Pathfinder Roleplaying Game: Bestiary 3 (OGL)

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Pathfinder Roleplaying Game: Bestiary 3 (OGL)
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Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.

The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary 3 includes:

  • More than 300 different monsters
  • Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
  • Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
  • New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
  • New familiars, animal companions, and other allies
  • Challenges for any adventure and every level of play
  • Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
  • Hosts of new templates and variants
  • Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • ... and much, much more!

ISBN-13: 978-1-60125-378-1

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Last Updated - 11/10/2014

Other Resources: This product is also available on the following platforms:

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A Major Contribution to the Game

5/5

The third bestiary of monsters for Pathfinder is chock-full of cool stuff. A few major themes for the book can be extracted: creatures from myth and literature (like sasquatches and valkyries), creatures with an Asian theme perfect for adventuring in Tian-Xia (such as kami and jiang-shi vampires), and the just plain really weird (like yithians and zoogs). As always with reviews of books like this, there's no way I can go through the hundreds of monsters individually, but I can say the writing and artwork is top-notch. Some particular things to note:

* The book has five new playable races: catfolk, ratfolk, suli, vanara, and vishkanya. There's always a demand for anthromorphic races like catfolk, and ratfolk later become prominent (under the name ysoki) in Starfinder. Suli don't do much for me and vishkanya are a race I've never seen played. But I do have to shout out to the monkey-like vanara, since a vanaran PC features prominently in my Curse of the Crimson Throne campaign!

* Several of the attempts from Misfit Monsters Redeemed to make goofy old monsters cool again are reprinted here, such as adherers and wolves-in-sheep's-clothing.

* Man, vulnudaemons are creepy.

* Love the artwork for animal lords--very Black Panther.

*The book introduces several new categories (sub-types) of monster: asuras (very cool concept I've never seen used), behemoths (creatures of divine vengeance on entire nations or worlds; a neat story idea), clockworks (a classic), demodands (titanspawn who hate the gods), divs (corrupted genies who strive for the ruin of all things made by mortals), imperial dragons (wingless, serpent-like dragons of Asian legend), kami (fixed-location nature spirits), kytons (creepy devils from the Plane of Shadows!), leshy (plant-like sentients), linnorms (cruel wingless dragons with a death curse), oni (evil spirits given form--the opposite of kami), rakshasa (drawn from Indian myth), sphinxes (with an interesting write-up), and thriaes (female bee-like seers). There's a real contribution to the richness of the game here, as all of these categories can then serve as the basis for rules-coherent variants introduced in later books.

All in all, Bestiary 3 is an excellent book and a smart purchase for a GM.


Another great addition to the Bestiary products

5/5

Reading through Bestiary 1 and 2, I was hoping that there will be even more eastern themed monsters. This Bestiary delivers just what I wanted! A must buy! Also, Flumph!!!


Best of the Bestiary

5/5

Bestiary 3 review is up on my blog.

This is probably my favorite of the Bestiaries so far, the content covers many iconic monsters from editions past, and stuff from the Adventure Paths. With great Asian flair for the Tian Xia world guide that is coming up, as well as many incredible monsters that have never graced the pages of a monster guide but are very welcome.


A great addition!

5/5

Although I'm generally opposed to the concept of core book "sequels," the content in 'Bestiary 3' is top notch. Whereas it took me some time to realize the usefulness of the monsters presented in 'Bestiary 2' (extraplanar/dimensional encounters rarely play a role in my campaigns), I immediately recognized many of the creatures in 'Bestiary 3' as either "iconic" or interesting variations on an established monster class.

As is to be expected, this book is well laid out and the illustrations are (mostly) top notch - Paizo rarely disappoints here! The Pathfinder Campaign Setting is still missing a few iconic monsters (mostly due to WotC's draconic licensing practices), but this volume (and the two which preceded it) gives GMs a huge variety of creatures to populate their encounters.

If I could make any suggestions for future 'Bestiary' volumes, the first would be to expand upon the lore provided - I realize it would likely halve the number of creatures included per book, but a two page spread (even for "simple" creatures like oozes) might help a GM find a place for a given creature within his campaign setting. Also, better illustrating a creature's size (perhaps even graphically) would be useful - general size classifications only go so far, and being able to see a silhouette of a given entry next to a human-sized creature would give both GMs and players a clear understanding of exactly how big a monster is (this was employed beautifully in an old FASA publication for Shadowrun: 'Paranormal Animals of North America' by Nigel Findley). Again, these are just suggestions on ways to improve an otherwise outstanding collection of Bestiaries. Keep up the good work!


Dodging the law of sequels

5/5

An excellent monster book, strong mythological presence (from various cultures). Probably even better than Bestiary 2. And it has the flumph! (this is a good thing, well its worth a page) If you're looking for a monster book for some critters outside of the real core you would well to pick this up.


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Berselius wrote:
Zaister wrote:
What's a kami?
In a nut shell, the Asian equivalent to a cross between an angel from Judo-Christian mythology and a demigod from ancient religions from places like Greece or Babylon...only unlike angels they're not always benevolent and unlike demigods they don't always work for the same higher level deity.

Kami is the divine spirit of a thing. In Shinto belief this can be pretty much anything. An odd tree or a mountain can have a kami, and this divine spirit varies in power from just a spark to godlike. A kami can also be as Bers said, a psuedo-angelic/godlike spirit. Even then that spirit is generally tied to or associated with something, whether it be an object, concept or living thing. It's so hard to actually define that out the several books on Japanese Mythology that I have read, that I have never seen any concrete "guidelines".

Paizo Employee Creative Director

Azure_Zero wrote:

Thanks James for explaining for why that happened (not being sarcastic)

Me and one other I know are nit-pickers of lore and will let some things slide. But not complete rewrites, if we know the original lore of the creature/Monster.

Then I suppose you nit-pick things like drow, fomorian giants, balors, and gorgons as well?


While I love RW folklore and bestiaries, there are a lot of contradictions out there. Names and descriptions are particularly fluid in monster-land. Sticking to the "canon" means eliminating a lot of this -- and if storyellers can vary the meaning of names like Puca, Dragon, Zmey, etc., then why can't Paizo?

PS. much of the "lore" on elemental spirits (Salamanders, Gnomes, Undines, and Sylphs) comes whole cloth from the Renaissance genius/charlatan Paracelsus, anyway.


James Jacobs wrote:
Azure_Zero wrote:

Thanks James for explaining for why that happened (not being sarcastic)

Me and one other I know are nit-pickers of lore and will let some things slide. But not complete rewrites, if we know the original lore of the creature/Monster.
Then I suppose you nit-pick things like drow, fomorian giants, balors, and gorgons as well?

I bolded a crital part, I do not know the origin of Drow (a name from another culture, but dark elves I know are Norse), Gorgons are Greek in origin and Medusa was one of them, Giants are more universal found in many cultures (Norse, Greek, and Jewish religions having large lists).

Balor was most likely a name of an Irish creature used to fill up the Demon line Up and act like the Balrogs from LoTR.

I know Erinyes is Greek for "the angry ones" i.e. the Furies of Greek myth. Where you could of used Nephilim for the Fallen Angels, But I let it slide as I can just rename the race in the campaign.

As I said we let some things slide in some cases to fill a missing spot or if it's all their, but the name is wrong we swap it to a correct one.

The Exchange

Berselius wrote:
...only unlike angels they're not always benevolent...

No offense intended, but I found myself chuckling at this one - the idea that angels in myth and legend and theology are always benevolent... :)

James Jacobs wrote:
Then I suppose you nit-pick things like drow, fomorian giants, balors, and gorgons as well?

The whole 'gorgon' thing always bugged me personally, just because the mythological gorgons are so well known... but then again the 'buckler' and 'longsword' bug me too... but not enough to bother making a song and dance about it (just enough to change stuff in homebrew campaign settings). The zero hit-dice elemental races in Bestiary 2, on the other hand, I have no issue with, so I guess it's all just individual hangups and expectations... ;)


ProfPotts wrote:
Berselius wrote:
...only unlike angels they're not always benevolent...

No offense intended, but I found myself chuckling at this one - the idea that angels in myth and legend and theology are always benevolent... :)

James Jacobs wrote:
Then I suppose you nit-pick things like drow, fomorian giants, balors, and gorgons as well?
The whole 'gorgon' thing always bugged me personally, just because the mythological gorgons are so well known... but then again the 'buckler' and 'longsword' bug me too... but not enough to bother making a song and dance about it (just enough to change stuff in homebrew campaign settings). The zero hit-dice elemental races in Bestiary 2, on the other hand, I have no issue with, so I guess it's all just individual hangups and expectations... ;)

I have a post on this (the Gorgon thing).

Gorgons, like a bunch of other strange things, are derived from Gygax's love of medieval bestiaries. The bull = Gorgon thing was a medieval error he ran with.


Azure_Zero wrote:

I bolded a crital part, I do not know the origin of Drow (a name from another culture, but dark elves I know are Norse), Gorgons are Greek in origin and Medusa was one of them, Giants are more universal found in many cultures (Norse, Greek, and Jewish religions having large lists).

Balor was most likely a name of an Irish creature used to fill up the Demon line Up and act like the Balrogs from LoTR.

I know Erinyes is Greek for "the angry ones" i.e. the Furies of Greek myth. Where you could of used Nephilim for the Fallen Angels, But I let it slide as I can just rename the race in the campaign.

As I said we let some things slide in some cases to fill a missing spot or if it's all their, but the name is wrong we swap it to a correct one.

I myself read up on myth and folklore constantly. I Know where most of these creatures come from "originally" and it doesn't bother me at all. I think the people at Paizo do an incredible job. I find that the balance they have between 'just like folklore' and 'customized to fit the game'.

Especially because, well, most of the monsters in myth just killed you without a saving throw. They were generally death dealing machines of eat your face and leave you corpse burning in little pieces. And the little pieces of your corpse became poisonous to the touch because that is how nasty being killed by this thing was.
Or sometimes you have something like the undine, where every small community within a region had their version of the faerie water maiden, and they all pretty much did the same thing only maybe this one over here had a comb for her hair. But the nereid is a pretty good choice to be "that" creature. (Seriously, faerie creatures are especially bad for this.)
So really I guess my point is... Kudos Paizo team. And maybe people shouldn't gripe about something as minor as the name of a monster when we get to have such well done and researched material available. Especially when it's not even an iconic monster. (Hell, my group still calls it Dungeons & Dragons. The great DM in the sky has yet to strike us down.)


James Jacobs wrote:
[...]And since we had a greater need for the four 0 HD races than we did for four more low-level fey in the book, and we DIDN'T want to duplicate the four entities, if we'd made up names for the four, then we would most likely NOT have ever used the names Undine, Oread, and Sylph for creatures at all. Certainly not in Bestiary 2.

I would like to say that at least I am extremely happy about having four zero hit Die elemental races, the more elemental-based creatures I get the better in fact :)

Liberty's Edge

James Jacobs wrote:


Generally, we do adhere relatively close to mythology or biology when we do stats for a real world (either mythological or actual) creature..

I kinda wish that ya'll had hewed a lil closer to the actual Algonquin mythology for the wendigo, rather than the Derleth version. Although, I'm probably alone in wanting an Arcadia sourcebook more than the Tian Xia or Vudra ones (hoping for some cool skraeling stuffs).

RPG Superstar 2013 Top 8

Jeff de luna wrote:


I have a post on this (the Gorgon thing).

Gorgons, like a bunch of other strange things, are derived from Gygax's love of medieval bestiaries. The bull = Gorgon thing was a medieval error he ran with.

Another spreader of truth! I have shared the Topsell link on so many forum threads it boggles the mind, a bit.

Dark Archive

Magnet golem -
He is a natural competitor to the rust monster. He eats metal but not as fast as a rust monster, longer than an encounter. Rust monster still sees the Magnet golem as prey. The golem can pull armor and weapons to his body by forcing a fort save. Weapons stuck to the magnet golem can not be users. People wearing armor are pined to the magnet golem's body, if the armor wearer interferes with the magnet golem's meal he'll use slam attacks to get his meal.

Paizo Employee Creative Director

Robert Little wrote:
James Jacobs wrote:


Generally, we do adhere relatively close to mythology or biology when we do stats for a real world (either mythological or actual) creature..
I kinda wish that ya'll had hewed a lil closer to the actual Algonquin mythology for the wendigo, rather than the Derleth version. Although, I'm probably alone in wanting an Arcadia sourcebook more than the Tian Xia or Vudra ones (hoping for some cool skraeling stuffs).

Actually, the Pathfinder wendigo has several different sources of inspiration:

Algonquin myth
Algernon Blackwood's story "The Wendigo"
The film "Ravenous"
The film "The Last Winter"

Derleth's Ithaqua was actually NOT a direct inspiration for our Wendigo—indirect, yes, but that's mostly because Derleth worked off of Algonquin myth and Blackwood's story as well.


Will Bestiary 3 contain more Youkai types than just Oni?

Paizo Employee Creative Director

Azure_Zero wrote:
Will Bestiary 3 contain more Youkai types than just Oni?

Yes. Lots more. And you'll probably want to pick up the 6 Jade Regent adventures too if you're starving for those kinds of new monsters.


James Jacobs wrote:
Azure_Zero wrote:
Will Bestiary 3 contain more Youkai types than just Oni?
Yes. Lots more. And you'll probably want to pick up the 6 Jade Regent adventures too if you're starving for those kinds of new monsters.

to quote Mr Burns "Excellent."

Contributor

Wraithcannon wrote:
Are there going to be new native outsider types available as player characters similar to the Aasimar and Tiefling, but aligned towards Chaos and Law?

I certainly hope there will be. Dragon Magazines Cansin are one of my very favorite races. Paizo cant use them unfortunately. I still can though =0)

Contributor

Robert Little wrote:
I kinda wish that ya'll had hewed a lil closer to the actual Algonquin mythology for the wendigo, rather than the Derleth version. Although, I'm probably alone in wanting an Arcadia sourcebook more than the Tian Xia or Vudra ones (hoping for some cool skraeling stuffs).

Youre not. I want Arcadia badly too. But like you, I realize theres a whole lot more people who want Tian Xia and Vudra so I will have to wait


James Jacobs wrote:
Wraithcannon wrote:
Are there going to be new native outsider types available as player characters similar to the Aasimar and Tiefling, but aligned towards Chaos and Law?
Maybe some day, but it's not a high priority on our list.

And so the Chaos/Law axis gets the shaft again. I really wish those two get more attention. Maybe a future AP will revolve around a Chaos vs Law element (and a great reason to expand on more inevitables!)


I agree with you Razz, Law and Chaos need more love.


Will Yuki-Onna be present and be a zero hit die race?


Azure_Zero wrote:
Will Yuki-Onna be present and be a zero hit die race?

I'd imagine that it's too soon in the book's development for anyone to say yes or no.


Golden-Esque wrote:
Azure_Zero wrote:
Will Yuki-Onna be present and be a zero hit die race?
I'd imagine that it's too soon in the book's development for anyone to say yes or no.

True, but I would not mind seeing it come true.


Will Paizo include some creatures from the post-dino age, like the saber-tooth tiger, and the wolly mammoth.

Silver Crusade

Pathfinder Adventure Path Subscriber
Azure_Zero wrote:
Will Paizo include some creatures from the post-dino age, like the saber-tooth tiger, and the wolly mammoth.

sabretooth tiger = Dire Tiger (Bestiary 1)

wooly mamooth = Mastodon (Bestiary 1)


I like what I am hearing on Imperial dragons. and for the record, if you include kitsune in the racial book you may change my mind about it being a totally useless book. But I am also not very happy with Skortched Urf right now for how they are dragging their feet in making their Fursona into a real book. I have been looking over the Jade Regent adventure path and while I want more Oriental Adventures style material it's a good start for right now.


Cripes! And here I was thinking that I was going to wrap up my campaign at the end of the summer and change over to a Mutants and Masterminds superhero game. This makes me want to stretch the plot for the game out till I have this book in my hands. Each book that comes out for Pathfinder gives me more and more ideas for my campaign. RArgh! To the Nine Circles with your exceptional creative staff and talented artists!!


L. Frank Baum's stories are rife with RPG-worthy, chimeric monsters, like flying monkeys, sentient constructs, kalidahs, etc.

Here's a fun link.

Ginger Bread golems (to play off the witch hex from Ultimate Magic), variant Rumplestiltskin-like deep gnomes/dwarves, creatures reminiscent of those found in Bitey of Brackenwood, variant giant templates that give them fable-like abilities and qualities (or just feats?), something akin to a bogey-man/monster-in-the-closet trope (granted, other monsters fit this easily enough, but something fey-like could be fun), variant hags and abilities for hags to make them more like folkloric witches (though the witch class stuff helps), The Questing Beast (and other heraldic/Arthurian monsters), etc.

I really, really love two types of monsters: those that resemble folklore and children's stories, and those that are Lovecraftian-Planescapey-Psionicsy. And I do not like to mix them. The latter sort of monsters have been done so many times in Pathfinder and in previous editions, and it seems the recent focus is on Asian-themed folklore, which is okay, but in the future I'd love to see things that are reminiscent of Oz, Neverland, Camelot, Arabian Nights, etc.

I'm also curious to see more urban monsters done right (gremlins, mimics, dopplegangers, oozes, and otyughs can stay, I suppose). Debris/ruin elementals, haunted places, cockroach/termite swarms (even if just as terrain hazards), magical alleys/sewers that alter themselves into mazelike traps, a monster version of the Guttermage (a la The Great City, because debris barrage is cool to visualize), were rats, rat lords, orphan gangs, magic doors, magic mirrors, variant gargoyles, sewerfolk (variant mermaids or lizardfolk would work), urban templates, magic cat-like critters that climb and attack in packs, a magical beast that looks like a rabid dog that can spit its foamy drool (maybe a variant goblin dog?), bridge trolls, sewer trolls, hunchbacked spire-dwelling mongrelmen, Morlocks (obciously renamed, but I'm thinking a mix between The Time Machine and the elves from Hellboy II), ancestor spirits/variant ghosts, creeping vines that eventually choke and poison everything (with some sort of sentient, sinister brain-node with spiky vine tentacles and poisoned barb-shooters?), pod people-like demons, changeling babies, Steamjacks (or their replacement), smog/ash/dung/debris/glass/etc. constructs, etc., etc.

I'd even be happy with modern fiction-inspired creatures and outsiders, like those in Neil Gaiman's Neverwhere, Daniel Quinn's The Holy, and the like. Creepy fun.


Are we going to be getting our fair share of high CR beasties in the 3rd Bestiary?


Starsunder wrote:
Are we going to be getting our fair share of high CR beasties in the 3rd Bestiary?

We will not know until it ships, or one of the Paizo staff answers your question.


Any new qlippoth in the Bestiary 3? I really like them, even though I know they really hate me.


Who knows?


Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Azure_Zero wrote:
Who knows?

The designers. ;)


I just thought it would be clever to say that I liked the qlippoth even though I know they hate me. Sadly, I was wrong. What if I said that I'm psycho for psychopomps? Yeah, that's gold.


Apologies if I missed it being mentioned, but anymore Asuras scheduled to show themselves in Bestiary 3?

If not, do any other upcoming products currently have any planned?

Dark Archive

I want warforged, mindflayers, and beholders ^_^


Jawill121 wrote:
I want warforged, mindflayers, and beholders ^_^

Sorry, but those are WotC property.


Playable Yuki-onna or half-yuki-onna.

*Wikipedia has a few stories of Yuki-onna becoming wives and having children


If a Paizo homage to the Slenderman made it into Bestiary 3, I would be both delighted by the epicness and horrified of the epic piece of artwork that is sure to follow it.


Having compared the Monsters by CR appendices from the first two Bestiaries, I'd say the important question is: Will this book have a CR 24 creature in it?


I wonder what creatures Paizo is going to put in this Bestiary, besides the ones mentioned?

The Exchange Contributor, RPG Superstar 2008 Top 6

Azure_Zero wrote:
I wonder what creatures Paizo is going to put in this Bestiary, besides the ones mentioned?

Lots :)

Silver Crusade

Pathfinder Adventure Path Subscriber
Russ Taylor wrote:
Azure_Zero wrote:
I wonder what creatures Paizo is going to put in this Bestiary, besides the ones mentioned?

Lots :)

Careful there, Russ. People will take that as a 100% certain promise, and if they discover that your "lots" isn't their "lots" they will loudly nerdrage on the forum about broken promises and failed expectations. You can never be too careful these days. ;-)


Gorbacz wrote:
Russ Taylor wrote:
Azure_Zero wrote:
I wonder what creatures Paizo is going to put in this Bestiary, besides the ones mentioned?

Lots :)

Careful there, Russ. People will take that as a 100% certain promise, and if they discover that your "lots" isn't their "lots" they will loudly nerdrage on the forum about broken promises and failed expectations. You can never be too careful these days. ;-)

I don't believe "lots" to be a quantifiable volume unless you're dealing with real-estate and you mean "more than one lot." I think he's safe in making that assessment. I suppose it could be taken to mean at least two more than what have been mentioned so far though, since it's plural.

Paizo Employee Director of Game Development

Let me clarify by saying...bunches. The are bunches more. :)

Sovereign Court

Adam Daigle wrote:
Let me clarify by saying...bunches. The are bunches more. :)

A plethora?

Paizo Employee Director of Game Development

Well, I wouldn't go that far. ;)

The Exchange Contributor, RPG Superstar 2008 Top 6

Adam Daigle wrote:
Well, I wouldn't go that far. ;)

Perhaps a bevy?

Owner - House of Books and Games LLC

Russ Taylor wrote:
Adam Daigle wrote:
Well, I wouldn't go that far. ;)
Perhaps a bevy?

A bevy? Think it can take a gazebo? I bet not.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Russ Taylor wrote:
Azure_Zero wrote:
I wonder what creatures Paizo is going to put in this Bestiary, besides the ones mentioned?

Lots :)

We finally get stats for the fearsome Alot?? Awesome.


Golden-Esque wrote:
If a Paizo homage to the Slenderman made it into Bestiary 3, I would be both delighted by the epicness and horrified of the epic piece of artwork that is sure to follow it.

I was thinking the same thing just the other night.

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