Gothic Heroes: Pregenerated Characters (PFRPG)

***** (based on 7 ratings)
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A set of 8 rules-legal, fully fleshed out, ready to play pregenerated 1st level characters created specifically to shine in a gothic-themed Adventure Path campaign, written Neil Spicer and the Legendary Games Design Team.

Adventure Path campaigns are designed to provide heroic challenges. That means players participating in those campaigns have to create a party of PCs able to handle any situation thrown at them by Paizo’s amazing stable of writers. That’s where we at Legendary Games come in. Let those very same writers provide you with the characters you need to succeed, all rules-legal and fully compliant! We guarantee each character will provide an interesting and unique roleplaying experience, because these pregens are more than just a collection of stats—they are fully formed character concepts with identities and personalities created by the best in the industry. Each with amazing art by Hugo Solis!

Built using the 20-point-buy method, with scaling notes for 15-point builds, these PCs are perfect for the recent Gothic Adventure Path or for your home campaign. Paizo products have long been as much about story as about combat, and these pregens are no different. But because of our old-school gaming pedigree, you can rest assured these PCs can handle themselves in each challenge they’ll face. When it’s time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of. Each PC also includes a backstory, a trait selection from the specific campaign’s Player’s Guide, some special equipment, links to how the character fits into the campaign, and some roleplaying tips. To top it all off, each character comes with preselected choices as they advance in the first few levels, and also include notes about their ultimate design goals so you know what you are working towards.

Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs or rival adventuring parties. And if you play or run Pathfinder Society adventures, with a few tweaks these PCs will work for you, too.

This download includes two files: a “full color” version, with color backgrounds, and a “color ink” version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.

As an added bonus, each file also contains a sheet of stand up miniatures for you to cut out and use for each character with Hugo Solis’ amazing art!

The PDF files are portrait oriented (unlike some Legendary Games products) since that layout better fits the character sheet model. Additionally, some of the content in the stat blocks of the character sheets has been linked to the Pathfinder Reference Document, the official online compendium of game rules (when not present there, such as the changeling, for example, we used the d20PFSRD), so that you can access important rules from a link right there in your character sheet!

Power to the Players! Now go roll initiative!

Contains:

  • Agrimar Vaskel, male half-orc paladin of the Goddess of Valor (undead scourge)
  • Dominnia Vorsaife, female aasimar summoner and her eidolon, Theodric
  • Eilinica Ziorec, female human cleric of the Goddess of Dreams
  • Ereviss Cierdel, male elf bard (detective)
  • Jevalt Ardain, male dhampir inquisitor
  • Merenso Kull, male half-elf ranger (skirmisher)
  • Xiuj Hak Leyng of the Seven-Ghost-Needles, male human alchemist
  • Ysabot Vaskel, female changeling witch and her cat familiar, Persimmon

Product Availability

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

LGPCC02BE


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***** (based on 7 ratings)

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Gothic Heroes is FULL of AWESOMESAUCE and WIN!

*****

I actually GM'ed the "Gothic Horror" Adventure Path (also known as Carrion Crown) and got to the third chapter ... due to time and other real-life responsibilities I had to pass on continuing this AP. And it makes me sad that I had to.

Should I ever have the chance to GM this adventure path again, and my players are at a loss for character concepts, these pregenerated characters will prove to be an invaluable resource. (Fun Fact: I actually had a PC very similar to the alchemist pregen, although he wasn't from the "far east" ... he was an old man). ;)

Each and every character in this PDF is well thought out, and a very capable character (and this supplement and its "sibling" Imperial Heroes has me reconsidering the point buy system. I think I'll default to 20 point buy from now on).

Even if you aren't going to GM "Carrion Crown" this PDF is well worth your time and money (at $5 it is a true gem, and Hugo's illustrations are just gorgeous). Download it now, c'mon you know you want to. Oh and they're written up/conceived by Neil Spicer ... and we all know he's a genius ... on so many levels. :)


The best pregens money can buy right now

****( )

This pdf is 33 pages long, 1 page front cover, 1 page ToC, 1 page editorial, 1 page biographical information on the people involved, 1 page SRD and 1 page back cover/advertisement, leaving 27 pages of content, so let's check these pre-gens out!

After a short introduction to how the idea for these pregens came up and an explanation how this ties in with the Carrion Crown AP, we are introduced to 8 pregens especially suitable for said AP or any gothic horror-themed campaign. Each of the characters comes with a wonderful one-page b/w-artwork by Hugo Solis, unfortunately partially obscured by a scroll with a quick round-up of the characters motivation.

We get: Agrimar Vaskel, half-orc paladin (undead scourge), a paladin struggling with his inner rage. It is here that we can see how this pdf goes the extra mile: An extended background info is provided alongside a detailed section on personality and physical traits, roleplaying leads, information to modify him to a 15-point-buy system. Excellent! Dominnia Vorsaife, an aasimar summoner with her armor-clad eidolon is just as awesome, if not even better - after all her eidolon is her angelic forefather come down to help her! Ereviss Cierdel, elven detective bard, makes for a great option for someone seeking to play a more sophisticated, mundane character sans ties to the divine, while dhampir inquisitor Jevalt Ardain is sure to arouse the interest of those seeking a character with a darker bent. Half-elf skirmisher ranger Merenso Kull on the other hand satisfies the yearning of players who'd rather play the not-too social or brooding role, but rather go for a more globe-trotter-like hunter. Xiuj Hak Leyng comes from distant Tian Xia and is an alchemist - and a great take on the wise man from the east trope. Finally, Ysabot VAskel, changeling witch completes the ragtag band of characters.

And characters they are. reading through them again and again, I feel myself actually WANTING to play these characters - they are interesting enough to be used as a set, as a stand-in for a character that has died unexpectedly or just as NPCs - add some levels and have fun with them if you don't want to hand them to your players. We also get a page of stand-up figures to be printed out.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. The 2-column-layout is STUNNING. Beautiful. Awesome. The b/w-artworks are stellar. The pdf comes with extensive bookmarks as well as a full-color, but more printer-friendly second version. I encourage anybody who owns a good printer to print the screen version, though - while the drain is BRUTAL, the result is oh so sweet.
The characters are stellar and deserve the name character, going above and beyond in what one would expect of pre-generated characters - Neil Spicer has woven a web of relationships between the characters that is ensured to enrich roleplaying when using them. However, not all is perfect: The scrolls containing quotes hiding parts of the artwork are nice, but having 1-page versions of the artworks would have been even better.

Also, while the characters are cool and their rules fit on one page (even the summoner), I am missing inventories, more space for notes, spells etc. for them - essentially I'd love a presentation akin to a true character-sheet. As presented here, you'll be forced to sooner or later convert the characters to a mundane sheet and thereafter never take a look at these gorgeous pages again. Having e.g. a char-sheet per character with a small portrait that can be filled out in the pdf or as an additional file would have made for the true icing on the cake. While not cheap, we do get quality for our money. Nevertheless, I can't really bring myself to rating this the full 5 stars due to aforementioned short-lived usefulness. My final verdict will thus be 4 stars.

Endzeitgeist out.


Pregens done right!

*****

Pregenerated characters have a long and not always honorable history in RPGs, but the ones you will find in Gothic Heroes are pregens done right. These characters aren't just stats and equipment and names. They have personalities and backgrounds and physical descriptions, and even hunts on advancement and roleplaying 'hooks' for presenting them at the table.

It's also worthwhile to note that the included characters' races break away from some of the usual standbys in fantasy RPGs. You have one elf and half elf out of eight characters, respectively a bard with the alternate detective archetype and a ranger with the skirmisher archetype, and neither of them behave much like one normally expects elves or half-elves to act.

The other characters are even more exciting and well done. Half are new classes from the Advanced Players Guide, with an aasimar (think descended from celestials) summoner and her knightly ancestor/eidolon; a vampire-blooded dhampir inquisitor who hunts vampires; an alchemist from Tian Xia; and a changeling (a still mostly human woman born of a hag) witch who travels with her half-brother, an undead-fighting half-orc paladin! The latter is another great character, being a clever subversion of both the classic thuggish half-orc and the knightly paladin. The last character is a fortune-telling priestess of the goddess of dreams, and if she seems like the least it's only because everyone else is so amazing.

Really, if you're planning to play in the Carrion Crown adventure path, you'll love this. If you want to play in Pathfinder's Ustalav, or just use Gothic horror at all, you'll love this. It's an amazing value for $5 and I fervently hope that Legendary Games does more such character packs in the future.


The Pregens are dead. Long live the Pregens!

*****

tl;dr If you want pre-generated characters for Carrion Crown, this is money well spent.

I like pre-gens. As a GM, it's nice to be able to just plop down some characters in front of your players and start playing, rather then spend hours as players fight over books and equipment lists, only to make characters wildly inappropriate to the adventure's theme. With pre-gens, you can jump straight into the game, and if a player doesn't like a character, they can make the changes they want between sessions, like a TV pilot being recast.

And these, these are nice pre-gens. Far, far better than the ones that used to come with Paizo APs. Detailed with compelliing back stories and plot hooks, they are perfectly designed for the AP.


They've got character.

*****

I love pre-gens, ever since the TORG sourcebooks with the pages of ready made characters in the back. "Ooh, a lizard-man with a gatling gun, i'd like to take THAT for a spin." Whether you drive them off the lot, tinker under the hood a little yourself, or just get an inspiration you might not have had otherwise, pregens can be very useful to player and GM alike.

Gothic Heroes by Legendary Games is a set of worthy protagonists for the Carrion Crown AP, but could easily fit any dark fantasy/horror game. I liked the tips on rp and character advancement they provided. They even provide paper miniatures since it's really hard to put lead into pdf. The art is 5 stars, detailed and stylish, Hugo Solis is a name to watch.

I'd like to see more products like this, AP support, Legendary Games has done a heck of a job.


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Contributor

Now available!


Woot! Been looking forward to this!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Devastation Bob wrote:
Woot! Been looking forward to this!

Make sure and let us know what you think. We're looking forward to feedback on this one.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just downloaded. Don't have time to read through thoroughly yet, but after a quick flip through I just had to pop in to say that this title is BEAUTIFUL!!!!!!!!!! The layout/art/design team have truly outdone themselves on this thing. Absolutely stunning job!

Legendary Games, Necromancer Games

Thanks, glad you like it! I happen to agree. Tim did a wonderful job with the layout. And Hugo's art is just sick and awesome.

Clark

Dark Archive

In my sidecart for Nov block of buying.

Legendary Games, Necromancer Games

Oh, and here is a link to a preview of the amazing art by Hugo Solis!

Clark

(PS--DM, email me, I'm sure we can work something out, perhaps in addition to your normal succubus duties)

Dark Archive

Hugo's art remains stunning! I love the effect with the summoner and her eidolon.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I mus send tons of KUDDOS! to Tim and his AMAZING work on the layout, it looks totally amazing and makes the B&W art stand "colored" in a really gothic style really beautifully.

Dark Archive

A few comments from giving it a once over.

1) The Pregens are well done. While I am not sure if the intent was for the one page to be a quick print and use as a character sheet or not. It could be done, granted once the character levels would need a new sheet but still handy for running a 1st level one shot.

2) Hugo very nice art work. Your art has steadily been getting better over the years. I think this is the best art you have done to date.

3) The paper mini stand up's with Hugo's art is fantastic nice addition.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Hugo Solis wrote:
I must send tons of KUDOS! to Tim and his AMAZING work on the layout, it looks totally amazing and makes the B&W art stand "colored" in a really gothic style really beautifully.

Some kudos your way, too, my friend. That's some really AWESOME character art there. You really captured my vision for these hero writeups. Really well done.

Same goes for Tim. He's doing some "Legendary" layout for us and knocking it out of the park.

Legendary Games, Necromancer Games

Yeah, great job by Hugo and Tim! Our goal is to make products that are special, and the art and layout are parts of that.

I have a question for people: how about the hyperlinks we put in. Did we over-do it? Would you have liked more things linked?

We want your feedback.

Clark


Clark Peterson wrote:
Oh, and here is a link to a preview of the amazing art by Hugo Solis!

I checked out the art preview but it's only for seven characters. Is that first guy the male half-orc paladin? That's one pretty-boy half-orc if so. Is the alchemist the one that's missing?

Legendary Games, Necromancer Games

Wolf Munroe wrote:
I checked out the art preview but it's only for seven characters. Is that first guy the male half-orc paladin? That's one pretty-boy half-orc if so. Is the alchemist the one that's missing?

Scroll down just a little farther down the page on that link and you will see Xiuj, the alchemist. :) As for the half-orc, Agrimar, he is very non-orc looking on purpose. Its part of his story. But the first guy in the art is NOT the half-orc. If you see the info in that link above the art, the characters are listed in order of the art below. So that first "pretty boy" is Jevalt. Agrimar, though, is still pretty "human looking" for a half-orc.

Dark Archive

Clark Peterson wrote:

Yeah, great job by Hugo and Tim! Our goal is to make products that are special, and the art and layout are parts of that.

I have a question for people: how about the hyperlinks we put in. Did we over-do it? Would you have liked more things linked?

We want your feedback.

Clark

I think it is kinda hard to over do hyperlinks. I mean if you want to use them you can and if you don't want to you can ignore them. I noticed the hyperlinks of course. I especially like that they was a different color so easy to spot.

Legendary Games, Necromancer Games

Dark_Mistress wrote:
I think it is kinda hard to over do hyperlinks. I mean if you want to use them you can and if you don't want to you can ignore them. I noticed the hyperlinks of course. I especially like that they was a different color so easy to spot.

We wanted to hyperlink the right stuff. Goodness, people don't need a hyperlink to the initiative rule from the "Init" entry on the character sheet, or to Will saves. But we figured the new or interesting or unusual rules might need links.

So we were wondering, did we link enough stuff or not? More, less?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Wolf Munroe wrote:
I checked out the art preview but it's only for seven characters. Is that first guy the male half-orc paladin? That's one pretty-boy half-orc if so. Is the alchemist the one that's missing?

Agrimar is the fourth one over (i.e., the character in the middle) of that art preview image. He's also featured on the cover of the Gothic Heroes PDF. He's the PC on the far right. His "sister" (Ysabot) is the PC in the foreground, basically serving as our covergirl.

Also, in terms of Agrimar's inherent "orcishness"...he has the Pass For Human feat from the Advanced Player's Guide. As Clark mentioned, there are very specific story reasons for why I included that feat (e.g., orcs and half-orcs face some pretty steep prejudice in Ustalav). So, it's meant to help him succeed in the Carrion Crown AP...even though we don't call out these specific connections to Paizo's IP.


First off, let me say that I'm a huge fan of everything from Necromancer Games. I used so many locations from your games with my players, and now one of my players just took his game into his version of Bard's Gate. Still one of the best fantasy cities.

I was really happy with this product. I had a few questions though. I really like the idea of combining personal stories and goals with the main plots. Now the Gothic Adventure path this is based on is one I haven't read past the first part. I was wondering if any of the character backgrounds are going to come into play during the course of the adventure as written. Not that I'm against changing the story to better include character backgrounds, just wondering.

Will you continue to do this with past Adventure Paths or only the most recent ones? My idea from above seems only possible if you know exactly where the adventure is going.

I was wondering why you didn't create a mini for the Eidolon. The summoner really is two characters. Anyone who chooses this character will need a mini for Theodric as well.

And to answer your hyperlink question, I really like that you kept it to the abilities and concepts that many people might not know. I haven't noticed the need for any more. That said I doubt I would have gotten annoyed if you had hyperlinked just about everything. More information is always a good thing.

One suggestion that I think would really make this product even better. What do you think of a personalized character sheet? Something with an image and background sections filled in, but with blanks for AC, hit points, and so forth. As is, the character sheet on the pdf will be less useful once the characters hit second level.

I really like the characters you guys have come up with. They've made me want to take a look at the Carrion Crown again.

Thanks.

Dark Archive

mike smith 853 wrote:
One suggestion that I think would really make this product even better. What do you think of a personalized character sheet? Something with an image and background sections filled in, but with blanks for AC, hit points, and so forth. As is, the character sheet on the pdf will be less useful once the characters hit second level

That would be neat. have a sheet with the image and all the stuff that would never changed filled in but the rest left blank to be filled in so it could be changed as they level.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

mike smith 853 wrote:
...I was wondering if any of the character backgrounds are going to come into play during the course of the adventure as written. Not that I'm against changing the story to better include character backgrounds, just wondering.

I can answer this one. In short, yes. But not in the sense you might naturally assume just by reading their stories. It's unlikely, for instance, that anything involving the orc tribe in which Agrimar was raised would turn up again in the adventure path. However, as an undead scourge devoted to the Inheritor, he'll have ample opportunity to exorcise the demons of his past by putting the smack down on all sorts of necromancy-fueled undead creations.

Additionally, it's not as though Domminia's eidolon, Theodric, has a defined history that spans the actual Carrion Crown AP. But, that said, his involvement as a warrior who actually participated in the original Shining Crusade should present ample opportunities for a clever GM to introduce his side plot at various points in the campaign.

Same deal for a lot of the other character backgrounds. It's entirely possible that Ysabot's hag mother could find representation at a very specific juncture in the campaign. Jevalt Ardain's ancestry as a dhampir could easily get explored during Ashes at Dawn. And even Eilinica's dreams where they involve werewolves could get ramped up in Broken Moon.

The bottom line is that, while crafting these character concepts, I purposefully looked across each of the adventures in the Carrion Crown campaign to find ways of letting each of them have a moment to shine in terms of their own personal stories interwoven with the main plot of the AP. So, I think that gets at what you're asking about. But, if not, please elaborate and I'll ponder further on it.

mike smith 853 wrote:
Will you continue to do this with past Adventure Paths or only the most recent ones? My idea from above seems only possible if you know exactly where the adventure is going.

We have plans to examine plenty of the other APs. That includes the older ones as well as the new ones coming out. Depending on how the Pregens product line does will determine how much time we invest in creating similar character concepts for the other APs.

mike smith 853 wrote:
I was wondering why you didn't create a mini for the Eidolon. The summoner really is two characters. Anyone who chooses this character will need a mini for Theodric as well.

This is probably true for Ysabot's cat familiar, Persimmon, as well. The only problem is that both the eidolon and familiar were fully integrated into the character art of their respective PCs, so there really wasn't a good standalone image for them to place on a paper mini. That said, I think it's probably worth exploring as we move forward with this type of product. It makes sense if we're going to do the paper minis that we also include them for animal companions, familiars, and eidolons where we can. That's good feedback. Thank you for that...

mike smith 853 wrote:
One suggestion that I think would really make this product even better. What do you think of a personalized character sheet? Something with an image and background sections filled in, but with blanks for AC, hit points, and so forth. As is, the character sheet on the pdf will be less useful once the characters hit second level.

Sounds like something we could discuss. I don't know how much more involved it would be to include something like that in the PDF at the same price point. Tim's got the layout mojo to pull it off. It just might warrant far more time and resources to do it than we can reasonably spare given everything else in the product pipeline. Once we see how this product does for us, we'll know more about how much we want to tweak it and continue it. But this is all great feedback.

mike smith 853 wrote:
I really like the characters you guys have come up with. They've made me want to take a look at the Carrion Crown again.

Well, honestly, that's the kind of reaction we were hoping for. And that'll be even more important as we go back and do these kinds of products for the earlier APs. If we can get folks to pull those adventures back off the shelf (either to finally run them or even re-run them), we'll have succeeded in our goal.

My two cents,
--Neil


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Character sheet idea sounds great, and it's actually not too difficult to do.

Doing extra illos for Theodric and Persimmon Minis is totally doable and may be a nice addition to the product, lets hear what Clark says :)

Legendary Games, Necromancer Games

Hugo Solis wrote:

The Character sheet idea sounds great, and it's actually not too difficult to do.

Doing extra illos for Theodric and Persimmon Minis is totally doable and may be a nice addition to the product, lets hear what Clark says :)

Hugo, go ahead if you want to!

Legendary Games, Necromancer Games

mike smith 853 wrote:
I was wondering why you didn't create a mini for the Eidolon. The summoner really is two characters. Anyone who chooses this character will need a mini for Theodric as well.

Because I didnt think of it :) Hugo is doing a mini for the eidolon and for Ysabot's cat, Persimmon.

Clark

Dark Archive

reviewed.


Thanks for all the responses. That's one thing about the internet. Never before have I felt like I could talk to a writer or artist. Between message boards, facebook, and Google+ there really is a new discourse going on. I really hope that this works out for you guys. I've really enjoyed everything I've read from all of you guys.

Looking forward to whatever you come up with next.


Added to my cart based on your review (and the quality of ToM), D_M!

Legendary Games, Necromancer Games

mike smith 853 wrote:

Thanks for all the responses. That's one thing about the internet. Never before have I felt like I could talk to a writer or artist. Between message boards, facebook, and Google+ there really is a new discourse going on. I really hope that this works out for you guys. I've really enjoyed everything I've read from all of you guys.

Looking forward to whatever you come up with next.

Thanks Mike. We like this too, being able to hear direct feedback from people. And we definitely incorporate people's comments as we go forward. So thanks for posting your comments.

Scarab Sages RPG Superstar 2009 Top 32

Great looking product, but I do have one litle gripe: There are no good character shots.

What I mean is, that every shot of the characters has something covering it. The full page ones have the intro text boxes (and I really don't like the fact that the full page ones in the print friendly version still have the coloured background). If I wanted to use one of the characters, I'd like to have a plain version of their picture so that I could colour it (I have many, many of Hugo's pics that I've coloured on my Deviant Art page, I love his work) to better portray the character. As it is, all I get is a dark yellow version with text covering it, or a head shot.

Legendary Games, Necromancer Games

You can always get the image files from the Legendary Games website, LINK.

Scarab Sages RPG Superstar 2009 Top 32

Clark Peterson wrote:
You can always get the image files from the Legendary Games website, LINK.

Yeah, I saw that and it's cool, but other than the Alchemist it doesn't work when they al bleed into one another. I also realized that I can also get them from Hugo's DA Account... I had seen a couple there previously, but not having been back in a while I hadn't realized that he had them all up until I gave myself a forehead slap earlier and went looking (although they do have the DA logo splashed across them, which is kinda sucky for my purposes). :/

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

flash_cxxi wrote:
Yeah, I saw that and it's cool, but other than the Alchemist it doesn't work when they al bleed into one another. I also realized that I can also get them from Hugo's DA Account... I had seen a couple there previously, but not having been back in a while I hadn't realized that he had them all up until I gave myself a forehead slap earlier and went looking (although they do have the DA logo splashed across them, which is kinda sucky for my purposes). :/

Out of curiosity, what are your purposes with regards to the character art? Are you going to colorize Hugo's renditions? If so, I'd be interested in seeing your end-result.

As for full-length character body shots, I think we can take that under advisement as additional feedback. The means are certainly there to make sure the "art" page for each PC keeps the figure clear of any overlaying graphics. And we can even tone down the background or remove it to make the art images easier to use. Or, alternatively, we could always make it a point to post up the art images at the LG site for folks to download.

I'm a little leery of a couple of things, though. One, the reason the DA logo is splashed across Hugo's work at the DA site is so he protects his copyright. Making all of those images available at the LG site might also be at cross-purposes with that goal. Clark wanted to get the images posted up at LG to give folks insight into the product's development as well as Hugo's awesome skill and attention to detail. I'd kind of like to see us put up only a few sample pieces of art rather than everything. And I'd prefer that we make clear versions of all the art available to those who buy the product by tweaking the "art" pages in the PDF.

But that's just my two cents,
--Neil


I am EXTREMELY satisfied with this bundle of pre-gens. My only minor qualms were already brought up earlier in the thread (the eidolon/familiar minis and character sheets with blanks for use beyond level 1), but the lack of those things in no way diminished my enjoyment of this.

I can honestly say that after reading through each of the characters, there isn't a single one that I do not want to play. And while each of the characters is fun and interesting, I was most impressed with the inquisitor and the summoner (what a cool origin for an eidolon!).

Well done, guys!

Dark Archive

Neil Spicer wrote:
flash_cxxi wrote:
Yeah, I saw that and it's cool, but other than the Alchemist it doesn't work when they al bleed into one another. I also realized that I can also get them from Hugo's DA Account... I had seen a couple there previously, but not having been back in a while I hadn't realized that he had them all up until I gave myself a forehead slap earlier and went looking (although they do have the DA logo splashed across them, which is kinda sucky for my purposes). :/

Out of curiosity, what are your purposes with regards to the character art? Are you going to colorize Hugo's renditions? If so, I'd be interested in seeing your end-result.

As for full-length character body shots, I think we can take that under advisement as additional feedback. The means are certainly there to make sure the "art" page for each PC keeps the figure clear of any overlaying graphics. And we can even tone down the background or remove it to make the art images easier to use. Or, alternatively, we could always make it a point to post up the art images at the LG site for folks to download.

I'm a little leery of a couple of things, though. One, the reason the DA logo is splashed across Hugo's work at the DA site is so he protects his copyright. Making all of those images available at the LG site might also be at cross-purposes with that goal. Clark wanted to get the images posted up at LG to give folks insight into the product's development as well as Hugo's awesome skill and attention to detail. I'd kind of like to see us put up only a few sample pieces of art rather than everything. And I'd prefer that we make clear versions of all the art available to those who buy the product by tweaking the "art" pages in the PDF.

But that's just my two cents,
--Neil

While your question was more for flash, but since I would also like to see the full stand alone black and white art as well, I will give my reasons. There are two reason which are linked.

1) It is something I could print out and take to the game. If I am going to use them as a pregen for a quick game OR (and for me far more likely) use them as NPC's the PC's can hire. It would be really nice to have a full page B&W art I could print out and then show the players.
2) When I run games I often do web pages. I just started a new game and soon will start on a web page. I already plan to introduce these characters as NPC's. So it would be great to be able to use the single B&W art there as well.

Of course I am not sure if number 2 is legal or not. I give credit to the artist and it is a non-profit page, but still not sure.

Legendary Games, Necromancer Games

Good ideas. In future pregen products we will make sure to do full page art pieces at the end, unadorned with anything. Just the art. For an electronic product that is easy to do. Had I known that was such a big demand item I would have done it here. I appreciate everyone's feedback. We want to make products you want. So knowing what you want really helps.

And the cool thing is that when we do future pregen products you all can point to that art and say "that is there because I asked for it!" I love how these forums permit the fans to participate in the products, it is really great to be able to do this.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dal Selpher wrote:
...while each of the characters is fun and interesting, I was most impressed with the inquisitor and the summoner (what a cool origin for an eidolon!).

I'm thrilled to hear the pregen PCs were so well-received. That particular summoner/eidolon mix is a character concept I've had for awhile now, both as a PC I might want to play in a game someday and as the lead character in a shortstory idea I've been pondering.

The trouble with my dreams of writing fiction, however, are that I'm kept way too busy with everything else going on in my life. I'd have to set aside something else to focus on it. And I enjoy creating RPG-related material for Paizo and Legendary Games too much to stop. Once I figure out a way to squeeze another 8 hours out of each day, though...look out! ;-)

In the meantime, I can still give shape and form to some of my literary ideas by infusing them into character concepts and adventure outlines.

--Neil

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

mike smith 853 wrote:
Thanks for all the responses....Never before have I felt like I could talk to a writer or artist. Between message boards, facebook, and Google+ there really is a new discourse going on. I really hope that this works out for you guys.

Thanks so much for your response and review. I'm always really grateful when folks pick up on the exact efforts I put into something. As your review cited, I had multiple design goals with all of these pregen PCs...

1) Inspiration - Even if a GM or his players aren't particularly interested in using pregen PCs and want to roll up their own, these character writeups should hopefully serve as some really awesome inspiration for ways to tweak their own character backgrounds to integrate them more fully with the campaign. But even beyond that, I wanted to make sure these characters stood well enough on their own that they could serve as inspiration for any game, not just a gothic-themed AP.

2) Reusability - Along those same lines, I wanted to make sure that even if individual players didn't see a use for this type of product, hopefully a GM could still find a place for these character concepts as NPCs to help round out their game. And I wanted them to be useful for that even if a GM chose to airlift them into an entirely different campaign. For instance, there's no reason the Tian alchemist from Gothic Heroes couldn't see immediate use in your Jade Regent campaign, as well. Same deal for the summoner and her eidolon if you want to drop them into a Worldwound campaign. With a couple of tweaks, the ranger could make an appearance in Kingmaker or Serpent's Skull. And so on...

3) Compatibility - I tend to approach character creation for RPGs much like I do for fiction. I'm looking to make sure they harmonize well. Each one has a role to play and I wanted to make sure all of these guys could leap off the page and fire up the imagination of anyone playing through the campaign. But they also needed to "fit" with one another. I call this the "credibility" meter. I'm looking for how likely it is...or how much sense it makes...for these particular PCs to come together and experience the underlying story of the AP. And, I want to make sure they each have their own hooks into why they play the roles that they're destined to...

4) Innovation - With the release of the Advanced Player's Guide, Ultimate Magic, and even the changeling that appears in the bestiary section of the Haunting of Harrowstone, I wanted to make sure I leveraged a lot of that cool stuff to give these PCs an extra layer of awesomeness. Sure, I could have easily made the summoner a human from Lastwall. But what if she was an aasimar instead? What if her eidolon didn't just appear because of her insight into the arcane mysteries. What if it was divinely-inspired as a direct result of her aasimar ancestry? Now that's cool. Same deal with including a changeling witch. That's a no-brainer. It's just a natural fit with the themes of the gothic AP. And the decision to use Xiuj Hak Leyng as our alchemist just made such perfect sense! A displaced Tian who settles in Ustalav practicing a whole new set of anatomy and healing techniques involving the Seven Ghost Needles? Yes, please! Imagine the fun he'll have in Trial of the Beast and the AP's end-game. When we set out to do these Adventure Path Plug-In products, we all said we wanted this stuff to be "legendary." And that's what we're striving for...

mike smith 853 wrote:
Looking forward to whatever you come up with next.

So are we! Next up, we have a couple of gothic-style, side-trek adventures called The Murmurring Fountain (by Clark and Jason) and Fiddler's Lament (by Greg A. Vaughan). Manuscripts, cartography, and art are ready to go for both of them. They're in layout right now.

On the horizon, we're still eyeing a new bestiary-themed PDF to expand your options with constructs of varying CRs. We're calling it the Construct Codex and the manuscript is done. We're about to get the artists started on it.

We've also got a spell-themed product in the works called Tomes of Ancient Knowledge. It'll have a strong Cthulu bent to it, giving you some new mythos-inspired spells which can rob bits of your sanity the further you dabble in their mysteries. From my understanding, it's a little over half-written at this point.

So, obviously, there's more to come. And that's just for the plug-in material in this single AP. We're already having discussions about some of the other APs (both new and old). So, keep an eye on us. We're all super-busy with our usual freelance assignments. But, when we make time for a Legendary product, you know we're going to do it justice and build in the quality. Paizo already set that bar. And we're doing our best to live up to that standard. Honestly, we wouldn't have it any other way.

My two cents,
--Neil


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Now on popular demand, the character art without watermarks:

Character art

I'm not a fan of using watermarks but since the product was not out yet when I started releasing those previews, I kinda wanted to make them a little restrictive.

We'll be whiping out Persimmon and Theodric's minis soon as a complementary download.

Stay tuned!

Dark Archive

Hugo Solis wrote:

Now on popular demand, the character art without watermarks:

Character art

I'm not a fan of using watermarks but since the product was not out yet when I started releasing those previews, I kinda wanted to make them a little restrictive.

We'll be whiping out Persimmon and Theodric's minis soon as a complementary download.

Stay tuned!

Very cool and thanks. Since you are so weak willed and easy swayed by suggestions. Any chance we could see them on your artist page in color? :D

Legendary Games, Necromancer Games

1 person marked this as a favorite.

I happen to really love pencil art work. And in particular I happen to love Hugo's pencil work. Really love it, I mean. I think he has a real amazing touch with his pencils. There is so much depth and detail and life to them. I love them. Not trying to embarrass you, Hugo, but you know I love your pencil work. :) Hugo has a quality in his pencils that remind me of Trampier's pen and ink, my favorite artist of all time. Not the same ultra clean quality, but the same life to them. I don't see that same thing in his color work yet. I'm sure he will get there. I wish I was better at understanding art so I could do a better job describing what I see and feel, and I certainly don't mean to criticize Hugo's color work. I think it is very good. I just think he has a special gift with pencils.

Legendary Games, Necromancer Games

Hugo Solis wrote:

Now on popular demand, the character art without watermarks:

Character art

I'm not a fan of using watermarks but since the product was not out yet when I started releasing those previews, I kinda wanted to make them a little restrictive.

We'll be whiping out Persimmon and Theodric's minis soon as a complementary download.

Stay tuned!

Thanks for doing that, Hugo, and great work!

Clark

Dark Archive

Clark Peterson wrote:
I happen to really love pencil art work. And in particular I happen to love Hugo's pencil work. Really love it, I mean. I think he has a real amazing touch with his pencils. There is so much depth and detail and life to them. I love them. Not trying to embarrass you, Hugo, but you know I love your pencil work. :) Hugo has a quality in his pencils that remind me of Trampier's pen and ink, my favorite artist of all time. Not the same ultra clean quality, but the same life to them. I don't see that same thing in his color work yet. I'm sure he will get there. I wish I was better at understanding art so I could do a better job describing what I see and feel, and I certainly don't mean to criticize Hugo's color work. I think it is very good. I just think he has a special gift with pencils.

Me too, I like pencil and black and white art as well.

But, I am curious about two things.

1) What color clothes he had in mind for the characters.

2) if I can actually convince him to color them for the hell of it. :)

As for Hugo I think his pencil/B&W art has come a long way and he is getting very very talented with it. But I also agree his color is lagging behind a bit in quality so far. Which is another reason he could use the practice. :)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dark_Mistress wrote:
...I am curious about two things. 1) What color clothes he had in mind for the characters. 2) if I can actually convince him to color them for the hell of it. :)

Apparently, the Eldritch Mr. Shiny did a colorized version for one of them (Eilinica Ziorec) with Hugo's blessing.

Dark Archive

Neil Spicer wrote:
Dark_Mistress wrote:
...I am curious about two things. 1) What color clothes he had in mind for the characters. 2) if I can actually convince him to color them for the hell of it. :)
Apparently, the Eldritch Mr. Shiny did a colorized version for one of them (Eilinica Ziorec) with Hugo's blessing.

Nice use of colors very Autumn looking. :)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Neil Spicer wrote:
Dark_Mistress wrote:
...I am curious about two things. 1) What color clothes he had in mind for the characters. 2) if I can actually convince him to color them for the hell of it. :)
Apparently, the Eldritch Mr. Shiny did a colorized version for one of them (Eilinica Ziorec) with Hugo's blessing.

Very nice!

Dark Archive

BTW how would you pronounce Ysabot? I know how to say Sabot but not sure exactly how the Y at the start would effect it.

I am guessing YeeSayBow

Legendary Games, Necromancer Games

Dark_Mistress wrote:

BTW how would you pronounce Ysabot? I know how to say Sabot but not sure exactly how the Y at the start would effect it.

I am guessing YeeSayBow

Handy dandy pronunciation key in the product:

Ysabot Vaskel (EEZ-uh-BOE VAZZ-kuhl)

Scarab Sages RPG Superstar 2009 Top 32

Neil Spicer wrote:
Out of curiosity, what are your purposes with regards to the character art? Are you going to colorize Hugo's renditions? If so, I'd be interested in seeing your end-result.

That is one of the main reasons yes. I used to get a lot of free time to colour but lately I have had practically zero and haven't put up a new piece on DA in over a year. :(

There are a couple of these pieces that I'd be interested in attempting since, like Clark, I am a huge fan of Hugo's pencil work and find it very relaxing to colour. There's a link in my profile to my DA page, but here it is if you're interested. :)

I will definitely try and get some done for you to see how they turn out. :)

Neil Spicer wrote:

As for full-length character body shots, I think we can take that under advisement as additional feedback. The means are certainly there to make sure the "art" page for each PC keeps the figure clear of any overlaying graphics. And we can even tone down the background or remove it to make the art images easier to use. Or, alternatively, we could always make it a point to post up the art images at the LG site for folks to download.

I'm a little leery of a couple of things, though. One, the reason the DA logo is splashed across Hugo's work at the DA site is so he protects his copyright. Making all of those images available at the LG site might also be at cross-purposes with that goal. Clark wanted to get the images posted up at LG to give folks insight into the product's development as well as Hugo's awesome skill and attention to detail. I'd kind of like to see us put up only a few sample pieces of art rather than everything. And I'd prefer that we make clear versions of all the art available to those who buy the product by tweaking the "art" pages in the PDF.

But that's just my two cents,
--Neil

I understand the reasons for Hugo putting up the DA splash (although like him I thought it was more from a LG protecting their art point of view than Hugo doing so (and thanks Hugo for removing them by the way... :D ). And other than as a teaser, I think that putting them up on the LG website isn't necessarily in your company's best interests either. But as Clark said above, putting them into the .pdf, whether in the original or just the printer friendly version is definitely a good idea.

One of the things I like about Paizo's (and some of the other 3PPs out there) .pdfs is the ability to drag images out of them. I use these for a number of things, from in game resources to character inspiration (my current Pen & Paper Magus character uses Ailyn Ghontasavos as her visual base.


Was not including advancement notes for Theodric more a space thing, or an eidolon flexibility thing? I know their evolutions aren't writ in stone, just wondered what the author thought.

Dark Archive

Clark Peterson wrote:
Dark_Mistress wrote:

BTW how would you pronounce Ysabot? I know how to say Sabot but not sure exactly how the Y at the start would effect it.

I am guessing YeeSayBow

Handy dandy pronunciation key in the product:

Ysabot Vaskel (EEZ-uh-BOE VAZZ-kuhl)

Der... I feel dumb. I just reviewed it and totally forgot they was in there. That's what I get for reading it late at night and not doing the review till I woke up.

@flash - nice pencil coloring on those. You plan to do the rest of them?

Legendary Games, Necromancer Games

DM, I'm just here to help :)

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