This is my first post and I am already showing bad form. Sorry. This isn't about this particular installment of Slumbering Tsar. I am going to start DMing part I, The Edge of Oblivion, in two days.
My question is...Do we have an estimated time the hard back book will come out for those of us who did the $125 subscription? I am loving reading the Campaign. I have all but memorized the first three pdfs so my group can have a truly sandbox experience--something new for us and my ultimate goal in DM style.
I think having the physical book will make it easier to campaign tho. I am hoping my laptop and notes are good enough, but there is nothing like the tactile sensation of flipping through a book on breaks to stay abreast of the campaign as the PCs make unexpected decisions.
We have10 out of 14 downloadable. Does that mean it will take four months for the last installments and then another month for the book? Is five months a realistic goal, or are just focusing the pdfs for now?
Please don't feel rushed. I love your quality and can wait another year. I am just curious.
It is September 2011 right now.
|Erik Freund RPG Superstar 2011 Top 16|
How does the Hidden Citadel work with the sandbox nature of the campaign?
I understand that you have to complete (most of) the Temple City (ie books 4-8) before you can get into the Hidden Citadel. So there's a choke-point in the plot between books 8 and 9, which is fine to have occasionally in an otherwise sandbox.
But, once you're inside the Citadel, how does that work? Is it a sprawling complex with multiple ways to move between levels (kindof like the original Temple of Elemental Evil), or is it a more linear dungeon experience, where you have to mostly complete book 9 before running book 10, then complete 10 before 11, etc.?
I guess I'm asking a very general question as to how the Citadel is laid out.
Also, in most basic of terms, what are the various restrictions put in place to prevent high-level groups from circumventing the dungeon? (ie teleport, disintigrating walls, etc) I'm curious how a semi-traditional dungeon works at high-level, and if this is answered in detail in the book, then I'd be happy to purchase for that intel alone. :-)
I believe all FGG products are (loosely) set in the Wilderlands of High Fantasy campaign setting as were the Necromancer Games products. Check out Necromancer Games' boxed set of that name or Players Guide to the Wilderlands or even the old 1E/2E Wilderlands products by Judges Guild.
The setting is a quite old school sort-of-generic dark Sword & Sorcery D&Dish sandbox afaik. Here's an excellent introduction to WoHF and here's a detailed review of the WoHF boxed set by Necromancer Games (and here's another one).
So I finally got to reading these and I have a quick question, I am unfamiliar with the setting this is placed in is there any old books that goes into that setting?
There is a little bit of info on the setting spread through t a few of the old Necromancer games books but the info is very sparse.
Tomb of Abysthor ,Rappan Athuk,Bards Gate,Shades of Gray has the only real map of the small section of the world where the majority of the adventures take place.There is info spread out throughout most of the Old Necro stuff but those are a few of the best. Wilderlands of High Fantasy is a Different wold all together but a lot of the people who run the old Necro stuff place the modules in that world as it is pretty much open and semi easy to fit in.
You can probably get some much better answers along with finding some nice player made maps and info on the Necromancer Games Forums.