Bullet Points: 4 Ghostbusting Items (PFRPG) PDF

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

#1 With A Bullet Point is a line of very short, cheap PDFs, and each one gives the bare bones of a set of related options. It might be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand holding—they just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Magic items geared for dealing with incorporeal undead in a fantasy campaign setting. “Who you gonna pall?” (As in the cloth you put over coffins? Like pallbearer? Get it?)

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3.70/5 (based on 3 ratings)

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Solid selection of Ghostbusteritems - not made for me, but neat

4/5

All right, you know the drill - 3 pages of content, 1 page front cover, 1 page editorial/SRD, 1 page content - let's check it out!

-Oil of Force: This oil temporarily makes weapons and ammunition count as force effects with regards to damaging incorporeal creatures.

-Pocket Coffin: Who you gonna call? Essentially a brass mini-sarcophagus, this one sucks in the essence of slain, but rejuvenating undead, just like the ghost trap in the franchise.

-Rod of Holy Water: Enables you to shoot splashes of quickly evaporating holy water 5/day.

-Spectral Torch: This burnt-out torch produces smoke that changes color and consistency slightly depending on the undead nearby, granting you the ability to track incorporeal undead via scent and making identification of undead easier. Awesome!

Conclusion:
Editing and formatting are top-notch, the pdf adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. 4 solid magical items to hunt ghost's with, obviously inspired by the Ghostbuster-franchise, I'm a bit torn about them: "Oil of Force" is an item that has been existing for quite some time in my campaign, with the caveat that the treated weapon can, as long as it's under the effect of the oil, no longer harm corporeal beings. I like my version better, but ymmv. :) The Pocket Coffin, while cool, feels somewhat problematic to me: The whole point of rejuvenating undead, at least in my opinion, is to force the players to unearth plots/background story/etc., investigate and then find a way to put the creature to rest. While this magic item provides roleplaying potential galore, it also somewhat limits aforementioned take. I think I would have preferred it taking care of haunts... The Rod of Holy Water...well, is not for me. If I want holy water to be sprayed, I much prefer it from a combination of aspergillum and meteor hammer, but that may just be me. The spectral torch on the other hand, is again, an awesome item that should keep the players giddy with anticipation - especially if the GM devises a complex set of colors/consistencies for each type of undead - speaking of which: I would have loved to see this information contained here as well. This one's hard to rate, as personally, well, I was rather disappointed by the pdf. There's nothing per se wrong with the items, but at least to me they feel like they could have been enhanced easily to truly shine - the brass coffin-form of the ghost trap is a great example that it's possible. For me personally, this pdf is a solid 3 stars - ok, but nothing that got me too excited. As a reviewer, though, I can easily see people enjoy this pdf much more than I did and thus, my official verdict wil be 4 stars.

Endzeitgeist out.


I aint 'fraid of no Ghost!!

3/5

Following the standard for the Bullet Points format 4 Ghosbusting Items gives us a three page PDF, front page being an intro/cover, second page being four new items, and the third page covering the OGL. One black and white illustration on the first page, and a small black and white illustration on the third.

The four items presented are:
Oil of Force - oil for enhancing weapons and armor to affect the incorporeal
Pocket Coffin - ala Ghost Busters Trap...snicker
Rod of Holy Water - Super Soaker vs. undead
Spectral Torch - Undead tracking system, possibly the coolest item of the bunch

Ok, the Oil of Force is useful and practical, if not a little boring. The Rod of Holy Water, all I can think of is a bad vampire flick with a guy wielding a Super Soaker filled with Holy Water, I'm sorry, I can't get rid of the visual...Which lead me to the Pocket Coffin...There is no way I could ever keep a straight face if this thing made an appearance in one of my games, I couldn't do it, I'm of the generation who grew up with the Ghostbusters, heck I'm sitting here with the theme song running through my head right now...aarrghhh.

Ok, a practical item, a potentially amusing item, a hands down hilarious item, and then the Spectral Torch. This quiet unassuming item stole it for me, and redeemed this Bullet Point as being serious about itself. When I first read through its effect I was thinking where's the colorful flames? Why doesn't it burn? But, after thinking on the effect of a flameless smoke, in a "ghost story", I was hooked. This is hands down my favorite item from this Bullet Point.

With the fact that I can only honestly see myself introducing one or two of these items into my campaign I'm going to have to go with a three star rating, but am thinking for the one item alone this PDF is still worth the money.


3 solid items and one cute item.

4/5

Bullet Points: 4 Ghost Busting Items by Super Genius Games

This product is 3 pages long. It starts with a intro. (1 page)

4 Ghost Busting Items (1 page)
There is four new magic items used against ghosts in this product, they are.
Oil of Force – a oil that can be applied to armor, shield or weapons to allow them to be used against incorporeal things.
Pocket Coffin – It's a ghost trap from Ghost Busters movie that sucks up a ghost and such when they have been slain trapping the spirits in the coffin so they can never come back.
Rod of Holy Water – a few times a day it can be commanded to shot out a vials worth of holy water in a ranged touch attack.
Spectral Torch – A burned out torch that starts to smoke when it is near undead or where undead where. It smokes more the closer one gets to undead. It functions like the scent ability accept against undead by following where the torch smokes more and moving in that direction.

It ends with a OGL and credits. (1 page)

Closing thoughts. The art work is black and white, and is ok. Editing and layout was good. The Pocket Coffin is kinda silly but I am sure it was meant to be, it did make me smile. Though those who don't know the movie will likely not get it. Rod of Holy Water and Oil of Force where both pretty good though a bit expensive items for what they do. I know that's the magic creation rules fault. The Spectral Torch was the coolest item, it mentions different smoke for different undead but doesn't say what it is. Only has mechanics for how the PC's can learn what type of undead. I think it would have been cooler if the torch could always be lit and work like a normal torch. With the light flaring brighter and smoking more the closer to undead it got and the color of the flame changing color by the type of undead. So neat idea but I think it could have been neater. So what's my rating? I am going to give this one a 4 star review, it is some solid items and one cute one for a cheap price.

Trust me, I'm a Succubus.


Super Genius Games

So... who ya gonna call?

;)

Dark Archive

So this is 4 ghost eating magic items? :)

Scarab Sages

Dark_Mistress wrote:
So this is 4 ghost eating magic items? :)

Oh no. Only one eats ghosts, and even it has to burp them up again if it's ever opened.

Dark Archive

reviewed.

Dark Archive

Adventure Path Charter Subscriber
Dark_Mistress wrote:
reviewed.

It seems you review just about everything.

How'd you get that gig?

Dark Archive

chopswil wrote:
Dark_Mistress wrote:
reviewed.

It seems you review just about everything.

How'd you get that gig?

I buy most of the stuff or at least more than I get free. Purple Duck and Rite Publishing give me just about all their stuff. Open Design, 4 Winds Fantasy Gaming, Legendary Games, Raging Swan, Jon Brazer, Tricky Owlbear and a few others give me some of their stuff. Then Frog God Games and Super Genius Games i buy virtually all of it.

As for how I got started, I just wanted some reviews that gave more information about products and less reviewers opinions of the product. So i started my bullet point style reviews. I just reviewed some of the stuff I bought when I had time. Then some people publishers and others asked for more reviews so i did more of them. Then some of the publishers started sending me products to review. Now it is kinda turned into a second part time job. :)

So if you are interested in reviewing, i would suggest simply buy some stuff you like. Do in depth fair reviews of it, if people like it and comment about it. Publishers will take note and some will likely start to send you free stuff if you do enough reviews. Just remember reviews older than 3 months after a product comes out is of limited use as most of the sales are in those first three months.

Scarab Sages

Dark_Mistress wrote:
reviewed.

Thanks for the review!

Scarab Sages

Dark_Mistress wrote:
Just remember reviews older than 3 months after a product comes out is of limited use as most of the sales are in those first three months.

We may be the odd-men-out on this issue, but SGG loves getting reviews of any product, at any time. Partly this is because our backstock is very active (while sales are brisker for the first 90 days, we've seen things two years old that continue to tell in double digit numbers every month, and that adds up!). Partly its because a review can get a product a bump in sales (sometimes a significant one -- more than one of our products sold more in the 30 days after a review than it does for the 30 days after release).

And partly it's just that we like the feedback. :)

(And we love the feedback of trusted reviewers, like say a succubus, even more!)


Reviewed here, on DTRPG and sent to GMS magazinec. cheers!

Scarab Sages

Many thanks for the review!

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