Paranoia RPG: Crash Course Manual
West End Games
The Computer is Dead! Long Live...Anybody?
The Computer has accessed its last microchip; merged its last datafile; blown its last circuit. it doesn't matter why. It doesn't matter how. What matters is what the clones of Alpha Complex are gonna do about it now.
Post MegaWhoops Alpha Complex: dark Computer monitors, corridors dimly illuminated by emergency power, Tech Service, and Power Service personnel struggling valiantly to...do something. Anything. Meanwhile, clones rise up and destroy CPU HQ, while Secret Societies come out of hiding and start taking control. Alpha Simplexes spring up and declare their independence from the rest of the Complex. Somewhere, rumor has it, there are vast stockpiles of supplies, and maybe even a sector where The Computer still works. Mercenary Troubleshooter teams are hired to find out the truth..THIS IS POST-CRASH PARANOIA!
Crash Course Manual contains:
96 pages of gloom, doom, and dark designs -- not to mention more info about MegaWhoops Alpha than anyone could ever want to know! Paranoid fiction that will knock your jumpsuit off -- nearly 40 pages of stories and songs about everything from the "Moment of MegaWhoops" and "Tales From the Vulgar Scrubot" to "The New Fear and Ignorance." Capsule adventures, capsule adventures, and more capsule adventures - and a modestly brilliant mini-adventure, "A passage to NDA Sector" - to get you started in the Post-Crash Complex! The most treasonous document ever printed in any Paranoia adventure or supplement (no, really, we mean it this time). At last, "101 uses for The Dead Computer" can be revealed to the public!
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