paizo.com Recent Reviews of Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDFpaizo.com Recent Reviews of Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF2018-12-04T20:11:52Z2018-12-04T20:11:52ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: It's An Old-School Dungeon Crawl! (4 stars)Parodyhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2017-08-03T13:43:53Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Over the years I'd gotten used to PFS Scenarios with wacky new mechanics, social skill extravaganzas, and tricky enemies with combinations of abilities that strike fear into the hearts of GMs and laughter from the players.</p>
<p>This has none of that. It's straight up dungeon crawl, filled with enemies and hazards you've probably seen before in all sorts of modules published in the 80s.</p>
<p>Relax your brain a bit and you too can have a nice change of pace adventure before getting back to the more substantive adventures you can find in the later seasons.</p>
<p>PS: If you feel you need a challenge, try to figure out the faction missions without the handouts!</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Over the years I'd gotten used to PFS Scenarios with wacky new mechanics, social skill extravaganzas, and tricky enemies with combinations of abilities that strike fear into the hearts of GMs and laughter from the players.</p>
<p>This has none of that. It's straight up dungeon crawl, filled with enemies and hazards you've probably seen before in all sorts of modules published in the 80s.</p>
<p>Relax your brain a bit and you too can have a nice change of pace adventure before getting back to the more substantive adventures you can find in the later seasons.</p>
<p>PS: If you feel you need a challenge, try to figure out the faction missions without the handouts!</p>Parody2017-08-03T13:43:53ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Felt a little front-loaded (3 stars)ithardinhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2016-03-26T18:44:16Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I hate when you play a scenario with an encounter that if you have just the right thing its a cakewalk, and if you don't have that thing its like a first edition D&D wizard fighting a house cat. </p>
<p>Other than that "encounter which shall not be named" the first two thirds of the scenario can be challenging and make good use of the locale and surroundings. However, the last part of the scenario seemed a little bit of a let-down from a challenge point of view.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I hate when you play a scenario with an encounter that if you have just the right thing its a cakewalk, and if you don't have that thing its like a first edition D&D wizard fighting a house cat. </p>
<p>Other than that "encounter which shall not be named" the first two thirds of the scenario can be challenging and make good use of the locale and surroundings. However, the last part of the scenario seemed a little bit of a let-down from a challenge point of view.</p>ithardin2016-03-26T18:44:16ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: A surprising railroad dungeon (4 stars)TheDegradedhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2015-12-10T16:49:14Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I played this scenario with amongst others Quentin – see his review below. I basically echo his sentiments. For me this was a rather railroady dungeon crawl, but one that does stand out from others in multiple ways. </p>
<p>I'd start with mentioning the combats and environments. When you enter a pyramid, you obviously expect to face undead. This scenario however pits you against scary combinations of creatures you'd not instantly expect to face. At the same time, these combination complement each-other really well and combined with the environment could really pose problems for the average party. Especially the first fight really hit our group hard. The combination of environments and opponents really make this pyramid stand out from others.</p>
<p>Sadly I do have to mention the exception to that, which is the last fight. After some really nasty and tough fights, I expected something equally scary at the end. However the end came suddenly. The final fight didn't even last a complete round before it was over, and that's not because we as a party did a bunch of damage. We didn't do particularly well with our dice that fight, and yet it ended so abruptly that it felt rather disappointing. The one thing that fight did do well, was setting the stage for the second part. </p>
<p>A final mention should go to the puzzle. It was rather enjoyable. It had a simple design, but with a nice twist to it in the form of a different language. Now as others mentioned below, there's a rather easy way to solve it, but even without that we would have probably figured it out eventually. It would have honestly not bored me to figure this out over a large portion of time, unlike some of the other puzzles I've seen.</p>
<p>I quite liked this scenario and I'm looking forward to playing part 2. I do hope the final fight actually is a fitting end for this series though!</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I played this scenario with amongst others Quentin – see his review below. I basically echo his sentiments. For me this was a rather railroady dungeon crawl, but one that does stand out from others in multiple ways. </p>
<p>I'd start with mentioning the combats and environments. When you enter a pyramid, you obviously expect to face undead. This scenario however pits you against scary combinations of creatures you'd not instantly expect to face. At the same time, these combination complement each-other really well and combined with the environment could really pose problems for the average party. Especially the first fight really hit our group hard. The combination of environments and opponents really make this pyramid stand out from others.</p>
<p>Sadly I do have to mention the exception to that, which is the last fight. After some really nasty and tough fights, I expected something equally scary at the end. However the end came suddenly. The final fight didn't even last a complete round before it was over, and that's not because we as a party did a bunch of damage. We didn't do particularly well with our dice that fight, and yet it ended so abruptly that it felt rather disappointing. The one thing that fight did do well, was setting the stage for the second part. </p>
<p>A final mention should go to the puzzle. It was rather enjoyable. It had a simple design, but with a nice twist to it in the form of a different language. Now as others mentioned below, there's a rather easy way to solve it, but even without that we would have probably figured it out eventually. It would have honestly not bored me to figure this out over a large portion of time, unlike some of the other puzzles I've seen.</p>
<p>I quite liked this scenario and I'm looking forward to playing part 2. I do hope the final fight actually is a fitting end for this series though!</p>TheDegraded2015-12-10T16:49:14ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Good dungeon crawl with fun monsters and an interesting puzzle (4 stars)Quentin Coldwaterhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2015-12-09T23:17:50Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>(I played this.)</p>
<p>I loved pretty much everything about this adventure. There's some good challenging combats (with unique and well thought-out monster combinations), a good puzzle (though it can be cheated, more on that later), and a great environment. This goes in my "want to play again"-pile.</p>
<p>However, there are some negatives about this scenario: though the environment is pretty unique, you don't get to know anything about it. We merely see a backdrop that's not to be interacted with, a glimpse of the past. I want to delve into the history of the place, know the background of why it ended up being here.
<br />
There's also very little room for roleplaying. Okay, not every scenario should hinge on it, but there's only one small part where you could possibly talk to some inhabitants and that's it. It also feels pretty perfunctory and could be expanded upon.</p>
<p>The final encounter failed to excite me. Maybe it's because of lucky initiative rolls, but he got one attack off and then he died. It might just be our fault for not giving him a chance, but after the previous encounters I'd hoped for a fun challenge, but it sort of disappointed.</p>
<p>For the puzzle part, here be spoilers:
<br />
[Spoiler omitted]</p>
<p>All in all, I really like this scenario. It has its flaws, but its strengths more than make up for it.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>(I played this.)</p>
<p>I loved pretty much everything about this adventure. There's some good challenging combats (with unique and well thought-out monster combinations), a good puzzle (though it can be cheated, more on that later), and a great environment. This goes in my "want to play again"-pile.</p>
<p>However, there are some negatives about this scenario: though the environment is pretty unique, you don't get to know anything about it. We merely see a backdrop that's not to be interacted with, a glimpse of the past. I want to delve into the history of the place, know the background of why it ended up being here.
<br />
There's also very little room for roleplaying. Okay, not every scenario should hinge on it, but there's only one small part where you could possibly talk to some inhabitants and that's it. It also feels pretty perfunctory and could be expanded upon.</p>
<p>The final encounter failed to excite me. Maybe it's because of lucky initiative rolls, but he got one attack off and then he died. It might just be our fault for not giving him a chance, but after the previous encounters I'd hoped for a fun challenge, but it sort of disappointed.</p>
<p>For the puzzle part, here be spoilers:
<br />
[Spoiler omitted]</p>
<p>All in all, I really like this scenario. It has its flaws, but its strengths more than make up for it.</p>Quentin Coldwater2015-12-09T23:17:50ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF (3 stars)Eryx_UKhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2015-07-22T19:23:53Z<p>Played this at low tier with 6 players.</p>
<p>The scenario is a little rail roady but it is a fun little dungeon crawl all the same. </p>
<p>There is little room for roleplay and the combat's are brief. Mostly it revolves around problem solving and traps which made it rather enjoyable for me.</p>
<p>Looking forward to playing part 2.</p><p>Played this at low tier with 6 players.</p>
<p>The scenario is a little rail roady but it is a fun little dungeon crawl all the same. </p>
<p>There is little room for roleplay and the combat's are brief. Mostly it revolves around problem solving and traps which made it rather enjoyable for me.</p>
<p>Looking forward to playing part 2.</p>Eryx_UK2015-07-22T19:23:53ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Meh (3 stars)Netopalishttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2014-08-29T18:31:03Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Fairly boring dungeon crawl. Nothing to really write home about, in my opinion. You're on the railroad for the whole time. The combats aren't really that challenging, and there's not much of a reason for this to be in the Hao Jin Tapestry as opposed to Osirion.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Fairly boring dungeon crawl. Nothing to really write home about, in my opinion. You're on the railroad for the whole time. The combats aren't really that challenging, and there's not much of a reason for this to be in the Hao Jin Tapestry as opposed to Osirion.</p>Netopalis2014-08-29T18:31:03ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: not bad (4 stars)patharhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2013-01-15T16:44:31Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Player review:
<br />
I really enjoy Tapestry scenarios but this one was kind of disappointing. First, there's no explanation for why we're in a swamp when we should be in a desert, which is definitely not in keeping with the rest of the Tapestry experience. Second, there was a pretty interesting puzzle in the middle that involved a lot of go-round ... but I realized we were overthinking it when I remembered we were playing a PFS scenario. The solution was obvious to the point of banality. On the whole I am unimpressed.</p>
<p>GM review:
<br />
I'm bumping it from 2 to 4 stars now that I've run it. It's fun if the party doesn't try to take it seriously. And now that I've done some more Tapestry scenarios I'm not sure why I originally thought there would be reasoning for appearing in a swamp; the whole point of the Tapestry seems to be screwing with expectations. Anyway, I can recommend this ... but not its sequel.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Player review:
<br />
I really enjoy Tapestry scenarios but this one was kind of disappointing. First, there's no explanation for why we're in a swamp when we should be in a desert, which is definitely not in keeping with the rest of the Tapestry experience. Second, there was a pretty interesting puzzle in the middle that involved a lot of go-round ... but I realized we were overthinking it when I remembered we were playing a PFS scenario. The solution was obvious to the point of banality. On the whole I am unimpressed.</p>
<p>GM review:
<br />
I'm bumping it from 2 to 4 stars now that I've run it. It's fun if the party doesn't try to take it seriously. And now that I've done some more Tapestry scenarios I'm not sure why I originally thought there would be reasoning for appearing in a swamp; the whole point of the Tapestry seems to be screwing with expectations. Anyway, I can recommend this ... but not its sequel.</p>pathar2013-01-15T16:44:31ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: One of the best dungeon crawls so far (4 stars)Ill_Made_Knighthttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-07-11T21:55:19Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I played this 3 weeks ago and I thought it was really good. The whole idea of going to a demi-plane is very interesting, though puzzling at the same time. The monster selection was good and enjoyable and the puzzles and traps were unique. The end boss fight is super weak, which was a big disappointment.</p>
<p>The Canid Carcanet is a sweet item...if it didn't cost 15000 gold and take up a neck slot. Honestly who is going to buy this? Please stop making items that compete with neck/headband/waist. Cut it by 10,000 and make it a broach and I think I would buy it.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I played this 3 weeks ago and I thought it was really good. The whole idea of going to a demi-plane is very interesting, though puzzling at the same time. The monster selection was good and enjoyable and the puzzles and traps were unique. The end boss fight is super weak, which was a big disappointment.</p>
<p>The Canid Carcanet is a sweet item...if it didn't cost 15000 gold and take up a neck slot. Honestly who is going to buy this? Please stop making items that compete with neck/headband/waist. Cut it by 10,000 and make it a broach and I think I would buy it.</p>Ill_Made_Knight2012-07-11T21:55:19ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Fantastic Scenario! (5 stars)Disturbed1https://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-04-17T15:37:29Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I found this scenario very well done. The combat encounters were well thought out and difficult without being <b>too</b> hard, the traps made the dungeon interesting, and the puzzle very clever (the party I GMed for actually solved it by hand and got it right on the first try in about 5 minutes real time).</p>
<p>My one and only complaint about this (and it's really minor) is that there are grates on the bottom of the lower level that lead directly into the swamp. That makes sense for it being in a swamp, but not for it being where it was supposed to be...in a desert.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I found this scenario very well done. The combat encounters were well thought out and difficult without being <b>too</b> hard, the traps made the dungeon interesting, and the puzzle very clever (the party I GMed for actually solved it by hand and got it right on the first try in about 5 minutes real time).</p>
<p>My one and only complaint about this (and it's really minor) is that there are grates on the bottom of the lower level that lead directly into the swamp. That makes sense for it being in a swamp, but not for it being where it was supposed to be...in a desert.</p>Disturbed12012-04-17T15:37:29ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Down into the dark, after you got our hopes up (3 stars)KestlerGunnerhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-04-10T05:53:29Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>This is how you handle a good delve story. It’s just a shame that the title and offering of the mod suggested a different quest entirely. I was expecting planar mystique, so it was weird to find a story that’d probably be better suited to Osirion itself.</p>
<p>PRO:
<br />
-This is a creatively written and well handled dungeon trawl. I have added a star for the ingenious combinations of monsters and environmental hazards that cover the opponents bases and make for a more difficult and challenging number of combat encounters. Both the thinking behind the encounters, the dangers of the environment and the layout of the dungeon are top notch. Jonathan Keith knows how to write a good delve.</p>
<p>-A dungeon puzzle that is just hard enough. I was grinning while sitting back and watching my players try to decipher the hieroglyphics.</p>
<p>CON:
<br />
-The elephant in the room for the 'Wonders of the Weave' series is the lack of imagination seen in the creation of Hao Jin’s tapestry demiplane. A demiplane can be anything – a crystalline forest, an MC Escher landscape, the innards of an enormous creature. Anything! What we get instead is a misty, featureless swamp, inhabited by creatures found in material plane Golarion. It’s a lost opportunity that the world within the weave wasn’t actually wonderful. This was a great opportunity for an imaginative and interesting adventure locale for PFS play and the developers blew it.</p>
<p>-The finale with the antagonist isn’t that interesting, leading the penultimate combat to be seen more as the ‘boss battle’ than the actual boss himself. While it’s good that there’s a chance to talk many of the NPCs out of the fight, there’s not enough storyline here to provoke much interesting conversation apart from ‘him bad, we good’. </p>
<p>-The Canid Carcanet is a cool item, but it’s cost value is prohibitively expensive. I can’t imagine any PFS character making the choice to lose their neck slot and losing 15,000 gold to this item, as flavourful as it is. Which is a shame, because it’s a great versatility-boosting relic that could be really nicely used in future games. Please cut the cost to 10,000 gold.</p>
<p>-We’re beginning to suffer here from pointless faction missions, in particular, the Qadiran faction mission. How exactly does a useless bauble improve their standing in Absalom, exactly?</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>This is how you handle a good delve story. It’s just a shame that the title and offering of the mod suggested a different quest entirely. I was expecting planar mystique, so it was weird to find a story that’d probably be better suited to Osirion itself.</p>
<p>PRO:
<br />
-This is a creatively written and well handled dungeon trawl. I have added a star for the ingenious combinations of monsters and environmental hazards that cover the opponents bases and make for a more difficult and challenging number of combat encounters. Both the thinking behind the encounters, the dangers of the environment and the layout of the dungeon are top notch. Jonathan Keith knows how to write a good delve.</p>
<p>-A dungeon puzzle that is just hard enough. I was grinning while sitting back and watching my players try to decipher the hieroglyphics.</p>
<p>CON:
<br />
-The elephant in the room for the 'Wonders of the Weave' series is the lack of imagination seen in the creation of Hao Jin’s tapestry demiplane. A demiplane can be anything – a crystalline forest, an MC Escher landscape, the innards of an enormous creature. Anything! What we get instead is a misty, featureless swamp, inhabited by creatures found in material plane Golarion. It’s a lost opportunity that the world within the weave wasn’t actually wonderful. This was a great opportunity for an imaginative and interesting adventure locale for PFS play and the developers blew it.</p>
<p>-The finale with the antagonist isn’t that interesting, leading the penultimate combat to be seen more as the ‘boss battle’ than the actual boss himself. While it’s good that there’s a chance to talk many of the NPCs out of the fight, there’s not enough storyline here to provoke much interesting conversation apart from ‘him bad, we good’. </p>
<p>-The Canid Carcanet is a cool item, but it’s cost value is prohibitively expensive. I can’t imagine any PFS character making the choice to lose their neck slot and losing 15,000 gold to this item, as flavourful as it is. Which is a shame, because it’s a great versatility-boosting relic that could be really nicely used in future games. Please cut the cost to 10,000 gold.</p>
<p>-We’re beginning to suffer here from pointless faction missions, in particular, the Qadiran faction mission. How exactly does a useless bauble improve their standing in Absalom, exactly?</p>KestlerGunner2012-04-10T05:53:29ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Mostly awesome. (4 stars)Rene Duquesnoyhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-03-28T18:50:19Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I enjoyed playing and GMing this scenario. After entering the weave, there are a series of battles & puzzles to solve. The Ancient Osiriani puzzle is now my favorite from all the PFS games I have played. Combats were difficult, but not impossible, and it was nice to have alternate solutions to some of them. Although this takes place in more of a jungle/swampy environment, it still reminds me of ancient Egypt. </p>
<p>There were a few things that left me hungry for more story. We actually never see how the you-know-whos got into the weave. Both times I ran this, the party wanted to track it down, and it wasn't part of either part 1 or 2. Also, the relic doesn't get used in any way. It seems like a nebulous 'relic', used to get the Pathfinders to do stuff.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>I enjoyed playing and GMing this scenario. After entering the weave, there are a series of battles & puzzles to solve. The Ancient Osiriani puzzle is now my favorite from all the PFS games I have played. Combats were difficult, but not impossible, and it was nice to have alternate solutions to some of them. Although this takes place in more of a jungle/swampy environment, it still reminds me of ancient Egypt. </p>
<p>There were a few things that left me hungry for more story. We actually never see how the you-know-whos got into the weave. Both times I ran this, the party wanted to track it down, and it wasn't part of either part 1 or 2. Also, the relic doesn't get used in any way. It seems like a nebulous 'relic', used to get the Pathfinders to do stuff.</p>Rene Duquesnoy2012-03-28T18:50:19ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Wonderful Weave (5 stars)Jason Shttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-03-04T01:50:59Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>The Dog Pharaohs’ tomb has everything that should be in an iconic Pathfinder scenario. A good story, traps, puzzles, challenging fights, it awards players who think, and it even has some roleplay.</p>
<p>Several of the fights can be handled in many ways, and if the PC charge without thought, they could suffer. I found them innovative. This is exactly what I’ve been looking for in scenarios.</p>
<p>The puzzle could have been a little more difficult. My GM made a mistake and didn’t give us the 1st handout and we still completed it (quickly).</p>
<p>"Pathfinder skills" are strongly needed in this scenario. In this scenario, you’re made to finally feel like a Pathfinder.</p>
<p>This scenario has every element that I want in a scenario, so for that it deserves 5 stars. I had a good time.</p>
<p>Length: Easily fits into a 4 hour slot.
<br />
Sweet Spot: TBD.
<br />
Experience: Player at subtier 5-6 with 4 players.
<br />
Entertainment: Tomb has every element I want in a PFS game. Something for everyone. (9/10)
<br />
Roleplay: Not much roleplay, but it was still good to have some. (7/10)
<br />
Combat/Challenges: Good challenge for 4 players, could be too easy for 6. GMs should play this scenario "hard", not easy! Success or failure will also heavily depend on both luck and player intelligence. (10/10)
<br />
Maps: Good simple maps that are easy for the GM to draw, appropriate to the setting. (8/10)
<br />
Boons: The boon is in the next scenario of the series. I don't like that they must be played consecutively. (n/a)
<br />
Uniqueness: Finally a "Pathfinder" scenario. (9/10)
<br />
Faction Missions: Above average. (8/10)
<br />
Overall: Wonders has a great Pathfinder feel to it, it has it all. (9/10)</p>
<p>The "Wonders of the Weave" scenarios are perhaps the most iconic Pathfinder scenarios I've played so far. I highly recommend running this series.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>The Dog Pharaohs’ tomb has everything that should be in an iconic Pathfinder scenario. A good story, traps, puzzles, challenging fights, it awards players who think, and it even has some roleplay.</p>
<p>Several of the fights can be handled in many ways, and if the PC charge without thought, they could suffer. I found them innovative. This is exactly what I’ve been looking for in scenarios.</p>
<p>The puzzle could have been a little more difficult. My GM made a mistake and didn’t give us the 1st handout and we still completed it (quickly).</p>
<p>"Pathfinder skills" are strongly needed in this scenario. In this scenario, you’re made to finally feel like a Pathfinder.</p>
<p>This scenario has every element that I want in a scenario, so for that it deserves 5 stars. I had a good time.</p>
<p>Length: Easily fits into a 4 hour slot.
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Sweet Spot: TBD.
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Experience: Player at subtier 5-6 with 4 players.
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Entertainment: Tomb has every element I want in a PFS game. Something for everyone. (9/10)
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Roleplay: Not much roleplay, but it was still good to have some. (7/10)
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Combat/Challenges: Good challenge for 4 players, could be too easy for 6. GMs should play this scenario "hard", not easy! Success or failure will also heavily depend on both luck and player intelligence. (10/10)
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Maps: Good simple maps that are easy for the GM to draw, appropriate to the setting. (8/10)
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Boons: The boon is in the next scenario of the series. I don't like that they must be played consecutively. (n/a)
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Uniqueness: Finally a "Pathfinder" scenario. (9/10)
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Faction Missions: Above average. (8/10)
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Overall: Wonders has a great Pathfinder feel to it, it has it all. (9/10)</p>
<p>The "Wonders of the Weave" scenarios are perhaps the most iconic Pathfinder scenarios I've played so far. I highly recommend running this series.</p>Jason S2012-03-04T01:50:59ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Good mix of roleplaying, puzzles, and combat (4 stars)casielhttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-03-01T19:41:50Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Setting the adventure in a magic tapestry was a very cool touch. I was excited when I first read the description of this scenario and was curious how it tied into the Ruby Phoenix Tournament. I wasn't disappointed.</p>
<p>[Spoiler omitted]</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Setting the adventure in a magic tapestry was a very cool touch. I was excited when I first read the description of this scenario and was curious how it tied into the Ruby Phoenix Tournament. I wasn't disappointed.</p>
<p>[Spoiler omitted]</p>casiel2012-03-01T19:41:50ZPathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF: Just Epic! (5 stars)Fumihasahttps://paizo.com/products/btpy8ow2?Pathfinder-Society-Scenario-312-Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb2012-01-22T05:06:04Z<p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Wonderful scenario! I can not wait to play the second part.</p><p><b>Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF</b></p><p>Wonderful scenario! I can not wait to play the second part.</p>Fumihasa2012-01-22T05:06:04Z