Ultimate Options: Grit and Gunslingers (PFRPG) PDF

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The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth of the black knight, highwayman, and wandering martial artist.

To expand on the range of gunslinger options we provide 19 new deeds ranging from 1st to 19th level, and 14 new grit feats, allowing gunslingers to become more versatile, customizable characters. A selection of new gunslinger gear is also provided, including new alchemical cartridges and bandoliers.

To make grit itself more flexible we also provide a wide range of new options for alternate uses of grit, including applying deeds to different categories of weapons, and alternate forms of grit such as guile and panache. An alternate gunslinger class, the fusilier, is provided to show how these rules work in practice, and to give an option for having dashing Three Musketeers-type characters with less explicit Old West flavor. This allows the grit rules, deeds, and magic items from Ultimate Combat become a more useful part of a wider range of campaign styles, including games with no firearms at all.

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***** (based on 4 ratings)

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This is my weapon, and this is my GUN...slinger

*****

What can I say, out of all the classes Paizo released from the Advanced Players Guide, Ultimate Magic, and Ultimate Combat the one I liked the most was the Gunslinger. So when The Geniuses released the Grit and Gunslingers book I was a happy customer.

The grit abilities, feats, alternates to the grit mechanic, archetypes I got so much I had to double check the amount I was paying for it. This book is plain awesome, it even included ways to use a gunslinger even when the GM does not want Guns in his campaign.

Like most of my reviews I won't pick it apart and talk about each item Dark Mistress and Endzeitgeist do that much better than I. What I can do is tell you that this product is a good buy at double the price.

It well done, adds a lot to the Gunslinger has options for games with no gunpowder, gives lots of options for players and GM's alike. The rules crunch is balanced and fun.

My rating is 5 Stars


Stellar support for the Gunslinger

*****

This pdf is 16 pages long, 2/3 of a page front cover, 1 page credits/SRD, leaving 14 1/3 pages of content for the pistol-wielding heroes, so let's give them a closer look!

The pdf starts by providing a new selection of 19 deeds as well as several new approaches to make the PCs choose said deeds from the now expanded list: Essentially, you could restrict access via the number of deeds gained or allow the option of feats granting access or even a combination thereof. The ideas presented reminded me of the advanced options-title that expanded upon the inquisitor's options, which is quite nice. A complete list of all deeds now available is provided for convenience's sake, which is just the amount of comfort I enjoy in a pdf. The deeds per se are balanced in the way we've come to expect from Super Genius Games and offer us a neat plethora of new options that range from trick shots over the ability to entertain/cow others via marksmanship to the ability to deliver devastating fusillades. I considered none of the deeds over-powered or useless and especially "Will to Kill", which lets you ignore e.g. domination long enough to get through one shot just blew me away in its iconicity.

Next up are new grit-feats, 14 to be precise and what can I say, I LOVE them - from the ability to put hexes into your ammunition to a pistol-wielding inquisitor's ability to use judgments to offset misfires, the combo-class feats ROCK and are open to both multiclassed characters and amateur gunslingers. Have I mentioned the feat that lets wild-shaped druids use firearms while wild-shaped? Bears with guns strapped to them? Yes, please! Especially aforementioned inquisitor feat and the Grenadier-feat that enhances the alchemist's bomb-throwing rock. Gaining additional deeds and improving close-quarter capabilities also feature among the new options. Once again, the options are well-balanced, ooze style and make for valid options.

The pdf does not stop there, though, and offers us rules to provide for characters that use Int and Cha instead of Wis for their Grit-like abilities. Going one step beyond, we get lists as well as 2 deeds that make it possible to use the grit-mechanic with weapons that are not firearms - most astoundingly, once again crunch-mastermind Owen K.C. Stephens manages to walk the line of coolness/usability and game-balance by restricting the usage without making the system too selective.

Should you, like yours truly, have a home-game that is closer to renaissance than to the medieval ages, the new Fusilier variant of the Gunslinger-class might be interesting - while you don't get a blackpowder weapon at first level, you instead also get some access to martial weapon training, making for an interesting variant of the gunslinger in a class that is very appropriate for settings in which blackpowder weapons are rather rare and expensive, hearkening back to the 3 musketeers and similar cloak and dagger classics.

Finally, the pdf offers 4 types of new ammunition, better cartridges and rules for bandoliers - these items are just the icing on the cake and make for easily integrated additional options that should find their place in just about any campaign setting.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the full color, 3-column-standard and the artworks rocks. The pdf unfortunately has no bookmarks, but at this length that's still ok.
I'll come right out and say it - I'm a sucker for Gunslingers. I love the class. Having reviewed RiP's Gunslinger book, I feared that there would be some space covered by both books, but mostly they do feel different enough to make them valid and fun options in just about any campaign. I really liked SGG's approach and while it does not ooze as much style as some of the options from Rite Publishing's Secrets of the Gunslinger, the pdf has supreme support for multiclass characters.

The alternate grit-rules and system to apply the mechanic to other weapons and the alternate class - every option herein just begs to be used in your campaign. This pdf ups the ante, even for the excellent quality of SGG's pdfs, being a prime example of extremely concise and balanced writing. Thus, my final verdict will be 5 stars and the Endzeitgeist seal of approval - any fan of gunslingers should own this pdf as well. Excellent work!


Great options for more than just the Gunslinger

*****

This product really raises the bar, even for SGG. From alternate uses of Grit, to variations of Grit, to a swashbuckler like alternate class, you can't go wrong with this book.

Alternate uses for Grit allows for deeds to used for weapons other than firearms. This is a great option for GMs that do not want to have firearms in their campaigns. If you used this option, I would consider retooling the fighter to get Grit & Deeds instead of the various training options.

Want to reflavor Grit? Now you can get variations of Grit that rely on different stats. This can alter the feel of a gunslinger immensely.

My favorite part of this is the alternate class, the Fusilier. This is a firearm using class more appropriate to the renaissance eras & feels like playing one of the 3 Musketeers.

I really like this book and can't recommend it enough to anybody that wants to put more flavor into firearms & firearm users in their campaign.


4.5 out of 5

*****

Grit and Gunslingers, the latest in Super Genius Games Ultimate Options line presents new options for anyone who wants to make use with the firearm rules from Ultimate Combat. At 16 pages long, approximately 14 and ½ of those pages filled with game content (the other page and a half going to the great cover art by Gabriel Verdon, the credits and the prerequisite licence text.

Grit and Gunslingers opens with Alternative Deeds and a discussion on how to incorporate them into a game. The simplest is to let a gunslinger choose from a list when they would normally get new deeds (similar to witches and hexes), allowing for more customization. While an interesting idea, I wonder just how well this would integrate with some of the archetypes, which already replace some deeds and could lend to some wonky combinations if the GM isn’t careful. The text also has two other options though, so this isn’t really that much of a problem. The addition of a level based deeds list (with deeds from the base gunslinger class, not its archetypes, listed and indicated as such) makes it much easier to figure out what is available to the player and when.

There are 19 deeds presented, such as Close quarters Shot, which gives grappled gunslingers a boost if they find themselves grappled, Exhibition Shot, which enables a gunslinger to let his firearm do the talking, and the frightening Enfilade, which lets the gunslinger blast a line of enemies. The deeds are interesting and flavourful, though one or two seem very situational in their use, such as Retributive Shot (you can make one free attack if you’ve taken enough damage to drop you to 0 or below, even if the damage would kill you) and Benchrest Shot (which gives a minor bonus for spending a full round aiming but having a list of events that cannot occur between that round and your next shot or the bonus is lost). The only real rule issue I found was whether or not the two Ricochet deeds required the use of an additional shot of ammunition and if the added attack suffered a chance of a misfire.*

Next comes the new Grit feats. There are 14 new ones and include a reprinting of Amateur Gunslinger and Extra Grit with added text to incorporate alternate grit (see below). The feats give other classes extra options if they choose to use firearms (which is always a plus), and also contains the Guts feat, which allows anyone who takes it to get another deed they qualify for but didn’t know. I particularly like Divine Forbearance, which lets inquisitors reroll a misfire and get a bonus to the new roll (and not have to worry about it misfiring), and Accursed Ammunition, which can deliver a hex with a normal damaging shot.

This is followed by alternate grit rules, which introduce the concepts of Guile and Panache. They work exactly like grit except they work off intelligence and charisma respectively, and lean less towards a western feel and more towards swashbuckling.

There are rules for using Grit (and thus Guile and Panache) with weapons other than firearms, and include 2 new deeds specifically for this, along with lists of deeds that are available if you are using a bow, throwing weapon or sling, a burly weapon or a finesse weapon. This gives options to players and GMs who like the idea of Grit and Deeds but feel that a flintlock pistol has no place in fantasy.

The book finishes off with an alternate class of the gunslinger called the Fusilier (hint, it’s the guy on the cover) and some new equipment. The Fusilier is more of a swashbuckler than western gunslinger. He uses Panache instead of Grit, is able to use his deeds with firearms or finesse weapons, and can add slowly add his Charisma modifier to his armour class. All in all, an interesting class.

The new equipment consists of 5 new types of bullets, such as the object destroying knock bullet or the extra dangerous sovereign alchemical cartridge, and a bandolier which makes it easier to carry ammo and safer to reload in combat. It also details a new kind of non-magical quality that can be added in creating a gun (the way you can make armour reinforced) to let it handle the sovereign cartridges better.

Now, I liked the gun rules in Ultimate Combat to begin with, so I was thrilled to see this product. Having gone through it, I found that it was full of flavour and good ideas, and was well executed. The cover art is great, though I found one or two pieces a little strange. Two or three deeds could have used a little polishing to ensure they dealt with all of the implications of the firearm rules, but they are still perfectly fine to use as written. The same can be said for the bandolier, which doesn’t mention if it protects the ammo it carries from water or fire.** Finally, the rules for using grit and deeds with other types of weapons makes this product useful for people who don’t like firearms.

Overall, I give Grit and Gunslingers 4.5 out of 5 stars. I really enjoyed it and can’t wait to incorporate it into my game.

*Owen was good enough to errata this on the Product Discussion board and said that they don’t use up extra ammo or suffer from mishaps.

**Owen also clarified this on the Product Discussion board. It doesn’t.


Super Genius Games

Get it while it's hot!

Hyrum.

Dark Archive

cool


Grabbed and Reading. Will get back to you, but looks good.

Love the Gunslinger to begin with. Super Genius treatment makes it all the sweeter.

Paizo Employee Starfinder Design Lead

Dark_Mistress wrote:
cool

While I realize that's not an *official* review, it occurs to me it does include the most important part of any review. :)

Tobias wrote:
Grabbed and Reading. Will get back to you, but looks good.

Glad you like it so far, and I look forward to your long-form thoughts. :)

Tobias wrote:
Love the Gunslinger to begin with. Super Genius treatment makes it all the sweeter.

I never get tired of hearing thoughts like that. ;D


Owen K. C. Stephens wrote:
Glad you like it so far, and I look forward to your long-form thoughts. :)

I'm afraid it won't be until later tomorrow. Up at 5am, followed by 6 hours of classes on litigation discovery procedures, family law equalization calculations, and debentures and other security device, completed by further readings has burned out most of my fine detail oriented brain cells for the rest of the evening.

Big thumbs up on flavour and coolness factor though. Some of the deeds seem rather situational, but I can see the shaping of some really nice sniper builds with the likes of Marksman and Benchrest shot, Exhibition Shot and Will to Kill are just plain iconic, and Enfilade is just... wow!

Quick question, do Deadly Ricochet and Astonishing Ricochet require you to spend more ammo (that is already loaded) on another shot, or is it a free attack from the original attack "bouncing". Just curious since the name implies the bouncing bullet, but the deed doesn't specify it. If it does use a single bullet (like the Dead Shot deed) it would imply that the extra attacks don't suffer from misfire.

Also, does the Bandolier protect black powder from fire and water like a powder horn?

...

Ok... some of my fine detail oriented brain cells woke up for the first read of this book. Still need to sleep sooner rather than later though. ;)

Unless I can somehow summon Sleepy the Sleep Sprite to fix that.

NO SLEEP! *WHISTLE*

Owen K. C. Stephens wrote:
Tobias wrote:
Love the Gunslinger to begin with. Super Genius treatment makes it all the sweeter.
I never get tired of hearing thoughts like that. ;D

And well you shouldn't!

Dark Archive

the cover art is cool too.

Paizo Employee Starfinder Design Lead

Tobias wrote:
Quick question, do Deadly Ricochet and Astonishing Ricochet require you to spend more ammo (that is already loaded) on another shot, or is it a free attack from the original attack "bouncing". Just curious since the name implies the bouncing bullet, but the deed doesn't specify it. If it does use a single bullet (like the Dead Shot deed) it would imply that the extra attacks don't suffer from misfire.

Good point. As the name implies it's additional attacks with the same bullet, so there should be no misfire chance on the additional attacks. (*Official errata)

Tobias wrote:
Also, does the Bandolier protect black powder from fire and water like a powder horn?

No. "Fast and easy" tends not to go hand-in-hand with "watertight seal" :)

Paizo Employee Starfinder Design Lead

Dark_Mistress wrote:
the cover art is cool too.

It really is. Hyrum arrange for that piece, and I'm thrilled!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Can't help but notice the price went up a buck on this one. Experimenting to see what the market will bear?

Dark Archive

Kvantum wrote:
Can't help but notice the price went up a buck on this one. Experimenting to see what the market will bear?

I think they are spending more on art. The last few have cost more but had better art. Least of the ones that had a price increase that I have that was the case. So I am guessing as to why there is a price increase.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I really wish my GM would allow third Party stuff in his game... :-(...

Oh wait I am the GM... Damn It Dragnmoon why don't you allow Third Party Stuff in your game!!!!

Dark Archive

Dragnmoon wrote:

I really wish my GM would allow third Party stuff in his game... :-(...

Oh wait I am the GM... Damn It Dragnmoon why don't you allow Third Party Stuff in your game!!!!

I would suggest running wires to your GM's nipples and shocking him until he agrees. :)


Debating on this one, looking forward to some reviews to convince me one way or the other. ;)


Dark_Mistress wrote:
Dragnmoon wrote:

I really wish my GM would allow third Party stuff in his game... :-(...

Oh wait I am the GM... Damn It Dragnmoon why don't you allow Third Party Stuff in your game!!!!

I would suggest running wires to your GM's nipples and shocking him until he agrees. :)

That's your answer for everything.


Owen K. C. Stephens wrote:
Tobias wrote:
Quick question, do Deadly Ricochet and Astonishing Ricochet require you to spend more ammo (that is already loaded) on another shot, or is it a free attack from the original attack "bouncing". Just curious since the name implies the bouncing bullet, but the deed doesn't specify it. If it does use a single bullet (like the Dead Shot deed) it would imply that the extra attacks don't suffer from misfire.
Good point. As the name implies it's additional attacks with the same bullet, so there should be no misfire chance on the additional attacks. (*Official errata)

Thanks for the quick update on that.

Owen K. C. Stephens wrote:
Tobias wrote:
Also, does the Bandolier protect black powder from fire and water like a powder horn?

No. "Fast and easy" tends not to go hand-in-hand with "watertight seal" :)

That's what I figured.


(First Ever) Review Up.

Paizo Employee Starfinder Design Lead

Tobias wrote:
(First Ever) Review Up.

Thanks for the review!


mine :)
Durn it it is not letting me download...:(

Paizo Employee Starfinder Design Lead

Realmwalker wrote:

mine :)

Durn it it is not letting me download...:(

Can you detail the problem? Obviously that's something I'll want to see fixed!


I go to my downloads and select it, it reloads the page but it does not download the product

Dark Archive

Tobias wrote:
Dark_Mistress wrote:
Dragnmoon wrote:

I really wish my GM would allow third Party stuff in his game... :-(...

Oh wait I am the GM... Damn It Dragnmoon why don't you allow Third Party Stuff in your game!!!!

I would suggest running wires to your GM's nipples and shocking him until he agrees. :)
That's your answer for everything.

Well yeah cause it works for everything.

Paizo Employee Starfinder Design Lead

Realmwalker wrote:

I go to my downloads and select it, it reloads the page but it does not download the product

It sounds like you may be suffering from "Tome of Horror Overload"

http://paizo.com/paizo/messageboards/paizo/websiteFeedback/pDFDownloadsNotW orking


Thats what it seems like...pretty annoying I want to read this. Oh well I will try again later.

Paizo Employee Starfinder Design Lead

Realmwalker wrote:

Thats what it seems like...pretty annoying I want to read this. Oh well I will try again later.

Drop me an email at owen@supergeniusgames.com, and I'll see if I can sneak you a temp copy until Paizo digests the ToH.


Thank you very much. You Geniuses are top notch :)

This rules Now I have to apply this some how to a Knifemaster rogue. This will be pure win.


Dagnabbit. It stinks to be so broke that $3.99 is out of reach this week. Add to this the new release over at Open Design for Paladins and I'm a very grumpy dude today.

(shakes fist at the paltry amount the gubment deems me worth)

Dark Archive

DungeonmasterCal wrote:

Dagnabbit. It stinks to be so broke that $3.99 is out of reach this week. Add to this the new release over at Open Design for Paladins and I'm a very grumpy dude today.

(shakes fist at the paltry amount the gubment deems me worth)

yeah i know the feeling it can suck. I have fallen behind in buying 3pp myself, but I still have a stack to review so maybe that is not a bad thing for me. :)


I have a review up.

Paizo Employee Starfinder Design Lead

xorial wrote:
I have a review up.

Many thanks!


1 person marked this as a favorite.

Let me add to the reviewer who said this is the best SGG book to date. It is! It may even be the best 3pp Pathfinder book to date!

For anyone even considering buying this book, do. The way to expands grit is amazing, and fixes every problem I had with the mechanic. And the fusilier is the best swashbuckling/musketeer class I think d20 has ever had!

This book can work in any game, of any style. In fact, it fixes the problem barbarians with greataxes have had keeping up with high-crit weapon builds, which totally blew my mind!

A thousand kudos to Owen and the SGG team!

Paizo Employee Starfinder Design Lead

Dungeon Grrrl wrote:
A thousand kudos to Owen and the SGG team!

A thousand!!!??

Wow, I'm not even sure where I'll put a thousand kudos... I may have to get rid of some dice...

But thanks! I'll find a place! :)

Liberty's Edge

Does this include the .hl file for the fusalier? or has anyone build the class in herolab yet? The GM that's going to be running Skull and shackles showed me his copy and I'm looking at using that class, but I'm not quite good enough with herolab yet to program it in myself.

Super Genius Games

1 person marked this as a favorite.
Holt wrote:
Does this include the .hl file for the fusalier? or has anyone build the class in herolab yet? The GM that's going to be running Skull and shackles showed me his copy and I'm looking at using that class, but I'm not quite good enough with herolab yet to program it in myself.

It doesn't yet, but it is on the list of classes we want to get into Hero Lab.

Liberty's Edge

R. Hyrum Savage wrote:


It doesn't yet, but it is on the list of classes we want to get into Hero Lab.

Awesome Any idea on a when? Or just a nebulous sometime?

Paizo Employee Starfinder Design Lead

Holt wrote:
R. Hyrum Savage wrote:


It doesn't yet, but it is on the list of classes we want to get into Hero Lab.

Awesome Any idea on a when? Or just a nebulous sometime?

Sadly right now we remain in the nebulous sometime. I love HL, and I use it myself, but so far the cost/benefit analysis for taking the time and/or money to include HL files requires us to look for special opportunities, rather than simply include them with every release.


Reviewed here, on DTRPg and sent to GMS magazine. Excellent work!

Super Genius Games

Endzeitgeist wrote:
Reviewed here, on DTRPg and sent to GMS magazine. Excellent work!

Thanks End!

Paizo Employee Starfinder Design Lead

Indeed, thanks End!

Quick reminder folks, this is still 52% off, but not for much longer!


This is precisely what I needed for my homebrew campaign setting, guys. I wrote my own gun mechanics for a guns everywhere world, and gave a lot of gunslinger grit abilities to everyone for free in the process. I've been trying to think of how to replace them, and this product does it for me.


This book is fun and amazing indeed. I would like to ask one question; the Spell Gunner feat, it states it uses attack bonus as caster level for a Dispel Magic affect. I do hope, just like Dispel Magic, it is capped at +10, correct? Otherwise, Spell Gunners become the best dispellers in the game what with the easy ways one can boost attack bonus and all.

Paizo Employee Starfinder Design Lead

Kelsey Arwen MacAilbert wrote:
This is precisely what I needed for my homebrew campaign setting, guys. I wrote my own gun mechanics for a guns everywhere world, and gave a lot of gunslinger grit abilities to everyone for free in the process. I've been trying to think of how to replace them, and this product does it for me.

I'm glad we could help! That sounds like a fun campaign, too!

Paizo Employee Starfinder Design Lead

Thalis Greatlight wrote:
This book is fun and amazing indeed. I would like to ask one question; the Spell Gunner feat, it states it uses attack bonus as caster level for a Dispel Magic affect. I do hope, just like Dispel Magic, it is capped at +10, correct? Otherwise, Spell Gunners become the best dispellers in the game what with the easy ways one can boost attack bonus and all.

Actually unlike 3.5 dispel magic, there is no cap to the caster level in the Pathfinder version. That's actually one reason the feat limits you to the targeted dispel option, and costs 2 grit.


Nice review and thanks for the kind words, Realmwalker!


Endzeitgeist wrote:
Nice review and thanks for the kind words, Realmwalker!

Thanks, I did about seven different reviews last night. Trying to spark up new interest.

Paizo Employee Starfinder Design Lead

Realmwalker wrote:
Thanks, I did about seven different reviews last night. Trying to spark up new interest.

Many thanks!


The Advanced Class Guide is introducing Paizo's own panache, which is identical to yours. I guess they liked your name choice. Maybe they'll use guile as well. :P

However, I noticed that the revised playtest allowed for grit and panache to be combined. If that part stays in the final release, will this guide be updated to reflect it?

Either way, I love this guide. I'm using a burly/bow fusilier as part of my Green Arrow build with brawler/slayer from the ACG. I know it's a bit off-topic, but any chance we'll see Ultimate Options for the ACG classes?


Z. H. Darkstar wrote:
The Advanced Class Guide is introducing Paizo's own panache, which is identical to yours. I guess they liked your name choice. Maybe they'll use guile as well. :P

The Paizo panache is actually a case of parallel development. SRM hadn't read this book before designing the ACG swashbuckler. But that's not a huge surprise - frequently we game designers are drawing from the same background pool when we develop our ideas.

Z. H. Darkstar wrote:
However, I noticed that the revised playtest allowed for grit and panache to be combined. If that part stays in the final release, will this guide be updated to reflect it?

Almost certainly yes.

Z. H. Darkstar wrote:
Either way, I love this guide. I'm using a burly/bow fusilier as part of my Green Arrow build with brawler/slayer from the ACG. I know it's a bit off-topic, but any chance we'll see Ultimate Options for the ACG classes?

Almost certainly yes. :D

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