Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6)

2.70/5 (based on 7 ratings)
Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6)

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Chapter 4: "Forest of Spirits"
by Richard Pett

After surviving one deadly wilderness, the heroes emerge into another—a land of ancient mysteries and sacred secrets known as the Forest of Spirits. But the forest knows how to defend itself from strangers, and its powerful and aloof guardians, the kami, brook no harm to their eldritch home. Those who would defy the spirits of the land have little hope of survival. Yet those who prove themselves friends to this mystical realm and its strange inhabitants stand to gain not just great allies, but also knowledge of a secret evil that has long festered in the forest’s heart and now poisons all of Tian Xia.

    This volume of Pathfinder Adventure Path includes:
  • “Forest of Spirits,” a Pathfinder RPG adventure for 10th-level characters, by Richard Pett.
  • An investigation of the mysterious creatures known as kami, honored defenders of the land and nature, by Mike Shel.
  • Insights into the ways and deadly techniques of the ninja clans of Minkai, by Jesse Benner.
  • Deadly guardian geisha and a journey into one of Oda’s seedier gambling houses in the Pathfinder’s Journal, by Dave Gross.
  • Five new monsters, by Patrick Renie, Steve Russell, and Mike Welham.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-380-4

Forest of Spirits is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

2.70/5 (based on 7 ratings)

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Fun and Entertaining

4/5

Read my full-length review on my blog.

The fourth volume of the Jade Regent Adventure Path, Forest of Spirits brings the player characters onto the continent of Tian Xia, and ever closer to their final destination of Minkai. But naturally, there are delays and obstructions that they must deal with along the way. Overall, Forest of Spirits looks to be a fun adventure, with moments of light-heartedness early on, followed by an opportunity for the PCs to make their first major strike against the central villains of the entire adventure path. Like the previous instalment, The Hungry Storm, it is very much a travel-from-point-A-to-point-B adventure, but unlike The Hungry Storm, it handles it in such a way as to give a greater sense of purpose to the PCs’ actions by tying it much more thematically to the land in which it’s set and by providing the PCs with a greater sense of accomplishment and resolution.


Finally - Tian Xia!

4/5

First I would like to note that this review is based on reading the adventure as my group has not yet reached this point.

This is the first time that the adventure actually enters the "mystic east" and the first part of the adventure is intended to give the PCs culture shock. I do recommend that if you are not familiar with Chinese and Japanese cultures to do some research before presenting the culture to the PCs.

The time spent is the city is flavor and intended to get the PCs to lower their guard before being ambushed. This will rip them out of the enchantment of Tian Xia and back to their mission.

I found that backstory presented for the pagoda to be well written and it will serve to flesh out the remainder of the encounters with the Oni very well.

The bestiary is also worth note in here because it is packed with Kami and Oni. A great resource. All in all this was a good introduction to Tian Xia.


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Pathfinder Adventure Path, Companion Subscriber
Hayato Ken wrote:
PFS players as well as the PFS GMs and the PFS team have to stick to the errata, no matter wether there is another source of the item getting not errataed or not.

I don't believe that this is the case. Why is there an entry for Fencing Grace in the Campaign Clarifications document, if errata automatically affects all printings?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kalindlara wrote:
Hayato Ken wrote:
PFS players as well as the PFS GMs and the PFS team have to stick to the errata, no matter wether there is another source of the item getting not errataed or not.
I don't believe that this is the case. Why is there an entry for Fencing Grace in the Campaign Clarifications document, if errata automatically affects all printings?

Because some people think otherwise and will come to argue. That entry saves a lot of discussions and headaches, that´s why.

I have to point out that i´m not the team making those entries, even though im a VO, so there might be different reasons.

In PFS it unfortunately quite often seems to be the case that when one trick gets clarified and banned, some people seek out other tricks which work the same way, but have a different name.

We might be getting far away from the topic of this thread and i see a different hammer lurking above us here ;)

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