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DeathQuaker RPG Superstar 2015 Top 8 |
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From the sample images, nice! A lot of detail and yet they look "generic" (in a good way) enough to be used for a variety of purposes, from old ruins to dungeon rooms to temples and the like.
Looks especially useful now that the map packs are also dry-erase markable--again, there's enough detail to make them look nice, but there's room to draw on your own details as you need to as well. Will look forward to this pack.
I love the rune-covered floor--I can think of a few different ways to make use of that (or just have something look cool).
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Corey Macourek |
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Super! I always love it when the product images go online to see what the Paizo team decides to put for the cover image. I'm stoked that they once again chose one of my favorite components on this map: The Treasure Room. To share a little detail info, I was directed to make a statue in the corner look like the iconic statue from the First Edition AD&D cover with green gems in it's eye and the like. I'm pretty stoked how the 3D model came out for this. Yes, It IS a custom 3D model. I also like the custom runes used everywhere.
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Corey Macourek |
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I received my artist sample for this last week and I am amazed at how good this product looks. I am biased being the artist, however, the new coating to match the flip maps makes them sturdier and less likely to shift around the gaming table. The little details came through here and there. I especially like the runes on the floating platforms in the trap room.
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I finally got to open my copy of this, today. These are beautiful maps.
I do have a question, though. Would the artist(s) be willing and able to share their ideas for what the traps in the "trap room" are supposed to be? I'll be making up my own, for sure, but I'm curious to know if the creators of the product had actually statted anything out, themselves.
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Corey Macourek |
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Paris Crenshaw wrote:I finally got to open my copy of this, today. These are beautiful maps.Yes, this set definitely makes me glad I decided to double up on the maps subscription, this one works extra well when you have two of them.
I was only given small details about the traps...just placement information, except for Trap Room 3. It is the one with the dragon heads. I was instructed to illustrate 6 bronze dragon heads pointing towards the center of the room. Now, I don't want to spoil anything (also, being that I do not know if this map pack will match up with a future campaign), but what could "shoot" out of those heads? Just saying is all. Enjoy.