Pathfinder Society Scenario #3-18: The God's Market Gamble (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 1–5.

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.00/5 (based on 31 ratings)

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Great Absalom CSI

5/5

MY FAVORITE INVESTIGATION!! not even one of them. Played and runned in tier 4-5, both and enjoyable time as player and GM.

Pathfinders have to follow up clues to find out the criminal who commits relic robberies. Mix with roleplay(I love the halfing girl) and combats, every characters can find their role, not really skill-dependant and relies on roleplays. Take long time period, I both played and runned aroung 6 hours, but you would feel time go fast cause the well-paced acts, not even one useless part.

I suggest run in high tier, not only the BBEG has some deadly abilities, but also possible to do creative works with spells to drive your GM crazy :). As an arcane character, you may always have something to do to make the scenario even more fun, without the risk to break it.

5 star module without dealt.


Fun, but some issues with the mechanics and overly deadly to some

4/5

Well, I died in the final fight, as a L3 slayer playing down. But I got better, and had a good time all afternoon.

It's an investigation, and those are tough to write. You want actual difficulty, so finding clues shouldn't be guaranteed; but if the players miss a clue you don't want the scenario to quietly grind to a halt. I think this scenario handles that fairly well; there are some backups but also rewards for doing things right the first time.

At first things don't make much sense, but as your investigation proceeds, you get a relatively full picture of the story behind the scenario. As it should be.

This scenario is rather demanding on skills, particularly at low tier (no scaling). Do not expect a perfect score like in many other scenarios; this one is harder. In the notorious chase, this can be an issue. Hopefully your GM has read the (several!) threads in the GM forum where some remedies are offered to keep everyone in the game.

I would advise against playing at level 1. A stray max damage or crit might kill you. Also don't recklessly play up. Your opponents have a lot of vicious tactics. Standing to the back of the party and hoping you don't get targeted doesn't cut it here. You need to have some clever tactics of your own.


2/5

I really can't fathom how this gets on so many peoples top scenarios lists. The basic premise is all right I guess, and there were parts that I enjoyed in it. I even think that the GM did a decent job with the scenario when I played it, but it just felt like whatever we did... didn't matter.

Capture this guy we are looking for... he gets an arrow through the neck and dies while we are staking out the place he's supposed to meet his employer.

Stage the transport of a religious icon to draw out the enemy so we can capture them... it leads us to some dirty counter-trap.

I've actually never felt like an adventure was more rail-road than this one, even when you aren't given options. Perhaps it was the way things worked out for us and seeing through the illusuion of having options made it "feel" more like we were being railroaded than I would have felt otherwise.

Perhaps if I read it to GM it I might change my mind about it... I just didn't enjoy playing it enough want to GM it.


3/5

Just finished this module as 1 lvl character. So... It`s truly deadly. Warehouse is nice trap of mass death (we stepped right in the fire trap and it gone to round 10 and all warehouse on fire and we, choking and can`t do anything,) and last ecounter is even more (we had absolutely no range characters so we leaved it with one dead man). Was running as 4 men party. The most mad scenario i ever played.


Entertaining but leaves you desiring more

4/5

Entertaining but smart gamers will easily break this module. Entertaining baddy chase. Conclusion is formulaic but crunchy.


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Announced! Cover image is a mockup.

Paizo Employee Director of Game Development

1 person marked this as a favorite.

Rock! A new one from Ogre!

Liberty's Edge

Looking forward to this one tonight Dennis. After Sewer Dragons (which remains my favorite scenario from Season 3 so far) you've set the bar pretty high!

Contributor, RPG Superstar 2010 Top 4

Awesome! Congrats Ogre!


It comes out today? Oh no! Maybe that really is the real cover!

Paizo Employee Director of Brand Strategy

Scenarios are generally released at the end of the day they're set to go live, so look for this around 6 or 7 PM Pacific time.

Paizo Employee Director of Brand Strategy

Now available!!!

Shadow Lodge

Wow, I love the cover art! I just finished skimming it and all the artwork and layout looks great. Really excited about this.

Thanks guys, hopefully this lives up to your expectations.

Dark Archive

Looking very good so far: Investigation, roleplay, complications, link to an unusual piece of setting background.

A couple of possible tactics/spell errors I spotted on first skim:

Was there a miscalculation or resize of the, erm, maguffin?

Spoiler:
Shrink Item is 2 cubic ft per level and by my calculation the item is over 28 cubic ft so unless we have a 15th level spell shrink isn’t happening. So it looks like we either have to resize the maguffin or ignore the tactic or be "creative" about hollow objects and shrink item RAI. Also as specified I think it would weigh three quarters of a ton when full which seems a bit much. Dropping the size of the item by 1 ft in each dimension would fix it.
Otherwise this is a fun and smart tactic.

This is a city based encounter and I don’t think you can

Spoiler:
Entangle without plants.
There are two/three instances of this.


Spoiler:
That entangle issue causes a lot of debate on the forums...I hope it doesn't do that at a table!

The Exchange Contributor, RPG Superstar 2010 Top 16

@ZomB

Spoiler:
The keg is nearly empty, with only some dregs in there. There is a reference to this in the description of the item but reading it, I can see how you missed it. "The keg has old char marks on it as if it had been in a fire, and it still sloshes with the remnants of hops and ale." I thought I'd said it explicitly, but looking at the text, it's not very clear. The keg is empty with some dregs sloshing in the bottom.

With regards to shrink item, I suppose there is a question of whether an items volume includes the empty space inside of it, or just the item itself. My assumption was that so long as the contents of the container, plus the physical container were less than the total volume you are fine. If this bothers you then perhaps a smaller keg might make sense or increase the caster level of the scroll.

You can either assume a small amount of grass and plants is growing in this relatively un-trafficked alley or just use an alternate spell, the two of them have a fairly decent mix of spells to pull from.

Dark Archive

Thanks for clarifying use as intended.

Spoiler:
My comment about weight when full was to point out it was very large, possibly infeasibly large. I appreciate that excluding air the volume is probably only about 2 cf.

It may trigger player mutterings using Shrink and Entangle in that way. I wouldn't normally rule that either of those spells worked like that.

Entangle applies to the last encounter too. Though there may be a market stall or two that provides the greenery for a fun application of it.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Nice job, Ogre!

Shadow Lodge

If you are GMing:

Sczarni faction mission:
There is some potential confusion about the Sczarni faction mission which mentions the fence specifically but he doesn't have the list the players are looking for, the list they are looking for is in the warehouse.

Perhaps, have Barnell tell the PCs he gets all his clients from his contact.

Shadow Lodge

Wow... I just want to catch up and pass on a big thanks for all the positive reviews.

I'm really glad this scenario seems to have gone over so well, I enjoyed writing it a lot.

Wayfinders

Just ran this one over the weekend (with only an hour of prep - last minute change) and it was great! One of my favorite scenarios so far.

The optional encounter(s) are too good to miss. Try to fit this in if you can.

Dark Archive

Aye, it is truly a great scenario. I had a blast running it and my players thoroughly enjoyed playing it. The God's Market Gamble felt very cinematic, thanks in large to the chase scene, and my players really immersed themselves in the investigation.

Contributor, RPG Superstar 2010 Top 4

0gre wrote:

Wow... I just want to catch up and pass on a big thanks for all the positive reviews.

I'm really glad this scenario seems to have gone over so well, I enjoyed writing it a lot.

Big thumbs up Dennis. I'm really happy to see this go so well. I'm sure this is just the beginning. Congrats again! :D


I'm new to this but I'm so down for this one torromow... Sign me up

Grand Lodge

1 person marked this as a favorite.

I am GM'ing this at Gencon on Saturday, so I whipped up a visual cheatsheet for myself on all the acts, characters, clues, and information.

It can be found here (Flickr link). I probably missed/messed something (this is a meaty scenario). Cheers!

The Exchange Contributor, RPG Superstar 2010 Top 16

That's pretty cool.

Grand Lodge

Sozin wrote:

I am GM'ing this at Gencon on Saturday, so I whipped up a visual cheatsheet for myself on all the acts, characters, clues, and information.

It can be found here (Flickr link). I probably missed/messed something (this is a meaty scenario). Cheers!

Already withdrawn. i.e: 'this photo is not available'

Dammit, i wanted that.

Grand Lodge

Thanks! BTW, flickr image url appears to have become borked; please use this link instead

Dark Archive

Hey, question regarding the end of the Chase scene:

Spoiler:
How is Barnel suffering from constitution damage? I was under the impression that medium spider venom is a strength poison.

The Exchange Contributor, RPG Superstar 2010 Top 16

Spoiler:
Not sure what I was thinking there, maybe there was a change in poison type. I suggest you just run it how it's written and not worry about it too much.

Grand Lodge

1 person marked this as a favorite.

Gencon session last night was a blast - party really loved this scenario. There were four dwarves at the table, and at one point in the scenario the game turned into a spontaneous pub crawl. When they encountered the Maguffin

Spoiler:
the last keg that Caiden Cailean drank from before the Test of the Starstone
,

the game temporarily turned into a giant drinking party. Good fun.

Scarab Sages

I just played this today. It was a lot of fun with the variety of challenges and character driven plot.

I have only played the scenario, I have not read it yet. I do have one big question/point of clarification.

Spoiler:

In the final combat the setting was the market place. The BBEG is 20 feet up in a crow’s nest. The GM said the scenario specifically states that the BBEG has a clear line of sight to "every square in the marketplace". Huh? Why? It’s a busy market. There are carts and small shops all over the place. Why can’t a player duck behind an Orange Stand to gain Total Cover? This seems perfectly logical and a really fun way to use the artful terrain provided. Otherwise just have it in an open courtyard. Having no cover is frankly murder on level 1 characters. It makes no sense to me. Please clarify the intent of that phrase in the scenario and how it’s supposed to work.

Grand Lodge

I did double check this and I made a mistake when I said that. The words said: Nearly everywhere in the market. So I gave cover to people with no clear line of sight during the combat. It was early on in the original initiative order as well. (1rst round) So it was corrected and I blamed myself for not reading it correctly :)

Sorry

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