
![]() |

This book WILL talk about paladins of Abadar; there's a sidebar about them in the faiths section at the end.
It does not contain information about paladins of Irori. While that's an interesting concept, and it's technically legal... paladins of Irori are super super rare. To the point where the're not really supported as an official "option," really. There's certainly no paladin order of Irori in the Inner Sea region, so there's nothing to say about paladins of Irori in this book.
That might change if and when we talk about how Irori is worshiped in other regions of the world, though.

![]() |

This book WILL talk about paladins of Abadar; there's a sidebar about them in the faiths section at the end.
It does not contain information about paladins of Irori. While that's an interesting concept, and it's technically legal... paladins of Irori are super super rare. To the point where the're not really supported as an official "option," really. There's certainly no paladin order of Irori in the Inner Sea region, so there's nothing to say about paladins of Irori in this book.
That might change if and when we talk about how Irori is worshiped in other regions of the world, though.
That's an acceptable answer, I guess.
I guess my Monk/Paladin of Irori is a long way from home.

Heine Stick |

Faiths of Balance is his cover as well.
Sweet. I figured as much but I've been wrong about these things before so erring on the side of caution seemed like a good plan. :-D
Anyway, the cover art for Faiths of Balance can be found HERE.

Kajehase |

James Jacobs wrote:This book WILL talk about paladins of Abadar; there's a sidebar about them in the faiths section at the end.
It does not contain information about paladins of Irori. While that's an interesting concept, and it's technically legal... paladins of Irori are super super rare. To the point where the're not really supported as an official "option," really. There's certainly no paladin order of Irori in the Inner Sea region, so there's nothing to say about paladins of Irori in this book.
That might change if and when we talk about how Irori is worshiped in other regions of the world, though.
That's an acceptable answer, I guess.
I guess my Monk/Paladin of Irori is a long way from home.
There is always the option of writing your own paladin code based on how you interpret Irori.

Kajehase |

Vic Wertz wrote:Faiths of Balance is his cover as well.Sweet. I figured as much but I've been wrong about these things before so erring on the side of caution seemed like a good plan. :-D
Anyway, the cover art for Faiths of Balance can be found HERE.
Sooo pretty. *drools*

![]() |

Mike Silva wrote:There is always the option of writing your own paladin code based on how you interpret Irori.
That's an acceptable answer, I guess.
I guess my Monk/Paladin of Irori is a long way from home.
If I get to play him I will, and I'm sure the other codes in the Faiths of Purity book along with Abadar's in this one will help in fleshing it out.

Arachne |
[Sings to herself while putting up a wreath] "It's beginning to look a lot like..."
-Lisa
I know that one!
"...a lot like fish men."
So, we'll get it "when the stars are right"? ;)
No antipaladin codes for Calistria and that other one? I can easily imagine an antipaladin of Calistria - almost Slaaneshi.
Still, this one is very much on my list of "Stuff To Get".

![]() |

I loved Faiths of Purity and am really thinking about picking this up. I have one question, and I'm sure the answer is no, but here goes. Is there an antipaladin code for Calistria?
Sure I'll have to wait for Faiths of Corruption for that.

Colin McComb Contributor |

I loved Faiths of Purity and am really thinking about picking this up. I have one question, and I'm sure the answer is no, but here goes. Is there an antipaladin code for Calistria?
Sure I'll have to wait for Faiths of Corruption for that.
You will, in fact, have to wait for Faiths of Corruption for antipaladins. Or so I have been told by a little golem.

Sean K Reynolds Contributor |

If I was going to open up the Sky Swim spell to all core rulebook casters, what spell levels should be appropriate for them?
Spells should be designed and "priced" as if they were available to all casters of that type, not just a specific faith. A 2nd-level general spell should be the same power as a 2nd-level spell of Abadar, and vice-versa. So if you want to open up a spell to more members of that class, you just use the listed level.

Twin Dragons |

Twin Dragons wrote:If I was going to open up the Sky Swim spell to all core rulebook casters, what spell levels should be appropriate for them?Spells should be designed and "priced" as if they were available to all casters of that type, not just a specific faith. A 2nd-level general spell should be the same power as a 2nd-level spell of Abadar, and vice-versa. So if you want to open up a spell to more members of that class, you just use the listed level.
No, I mean every spellcaster type in the core rulebook; bards, (clerics & druids - already covered), paladins, rangers, sor/wiz.
So regarding these classes which spell levels would be appropriate for assigning the Sky Swim spell too.

Sean K Reynolds Contributor |

Ah.
Look at the class level where the existing classes get the spell, and see what spell levels are available to bards, paladins, and rangers at that class level.
By default, these other classes should get the spell at the same level or a slightly later level than the listed class (because a spell that's good for clerics but not super-thematically-appropriate for bards should be available to bards AFTER the cleric's already had it).
For example, a spell that's on the 5th-level cleric list is something a cleric could pick up at character level 9.
At character level 9, bards have been casting 3rd-level spells for a couple of levels, so you probably want to make it bard 4 so the bard gets it at level 10 (after the cleric).
At 9th level, paladins have access to 2nd-level spells, but if you make it a 2nd-level spell then the paladin could cast it as early as 7th level, which means she's getting it before the cleric would--better to make it paladin 3, to delay it until the paladin hits level 10, giving the cleric a "head start" on using it.
If the spell in question were a sonic spell or a spell especially suited to a bard, then you could justify making it a bard 3 spell so the bard gets it earlier than the cleric (but then I'd wonder why the original designer didn't make it a bard spell in the first place). Likewise, if it were a smitey-melee sort of spell or a spell especially suited to a paladin, then you could perhaps justify making it a 2nd-level paladin spell so the paladin gets it before the cleric (but... same wondering).
And as always, compare the spell to other class spells of that level. If the sonic spell is better than other bard 3 spells, keep it at bard 4. If the smitey-melee spell is better than other paladin 2 spells, keep it at paladin 3.
Note that it's okay for a spell to be an optimal spell level and power for one class, and a poor or weak spell for its level for another class. For example, a bard 2 spell is available at bard 4th, and if you made it a sor/wiz 3 or even 4 it probably would be weak compared to fireball or cone of cold, but that's okay because the "target audience" for the spell is bards, and it's okay for it to be a weaker option for other classes--basically, if it's at the right power level for the target audience, it is better for it to be a weak spell for the secondary audience than for it to be a strong spell for the secondary audience.

![]() |

I can't seem to find the paladin code for Abadar.
Page 27, in the sidebar.
It's not the most intuitive place to put it, with the magic items, but I suspect it was the only 'open space' lying around, that wouldn't necessitate cutting down the Abadar write up, or some other section of text.

![]() |

Chris Ballard wrote:I can't seem to find the paladin code for Abadar.Page 27, in the sidebar.
It's not the most intuitive place to put it, with the magic items, but I suspect it was the only 'open space' lying around, that wouldn't necessitate cutting down the Abadar write up, or some other section of text.
Thank you. Of course, that's not where I'd expect it to be.

Bwang |

There is a couple of hundred word piece under Minor Deities, do not have G&M to hand so no comparison.
Just purchased all 3 Faith books and am currently reseting my core pantheons. Awesome stuff!
There was a 'non-generic Cleric' article posted a while back, tailoring the Clerics of specific deities more closely. Anyone interested in brainstorming such conversions?

Tinalles |
Thanks, Bwang. I went ahead and got the PDF, and can report that the info on Brigh is basically the same as that in Gods and Magic, except for a couple of minor details that differ. Part of me wishes there had been a bit more on this minor goddess, but the other part of me is gleefully realizing that the scant detail leaves me lots of wiggle room for backstory.
It seems like a pretty good book.

![]() |

Hey to any who care:
It looks like the construction information for the calming oils magic item on page 26 got moved to the end of the description of the next magic item, the clockwork key.
Additionally, while we're on the subject, it looks like the construction information may be in error. For one, it requires Craft Potion which was likely meant to be Brew Potion, but actually this could be in error, too, since the item itself does not function like normal potions and oils do. It is more like the various elixir magic items and therefore probably requires Craft Wondrous Item instead.