Mistborn: Adventure Game

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Based on the best-selling novels by Brandon Sanderson and powered by an all-new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction from Mr. Sanderson himself and loads of never-before-seen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand.

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An RPG Resource Review


[based on the PDF release...]

This mighty tome, over 500 pages long, contains everything that you need to start adventuring in the world conjoured up by author Brandon Sanderson... who has not only allowed the use of his setting, he's written fiction especially for the game, has added comments throughout, and was even involved in the playtesting!

First up, the treat of an original short story set in the Mistborn world called The Elventh Metal. It tells of a small group of malcontents, seeking revenge, seeking change, and introduces a world rich and strange - metals that burn within and confer power, swirling mists, ash that falls from the sky, twisted exotic buildings. And so the strangeness, the richness of this setting is revealed: allomancy. Familiar if you know the novels on which this game is based yet brought magnificently into prominence whether or not you have read them - by utilising mystic powers different metals can be used to bring about a range of spell-like effects. Learn the tricks of their use, or perish miserably!

Appetites whetted, on to the Introduction. This describes a world like ours, yet gone horribly astray. An Industrial Revolution where progress is lost amid the smoke and the rise of fascist governance, where the options are stark: conform, die... or rebel. Will your crew, your colleagues in the struggle to make this world one worth living in, succeed or fail?

Thence follow 3 books. The first deals with creating characters, the second covers the metal-based 'magic' system in exquisite detail and the third is aimed at the Narrator (GM) demonstrating both how to make it all work and adding some fascinating tools to not just have elements such as secrets, tragedy and destiny running through your plot but deeply embedded in the game mechanics themselves.

Once you have read it all, you are ready for all that Scadrial has to offer. It's a fascinating game system, at times overly artificial and mechanical, but based around the powerful concept of advancing the shared story by means of conversation both in and out of character, with game mechanics honed to support the process to good effect. A challenge to get to grips with, but well worth the effort!

[Read the full review at http://www.rpg-resource.org.uk/index.php?article=6423&visual=4]

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