Slumbering Tsar 3: The Desolation, Part 3—The Western Front (PFRPG) PDF

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The western half of the Desolation sprawls around the walls of the fortified city of Tsar. Here endless armies battered themselves against its unyielding stones and faced off against fell creatures and powers beyond mortal ken. The Western Front takes the players to the very threshold of the city itself in the areas known as the boiling Lands and the Dead Fields, against its malevolent guardian, and through the war-torn fragments of a landscape that can truly be called a no-man’s land. PCs should be 11th level by the conclusion of their adventures in the Desolation.

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Dark Archive

And it lives.

Dark Archive

And reviewed here, at ENworld and at Necromancer Games forum.

Frog God Games

Awesome review, DM! Thanks!

Quick clarification just in case someone wonders. I think there is only one Random Encounter Table for the Boiling Lands due to the constant cloud cover (rather than the usual day and night tables), and doomwail is actually an update of a spell from Relics & Rituals rather than a new spell. The monsters and magic items you mentioned are all new, though.

Thanks again, DM. Finally next month you'll get to review a new piece that you haven't read before in a previous 3.5 release. :-)

Dark Archive

Hmm so it is.... wonder how I missed the single random table. Ah well and yeah I am looking forward to see the new work. Though seeing it revamped with quality art was nice too.

Frog God Games

Okay, so after much behind-the-scenes insanity, it looks like FGG will be having some cool limited edition stuff to give out at Gen Con. I don't want to spill it before Bill makes an official announcement, but if you like Frog God Games or think Slumbering Tsar might look halfway interesting, come by the Paizo booth at Gen Con and find me. I'll be giving some nifty stuff out while very limited supplies last. :-)


If PCs are expected to be 11th level by the conclusion of the adventure, I take it that a party of 20th level adventurers would mop it up. *grin*

I have plans to get these and adapt them to my campaign-ending adventure, but I wonder how much work would it be to increase the CRs of the encounters to something that would befit a party of 20th level adventurers? Are the encounters designed to where you could add a bunch more enemies or add a few higher CR baddies and it wouldn't wreck the setting? I'm definitely intrigued.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Dosgamer wrote:

If PCs are expected to be 11th level by the conclusion of the adventure, I take it that a party of 20th level adventurers would mop it up. *grin*

I have plans to get these and adapt them to my campaign-ending adventure, but I wonder how much work would it be to increase the CRs of the encounters to something that would befit a party of 20th level adventurers? Are the encounters designed to where you could add a bunch more enemies or add a few higher CR baddies and it wouldn't wreck the setting? I'm definitely intrigued.

I have the first five ST. I think that the setting lends itself to easily increasing the CR whether that be from more, or higher-level NPCs.

Frog God Games

It would take some work, but I think it is doable. In most cases it can be accomplished by adding HD/class levels to the monsters that already exist, though adding numbers in some will also work.

Keep in mind that though ST 1-3: The Desolation ends at 11th. But ST 4-8: Temple-City of Orcus ends at 16th, and ST 9-14: The Hidden Citadel goes to 20+. So there's some high level play to be had even for parties that start at the prescribed level 7.

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