Divine Favor: The Inquisitor (PFRPG) PDF

4.30/5 (based on 3 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

While other divine character classes are busy healing, defending and supporting allies, the lone-wolf inquisitor is on the offensive, busting heads with ruthless efficiency and grim zeal. How best to take advantage of this unusual class? Divine Favor: The Inquisitor has the answers.

Designed by Stefen Styrsky, Divine Favor: The Inquisitor is the fifth and final volume in the Divine Favor series that also covers druid, paladin, cleric and oracle. This 20-page volume includes:

  • New inquisitor abilities: Censure and Condemnations
  • 11 new inquisitions including Balance, Darkness, Fire, Ice, Pestilence, Song and Thunder
  • New inquisitor archetypes: ghost hunter, hand of god, penitent, stalking shadow, sworn foe, witch hunter
  • 8 new spells including final rest, invisible hunter, nail foot and well of angry souls
  • New feats: Additional Condemnation, Condemnation Strike, and Extra Condemnation

Pick up Divine Favor: The Inquisitor and become the terrible emissary of divine justice! Check out the other books in the Divine Favor series!.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

OPDDFINQE


See Also:

Average product rating:

4.30/5 (based on 3 ratings)

Sign in to create or edit a product review.

An RPG Resource Review

4/5

Anyone seeking to bring justice to the wild environs of their campaign world could benefit from at least a flip through this, if not a more thorough read.

Opening with a brief analysis of the character class - more interested in deal harm to the bad guys than healing, strengthening or supporting the rest of the party like other divinely-powered characters - this work presents a collection of new stuff for budding (and indeed experienced) Inquisitors.

First up, two new Abilities: the Censure and the Condemnation. The Censure takes one of several forms from emitting blasts of divine energy (positive or negative depending on the Inquisitor's tutelary deity), affecting movement in the air or on the ground or even causing the target excruciating pain! Likewise the Condemnation Ability grants a range of transitory powers, but more powerful, as this Ability only becomes available at third level. Like all such abilities, you choose the one you want each time you reach a level at which you may take another one. Naturally, they all give the chosen opponent, on which you must make a touch attack, some disadvantage - from merely sickening him to striking him blind or turning him to stone at higher levels! Plenty to conjure with here.

Next, some new Inquisitions, to be used in place of a regular cleric's Domain. Depending on deity, and preference, you may like Balance or Fire or Darkness or Lightning - fun one, strike down some saucy foe with a quick lightning bolt! Careful selection will enable you to have your Inquisitor develop a toolbox of abilities that can become his trademark style.

These are followed by new archetypes. Perhaps a Ghost Hunter, running down those pesky undead. Or a Hand of God, a holy slayer who grants the blessed sacrament of death to those who refuse again and again to hear the word of truth (as you see it). There are plenty more... an interesting one might be the Witch Hunter, given that there's also a Witch character class...

Finally, new spells and new feats. No such work would be complete without them. One delightful spell (well, not if you are on the receiving end!) is Nail Foot. Of particular amusement if you are tracking a foe, you find his footprints, pierce one with a sharp object... and the poor fellow gets a stabbing pain in his foot and limps off as if it had been his actual foot rather than a footprint in the mud that had been poked! Ouch!

A nice range of options for honing and enhancing your Inquisitor into a distinctive and deadly foe. Well worth a look!


Very good options for the Inquisitor

4/5

This part of the divine favor series is 20 pages long, 1 page front cover, 1 page editorial/ToC and 1 page SRD, leaving 17 pages of content for the Inquisitor, so let's check out what we get, shall we?

The Divine Favor series has been hit and miss for me, so let's take a look into which category this one falls, shall we?

The pdf begins by introducing a new ability, the so-called censure, which brings the wrath of an inquisitor's deity down on the sinners by utilizing a kind of minor curse that uses the judgment ability. 11 different censures are presented and none of them felt overpowered or unbalanced and since they use the judgment ability, the added versatility does not impede balance. I would have loved a suggestion on inquisitor's learning them à la in SGG's book on new judgments, though.

The second new class ability does replace a feature of the Inquisitor and a relatively powerful one at that: Condemnations take the place of solo tactics at third level. Starting with a selection of 5 at 3rd level, they are expanded on 6th by adding 6 more to choose from and again 5 at 9th and 12th level, resulting in a total of 21 condemnations to choose from. Essentially, they are touch attack-delivered curses that impose negative conditions from fatigued til turning to stone/paralyze.

Want more inquisitions? Divine Favor delivers by providing 11 new inquisitions with two powers each. It's fascinating, really. The abilities per se are interesting, but it's this one tiny little sentence of fluff at the beginning of each inquisition's entry that makes me want to play an inquisitor utilizing them.

Of course, no crunch-heavy class-book for PFRPG nowadays would be complete without new archetype: The Ghost Hunter is a slayer of the incorporeal that makes calling for an inquisitor finally make sense: They may disperse ghosts and apparition and with the new spell final rest, they can end the threat of even rejuvenating foes.
The hand of god, a rather complex archetype, gets 8+Int skills and is a kind of covert ops unarmed secret agent of his church who is especially adept at infiltrating hostile territory, whether it is a cult or a nation of infidels.

The Penitient is an ex-inquisitor who has forsaken his fanatism for forgiveness. What a wimp! ;) Just kidding - great idea to keep a character in play!

If the Hand of God is the secret agent of a church, then the stalking shadow is the assassin - replacing bane and greater bane with sneak attack, he makes for a deadly foe. However, I don't get why his sneak attack is called killing blow - I always think of the assassin when reading that... The sworn foe is a rather simple (and boring) archetype that gets the rangers favored enemy. Next! The Witch Hunter archetype gets a cool feature that lets him be the bane of all spellcasters by getting a modified version that surpasses improved counterspell. Personally, I prefer the SGG-class, but to each his own. The archetype works.

The 8 spells belong to the imaginative, useful and iconic kind: From aforementioned final rest to end the threat of rejuvenating undead to "Nail Foot", which lets you drive a nail into a foot print to slow down the person to which it belonged like a caltrop and mechanically interesting spells that let you lend condemnations to others, the spells are all killer, no filler.

The pdf closes with 3 feats, one granting you an extra condemnation, one an additional kind of condemnation and one letting you transfer it via melee attacks.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the two-column standard and used parchment-look of the series. The artworks are stock with the exception of the cover. The mechanics introduced in this book add whole new dimensions to the inquisitor and I really like the iconic new abilities, spells and condemnations and censures. However, the archetypes somewhat felt not that exciting to me. Yeah, they are not bad. In fact, they are pretty good. But they didn't truly stun me with their imaginative potential and some felt like filler. None do something new, all revisit some tropes that have been done to death via PrCs, archetypes or even full classes. In the end, I liked this pdf, though the oracle-one felt superior by a margin. My final verdict will thus be 4 stars.

Endzeitgeist out.


Short but sweet review

5/5

It's well written.
The art and layout is great.
There are new abilities, a host of new inquisitions, new spells and feats as you can see in the OP.
The archetypes explore some fairly common tropes for inquisitor types and handle them simply and clearly.
If you play an inquisitor, are planning to play one or just want to see what the Divine Favor fuss is about then go get it!
I'm gonna collect the whole set!
P.S. Be sure to check the product discussion thread here for some minor errata from the author himself! Unless the pdf gets revised...


The Exchange Kobold Press

The biggest badass of the Divine Favor series arrives with a bang. The Inquisitor offers something for everyone who likes kicking down doors and taking names.

Also, a pretty good short-short story about the Inquisitor over on the KQ site. Reminds me a lot of Fafhrd and the Grey Mouser.

The Exchange Kobold Press

Wow. No inquisitor love at all? Sad panda.


Well, I can say that the Canadian contingent of posters has been laid low from massive quantities of tryptophan.

Downloaded it yesterday and just started reading it. My wife is currently playing an Inquisitor, so I'm currently looking at it through a more narrow lens than I normally do. But I'm really liking what I'm seeing so far.

The censures and condemnations are really nice, and I found that the Nail Footspell jumped out at me at first ready.

I've really enjoyed the Divine Favor series. Really well done. Are their plans to do a Divine Favor for the Ranger, or similar products for the other classes?

The Exchange Kobold Press

Well, KQ went out of its way to publish a Spell-less Ranger class a while back, so we're sticking with that and not doing a Divine Favor: the Ranger unless there's an outcry for one.

Depending on sales, we might do a series for rogues, fighters, or wizards. Not sure yet. If you have a preference, let me know.


Rogues. Dear god, rogues need help.

I'll even work on that one!

The Exchange Kobold Press

As the designer of Book of Roguish Luck for Malhavoc, I have to agree that rogues do need a little push.

I'll see whether Stefen Styrsky might be available.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I am officially asking for all of them. I don't care which order they are in. New feats are neat but I prefer more class options, that is the type of splat books I personally love. Class, race options. With some new feats and spells thrown in from time to time.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Some questions about the Penitent:
1) How exactly is it suppsoed to work? The text mentions ex-Inquisitors taking peneitent ito swap out sabilities when they lose their power, but none of the abilities actuall swaps out for anything?

2) None of the abilities swaps out for anything so this is less an archetype and just a straight, if tiny, power boost for the regular Inquisitor as far as I can see. Is this intentional?

3) Dispensation says it uses Lay on Hands to use it, but Inquisitors don't get Lay On Hands. My interpretation is that it functions as Lay on Hands but only uses Mercies rather than healing.

EDIT: Oh, and one on Censures. Do these replace judgements or are they in addition?


From my recollection, the first ability listed is just a straight up addition. (How bold!)

The second ability replaces solo tactics / teamwork feats.

If the first ability is censure, it should just be free.


Paul Watson wrote:

Some questions about the Penitent:

1) How exactly is it suppsoed to work? The text mentions ex-Inquisitors taking peneitent ito swap out sabilities when they lose their power, but none of the abilities actuall swaps out for anything?

2) None of the abilities swaps out for anything so this is less an archetype and just a straight, if tiny, power boost for the regular Inquisitor as far as I can see. Is this intentional?

3) Dispensation says it uses Lay on Hands to use it, but Inquisitors don't get Lay On Hands. My interpretation is that it functions as Lay on Hands but only uses Mercies rather than healing.

EDIT: Oh, and one on Censures. Do these replace judgements or are they in addition?

Keeping me honest! Answers to your questions:

1) I forgot to add the "replaces" text for one of the Penitent's powers. The Dispensation should replace solo tactics.

2) Not intentional. See number 1.

3) Your interpretation is correct. The text says the Penitent gets Mercies but can not heal damage.

Censures: Using a censure consumes a daily use of a judgement. How and when censures are used are in the text.

Thank you for reading Divine Favor: Inquisitor. I really appreciate it.

Liberty's Edge

Wolfgang Baur wrote:
Well, KQ went out of its way to publish a Spell-less Ranger class a while back ...

A Spell-less Ranger stand-alone PDF ... hmmm ... that would be pretty cool ...

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Stefen Styrsky wrote:
Paul Watson wrote:

Some questions about the Penitent:

1) How exactly is it suppsoed to work? The text mentions ex-Inquisitors taking peneitent ito swap out sabilities when they lose their power, but none of the abilities actuall swaps out for anything?

2) None of the abilities swaps out for anything so this is less an archetype and just a straight, if tiny, power boost for the regular Inquisitor as far as I can see. Is this intentional?

3) Dispensation says it uses Lay on Hands to use it, but Inquisitors don't get Lay On Hands. My interpretation is that it functions as Lay on Hands but only uses Mercies rather than healing.

EDIT: Oh, and one on Censures. Do these replace judgements or are they in addition?

Keeping me honest! Answers to your questions:

1) I forgot to add the "replaces" text for one of the Penitent's powers. The Dispensation should replace solo tactics.

2) Not intentional. See number 1.

3) Your interpretation is correct. The text says the Penitent gets Mercies but can not heal damage.

Censures: Using a censure consumes a daily use of a judgement. How and when censures are used are in the text.

Thank you for reading Divine Favor: Inquisitor. I really appreciate it.

Doing my best to keep you honest.

Thanks for the answers. But I have more questions (insert maniacal laugh here).

I presume the Ghost hunter (which loses Bane) has Bane repalce Greater Bane? This isn't stated but I'm just checking.


Ok. I've posted a short but sweet review. I also directed people here for errata, and queried whether the pdf would be revised.

@koboldclan: are there any plans to collect the divine favours into one pdf/booklet? Just want to know if i should wait before dl-ing the others... Oh, and definitely do the ranger. A spell-full version just to round out the divine set, and another for your spell-less version. More ranger archetypes? Yes please - so many foes, so many terrains, so many weapon styles. My mind spins so much it shakes my shaggy mane! ;^}

The Exchange Kobold Press

Yes, the PDF will be revised with the errata above.

Thanks for the review!

The Exchange Kobold Press

And, errata version completed and uploaded!

Contributor

Wolfgang Baur wrote:
And, errata version completed and uploaded!

Emails sent, too! :D

The Exchange Kobold Press

Thanks, Liz!


Another vote for the Ranger version. One thing I have noticed is that the last 3 rangers I've seen have all been the spell-less archtype from the APG. Methinks that there is a demand for this sort of thing.

Liberty's Edge

The Terrible Zodin wrote:
Another vote for the Ranger version. One thing I have noticed is that the last 3 rangers I've seen have all been the spell-less archtype from the APG. Methinks that there is a demand for this sort of thing.

I have it on pretty good authority that there is indeed a spell-less ranger PDF release somewhere on the horizon ... :)


Cheapy wrote:

Rogues. Dear god, rogues need help.

I'll even work on that one!

Cheapy a list of Rogue Talents that only the Rogue can choose,would go a long way.


Realmwalker wrote:
Cheapy wrote:

Rogues. Dear god, rogues need help.

I'll even work on that one!

Cheapy a list of Rogue Talents that only the Rogue can choose,would go a long way.

I was thinking total rewrite from the ground up, but that could be an aspect of it. But no one has asked me about this, so it's all very so much just words in my head at the moment!

The Exchange Kobold Press

Hmmmmm. Rogues have been my favorites since the days of the Book of Roguish Luck. Seems like Open Design could do something about this...

Dark Archive

Pathfinder Roleplaying Game Superscriber
Wolfgang Baur wrote:
Hmmmmm. Rogues have been my favorites since the days of the Book of Roguish Luck. Seems like Open Design could do something about this...

Yeah the Ale and Wenches book I mentioned in one of the other threads. :)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Wolfgang Baur wrote:
Hmmmmm. Rogues have been my favorites since the days of the Book of Roguish Luck. Seems like Open Design could do something about this...

I'd love a book that updates some of the material from Book of Roguish Luck. Plus new material of course. ;)


Reviewed here, on DTRPG and sent to GMS magazine. Good work! Cheers!

The Exchange Kobold Press

Thanks for the review!

I think this is a class that's still finding its way, and it's good to see this release hit the mark.


Do Censures replace the knowledge of one or more Judgments? I mean, if I learn one Censure, do I learn one less Judgment?
Does an inquisitor possess all Censures at 1st level, or learn them one at a time like Condemnations? Can she have just some censures, as judged by her deity?

...And, I'd like so much to apply Turn Undead to the Divine Radiance censure...

Community / Forums / Paizo / Product Discussion / Divine Favor: The Inquisitor (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.