The Secrets of the Gunslinger (PFRPG) PDF

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You do not aim with your hand.

The Secrets of the Gunslinger offers 4 new archetypes, 30 new feats and one new monster template so that the vision you have of your gunslinger can easily be obtained an explored. It offers the Buccaneer of the Black Powder, so you can embrace the golden age of piracy; The Fire Artist which embraces the eastern traditon of marital arts and firearms; The Hexslinger bringing you a bit of flavor from the wierd west, and the Wandslinger for those campaign settings that don't have or allow firearms. The Gunslinger Wraith is a new monster template that focuses on an accursed firearm that continues to bring a soul back from beyond the grave, with a with ammunition that saps the lifeforce from its targets at range.

Brought to you by the same designer of the critically acclaimed The Secrets of the Luckbringer and The Book of Monster Templates, The Secrets of the Gunslinger gives you a host of new options to create the type of gunslinger you want to play without breaking the game.

Get yours today!

Author: Steven D. Russell
Cover Illustration: Public Domain
Pages: 10

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5.00/5 (based on 4 ratings)

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Gunslingers Galore

5/5

This was amazing, just the Wandslinger alone made this PDF worth it. The feats were all good (I really loved the ones based around Pistol Whipping people.) I also thought the Monster Template: Gunslinger Wraith was very well done. Buccaneer of the Black Powder "Arrrrr" I love how it works.

If you have a Gunslinger this is well worth it it adds to your selection, if your GM hates Guns have him look at the Wandslinger it is a good compromise.

It was well put together, the mechanics work, and it adds to the Gunslinger in a good way.

My Rating since I can't give it a 4.5 I'll bump up since it has seen use at my table already.


Everything You Need for a Gunslinger

5/5

The Secrets of the Gunslinger is an all around, value adding Pathfinder supplement adding to the gunslinger class found within Ultimate Combat from Paizo Publishing. Instead of focusing on a single aspect of this new character class, the supplement expands upon multiple aspects, providing loads of new material for players and GMs to choose from. The Secrets of the Gunslinger is the perfect companion to the gunslinger class.

OVERALL

If you plan on playing a gunslinger, there’s no reason why you wouldn’t want The Secrets of the Gunslinger. It takes the basic options and template and expands upon them for the purpose of creating even more unique characters and allowing player characters to properly distinguish themselves form their compatriots, especially if they too are gunslingers. There’s even an archetype for worlds without gunpowder so they too can use the gunslinger mechanics.

RATINGS

Publication Quality: 9 out of 10
Rite Publishing has established a good quality publication template seen before with The Secrets of the Gunslinger following suit. There are some excellent public domain illustrations depicting some classic-themed pirates/privateers to correspond with the theme of the supplement.

Mechanics: 10 out of 10
Considering all the mechanics are designed around the gunslinger character class, the entire supplement successfully presents a host of new options to correspond with the core mechanics. In addition, the archetypes and feats present a number of new ideas to correspond with the gun-toting hero that can use a gun like a ranger uses his bow.

Value Add: 10 out of 10
The Secrets of the Gunslinger is the perfect add-on to Ultimate Combat’s gunslinger class. In addition, there is the monster template for GMs to use besides simply creating gunslinger humanoid NPCs. From cover to cover, this supplement is filled with valuable mechanics.

Overall: 10 out of 10
A definite must have for any gunslinger character. New archetypes presenting not only the new templates, but interesting directions to take the gunslinger class. New feats to round out the options available to the characters along with creating new potential for settings that directly incorporate these types of characters. It’s truly the companion to the gunslinger class.


One does not aim with the eyes!

5/5

This pdf is 15 pages long, 1 page front cover, 1 page editorial, 2 pages of advertisements and 1 page SRD, leaving 10 pages of new content for the gunslinger. Locked and loaded?

I have to come clear with you. I love the Gunslinger-class. Even if the rest of Ultimate Combat was a festering pile of crap (which it isn't, though it's a bit subpar for me), I would still have bought the book. Why? Because I'm a raging Roland of Gilead fanboy. The Dark Tower Saga with its stunning conclusion ranks among my favorite works of fiction and black-powder-using characters, from musketeers to swashbuckling pirates have long been a staple in my homebrews. My own solutions to the special qualities of guns (making them essentially unstable, but very lethal - I used exploding dice) provided ample fun for my roleplaying group and the complaining on the boards about explosions, unreliable weapons etc. is something I simply don't get. For me, that's the point. The release of the gunslinger saw the awesome grit-mechanic which felt like a godsend to me: Especially the dramatic action-grit-regain rule is an awesome tool for the DM to exercise a limited control over the grit available while at the same time providing an awesome in-game incentive for the player to go beyond "I shoot foe X" and rather fight cinematically. That being said, I'm very glad that quality-3pps have taken it upon themselves to expand the options for the new gunslinger-class and was thus looking especially forward to reading this particular pdf. Without further ado, let's check it out!

Ahrrhhhh, me hearties, thar first be introduced to tha archetypes and tha buccaneer of black powder - a swashbuckling, gangrenous sea-dog o' tha meanest kind. Though tha buccaneer may be not as fidgety like a monkey in tha trees, old salts know where to put tha lead when tha scurvy land-lubbers step out of bounds. Dontcha quiver at my reputation, ya sniveling squeaker, I know me's a good intimidating bastard, but just ask the wenches in any port, I always care for tha ladies and in no bar brawl have I hurt a wench...but plenty of other sea-dogs. Ahrrh, mah rum's empty, tell ya what, get me some more, will ya? And who's you? You're from the lands of jade, aren't ya?
(The buccaneer gets rogue tricks, social skill bonuses, can exploit hindered enemies, grants morale bonuses and is a master of improvised weapon fighting.)

Indeed, like the dragonfly taking flight for another lily-pond, I have ventured far from my ancestor's lands to perfect my studies as a fire-artist, for while you only dabble in the true power and enlightenment offered by the way of the gun, I have devoted my studies to the perfection of my mind and body - and as a result, my aim is like a calm sea: I can see the currents beneath the surface. Have you seen the hole in the warehouses walls? Your accuracy may be fine, but if I choose so, my shots can be just as efficient and cover an area similar to one of your ship's cannons, leaving a path through any line of foes. But I sense a presence over there...lass, you do have a...distinct presence.

(The fire-artist gains zen-like abilities, gun-kata-style abilities and a cool final ability that hits all foes in a line up to a certain distance, ref negates)

....I usually wouldn't speak up. But since you asked. They tried to burn me at the stake more than once. Ignorance breeds fear and my bullets not only penetrate the flesh, but also a target's soul, cursing any who stand against me. My...abilities, similar to what you'd consider a witches arts, also perpetuate these unfortunate incidents. You see, sometimes silence is golden.

(Hexslingers get access to hexes and the ability curse their targets with curse-descriptor spells.)

You are all somewhat spoiled by the ready availability of black powder in your lands, fellow adherents to the way of the gun. The benevolent, but conservative master of my land abhors black powder and has subsequently banned all such weapons from our lands. But necessity breeds ingenuity and, while more modified than your specific paths, we have found our own way to the arts you adhere to - we are wandslingers, following a similar path to yours that is nevertheless different from your respective takes by focusing on wands. But enough about our differences, here's to our common discipline! While we're waiting for our beverages, what special tricks have you acquired during your travels?
(The wandslinger is the most complex of the 4 new archetypes, coming with 5 new deeds as well as rules for using wands with the gunslinger base-mechanic - cool idea for black-power-less campaigns. The restrictions imposed on wands as well as the smart, yet easy to grasp design make sure that the wandslinger remains a balanced character choice, while maintaining the unique mechanics of the gunslinger base-class.)

After these 4 archetypes, we are introduced to a variety of new feats and they don't disappoint - from the option to dabble in gunslinging via Amateur Gunslinger, to signature weapons and specially anointed ammunition to wildly riocheting shots and even the option to cause misfires to deflecting melee attacks with shots - many of the iconic feats we know from literature and cinema can now be accomplished by gunslingers via their grit. This includes the ability to accurately perceive firearms (a kind of bodyguard's/bad-asses glance), a special attack against foes (or oneself) that acts as a kind of lesser coup-de-grace, the ability to deliver shots that disfigure your foe (grudge-battles, here we go) to an epic feat that lets you take one last shot to turn the tide of battle when you die to the extremely iconic ranged kata and pistol whip feats to the ability to, yes shoot bullets (and other ranged attacks) out of the air and the iconic western-stare-down at high noon, we get a vast variety of cool feats that ooze both style and utility.

"Interesting tricks" said the mysterious woman who had been rather reluctant to chime in prior to the direct address of the fire-artist, but I have to go now. You see, there is a gunslinger out there whose anger has surpassed even death and he's supposed to be out there...perhaps looking for the likes of us. And we provide a tempting target with our little chat. With these words, she left and a scarce 20 heartbeats later, a shot echoed through the night. But whose name the bullet bore, none knows.

Finally, the beleaguered DMs out there gets the Gun Wraith (CR+2) template to add to NPCs and monsters, for those cases where you just need an undead, gunslinging monstrosity.

Conclusion in the product discussion.


Quickie Review

5/5

Well, Paizo's Messageboards apparently hate me. I had written this really awesome, in-depth review and now it's gone. So here's a quickie review

Archetypes
Four of them. One's a dirty-fighting pirate, one's an eastern-style gun master, one learns hexes and shoots curses, and one trades all the gun stuff for wand stuff. Wandslinger's very cool, if a bit complicated. Other then that, they're all solid.

Content - 5/5
Mechanics - 4/5 (There are several small oversights that ruin the feel, such as the Buccaneer's familiar).

Feats
LOTS of new feats; all of them Grit feats. They range in usefulness, but they're all thematically cool. It's very clear that the Rule of Cool trumps the Rule of Cheese here, which is always nice to see. Some of the feats have funky wording, but for the most part it's harmless. There's nothing in here that your Gunslinger will die without, and I think that's a good thing.

Content - 4/5 (There are a couple of silly feats, in my opinion, like the one where you shoot someone that's trying to grapple or disarm you and you add the damage to your CMD. That's a little too good.)
Mechanics - 3/5 (There are several poorly worded feats, but it's not so bad that it'll frustrate you. Just take your time and read over things several times.)

Monsters
There's a new monster. It's called the Gunslinger Wraith. It's a temple that you apply to a recently killed Gunslinger under certain conditions, and they rise from the dead to get revenge. Very cool weird wild west feel. Makes for a great, triumphant bad guy return. Pretty well balanced, but like with any template, think twice before giving it to players. Also, I don't like that there's no quick template.

Content - 5/5
Mechanics - 4/5

Conclusion
Totally worth the buy if you're a Gunslinger fan!

Overall Score - 4/5

EDIT: Rite Publishing has just updated the PDF. Scanning through it to most of the archetypes / feats with mechanical errors or awkward language, they've all been corrected. In light of all the changes and fixes, I'm bumping up the score to a 5/5. This is truly a must-buy product now if you consider yourself a Gunslinger.



Do you guys & Super Genius Games compete back & forth on who gets a specific product out first? lol. Both of you are trying to kill my bank account.


I wanted to thank Liz for getting this up.


xorial wrote:
Do you guys & Super Genius Games compete back & forth on who gets a specific product out first? lol. Both of you are trying to kill my bank account.

No, though we do enjoy a good laugh about it, I poked fun at Owen for beating me to the punch this time, and I did buy his book after I had finished mine to make sure that my product was redundent. Amusingly we only came close to each other's ideas on 1 feat name (gun kata [sgg] vs. Ranged Kata [RiP]) but they are fundamentally different in execution. So I was quite pleased both with Owen's and My own work.

I don't want to kill your back account, I want you to buy bread and water, housing and utilities, Ultimate Combat, then my book followed by owen's book. You can have just enough left over to buy dice :P


Rite Publishing wrote:
I don't want to kill your back account, I want you to buy bread and water, housing and utilities, Ultimate Combat, then my book followed by owen's book. You can have just enough left over to buy dice :P

Too late on that account. I have Owen's book already (Dungeon a Day subscriber). I will be getting yours too sometime or another. Need to review his, but I like it. I liked all the Magus books too. Both companies are just awesome.


xorial wrote:
Do you guys & Super Genius Games compete back & forth on who gets a specific product out first? lol. Both of you are trying to kill my bank account.

In fairness Ultimate Options: Gunslingers and Grit focuses more on deeds and surprisingly enough, firearm options for classes other than the Gunslinger. This product looks like it gives the Gunslinger a bit more love.

And your product and the SGG product don't overlap much, you say? Hrm, I might have to consider purchasing this, then ....


Golden-Esque wrote:
xorial wrote:
Do you guys & Super Genius Games compete back & forth on who gets a specific product out first? lol. Both of you are trying to kill my bank account.

In fairness Ultimate Options: Gunslingers and Grit focuses more on deeds and surprisingly enough, firearm options for classes other than the Gunslinger. This product looks like it gives the Gunslinger a bit more love.

And your product and the SGG product don't overlap much, you say? Hrm, I might have to consider purchasing this, then ....

SGG did not do any archetypes nor did they do a monster template so I am safe there :)

All 30 feats are Grit Feats (and you can get them with the amateur gunslinger feats, along with other prerequisites). I would agree though that is targeted specifically at players and GMs using the Gunslinger core class.

Looking forward to hearing you opinions.


Bought the product. I'm gonna make some comments in this thread before writing my review.

#1 - The Buccaneer gains a familiar identically to a wizard. Why does it still gain the "Share Spells" ability when the Gunslinger can't use magic? It would have been cool if the familiar instead had its own, limited grit pool and it could spend its grit to give the buccaneer a morale bonuses or something.

#2 - As written, the buccaneer still takes the -4 penalty on attack rolls made with improvised weapons when they use the Improvised Strike deed. Also, trading Startling Shot seems like a bad choice for a pirate; how many times in pirate movies do you see the evil captain shooting at the hero's (or his lackey's) feet to make them dance for him? That's basically what Startling Shot is, and it might have been better to trade Pistol Whip for Improvised Strike, since they do extremely similar things.

#3 - This line in Fire Artist appears to have a typo: "At 11th level, a fire artist adds her Wisdom Bonus (minimum 1) on critical hit confirmation rolls with favor firearms. This deed replaces the bleeding wound deed." Also, what, exactly, is a 'favored firearm,' as there are no references to it in the archetype.

#4 - Cursed Shot confuses me. Does the Gunslinger need to know said spell in order to shoot it? If so, that's kind of useless, since the Gunslinger Archetype doesn't get spellcasting of any kind. The line about "any permanent spell that cannot be dispelled" is vague, as most spells can be ended, even permanent ones. If you mean "dispelled by dispel magic," then that's useless because any spell that doesn't have an instantaneous duration can be dispelled, including bestow curse. This ability needs to be heavily clarified and rewritten; I'd recommend either limiting the ability specifically to bestow curse or listing out specific spells that it can work with. Baleful Polymorphing someone with a shot could be amusing.

#5 - Why doesn't the Wandslinger gain Use Magic Device as a class skill?

#6 - You might be better off deleting the "Weapons and Armor Proficiency" box and adding to the bottom of "Master of Wands" that the class feature replaces the Gunslinger's proficiency with firearms. That'd save you a lot of space.

#7 - For Expert Infusion, the ability says "At 11th level, whenever the
wandslinger uses up the last charge in wand, she can spend 1 grit point to maintain that charge instead of activating the wand." Do you mean "instead of depleting the wand" or "instead of depleting the charge?" As written, it sounds like you prevent the want from activating, which means it doesn't do anything. At the cost of a grit point.

#8 - In the "Blastback" feat, you forgot to bold the word "Benefit:."

#9 - There should be a semicolon or a comma or something here in the Blastback feat: "with a +2 bonus; a success results in a successful bull rush and trip attack being performed.

#10 - Although Bonded Firearm sounds awesome, the feat itself is riddled with confusion and errors.

"In addition, by performing a different special ceremony, which takes 8 hours you can sacrifice coins, gems, art and/or magic items with a GP value equal to, or greater than, the standard cost needed to add the desired magical trait to your item."

This is the first line that a "magical trait" is mentioned. The phrase "magical trait" is never defined; I am assuming that you mean "adding a weapon special ability" or the like. The problem with this is that the price for such an ability scales with the effective bonus of the magic weapon. You also might want to point out that the weapon has to follow all of the normal restrictions of the magic item creation process (I.E., the total enhancement bonus can't exceed a +1).

Also, what part of the deed costs 1 grit to perform? Using any special weapon abilities you give the weapon? Performing the ritual? This feat, while cool, needs to be rewritten, and it really shouldn't be a grit feat.

#11 - Does Convenient Misfire have a range?

#12 - For Deflection Shot, Gunslingers can't take this feat. One of its prerequisites is "Greater Weapon Focus," which has a prerequisite of 8th Level Fighter. Since you also need Deadeye, you would need to be a 15th level Character, Gunslinger 7 / Fighter 8 to take this feat.

#13 - Fateful Shot should probably have a "at the GM's discretion" or the like in it. It's a very fluffy feat.

#14 - Greater Opening Shot doesn't make sense to me. I have no idea what it actually does.

#15 - For Greater Secret Stash Deed, if I have enough gold, can I find a magical pistol? If not, you might want to add that the weapon has to be mundane or masterwork.

#16 - Wording on "Gun to Your Head is weird. It should probably look like this:

You can ready a special action against a creature that is denied its Dexterity bonus to AC, has Hit Dice equal to or less than your base attack bonus, and is within your reach. As part of this readied action, you point your firearm at one of the creature's vital organs. If you fire your weapon at the creature with this readied action, your attack automatically threatens a critical hit. This deed is usually used by unscrupulous or desperate gunslingers. Unlike most deeds, you can only perform this feat if you have no grit points in your pool.

#17 - One With the Gun is basically a worse version of Dazzling Display.

#18 - In 'Shoot the Bullet,' the word "Benefit" is not bolded. This feat also suffers from "Greater Weapon Focus" syndrome; while not as bad as the last one since there is an alternate, it does mean that only Gunslingers and Fighters can take this feat, which is odd.

#19 - 'Staredown' says "You can use this skill as an immediate action" instead of "you can use this deed" or "you can use this feat." Also, the DC appears to be too high; usually it would be 1/2 of the target's Hit Dice instead of all of their Hit Dice.

#20 - Having more than one piece of ammunition with Your Name On It would seem a little overpowered, though there's nothing in the rules to prevent this.

Well, that's everything I could find. Awesome product, I really liked it :D.


Oops, scratch out #17. I didn't notice the part where you make the check as part of the action to draw or holster your gun.


Golden-Esque wrote:

Bought the product. I'm gonna make some comments in this thread before writing my review.

I'll answer a few of these.

#3 is a reference to the ability gunslingers get at 5th level. I'm pretty sure on that one.

#4 I think the intent is clear, but yea, that is confusing.

#5 The wandslinger treats all spells as on her list. They don't really need UMD for their purposes! It is a bit odd though.

Well, that's about all I can answer.


Golden-Esque wrote:
Bought the product. I'm gonna make some comments in this thread before writing my review.....Well, that's everything I could find. Awesome product, I really liked it :D.

I am glad you liked it and will do an update.

#1 - I will think on that.

#2 - Yes he does still take the penalty, that was intentional. he Buccanneer was designed not be about fear but to be about taking advantage of situations ("You ignored the rules of engagment! Pirate!").

#3 - [favor] is a typo it should be removed completely

#4 - No he does not need to know the spell, he can select ANY curse spell of the appropriate level.

No its not vague, read bestow curse word for word. Duration is permanent
"The curse bestowed by this spell cannot be dispelled,"
This is the typical wording for curses.

#5 - Because he does not require it, he is skilled with wands not with rods, staffs, scrolls, or any other kind of magic item.

#6 - Nice idea I would have to check to see if that follows the formatting though for archetypes.

#7 - Yes you don't use up the last charge in the wand and you don't activate it and you don't spend a grit point, as your saving the last shot from it for someone special :)

#8 - We need to bold that then.

#9 - I will have the editor look at it again.

#10 - Your right it should have read something more like "You sacrifice the standard costs for purchasing enchantments for a magic item for your bonded firearm.

using this deed is performing ritual.

I will see about hardening up the language.

#11 - No.

#12 - No your wrong it says "deadeye class feature or Weapon Focus (firearm),"

This allows for 7th level gunslinger to take it or a 7th level figther with amateur gunslinger and weapon focus firearm.

#13 - It is a very flavorful feat, and everything is at the DM's discretion.

#14 - Greater Opening Shot doesn't make sense to me. I have no idea what it actually does.

Lets break this down:
When you are the first creature to act in the
first round of a combat encounter which would not
normally have a surprise round, you create a special
surprise round with your blinding speed.

Start of encounter: no suprise round, roll initiative, you go first, you inform GM that greater opening shot creates suprise round.

"You gain the benefit of being able to act in this special surprise round
but may only take a single attack action with a ranged
weapon."

You would for example shoot the BBEG (who is suprised!) with your fire arm in that surprise round. We now return you to your regularly scheduled encounter, and you get to go first (though your firearm has been discharged, so maybe you quick draw another one and fire).

"In addition you can roll for initiative in a
normal surprise round as if you were aware of your
opponents (in effect you can never be surprised). This
deed costs 1 grit point to perform."

You get ambushed, you did not see it coming, your are so fast you react as if you did see it coming. So you get to act in the surprise round.

#15 - Yes as long as you spend the gold when you take the feat.

#16 - Its written so you can only take people who are not any kind of threat to you hostage. It should not be rewritten so that you auto threaten a critical after you perform a feint.

#17 - One with the gun is an immediate action, dazzling display is a full-round action. I would consider an immediate action much better ispecially right before you get in a fight.

#18 - In 'Shoot the Bullet,' the word "Benefit" is not bolded. Thanks

as to the second part your wrong again
"deadeye class feature or Weapon Focus (firearm), targeting class feature or Greater Weapon Focus (firearm),"

#19 - 'Staredown' says "You can use this skill as an immediate action" instead of "you can use this deed" or "you can use this feat."
What it should have said was "You can use the intimidate skill"

Also, the DC appears to be too high; usually it would be 1/2 of the target's Hit Dice instead of all of their Hit Dice.

No The DC is right see the demoralize use of the Intimidate skill this is a skill check not a saving through (you would have been right if it was a saving throw)

#20 - Having more than one piece of ammunition with Your Name On It would seem a little overpowered, though there's nothing in the rules to prevent this.

Yes there is "You cannot gain the benefits of this feat again until the ammunition has been fired"

So you can't have more than one .


Rite Publishing wrote:


#4 - No he does not need to know the spell, he can select ANY curse spell of the appropriate level.

No its not vague, read bestow curse word for word. Duration is permanent
"The curse bestowed by this spell cannot be dispelled,"
This is the typical wording for curses.

I was going to write this whole schtick about how the phrase, "Curse spell" doesn't make sense, but then I realized that Ultimate Magic added the Curse descriptor, which is what I assume you're going for. I would consider rewording the description to

"If the attack roll is successful she inflicts damage as normal plus she inflicts any spell with the curse curse descriptor (see Ultimate Magic, pg. XXX) on their target. This spell must possess a permanent duration and be undispellable.

Quote:
#11 - No.

Ouch D:.

Quote:
#12 - No your wrong it says "deadeye class feature or Weapon Focus (firearm),"

Ah, I see that now. A lot of little text like that in one Prerequisite box can do a number on the eyes :X.

Quote:
#13 - It is a very flavorful feat, and everything is at the DM's discretion.

Still, adding an "at the GM's discretion" or something like that couldn't hurt :).

Quote:

#19 - 'Staredown' says "You can use this skill as an immediate action" instead of "you can use this deed" or "you can use this feat."

What it should have said was "You can use the intimidate skill"

Also, the DC appears to be too high; usually it would be 1/2 of the target's Hit Dice instead of all of their Hit Dice.

No The DC is right see the demoralize use of the Intimidate skill this is a skill check not a saving through (you would have been right if it was a saving throw)

You're right that the DC is right if you're using the Intimidate skill, but the word 'Intimidate' was missing, so I didn't know there was a skill involved at all! Ah, the hilarity of mis-communication! ^_^

Regardless, I wrote a review for this product. Enjoy!


Just downloaded the new version. Looks good!

...

and thanks for the shout-out ^_~.


Golden-Esque wrote:

Just downloaded the new version. Looks good!

...

and thanks for the shout-out ^_~.

Yep updated to version 2.

Your welcome.

Any chance of you updating your review for the changes, its just a request, not required or anything.


Thanks for the updated review.


Rite Publishing wrote:
Thanks for the updated review.

Beuhahaha, I beat you to it! :-P


Conclusion of my review:
Editing and formatting are very good, though e.g. in "Shoot the Bullet", benefits and prerequisites are not printed bold. None of the minor glitches impeded my enjoyment of the pdf, though. Layout adheres to the full color-2-column standard, artwork is stock and fitting and the pdf comes with no bookmarks, which is a bit of a downer on the comfort-side. If the hammy IC-narrative I wove into the review was no indicator, let me spell it out for you: I LOVE the gunslinger-class. I really do. It should come to you as no surprise, then, that I really did enjoy this pdf as well - author Steven D. Russell provides us with ample options for the gunslinger, going so far as to make it even possible to play gunslingers in non-black-powder campaigns!

With regards to the feats, I usually ask myself whether a feat is overpowered, whether it would make sense to take the feat in game, whether it offers something new to me and whether it offers some cool options that MAKE me want to use them. I'm happy to report that all of the feats herein passed my criteria and the template is the icing on the cake. 4 well-written archetypes, a whole smattering of feats that ooze style and a cool template - in the end, not even the lack of bookmarks and minor glitches managed to impede my thorough excitement about this pdf. Even if you hate the gunslinger, the wandslinger makes for a compelling alternative to let you salvage the concept for your game. My final verdict will be 5 stars and the Endzeitgeist seal of approval. Even if you don't like the class, this might still be a 4-star pdf.

Endzeitgeist out.

P.S.: No, I won't annoy you with badly-written IC-prose in my upcoming reviews, though I'd like to know whether you enjoyed my meager attempts at framing the contents. ;)

Reviewed here, on DTRPG and sent to GMS magazine. Cheers!


Thanks for your review Endzeitgeist

The in character framing was amusing though I think the pirate one went much longer than your review of the archetype, so that's when you went too far. Other than that it made me wish I had taken another day or two and written some in character introductions.

Glad you enjoyed it, and I truly hope those people who don't like the black powder can enjoy the wandslinger.


Yeah, I guess that's due to an iconic pirate-PC being the first proto-gunslinger style character that has featured in one of my campaigns in the 3.5 days of old. I still have a soft spot for the trope. :)

Sovereign Court

Pathfinder Adventure Path Subscriber

Not just any pirate too but one from a Howard Pyle illustration. Very cool, I didn't realize he was public domain now.


Callous Jack wrote:
Not just any pirate too but one from a Howard Pyle illustration. Very cool, I didn't realize he was public domain now.

Yes sadly Howard Pyle died in 1911, (1923 is the public domain demarcation)

Sovereign Court

Pathfinder Adventure Path Subscriber
Rite Publishing wrote:
Callous Jack wrote:
Not just any pirate too but one from a Howard Pyle illustration. Very cool, I didn't realize he was public domain now.
Yes sadly Howard Pyle died in 1911, (1923 is the public domain demarcation)

I thought it was 75 years or so after the person's death? That stuff confuses the heck out of me sometimes...

Hmmm...I wonder if NC Wyeth is public too.


Only if it was published before 1923.

A good break down can be found HERE


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

So in theory stuff from 1924 will start becoming public domain in 2019? Assuming of course that the 2018's Disney Save the Mouse Copyright Enlargement Embiggening Extension Act doesn't add another 30 years to the terms.


Pathfinder Companion Subscriber

My biggest issue with the book is a lot the feats are based on if you are a normal gunslinger.

However, for me, I built a mysterious stranger gunslinger, and so my secondary stat is CHA not WIS. As a result there are many problems.

And Hexcrafter ends up forcing you to become Multiple ability dependent. You need Dex to hit things with your guns, and as a normal slinger, you need wisdom for grit. But witch hexes require int for their DCs.

MS type slingers need dex to hit, wisdom for cursed shot, int for hexes and cha for grit..


reviewed.


Just got this and I really enjoy it. Especially the Wandslinger is, like, literally the gunslinger archetype of my dreams. Might be playing one in an upcoming game. I have a bit of an odd question, though:

Would it be a fair houserule to make all the wandslinger's deeds that now only affect ray spells instead affect all ranged touch attack, cone, line and ray spells, or would that totally unbalance the archetype?


It would be fine for all ranged touch attacks, but not line or cone effects since those don't require attack rolls.


Is it intentional for the hexslinger's hexes to remain Int-based, and also, would it be logical to houserule that, say, a mysterious stranger/hexslinger can run both grit, hexes and the DC for cursed shot off Charisma, or is this type of multistat dependency part of the balancing considerations for the archetype? I'd likewise be curious whether a Charisma-based wandslinger would function, from a balance standpoint? Thinking of combining this with SGGs Grit and Gunslingers supplement to base grit off Cha (call it panache) without having to take mysterious stranger. I realize these are just opinion-based questions, but any sort of response would be super-swell.


I have no problem with that with the mysterious stranger archtype causing all that to change to Cha.


Liking the Wandslinger, though I do have blackpowder in my campaign setting and will continue to do so. No reason that a Wandslinger and a Gunslinger can't exist at the same time in my world, since it is magitech, so I shall just allow both.

Now, I really love the idea of a Hexslinger/Wandslinger. However, the two archetypes cannot stack because they both replace the Dead Shot deed at 7th level. If I were to allow the 7th level deed Targeting to be given up in place of Dead Shot for the Hexslinger so that the two archetypes can be applied to the same character, do you think this would be reasonable?


Sounds reasonable to me. But only in this instance.

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