you'll accept my vouch for Steven

Indeed, I do. And I'm really looking forward to seeing a Pathfinder SpirosBlaak, with the gunslinger and Ustalav being parts of Golarion, the setting could easily be scavanged/used to expand/modify the dark lands...

Steven B Trustrum wrote:
Hello everyone, I'm the author/publisher. As Christina pointed out, I'm new to trying my hand at Pathfinder products, but not new to publishing and was rather prolific with OGL 3.5 products, so the move up to Pathfinder seemed the natural choice.

As written in the PM, I look forward to reading and reviewing your work. :)


The original SpirosBlaak was deeply rooted in black powder weapons, so the gunslinger will certainly see some expanded materials in either the SB corebook or the arsenal book to follow. I'm also looking forward to doing some more black powder related monsters.


Steven B Trustrum wrote:

Hello everyone, I'm the author/publisher. As Christina pointed out, I'm new to trying my hand at Pathfinder products, but not new to publishing and was rather prolific with OGL 3.5 products, so the move up to Pathfinder seemed the natural choice.

This version of Pathfinder is indeed an update of an OGL 3.5 product, and I plan on giving my other 3.5 products the same treatment. Next will be the Superior Synergy product, which will return the concept to Pathfinder, but in a different way than was used in 3.5--a way that won't unbalance the game. This updated product will be more than triple the original size due to new and improved content. After that I'll be updating and expanding SpirosBlaak to 3.5. There will be LOTS of new info in that, too.

You can find some sample pages in the following zip file:

http://www.misfit-studios.com/downloads/MIS0009-PFsample.zip

I presume you mean updating SpirosBlaak to Pathfinder. I look forward to seeing this as I am using a number of elements from SpirosBlaak in my homebrew. Looking at the preview of the Spellweave looks interesting and might fit within the homebrew as well. Have to wait until I can pop this in the cart after the Tax Refund comes in.


Yes, I meant SpirosBlaak. Christina and I have long wanted to expand on it, so during an update to Pathfinder is the ideal opportunity. The main SB book, as well as the arsenal and bestiary books will all be updated to Pathfinder. I'll also be colouring all interior art adding more material to each product to make them more than just rules conversions.


I just caved and downloaded this product. The idea is intriguing, and after a quick glance at the preview I decided to give it a shot.

I have only glanced over it so far (got to get to work), but from what I saw, I like.

Until I have a chance to go over it in detail, there is only one question.... I noticed they are proficiant with light armor, but it doesn't seem to mention if weaves can be cast in light armor without the possibility of weave failure.

Can they weave in light armor without penalty ?


See the sidebar box on page 10. It explains that you divide the percentage by 5 to get the skill DC modifier. So, spellweaving while wearing a chain shirt increases your DCs by +4, for example.


I'm certainly not the one to be doing a formal review, and I have only had limited time to really look this book over, however.....I LIKE.

I have always tried to find a way to do a "Scarlet Witch" type of spellcaster, and there are plenty of options in here for that kind of thing.
Also would work great as a chaos mage type caster.

Looking foreword to playtesting a Spellweaver.


I hope you enjoy it. They can be pretty good fun--even when things go wrong for them.

Shadow Lodge

I downloaded it and I like the idea. The starting DC list of all the Pathfinder APG/UM/UC/Core spells was a great idea.


The DC list was also the most time consuming part of the book :)

It took a looooooooooooooooooooooooooooooong time to calculate all of those. When I started, some of the books weren't even out yet. When they were published I was left thinking to myself "aw, man ... now I've got to work out all of those spells. More delays. ARGH!"

Paizo Employee Chief Technical Officer

nighttree wrote:
I'm certainly not the one to be doing a formal review, and I have only had limited time to really look this book over, however.....I LIKE.

There's no reason you can't just do a review that says that!


Thanks for the link to the sample!! That's exactly the sort of thing that would have pushed me over the edge to purchase a product.

It looks interesting. IT is not something that I would purchase at this time, but I was certainly impressed with the overall quality of the product. You have officially been added to my radar of 3rd Party Publishers to watch for quality products.

One thing that I noted was that it was full color. I don't know if you would be interested in offering a "printer friendly" version of documents? I tend to print out pdf's that I buy, but I only print in black. Of course, I say this AFTER I tell you that I'm not planning to purchase this particular product... [face_shame]

Shadow Lodge

When I downloaded it there were three parts in one product: Color pdf, B&W pdf, and Spellweave DC calculator sheet.


As dragonborn3 points out, it has a PF version. I've been doing so for years to suit customers such as yourself, Aaron. The product description details this in the final paragraph (although, to expand on what's said there, the print-friendly version is entirely black and white--the color art is even replaced with the original line art versions.)


Reviewed here, on DTRPg, devoted a post on RPGaggression to it and sent it to GMS magazine. Cheers!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Nice review End. I was curious about this product. Sounds like I will be picking this up when money allows. Though a shame about the rough edges.


I liked your point about the d6, so I've actually gone and changed that. I don't agree with some of your other assessments, though, but don't want to go tit-for-tat on them.

Thanks for the review, Endzeitgeist.


You're welcome! Once the updated version is up, I'll go through it again and if some of my concerns have been taken care of, upgrade my review accordingly. I try to support product upkeep. The basic system is a great feat of crunch-design - Kudos for creating this and updating something that complex to PFRPG! You're definitely someone to watch!


Are there any variants for doing away with the slots-per-day and using something like an increasing DC or dealing non-lethal damage to the caster?


No. It's easy to do if you want to go that route, however. The problem with an incremental DC increase as the default system is that it still ends up punishing even high-level spellweavers for using their ability. The same would go for non-lethal damage. If you wanted a system that only used either of the two after a certain point as a way to balance out those results, you'd still need some sort of benchmark by witch to implement that, such as the detrimental side-effects coming into play if you cast X amount of spellweaves in an hour, for example, rather than a day.

There's nothing to stop you from experimenting and tweaking options anyway you like, of course. For instance, instead of increasing the DC, as you suggest, you may want to try adding an automatic +1 to rolls on the failure table for each spellweave cast in a day, regardless of its failure or success. So, the more spellweaves you use in the day, the worse things are going to turn out for you if you mess up your spellweave.


by WHICH ... silly early morning typing :)


Based on Endzeitgeist's review, am I headed in the right direction to think that this style of spell casting is similar to what one would expect from Wheel of Time?


Steven B Trustrum wrote:
If you wanted a system that only used either of the two after a certain point as a way to balance out those results, you'd still need some sort of benchmark by witch to implement that, such as the detrimental side-effects coming into play if you cast X amount of spellweaves in an hour, for example, rather than a day.

Which is exactly what I don't want: I don't want to track descending uses, I want to track increasing problems. I was hoping this system allowed for getting away from tacking magic like it's some super-science ammo.


I'm actually enjoying the Ardekh race (which is REALLY strange, because I don't usually like BUG races)....so for Sh$t's & giggles I compared them to the AR play-test document.
Although we don't know how many RP prices will be changed, as it stands they come out to 15RP, which put's them in line with Drow or Suli (CR 1/2).....so how did they end up with a +2CR ?


Endzeitgeist wrote:
Reviewed here, on DTRPg, devoted a post on RPGaggression to it and sent it to GMS magazine. Cheers!

Nice review End.


Some of the ardekh abilities aren't listed directly in AR playtest, so I used judgment to consider some equivalents. When in doubt about equivalency, however, I chose to err on the higher side--things like being able to Spellweave without taking a spellweaver level is pretty powerful, given the nature of the Spellweaving system, for example.

If you think it's too high, though, you can just drop it down as it won't effect the mechanics at all. I have a feeling the AR playtest rules in this regard will undergo a lot of tweaking and adjustment in people's individual campaigns based on how they play their games, anyway.


SilvercatMoonpaw: You can drop the daily slots entirely if you like. The system has a built-in consequence for failing, so there will still be something to keep the character somewhat grounded without such a restriction.

However, this would work best in a game where you totally replace the magic system with spellweaving rather than use the latter as a new form that exists side-by-side the core magic systems. If you don't outright replace the magic system, removing the daily slots limit will quickly unbalance magic in favor of spellweaving. This imbalance will become more of an issue as the character gains levels without an additional restriction built into the mechanics. A way of dealing with that may be to increase the DC increase for a failed spellweave from +1 to +2 or even +3


Steven B Trustrum wrote:

SilvercatMoonpaw: You can drop the daily slots entirely if you like. The system has a built-in consequence for failing, so there will still be something to keep the character somewhat grounded without such a restriction.

However, this would work best in a game where you totally replace the magic system with spellweaving rather than use the latter as a new form that exists side-by-side the core magic systems.

Which is exactly what I would do. Does this include magic items? Do you consider that high-level casters will be more or less powerful than the default system (estimated to the best of your ability)?


The product addresses making magic items, so no issue there. Regarding high-level spellweavers without the daily restriction, however, yes I would think they would be more powerful for two major reasons: 1) they wouldn't have to worry about 'running out of juice' and they aren't limited by spell selection. The Spellweaving system lets you try casting just about anything rather than you having a pre-selected repertoire. You'd have to implement something to balance those factors if you remove the daily slot limitation.


Question regarding the Ardekh....they gain Natural spellweaver as a racial ability, granting them the spellweaving skill (+2 ranks) and the ability to spellweave.

They also gain Weave-sight as a bonus feat.
But the feat specifies that you cannot have any ranks in spellweaving, or be capable of spellweaving, and if you later become capable of spellweaving, you loos the benifit of the feat.

As written, the Weave-sight feat is canceled out right from the begining.

Are Ardekh exempt from the stipulation in the weave-sight feat ???


Sorry, yes. There should be a note regarding racial abilities for the feat.


Steven B Trustrum wrote:
As dragonborn3 points out, it has a PF version. I've been doing so for years to suit customers such as yourself, Aaron. The product description details this in the final paragraph (although, to expand on what's said there, the print-friendly version is entirely black and white--the color art is even replaced with the original line art versions.)

*Re-reads product description*

Doh! That sounds awesome! I love that you keep in the original line art. I actually prefer that look. I will certainly keep an eye on future products.


Aaron aka Itchy wrote:
Doh! That sounds awesome! I love that you keep in the original line art. I actually prefer that look. I will certainly keep an eye on future products.

I buy the art in B/W line art and color it myself, so it's easy to just drop in the originals. The print version I'll be pushing out will be in greyscale, so it will also be using the original line art instead of color versions for the sake of clarity.


Steven B Trustrum wrote:
Sorry, yes. There should be a note regarding racial abilities for the feat.

Great.

I just re-worded the ability in my notes to avoid confusion.

Weave Sight (Ex): Ardekhs can innately see the Living Weave, granting them a +1 bonus to Reflex or Will saving throws
against magic, regardless of its source or type.
They may also make a DC 10 Perception check to see if the Weave in a particular area is atypical (see Lay of the Land, pg 4) and identify in what way (e.g., if the Weave is saturated with power.)


Keep in mind this will also apply to other creatures with the Weave subtype.

On that note, here's a question I toss out to the crowd:

Do you ladies and gents enjoy seeing this sort of thing contained to its own product, or would you enjoy seeing Weave subtype creatures appearing in future Misfit creature entries?

Some people don't like seeing products that reference other books along the lines of "see the Spellweaver book for details on Weave subtype creatures" but others enjoy being able to buy further content and seeing how it is integrated beyond the initial release.


Steven B Trustrum wrote:

Keep in mind this will also apply to other creatures with the Weave subtype.

On that note, here's a question I toss out to the crowd:

Do you ladies and gents enjoy seeing this sort of thing contained to its own product, or would you enjoy seeing Weave subtype creatures appearing in future Misfit creature entries?

Some people don't like seeing products that reference other books along the lines of "see the Spellweaver book for details on Weave subtype creatures" but others enjoy being able to buy further content and seeing how it is integrated beyond the initial release.

OK...first to answer your question....I don't see any harm in it. I would rather see more content in the future, even If I have to refer back to another book.

Now my turn.....Your wording implies (IMO) that the Ardekh have the Weave creature sub-type, is this correct ?

The entry just say's monstrous humanoid (Ardekh), so I had assumed they didn't actually have the weave creature sub-type.


No, they don't. Bad phrasing on my part.


Steven B Trustrum wrote:
No, they don't. Bad phrasing on my part.

Ah....gotch ya, I was just thinking that would explain the difference in my perception of the CR ;)


The original DC calculator was done in Excel 2003 mode to try and increase compatibility. However, if you're running a newer version of Excel and haven't installed the compatibility patches, I've added a second, Excel 2010 version to the following zip available from the downloads section of the Misfit Studios website.

http://www.misfit-studios.com/downloads/MIS0009-PF_DC_Calculator.zip

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