Splinters of Faith 1: It Started with a Chicken... (PFRPG) PDF

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Ancient Evil Awakens

In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try...

Temples of faith, bastions of evil

This is the the first of 10 Splinters of Faith adventures—a series for characters of levels 1 to 15 that can be played individually or as part of an epic campaign to restore the Scepter of Faiths. In the full series, you'll adventure in 10 fully detailed temples such as the Shield Basilica of Muir or the dwarven city of Anvil Plunge, and conquer the nightmarish Nether Sepulcher to restore the balance of good.

    The full series includes:
  • Ten complete adventures for low- to high-level characters, usable separately or as a massive linked campaign.
  • Eighteen unique temples (10 fully detailed) ready to drop into any campaign world.
  • New monsters and magic items to discover, and ideas for further adventures.

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FGG10101E


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3.00/5 (based on 2 ratings)

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Great fluff, but not enough content

2/5

The first adventure of the Splinters of Faith-adventure series is 20 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page SRD, leaving us with 13 pages of adventure.

This being an adventure review, it contains SPOILERS. Even worse, since it (and I) discuss the metaplot, there are MASSIVE SPOILERS for the whole series.

Players should really skip to the conclusion of the review.

Still here?
All right! Once upon a time, a priest-king named Akruel Rathamon, a vile man of unrivaled power subjugated all the lands under his tyrannical rule in the name of a deity that we now know as Orcus and said priest-king was winning the war, especially after turning himself into a super-powered version of a vampire with lich-like immortality. To stop the tyrant, an artifact was crafted, the Scepter of Faiths. Said scepter was jammed into the tyrant's heart - but it didn't kill him - unbeknownst to the forces of good, his true life-force was sheltered elsewhere and thus his empire and minions faded to distant memory, while a mausoleum was built over his motionless, artifact-staked body. Over the years, a natural hill has formed over the crypt and all the once powerful wards have slowly deteriorated...

Deteriorated is also what should be best used to describe the village of Lessef - 30 houses (more shacks, really) form a dilapidated, poor community that borders on being a ghost town. Even the impromptu Inn is only a side-business run by the local priest and almost all youth seems to have (justifiably) fled this place. Looming over the hamlet, a church called aptly Poverty's Brethel, situated on a large hill, remains standing. The town is aptly presented in its state of dilapidation and the town has a problem - a rather smart fox has been killing the settlement's chickens, threatening the little livelihood the place still has left. Of course, the culprit is not a fox, but rather a group of thugs guarding a badly hidden excavation site on the other side of the looming hill. Hired by a necromancer who has managed to revive the priest-king, they await a return of entities who have already left via magic. Once the PCs have defeated the thugs, they'll have to explore the decayed tomb, battle its ghoulish inhabitants and find both the shattered scepter of faiths and cryptic instructions on how to recreate it to stop Akruel once and for all. It should also be noted that some side-quest-style hooks that entwine this adventure with other installments of the series are included.

Conclusion:
Editing and formatting are very good, I didn't notice any significant glitches. Layout adheres to an easy-to-read two-column standard and the b/w-artwork and maps rock. The pdf unfortunately has no bookmarks. Oh boy, on the one hand I enjoyed this adventure, on the other hand, I did not. Let me elaborate: This is a sandbox that is not a sandbox - the village is depicted in a compelling way that hearkens back to classic fantasy, where a looming threat of human extinction was present, however, essentially we get the village as a kind of gazetteer. After the gazetteer, some rudimentary information on the thugs is provided and then there's the dungeon. The adventure does not cover the PCs setting traps for the "foxes" (no map of the chicken stalls etc.) and assumes the PCs find the perpetrators etc. The dungeon is, apart from the foreshadowing elements, just, I'm sorry to say, boring. The maps are not depicted on pages of their own or in large, making handing them out to the players harder than it should be. Additionally, we don't get player-friendly maps of the village, temple or dungeon. And then there's the amount of content: 13 pages is just not enough for 5 bucks - especially when taking into account that the background story further diminishes the page-count of the overall module. I really liked the atmosphere transported by this module and thus it pains me to do it, but for the price, I don't consider this module a good investment. It's necessary for the series, though. Thus, If you're planning to run the arc, this is 3 stars for you. For those of you undecided/looking for a nice introduction, I can't recommend this - for you, this module is 2.5 stars, rounded down to 2 for the purpose of this platform.

Endzeitgeist out.


Silver Crusade

Whoa hey hello there!

This batch of pdfs sure snuck up quietly!

Dark Archive

Not if you watch the Necromancer Games Message Boards. 8)


I'm confused. Why is this pdf only $5, when Fane of the Fallen is $21 (too expensive!)?

Is this just the 1st of 10 linked adventures? The description could be clearer about that. If this really includes all adventures, then the pricing is really wonky for these products.


BenS,

This PDF contains 1 of the 10 adventures. The total campaign consists of the 10 adventures. (That description came from the original description when it was offered on the Necromancer Games site as one book.)

Each adventure is complete on it's own, though, so buying one book means you get a full adventure you can use however you see fit.

Hope you enjoy them.

Jeff Harkness

Dark Archive

Yeah it's Splinters of Faith1 Part 1 of 10


Ok, thanks for clearing that up. Should have been more obvious to me, my fault.

EDIT: That cover art is great, btw.


BenS wrote:

Ok, thanks for clearing that up. Should have been more obvious to me, my fault.

EDIT: That cover art is great, btw.

Yeah, gotta agree. Rick did an outstanding job on the cover for us.

Jeff

Paizo Employee Chief Technical Officer

BenS wrote:
Ok, thanks for clearing that up. Should have been more obvious to me, my fault.

Not at all—it wasn't clear to me either. I've reworded the listing we were given to make that clearer.

Dark Archive

Reviewed.

Shadow Lodge

Nice review, DM. I'm currently GMing the Sword & Wizardry version in a PbP here, and I'm enjoying it very much. I've switched a few things around, and added my own subplot based on one of the character's backgrounds. I'm waiting until we finish part one to do my review of it, but so far it's great fun.

Shadow Lodge

BenS wrote:

Ok, thanks for clearing that up. Should have been more obvious to me, my fault.

EDIT: That cover art is great, btw.

Yeah, I am interested to see when a gorgeous green woman shows up.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Kthulhu wrote:
Nice review, DM. I'm currently GMing the Sword & Wizardry version in a PbP here, and I'm enjoying it very much.

And doing a pretty good job of it, too.

Kthulhu wrote:
I've switched a few things around, and added my own subplot based on one of the character's backgrounds. I'm waiting until we finish part one to do my review of it, but so far it's great fun.

Agreed. Considering the players & GM are spread across half the world, the pacing has been decent and I'm enjoying the RP aspects a great deal.

(ETA: I haven't read Dark Mistress's review, even though she's very good about avoiding direct spoilers.)

Shadow Lodge

John Woodford wrote:

Agreed. Considering the players & GM are spread across half the world, the pacing has been decent and I'm enjoying the RP aspects a great deal.

(ETA: I haven't read Dark Mistress's review, even though she's very good about avoiding direct spoilers.)

There's not really much in DM's review that hasn't at least been hinted at. I really figure the worst that would happen if some of you read it is that you would say "Well, that confirms my suspicion that ____." I will admit that the Turkey Dinner of Exposition was a lot more rushed and perhaps a bit rail-road-esque than I would do it in a face-to-face game, with the intention of fast-forwarding things a bit.


Kthulhu wrote:
Yeah, I'm am interested to see when a gorgeous green woman shows up.

Be careful what you wish for. Brielle arrives in one of the later adventures, and she's gonna tear up PCs. :)

Jeff
Go behind the scenes of Splinters of Faith with the Splintered Minds blog

Dark Archive

John Woodford wrote:
(ETA: I haven't read Dark Mistress's review, even though she's very good about avoiding direct spoilers.)

I find adventures very hard to review for that very reason. It is hard to talk about them much. Beyond spelling, grammer, number crunching etc, which i happen to suck at anyways. But with out talking about that it is hard to talk about the rest and not spoil things. I try to give enough information so people can decided if they want it, with out spoiling the adventure. But that's hard. :)


Pathfinder Adventure Path Subscriber

I don't see it listed so I'll ask, does the print copy come with a PDF?

Contributor

Garreth Baldwin wrote:
I don't see it listed so I'll ask, does the print copy come with a PDF?

It currently does not—if it did, you would see a purchase option for a "Print/PDF Bundle".

Dark Archive

I will poke Bill about this and see if he thinks FGG might be able to work that out as a option.

Contributor

Dark_Mistress wrote:
I will poke Bill about this and see if he thinks FGG might be able to work that out as a option.

*waits patiently*

Frog God Games

Liz Courts wrote:
Dark_Mistress wrote:
I will poke Bill about this and see if he thinks FGG might be able to work that out as a option.
*waits patiently*

I'll send him a wave once this very busy week is done. I know that he offers free pdfs with all purchases of print copies on his own website.


Reviewed here, on DTRPG and sent to GMS magazine.

Shadow Lodge

I started a PBP campaign for this (actually, the S&W version, but that didn't end up mattering in the end). Unfortunately, it kinda petered out before much actual story was told, but it could kind of work as a preview of sorts...

link

Shadow Lodge

Hey, any Frogs about? Any chances of a compiled Splinters of Faith hardcover at some point?

...Why am I trying to get you to drain more of my money away again?


I would buy that too. Question, does this adventure series fit into the cannon lost lands setting being developed?

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