Evocative City Sites: The Lost Laboratory (PFRPG) PDF

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"I am an explorer, a man of action, and foiler of nefarious plots. Come read my book, Evocative City Sites, and I, Owain Northway, will guide you to forgotten locale of alchemy and science, a place of clockworks and steamworks; I will tell you of The Lost Laboratory."

Evocative City Sites: a Pathfinder Roleplaying Game-compatible supplement detailing small locations that you could find in any urban campaign setting. Each site is detailed with its own cartography, a 1"=1 square scale map pack, two unique NPCs, 5 adventure seeds, all presented in the unique, useful, and entertaining form of Owain Northway's first person point-of-view guidebook.

The Lost Laboratory is an abandoned lab where a mad scientest once performed dangrous and forbidden experiments. Now only the remnants of his alchemic, magic, science, and clockwork experiments remain.

Author: Rob Manning
Cartographer: Richard Biggs Jr.; Pages 21

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3.50/5 (based on 2 ratings)

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3.5 review, nice but could have been great.


The Lost Laboratory by Rite Publishing

This product is 21 pages long. It starts with a cover and credits. (2 pages)

The Lost Laboratory (8 pages)
There is one smaller numbered GM map of both levels and two larger unlabeled maps that could be printed out and given out as a handout to the players. It starts off with a IC introduction to the lab like all of the products in this line. There is a couple of new magic items with information about them including creation etc. Four adventure hook idea's. The section ends with stat blocks for a new mechanical swarm and two new types of golems.

Mini's Maps (8 pages)
Here is a collection of maps to be print out to use as a mini's map for the laboratory. There is also another file with A4 versions of the maps for our friends across the pond.

It ends with a OGL, ad and back cover. (3 page)

Closing thoughts. The art work is black and white, stock art that ranges from ok to fair. Editing and layout is ok. I noticed a few minor mistakes. It is a very cool idea with a nice steampunk feel to it. My biggest issue with this product is, it feels incomplete. It was such a nice idea but I really think it could have used a half dozen more pages to really bring out the cool steampunk aspect it sets up and then leaves a little flat. So I consider this a great idea that just never got the extra details it needed to make it a great product. The constructs I feel the same way about, nice idea but wasn't as cool as they could have been. So what's my rating? I find it hard to rate, on one hand it is complete but on the other it just feels like such a missed chance to add more. Being torn I am coming down on a 3.5 star review.

Trust me, I'm a Succubus.

Cool lab falls a bit short of its own premise


This installment of the Evocative City Site-series is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving 16 pages for the new city site.

As is the tradition with the ECS-series, this installment kicks off with an aptly-written IC-narrative of the location's exploration. On the first page, we get a version of the map that features a detailed key that explains the respective tools, for the laboratory of the now presumed dead genius Boutin Piddu features a lot of interesting details that will make exploring the location rather interesting. Especially due to one fact: Thankfully, the full-color version of the laboratory (props for the cartography to Richard Biggs Jr.) lacks annoying numbers and letters in the middle of the cartography, making the maps for the lab (and the second store of the main chamber) suitable to be shown as is to the PCs.

Even more interesting, though, are the recipes to be discovered: From Silver-sheen to notes on item creation and the new item, a pair of ghost-writing pens, Piddu's knowledge and expertise is apparent in the treasure trove of knowledge the PCs can unearth here. If they can survive, that is.
The hazards herein consist not only of animated surgical tools and aware arcana, but also of phlogiston-powered, extremely deadly prototype constructs seeking to end the PCs. Especially the latter are interesting in their rules, though quite steam-punkish in their powers.

The pdf also features blown-up versions of the map for use with miniatures. The file also comes with a separate zip-file that includes the jpegs of the lab and its balcony in color and b/w, a version of the map with its legend and blown-up versions of balcony and main lab in b/w and full color, both in US and A4-format, ensuring that Europeans like yours truly can enjoy this pdf as well.

Editing and formatting are very good, I only noticed some minor glitches. Layout adheres to the full-color two-column standard and the pdf comes with bookmarks. The artwork is stock as far as I could tell, but very fitting for the theme. Content-wise I'm a bit torn on this one: On the one hand, I LOVE the new Phlogiston-constructs and the information on the research notes and what the PCs can craft from them via diligent work. On the other hand, though, the other creatures presented didn't feel that exciting and the whole laboratory provides far less environmental hazards then I would have liked. No active Tesla-coils? No seeping canisters of acid? Come on, some environmental hazards would have easily and in my opinion, greatly improved the danger and unique flair that the exploration of a missing/dead genius's lair should entail. Seeing that there's nothing wrong with this pdf, but also that it falls short of its own promise, I'll settle for a final verdict of 3.5 stars, rounded down to 3.

Endzeitgeist out.

Get yours today!

Ohh, cool! A new ECS and a laboratory to boot!

Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Thanks for the review, E!

I am looking into addressing those environmental hazards in an upcoming Pathways article. Thank you for the idea!

Speaking of tesla coils

Have you seen this?

Dark Archive


Nice review, D_M!

Thanks for the review D_M!

Look in the next Pathways for a companion article for this Evocative City Site!

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