Slumbering Tsar 2: The Desolation, Part 2—The Ghosts of Victory (PFRPG) PDF

Our Price: $9.99

Add to Cart
Facebook Twitter Email

For more than a year, the Army of Light bivouacked on the plains surrounding the city of Tsar. While the battles raged around the city’s walls, these camps stood as veritable cities in their own right, only occasionally moving due to the depletion of resources or in response to counterattacks. The soldiers of this army lived, built, ate, and died, in these vast camp-cities as the war raged around them, and more than one burial mound and war monument was raised among them to commemorate some lost hero or valorous deed. Eventually the forces of Tsar retreated and the city was abandoned—a victory for the Army of Light, or so the historians say. Yet when the triumphant armies packed up and departed in pursuit of their foes, they left behind a necropolis of elaborate tombs and simple graves, as well as the scarred remains of one of the most horrific attacks in the war, spread out over hundreds of square miles. What had been a victorious armed camp became a desolate, depleted plain, still haunted by its ghosts of victory.

The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying game, The Slumbering Tsar Saga brings you 14 chapters, released monthly in electronic format, each chapter the size of a full adventure in its own right (30–50 pages). Then when the final chapter has been released, the whole will be available in a classic edition, hardcover adventure book.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFFGG0002E


See Also:

Sign in to create or edit a product review.

Dark Archive

Slumbering Tsar The Desolation, Part 2: The Ghosts of Victory by Frog God Games

This product is 75 pages long. The cover, credits take up 2 pages.

Introduction – (1 page)
This is only one page, it is a picture and then one paragraph of text about the Army of Light.

Chapter 4 – The Ashen Waste (26 pages)
This section has starts with a few paragraphs what this are is like and then random encounter tables. There is one random encounter table for day and one for night, there is a total of 21 different random encounters. Following that is write up's and stat blocks if needed for each of the random encounters.

Next it lists 8 encounter locations, though not all of them result into fights. Including 3 multi encounter locations. One of the encounters can prove to be very hard if the PC's are not on their toes. There is also 2 NPC's that could in theory be replacement PC's or Cohorts if the GM wanted to use them that way.

Chapter 5 – The Chaos Rift (26 pages)
It starts off with a page and half of text about the region. This is followed by two encounter tables, one for day and one for night. There is 19 different encounters, some of them are the same as those in Chapter 4 and reference that section instead of reprinting the information.

Next there is 10 fixed encounter locations with 4 of them being multi encounter locations. Once more the PC will not always have to fight everything they encounter. Also in this section is one new spell the Sunspear, as well as information about Muir the Goddess of Virtue and Paladins.

Monster Appendix – (4 pages)
There is 4 new monsters in this section.

Magic Item Appendix – (1 page)
There is 1 new magic item in this section, the Chain of Beguiling. Which is a interesting magic item I thought.

Prestige Class Appendix – (4 pages)
This section introduces a new PrC, Justicar of Muir. This is a 10 level PrC. To become one a PC must have 3 paladin levels as well as other stuff. They also have a list of limitations or vows they can not break.
Vows
No followers
Reject property – can't own any property
Reject Wealth – no more than 100 gold
Reject Material Property and Magic – Can not own more than what they can carry nor may it be ornate in design. They also can not use any magic items beyond weapons, armor, scrolls and potions.
Reject Disguise – Will never wear a disguise or allow for magical concealment.
Reject Falsehood – May never lie.

D10, 2 skills, 2 good saves, full BaB, gets exotic weapon proficiency Bastard Sword for free. +1 spell level per level.
Class Abilities
Resist Illusions - +4 save vs illusions
Zone of Truth – 1 per day per 3 level can cast the spell Zone of Truth.
Enemy of Evil - +2 divine bonus to hit and dmg rolls.
Celestial Companion – Gains a Celestial Falcon (functions like a druids animal companion, except with it's own base stats.)
Discern Lies – 1 per day per 3 levels can cast the spell Discern Lies.
Shield of Truth – once per day can create a shield of truth. This either gives a +2 to their existing shield or creates one. Either both both shields counter as a shield of blindness, except it only works against evil creatures.
Mark of Justice – 1 per day can cast Mark of Justice
Immunity to Illusions
Sword of Courage – Either enchants their sword with a +2 divine bonus or creates a bastard sword. Either way both swords function like a Holy Weapon, in addition it has a remove fear effect 30ft radius.
Scourge Evil - +1 divine attack and dmg bonus against all evil creatures, and crit threat range is doubled.
True Seeing – 1 per day can cast True Seeing
Armor of Honor – This gives their armor a +2 divine bonus or creates a set of chain mail if they have no armor. The armor also has the qualities of moderate fortification, invulnerability, and spell resistance (15)
Holy Word – 1 per day can cast Holy Word.
Avatar – 1 per week can activate Shield of Truth, Sword of Courage and Armor of Honor all at once. They are also under the effects of Greater Heroism.
Demon Bane – crit threat is double against evil undead and outsiders. This stacks with Scourge of Evil.

It finishes with 9 pages of maps and 2 pages of legal index and OGL.

Closing thoughts, For those of you that read my first review of the the PDF of the 3.5 Slumber Tsar book earlier this year this will look familiar. Since this is the middle third of that same book, only updated to Pathfinder rules and a few other changes. This time around it is much cleaner and easier to read. This time there is a lot more art and the art is from fair to good, a improvement over last time and a vast improvement over the 3.5 book. I didn't notice any errors this time, so the editing is much better this time around.

The stats blocks are now in the relevant section instead of at the end of the book. Which I consider a plus. Also each monster is described so you know exactly what they look like, which is also a plus. This is half of the land around the Slumbering Tsar City.

This part gets into the actually adventure. The encounters are laid out in a very sandboxy style, meaning that a low CR might be right next to a high CR encounter. PC's will need to be on their toes and know when to run to avoid TPK. The encounters are well done and interesting. So if you like sandboxy style adventures then I strongly recommend this product.

So whats my rating? For this section of the updated book I am giving it a 5 star. No it is not a complete adventure but for what it is. I honestly couldn't find a single flaw. The use of white space is even better this time than last. My biggest concern this time around is actually the PrC. For the sheer amount of flaws it gets, I actually think this PrC is a bit weak. I personally think Avatar should be once per day and the other powers once per day plus Chr mod or something.


This installment of the epic Slumbering Tsar Saga is 75 pages long.

One page is taken up by credits, 1 by the front cover, 2 by the OGL.

That leaves us with 71 pages of gaming goodness, prefaced by a one page introduction to the eastern part of the wasteland that is the dreaded Desolation.

Following up on the first installment of ST: Desolation, the pdf starts with "Chapter 4: Ashen Waste", depicting one of the major areas of the wasteland. The Ashen Waste is an inhospitable land with its very own environmental dangers (e.g. acid rain or storms made of pulverized, choking bones), extensive notes on random encounters in the waste as well as 3 planned battle encounters, 2 mini-dungeons, 1 safe spot to rest (guarded by a hostile, rejuvenating guardian, though – nothing is simple in Desolation!), 1 oasis (with several sub-locations) and an encounter with a creature that is a fitting and creepy (unofficial) bossmonster for the area.

The chapter is 27 pages long and includes a new bloodline for sorcerers. The overall atmosphere of the whole area is focused on hopelessness and a constant feeling of trespassing on a battlefield that once has seen countless feet tread upon the shattered remains of both friends and foes. Awesome and incredibly concisely written, this chapter could serve as an autonomous desert/wasteland in itself.

Chapter 5 details the Chaos Rift, the second huge area of the Desolation. The chapter begins with its very own extensive discussion on random encounters in the Chaos Rift, showing already a difference in tone and setting. In stark contrast to the Ashen Waste, the general mood in the Chaos Rift is rather one of Chaos, Destruction and planar evil of a magnitude that only high-profile villains like Orcus could have inflicted on the mortal plane. The Chaos Rift is, as the name suggests, a terrible series of canyons or rather wounds, ripped into the very foundation of the earth in the war against Tsar.

After being lowered down into the canyons by Rock Troll brothers (or other means), the PCs are confronted, again, with unique environmental dangers and new challenges. Apart from the planned encounter with the brothers and 2 encounters containing environmental damages, this chapter contains 3 combat encounters (one of them may actually send foolhardy PCs to an untimely death in Orcus' realm in the Abyss!), 2 outdoor encounters (with a series of sub-locations) and 2 mini-dungeons. For fans of "The Grey Citadel" and "The Eamonvale Incursion", this chapter offers a nice tie-in.
(It should be noted, that one versed in the modules of Necromancer games will find numerous tie-ins with the other modules, that, while not necessary, are nice eastereggs.)
The chapter also contains the slime-zombie template and is 25 pages long.

ST: Desolation 2 concludes with several appendices:
-4 pages Monster Appendix (Spitting Gargoyle, Ossuary Golem, Screamer (not the fungus!), Shadow Dire Bear)
-1 page with a new magic item (Chain of Beguiling)
-4 pages prestige class appendix (An update of the Justicar of Muir-PrC for PFRPG, vastly superior in design to its 3.0.-incarnation, with its own codex, fluff and abilities – nice.)
-9 pages of Maps (1 page Ashen Waste, 1 page Chaos Rift, 1 page Tomb of the Sleeping Knight, 1 page Garden of the Reclaimers, 1 page Tark's Mound, 1 page Old Death's Hollow, 1 page Spitter's Canyon, 1 page Wolf pack / Bartileus' Lair, 1 page Sepulcher of the last Justicar)

Conclusion:
ST: Desolation 2 contains enough ideas to make each component of the Desolation its own wasteland. In a way, they are unique enough to work alone, although they, of course, work even better when used as intended. Building upon the awesome mood created in the first installment, the Desolation thickens the already awesome mood.
To quote James Jacobs from the foreword of Paizo's "Spires of Xin-Shalast": "The thing about Greg's adventures that has always impressed me the most is his knack for catching the excitement of discovering something new. Each of his Dungeon adventures was set in an exotic but nevertheless iconic location—be it under pyramids on the Isle of Dread, on haunted islands, in cliff dwellings on the edge of a canyon, inside of a primeval lost valley, in a lost temple dedicated to gods from the far side of the world, or even in the Abyssal kingdom of the Prince of Demons."

Once again, this is true in his imagining of a deadly wasteland somewhere between ancient battlefield, demonic, blasted landscape and endtimes-atmosphere.
I'm very happy with my subscription and look forward to the future installments of ST. If you think about running a wilderness adventure set in an iconic wasteland, be sure to give this a try. If you liked the special price first installment, you'll also love this.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

I've purchased the first 2 installments and liked what I saw. I bought the first part of Rapan Athuk as well as Tomb of Abysthor back in early 3.0 days and like those 2, what I've read so far reminds of old 1st and 2nd ed modules. I have one question. Is it to late to start the subscription that would net the free hardcover and if it's not too late (yeah that's 2 questions :\), would that need to be set up through Frog God Games, Necromancer, or could it be done through Paizo?


Pathfinder Adventure Path Subscriber

Tessius, you ONLY get the hardback if you subscribe though Frog God Games.
It's not too late; I think October is the cut-off point, but don't delay!
Email Bill Webb at necromancergames@yahoo.com if you have any questions and tell him I sent you (please!).


Here is the direct link to Frog God's page.
Julian is correct about the cut off date, the first(ish) of October.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Thanks Julian and Dark Sasha. I nosed around on the FGG site after I posted and found it. I'd already bought parts 1 and 2 here but that only puts me out about $12 if I buy the whole arc through FFG. So...about 2 visits to McDonalds.

Sovereign Court

Julian Neale wrote:

Tessius, you ONLY get the hardback if you subscribe though Frog God Games.

It's not too late; I think October is the cut-off point, but don't delay!
Email Bill Webb at necromancergames@yahoo.com if you have any questions and tell him I sent you (please!).

grumble ... subscribe ... hardback ...

Gromph !

I mean, I could do it, but ... sell me why I should !

What's so unique abvout this adventure (besides its length) that I MUST own it ? Bearing in mind that while I like Necro's products, I LOVE Paizo's much more .


Pathfinder Adventure Path Subscriber

It's written by Greg Vaughan.
The hardback will be signed by Greg and Bill Webb.
The hardback has an extra chapter.
It'll all be converted to Pathfinder RPG.
It's a campaign from mid-levels to the early 20s levels.
You can take a book into the bathroom!

It will be a collectable from day one!


Julian Neale wrote:

It's written by Greg Vaughan.(!!)

The hardback will be signed by Greg and Bill Webb.(+ for collectors)
The hardback has an extra chapter.(Ditto)
It'll all be converted to Pathfinder RPG.(including select Tome of Horrors critters and other bits of Necromancer awesome)
It's a campaign from mid-levels to the early 20s levels.(for all of you who want high level adventures)
You can take a book into the bathroom!(EWW!! Men! *eyeroll*)

It will be a collectable from day one!(Ditto)

Not to detract from Paizo's pure awesome, but I found Greg's characters to be well thought out and full of role play fun, danger, and intrigue. I can't wait till my players decide to head to this camp on the edge of the desolation.

Dark Archive

Stereofm wrote:
Julian Neale wrote:

Tessius, you ONLY get the hardback if you subscribe though Frog God Games.

It's not too late; I think October is the cut-off point, but don't delay!
Email Bill Webb at necromancergames@yahoo.com if you have any questions and tell him I sent you (please!).

grumble ... subscribe ... hardback ...

Gromph !

I mean, I could do it, but ... sell me why I should !

What's so unique abvout this adventure (besides its length) that I MUST own it ? Bearing in mind that while I like Necro's products, I LOVE Paizo's much more .

Well it is hard to sell someone on a product when they have not seen the whole thing. But from what I have seen, I would see if you love sandboxy style adventures and or high level adventures then this is a very good adventures. It has been said by the end that PC's should be 20+ level. Not sure what the + is for. But I think it is safe to say there will be high end content. If that matters to you that is.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Dark_Mistress wrote:
Well it is hard to sell someone on a product when they have not seen the whole thing. But from what I have seen, I would see if you love sandboxy style adventures and or high level adventures then this is a very good adventures. It has been said by the end that PC's should be 20+ level. Not sure what the + is for. But I think it is safe to say there will be high end content. If that matters to you that is.

My only problem with signing up for the premium subscription is having to pay the full amount up front. Though that has more to do with spending the money this week. My board tags show that I have at least signed up for a product w/o seeing it yet :) Glad thatJulian said the cutoff is in October most likely.

Sovereign Court

Julian Neale wrote:


You can take a book into the bathroom!

Heh heh. I'm trying imagine what it would be like sitting on the can with a massively heavy 600 page tome.

Dark Archive

Tessius wrote:
Dark_Mistress wrote:
Well it is hard to sell someone on a product when they have not seen the whole thing. But from what I have seen, I would see if you love sandboxy style adventures and or high level adventures then this is a very good adventures. It has been said by the end that PC's should be 20+ level. Not sure what the + is for. But I think it is safe to say there will be high end content. If that matters to you that is.
My only problem with signing up for the premium subscription is having to pay the full amount up front. Though that has more to do with spending the money this week. My board tags show that I have at least signed up for a product w/o seeing it yet :) Glad thatJulian said the cutoff is in October most likely.

If you buy all the chapters on their site one at a time you still get the book at the end. It just cost more that way, but you can make payments of a sort that way.

Frog God Games

Stereofm wrote:

grumble ... subscribe ... hardback ...

Gromph !

I mean, I could do it, but ... sell me why I should !

What's so unique abvout this adventure (besides its length) that I MUST own it ? Bearing in mind that while I like Necro's products, I LOVE Paizo's much more .

Good points, and as a Paizophile myself, I fully appreciate your sentiments. Let me add one more thing to what was said above.

For the past couple of years, while Necro was (is) still on haitus and Frog God Games was nothing more than a gleam in Bill's eye, I was in serious discussions with the powers-that-be of Paizo to publish this as a Golarion product. Ultimately it was turned down primarily on the basis as it in no way fits any of Paizo's current branding/subscription models. They just didn't have room in their schedule or catalogue for a beast of a product of this type and size, which I fully udnderstand and respect. So while the size and scope of the adventure was not what Paizo was looking for, at no time was the content itself (which was already written I might add) brought up as an issue of being not what Paizo was looking for.

It doesn't read exactly like a Paizo book by any means; it is a more rough-around-the edges sandbox style (though we've been seeing Paizo dip into that lately as well). But as to quality of game, I think you'll find it to be comparable--heck if you like the Paizo APs, I do a sixth of each one of those, so you're not going to see a big departure from what you're getting with Paizo. So it's not a totally unknown quantity here, if that makes you feel any better.

Greg


I would just like to add that I am very happy with Paizo's decision not to print this monster.

Charles Wright
Frog God Games Layout

;)

Sovereign Court

Okay, I'm sold.

I'll have to wait early august to get it given my current spednding schedule, but my name should register soon.

Thank you.


I am prepping this adventure and ran into one continuity problem.

In the first book they say in the primer "The Desolation stretches roughly 70 miles east and west and 50 miles north to south. Its southern boundary, marked by the tiny refuge known as the Camp, gradually rises to the stony hills that mark the northern edge of the civilized kingdoms." but the map is vertical not horizontal and the scale is wrong if in fact the areas is supposed to be opposite 70 mile North South and 50 miles east west. Each square should be a mile. This would make each quadrant 35 miles north south and 25 miles east west. This becomes important when calculating random encounters.

Otherwise except the instead of EL for the encounters they have CR there are few problems. So far it is exciting to read and fascinating to see the story progress.

Frog God Games

I addressed the north-south/east-west thing under the Tsar 1 thread. However, the scale question is pertinent to this adventure, so I'll adress it here.

The scale of 2,000 feet is correct. The entire Desolation isn't shown on the maps, in fact less than half of it is--but it's the important half that relates directly to the adventure. Each square is less than a 1/2 mile, so random encounters should be calculated off of that distance accordingly.

Again, thanks for the comments and pointing out the error that I had missed after about a billion read-throughs. I'm glad you're liking it.


I have done a sketch of one of the structures in the Chaos Rift.

DM only artwork:
The Sepulcher of the Last Justicar (C8) felt like it needed some artwork love so I made this sketch of the building.

Russell


Russell Akred wrote:

I have done a sketch of one of the structures in the Chaos Rift.

** spoiler omitted **

Russell

I rather disappointed that I don't seem to have a program on my computer that can open your files. I bet they are cool!


Adventure Path Charter Subscriber; Pathfinder Adventure, Card Game, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Russell Akred wrote:

I have done a sketch of one of the structures in the Chaos Rift.

** spoiler omitted **

Russell

Thank you for sharing!

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Dark Sasha wrote:
Russell Akred wrote:

I have done a sketch of one of the structures in the Chaos Rift.

** spoiler omitted **

Russell

I rather disappointed that I don't seem to have a program on my computer that can open your files. I bet they are cool!

You don't have a PDF reader?


Dark Sasha wrote:
I rather disappointed that I don't seem to have a program on my computer that can open your files. I bet they are cool!

Maybe this will work for you Sasha.


Russell Akred wrote:
Dark Sasha wrote:
I rather disappointed that I don't seem to have a program on my computer that can open your files. I bet they are cool!

** spoiler omitted **

Maybe this will work for you Sasha.

Yes it does! I have no problem with jpegs, and usually no problem with most pdf files. Only some pdfs will not open on my desktop. I probably should see if there is an update or driver issue on my computer.

OH and thanks Russell! Very nice picture!

Frog God Games

That is way cool, Russell!


Greg A. Vaughan wrote:
That is way cool, Russell!

Thank you Mr. Vaughan. I will probably post more that I think need illustrating and maybe they will increase interest.


Another drawing for the Chaos Rift.

Russell


Thanks again Russell, I will be sure to add these to my collection. Your work is outstanding in my fairly unbiased opinion. (The bias comes from the fact that it is extremely useful to me and my own sketches can't shine a candle to yours.) :D


Adventure Path Charter Subscriber; Pathfinder Adventure, Card Game, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Russell Akred wrote:

Another drawing for the Chaos Rift.

** spoiler omitted **

Russell

Total awesomeness!


I wish you guys over at Frog God had your own Forums so that we all had one place to try and pin you down to ask questions about this stuff instead of bouncing from Necromancer to Paizo to Enworld (where I found nothing anyway).

I don't think you "Pathfinderized" the poison damage of the ashborn arachne. The 3.5 version does 1d8 Str and then another 1d8 Str a minute later. Your bad boy has it doing 1d8 Str for 6 rounds (per bite!) unless one makes a lucky two saves. The ashborn mother is even more gawdawful than that with her 2d8 Str damage.

For a wandering monster, I imagine all sorts of grief from these things and those unlucky enough to find Mommy Dearest are going to wish they hadn't.

Community / Forums / Paizo / Product Discussion / Slumbering Tsar 2: The Desolation, Part 2—The Ghosts of Victory (PFRPG) All Messageboards

Want to post a reply? Sign in.