Slumbering Tsar 1: The Desolation, Part 1—The Edge of Oblivion (PFRPG) PDF

***** (based on 5 ratings)

List Price: $2.00

Our Price: FREE

Add to Cart
Facebook Twitter Email

The Slumbering Tsar Saga

The Sleeper Awakes!

At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Saga.

Something Stirs in the City of Evil

Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus?

The Black Gates Await

Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying game, The Slumbering Tsar Saga brings you 14 chapters, released monthly in electronic format, each chapter the size of a full adventure in its own right (30–50 pages). Then when the final chapter has been released, the whole will be available in a classic edition, hardcover adventure book.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFFGG0001E


See Also:

Average product rating:

***** (based on 5 ratings)

Sign in to create or edit a product review.

Tsarrific! ***spoilers***

*****

I generally prefer to wait until I've actually DM'ed or played an adventure before posting a review of it, but the Slumbering Tsar series has been so consistently excellent and innovative that I feel that it deserves some early praise.

So far, each installment of Slumbering Tsar has been top-notch with great writing and good maps. What has been most interesting to me is that while the overarching focus of the series remains strong and consistent, each installment also feels like a mini-adventure that distinguishes itself from the whole and screams out "play me now!" Whether it's protecting a dwarven outpost from waves of undead creatures, facing the Master of the Crooked Tower in the heart of a ruined city or battling a massively giant gibbering mouther in an other-worldly citadel; Slumbering Tsar has got it all!

I'm a huge fan of Dark Sun and The Desolation (ST1-3) is simply the best wasteland wilderness exploration adventure that I've ever come across. I think this is mostly due to the consistency in the tone of this adventure. The encounters are dark and deadly and take place in sandy wastes, rocky badlands or around bubbling tar pits. There are dust storms, acid rains and other environmental threats. The dead rise from ancient battlefields and bandits hide in winding canyons. The Camp, which serves as the home-base for the heroes, achieves a perfect blend of frontier corruption and desperation. All too often, desert adventures are shoehorned into an egyptian or arabian theme and The Desolation does well in avoiding that trap. It takes the road less travelled and comes up with something new.

The second adventure, The Temple City of Orcus, sees a change in focus and locale but not in quality. The sprawling ruined city is detailed with gorgeous maps and presents many diverse and interesting factions. Most ruined city adventures that I've come across tend to focus on a few important sites in the city and leave the rest of the ruins undetailed. I have to say that I'm amazed at the level of detail that went into the development of the Temple City of Orcus. Every section of the city gets its own unique treatment. This is a place where adventurers could lose themselves. It's also a place where they could lose their lives... quite easily. Which makes sense, after all, you don't want a place with a name like "The Temple City of Orcus" to feel like it's just another place to visit.

The third adventure, The Hidden Citadel, has not yet been completely released but it features a mega-dungeon complex. And what a dungeon it will be! It will contain 419 rooms on 9 levels of a Citadel shaped like a gigantic statue of Orcus. Perhaps most exciting is the fact that as heroes progress through the citadel, actions that they take in one area will trigger events that will impact other areas of the dungeon. I can't wait to see the looks on my players faces when they return to an area that they have previously explored in order to rest only to find a Abyssal Gibbering Orb Lich waiting for them!


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Paizo Employee Chief Technical Officer

Now available at paizo.com!

Dark Archive

Guess I need to go dig up my review and post it here now. :)

Dark Archive

Slumbering Tsar The Desolation, Part 1: The Edge of Oblivion by Frog God Games, written by Greg A. Vaughan

This product is 33 pages long. The cover, credits take up 2 pages.

Introduction – (5 pages Most of the 5th page is blank)
This section gives a history of the adventure. A adventure summery, 6 plot hooks to get characters involved and a section for GM advice. It also has a warning this is a lethal and dangerous adventure, with advice to be ready to replace characters etc.

A rough overview of the history. The City of Tsar, which was a city of worshipers of Orcus. Eventually good nations rose up and marched on the city to destroy it. It takes about that, what happened during the war and how things ended. Then a bit about why people are still in the area.

There is also sections that talk about how this was meant to be a trilogy of adventures and not written for smaller chunks like this, it also talks a bit about what you can expect out of the series and how dangerous it is. Greg flat says in this section that characters will die and he's not lying. Odds are high some will.

Chapter 1 – The Camp (14 pages)
This is a camp(really a town but it is called The Camp) of people living on the edges of the Desolation (which is the area around the City of Temples aka Tsar City.) This section has a full two page map of the camp and a map of the local Inn. It lists and details 15 different locations and talks about the NPC's in the city. Several of them are very interesting, some a bit amusing. All of them should provide interesting interaction for the PC's. At least one could be a replacement PC or Cohort. I am not sure Greg meant for this or not, but The Camp has a very Mos Eisley Cantina feel to the whole town. The population is VERY varied with a colorful feel. Almost like a old west town, most people are content to live their lives as long as they are left alone.

Chapter 2 – Events in the Camp (6 pages)
This section has 5 event based encounters. The first one automatically happens when the PC's first arrive the rest happen either at certain times, or after the PC's do something etc. At least one of these event encounters is potentially very deadly, it could even maybe lead to a TPK if the PC's are careless and is very possible to lead to a PC death. Also the PC's have to take over a responsibility in the camp, if they choose not to. They are no longer welcome at The Camp till they agree(they can hire a local NPC to take care of it for them though). Some will hate this as it feels forced(you almost can't avoid it), while others will like it cause of the RPing aspect.

Chapter 3 – The Desolation (2 pages)
The area as a whole is known as The Desolation, it covers 70 miles by 50 miles. It give a brief over view of the whole are and has a section goes into more detail about the army of light and the war they waged against the city.

It finishes with 3 pages of maps of the camp and a OGL.

Closing thoughts, For those of you that read my first review of the the PDF of the 3.5 Slumber Tsar book earlier this year this will look familiar. Since this is the first third of that same book, only updated to Pathfinder rules and a few other changes. This time around it is much cleaner and easier to read. More art and the art work is better, plus fits the text better. I didn't notice any errors this time, so the editing is much better this time around.

The stats blocks are now in the relevant section instead of at the end of the book. Which I consider a plus. Also each monster is described so you know exactly what they look like, which is also a plus. There is also 4 spells in chapter 1, ones taken from other sources but laid out in complete detail and updated to Pathfinder RPG.

This is just the starter camp at the edge of the real adventure. So far there is only the 6 event encounters and a random encounter table. Still at least one of the event encounters as mentioned very possible can lead to a PC death or maybe even a TPK

So whats my rating? For this section of the updated book I am giving it a 5 star. No it is not a complete adventure but for what it is. I honestly couldn't find a single flaw. The worse thing I can say about the book is in same cases there is bad use of space. Two pages have a lot of unused space and another piece of artwork would have been nice to help fill it in.


Dark_Mistress wrote:

Slumbering Tsar The Desolation, Part 1: The Edge of Oblivion by Frog God Games, written by Greg A. Vaughan

This product is 33 pages long. The cover, credits take up 2 pages.

Introduction – (5 pages Most of the 5th page is blank)
This section gives a history of the adventure. A adventure summery, 6 plot hooks to get characters involved and a section for GM advice. It also has a warning this is a lethal and dangerous adventure, with advice to be ready to replace characters etc.

A rough overview of the history. The City of Tsar, which was a city of worshipers of Orcus. Eventually good nations rose up and marched on the city to destroy it. It takes about that, what happened during the war and how things ended. Then a bit about why people are still in the area.

There is also sections that talk about how this was meant to be a trilogy of adventures and not written for smaller chunks like this, it also talks a bit about what you can expect out of the series and how dangerous it is. Greg flat says in this section that characters will die and he's not lying. Odds are high some will.

Chapter 1 – The Camp (14 pages)
This is a camp(really a town but it is called The Camp) of people living on the edges of the Desolation (which is the area around the City of Temples aka Tsar City.) This section has a full two page map of the camp and a map of the local Inn. It lists and details 15 different locations and talks about the NPC's in the city. Several of them are very interesting, some a bit amusing. All of them should provide interesting interaction for the PC's. At least one could be a replacement PC or Cohort. I am not sure Greg meant for this or not, but The Camp has a very Mos Eisley Cantina feel to the whole town. The population is VERY varied with a colorful feel. Almost like a old west town, most people are content to live their lives as long as they are left alone.

Chapter 2 – Events in the Camp (6 pages)
This section has 5 event based encounters. The first one automatically happens when the PC's first...

From your review and looking at the page it doesn't sound like there is enough here for an adventure.

What are the level ranges for part 1? The whole series?

Anyone know when part 2 and 3 will be published?

Sovereign Court

Pathfinder Companion, Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

The second installment was released a couple weeks back so I would assume we will see #3 somewhere in the early-middle of July...

Dark Archive

cibet44 the adventure is made for 7th level, for the first adventure or the first 3 parts of the series. i assumed the blurb said what level it is for, but apparently not. I am not sure what levels the rest of the adventure is for yet as they are not out yet.

As Dithering said this is part one. There is 3 adventures in the series, each one broken up into several parts. This is part one of the first adventure. Part 2 which is out but not yet for sale here on Paizo is when the real adventure starts. This section is mostly a base camp with a few encounters.

Frog God Games

cibet44 wrote:

From your review and looking at the page it doesn't sound like there is enough here for an adventure.

What are the level ranges for part 1? The whole series?

Anyone know when part 2 and 3 will be published?

Hi cibet44!

This is actually part one of a 14-part mega-adventure. It is not an adventure in and of itself but rather the initial settlement and encounters where the mega-adventure starts and which serves as a base of operations throughout (though at 30-something pages its the size of an adventure all by itself).

The adventure starts at 7th level, and by the time all 14 parts are completed parties will be level 20+. Part 2 is also out and for sale, and part 3 should be out in the next couple of weeks. Then an additional part will be released (about 1 per month) until all 14 are out.

Greg

Frog God Games

ST2 should be available through Paizo on July 1st. ST3 should be out in a couple weeks.


This is the first installment of Greg A. Vaughan's epic 500000+ words mega-adventure "Slumbering Tsar", published via Necromancer Games' Bill Webb's new company "Frog God Games." Slumbering Tsar is being released via a subscription model and this review takes a look at the first installment of the subscription.

This pdf consists of 33 pages, 1 page front cover, 1 page credits, 1 page OGL.

That leaves us with 30 pages of adventure.

First, we get a 5 pages "Introduction" to Slumbering Tsar, its epic background story as well as several, extensive hooks to draw your PCs into the adventure.

"Chapter 1: The Camp" gives us the main meat of this installment of Slumbering Tsar, the so-called Camp at the edge of the wasteland called Desolation. This camp is far beyond your average town or frontier settlement, expertly evoking a unique flavor reminiscent of a combination of old-school Necromancer Games-feeling and a touch of end-time melancholy à la "The Dark Tower"-saga by Stephen King. The chapter also includes stats for the inhabitants, 4 spells converted from Sword & Sorcery's Relics and Rituals and takes up 14 pages.

"Chapter 2: Events in the camp" is 6 pages long and describes events to spring on your players. They are very cool, and, keeping the promise in the introduction, quite lethal. I won't spoil the fun, though an entity called "Midnight peddler" should be mentioned...

"Chapter 3: A Desolation Primer" is 2 pages long and helps DMs portraying the Desolation.

After that, we get 3 pages of beautiful maps.

The following is true for the whole installment:
The prose is captivating and the editing is very good: No awkward phrases, no typos. The S/W-artwork is among the most beautiful I've ever seen in a 3pp's book and is on par with the heyday of NG. You get the stats for the creatures and NSCs where they are most likely to appear, which helps immensely.

Conclusion:
For a measly $2.00, you get an awesome, big pdf, containing one of the most imaginative small towns I've read for quite some time. Even if you don't plan to check out the whole saga, at least give this installment a try. You'll be very hard-pressed to find a better bang-for-buck ratio or quality out there.
5 out of 5 stars.

The one and only drawback I can think of, is that due to the fact that Slumbering Tsar was not originally designed to be published via subscription, you'll have some minor problems when trying to start ST with only this pdf. Right now, the second installment has been sent to subscribers and can be purchased, making it possible to dive into the goodness that is ST.

Additional information:
If you like Rappan Athuk and Bard's Gate by Necromancer Games, give this a try: It ties heavily in with several published classics by Necromancer Games.

If you buy the whole series (including the as of yet unreleased ST 2 & 3) up front via subscription, you get the epic hardcover (probably around 600+ pages) for free once the whole series has been released via pdf and save $44. Plus, the first print-run of the books will be signed by both Bill Webb and Greg A. Vaughan.

If you are like me and have bought the old D&D 3.5-Version of ST: Desolation and think about getting the whole deal, be sure to email Bill after purchasing the subscription.

If you want to know what you get in addition, here's a list:
-everything has been expertly updated to PFRPG
-monsters from the Tome of Horrors series have been updated to PFRPG
-more artwork
-better editing

Even if you are skeptic, give this special price introduction a chance. If you don't like it (unlikely), you'll still have a great (and deadly) town to spring upon your unsuspecting PCs.

Scarab Sages

Question about the setting (and I'm sorry if it's been covered before and I've not taken notice). I'm assuming that the setting is world neutral/not in Golarion. How hard would it be to tie in with Golarion's geography/history? Could it be transplanted up by the Worldwound? Easy fit or break out the power tools to get it to fit?

Dark Archive

World Wound would fit. As for the actual setting it is the vague default Necromancer games setting. Which is mentioned in all their products but only vaguely defined. They are meant to be generic enough to be dropped into pretty much any world setting, with little trouble.

Scarab Sages

Dark_Mistress wrote:
World Wound would fit. As for the actual setting it is the vague default Necromancer games setting. Which is mentioned in all their products but only vaguely defined. They are meant to be generic enough to be dropped into pretty much any world setting, with little trouble.

Rock on! I appreciate the info!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'd also point out, part one by itself is pretty portable. You could plot the town in...

The Realms - near the Helmlands or the great vast or the unapproachable east.
Greyhawk - Near the empire of Iuz or the Pomarj.
Eberron - Near the Mourning or the Ashen Wastes or, like everything else, in Xen'drik.
Dragonlance - Ansalon might be a waste, but it would fit in Taladas (pre or post trillogy)


How do you purchase the subscription and also, what is the suggested party size for these adventures?

Dark Archive

WyzMan wrote:
How do you purchase the subscription and also, what is the suggested party size for these adventures?

The subscription is only on Frog God games home page. The party and level range is 4-6 characters starting at 7th level.

Scarab Sages RPG Superstar 2009 Top 32

Dark_Mistress wrote:
WyzMan wrote:
How do you purchase the subscription?
The subscription is only on Frog God games home page.

I sooooo badly want to purchase the subscription to this, but with conversion and postage it will come out to almost AUS$200. :(

Dark Archive

Well you can just get the PDF's of course.

Dark Archive

holy smokes! when did this happen?!?!

Only the first part was originally released through Necromancer games, correct?
Is the WHOLE 3 part series gonna be released now?

*drools*


Koriatsar wrote:

holy smokes! when did this happen?!?!

Only the first part was originally released through Necromancer games, correct?
Is the WHOLE 3 part series gonna be released now?

*drools*

Yes, indeed, and converted to PFRPG fully as well. Greg and the crew of the FrogGod have been hard at work. All parts of the first adventure that was previously published have been rereleased. Soon we will see the first of those later two parts of the Sleeping Tsar trilogy that have never been published before. I think however you may be too late to subscribe to the full package directly from FrogGod Games to get the special subscription deal, but I may be wrong here. Bill Webb or Greg Vaughan will no doubt correct me if I am.

Dark Archive

Yes the first part as in Slumber Tsar was released as a 3.5 PDF. Bill decided to update it to Pathfinder and release the rest of them, by starting Frog God Games. Now each of the 3 parts is broken up into more parts. Adventure one has 3 parts which are currently all out for sale and updated to Pathfinder rules. The next two books are coming out about one section a month roughly.

Bill has said when it is all done he will offer a hardback book of all of it combined and offer to sell each adventure module as a PoD option as well. For more information check out Frog God Games

Dark Archive

Awesome!
I checked the site out and it seems the subscriber option is still available. Wonder how long it will be though.
I want to subscribe, but too tired tonight.

Also, any word on where exactly in Golarion this will be set?


Koriatsar wrote:

Awesome!

I checked the site out and it seems the subscriber option is still available. Wonder how long it will be though.
I want to subscribe, but too tired tonight.

Also, any word on where exactly in Golarion this will be set?

Greg has suggested east of Taldor or even the Worldwound as possibilities I believe.

Dark Archive

Koriatsar wrote:

Awesome!

I checked the site out and it seems the subscriber option is still available. Wonder how long it will be though.
I want to subscribe, but too tired tonight.

Also, any word on where exactly in Golarion this will be set?

It is not a Golarion product. It is actually set in the Necromancer Games default world. Though Greg has suggested a few places where it would fit in Golarion.


Pathfinder Adventure Path Subscriber
Koriatsar wrote:

Awesome!

I checked the site out and it seems the subscriber option is still available. Wonder how long it will be though.
I want to subscribe, but too tired tonight.

Also, any word on where exactly in Golarion this will be set?

Until some point in October- so you have plenty of time.


I have the first two installments of Slumbering Tsar and I am very happy with them. If you were lucky enough to play at Mr. Vaughan's tables at Gen Con he was gracious and gave a number of us autographed promotional copies of ST 1 (after killing a good number of us at the Pathfinder Delve). I voluntarily failed my save and let the Ink of Suggestion from the ST 1 hard copy seep into my pores; I will now follow the series in its entirety and plan on getting the other adventures in the series.

Also I would like to point out that Greg A. Vaughan is the only author who has had a chapter in every Adventure Path so far.

Think about that for a minute. That's as high an accolade as I can think of when it comes to adventure writing.

---- excerpt taken from "I am a Greg A.Vaughan Fanboy, Do Not Judge Me"

Dark Archive

flash_cxxi wrote:
I sooooo badly want to purchase the subscription to this, but with conversion and postage it will come out to almost AUS$200. :(

The pdfs are fine, and Greg will still sign them for you !


Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Pawns Subscriber; Pathfinder Battles Case Subscriber
WyzMan wrote:
How do you purchase the subscription and also, what is the suggested party size for these adventures?

For an alternative Greyhawk location, I'm considering the land of Black Ice in my campaign. :-)


I want this but Necromancer's track record has me cautious that the whole thing will ever be finished. I understand the Frog God thing is a seperate entity, but I might just wait for them all to be out first and then buy it all in one shot through Paizo or Frog God.
If this was being released as a Paizo thing, I would buy without reservation.

I love NG stuff btw (wish Orcus had more time to make PF stuff too) and I love Greg Vaughan's stuff since Dungeon #106, Tammeraut's Fate. Ill be waiting. :)

*** I want to wish Frog God Games all the best, looking forward to seeing whats in the works from them. Wouldnt mind seeing an updated ToA or LCoB eventually (hey, I can dream too). :)


Sunderstone wrote:

I want this but Necromancer's track record has me cautious that the whole thing will ever be finished. I understand the Frog God thing is a seperate entity, but I might just wait for them all to be out first and then buy it all in one shot through Paizo or Frog God.

If this was being released as a Paizo thing, I would buy without reservation.

I love NG stuff btw (wish Orcus had more time to make PF stuff too) and I love Greg Vaughan's stuff since Dungeon #106, Tammeraut's Fate. Ill be waiting. :)

*** I want to wish Frog God Games all the best, looking forward to seeing whats in the works from them. Wouldnt mind seeing an updated ToA or LCoB eventually (hey, I can dream too). :)

You're welcome to wait, but I'll just say this. The 1st 4 installments have come out like clockwork, and I've no reason to expect this will change.


I am prepping this adventure and ran into one continuity problem.

In the first book they say in the primer "The Desolation stretches roughly 70 miles east and west and 50 miles north to south. Its southern boundary, marked by the tiny refuge known as the Camp, gradually rises to the stony hills that mark the northern edge of the civilized kingdoms." but the map is vertical not horizontal and the scale is wrong if in fact the areas is supposed to be opposite 70 mile North South and 50 miles east west. Each square should be a mile. This would make each quadrant 35 miles north south and 25 miles east west. This becomes important when calculating random encounters.

Otherwise except the instead of EL for the encounters they have CR there are few problems. So far it is exciting to read and fascinating to see the story progress.

Frog God Games

Geez, I can't believe that measurement screw up is in there after 6 years of editorial passes. You are correct, it is 70 miles north-south and 50 miles east-west. <facepalm>

CR is the nomenclature by which encounters are rated for difficulty in PF RPG rather than EL as it was in 3.5, so all the encounters should be marked as CR rather than EL. I know because I had to go in and change every instance of EL to CR, which is a titanic pain in the rear. ;-)

Thanks for the comments.


Could the scale on the Desolation please be changed to 1 square = 1 mile? It works out perfectly for the 70 miles by 50 miles in the description.


Here is a sketch I've made for "The Camp" in The Slumbering Tsar Saga.

The Camp


Wow, it looks great Russel! Thanks for sharing. :)

A note from my player: It fits really well as our campaign is in the border ranges between Taldor and Qadira and your sketch shares styles from both areas.^^


Leonal wrote:

Wow, it looks great Russel! Thanks for sharing. :)

A note from my player: It fits really well as our campaign is in the border ranges between Taldor and Qadira and your sketch shares styles from both areas.^^

I'm putting ours between Cheliax, Nidal, and Molthune just Southeast of Ridwan in a break (that is now) in the Medador Mountains. A break that is hostile to all but the bravest of souls. Thought it would be a good place since they hate Demons all around there but keep the goody two shoes from giving the PCs help. Around 200 miles from Egorian makes it far enough away they won't be going shopping every weekend.

Dark Archive

Nice map.


Dark_Mistress wrote:
Nice map.

Thanks


I hope this would be as good a place as any to ask advice on converting these adventures to Golarion.

I see Iomedae can be easily substituted for Muir and Norgorber for Nerull. Could Telophus be replaced by Gozreh and would Torag be a good god for Dwerfater??

I read that the Forest of Hope was in Rappan Athuk Reloaded but that is a 3rd edition book and not sure if I want to buy that monster and convert it. Where would the Forest of Hope be best found in Pathfinder system resources?

Frog God Games

Russell Akred wrote:

I hope this would be as good a place as any to ask advice on converting these adventures to Golarion.

I see Iomedae can be easily substituted for Muir and Norgorber for Nerull. Could Telophus be replaced by Gozreh and would Torag be a good god for Dwerfater??

I read that the Forest of Hope was in Rappan Athuk Reloaded but that is a 3rd edition book and not sure if I want to buy that monster and convert it. Where would the Forest of Hope be best found in Pathfinder system resources?

The map is extremely cool, Russell. Thanks for sharing.

As for the scale of the Desolation, you can make it whatever fits the needs of your game of course. It's yours to use as you see fit.

Those gods would be good stand-ins.

The Forest of Hope is an old Necromancer Games setting, so it is not in any Pathfinder resources. You could pretty much substitute in any rugged, forested wilderness that you wanted to though. The details of the forest aren't integral to the game other than that they're not well explored and have the Dungeon of Graves hidden at their heart.


1 person marked this as a favorite.

Not sure if anyone is interested but I wanted to share the timeline I am looking at.

Timeline:
First I wanted to say I made Muir two gods, first Aroden then Iomedae and fit the time line around it. Making Iomedae the other half of the last Justicars before she becomes a deity.

AR 3007 - Cheliax founded as the western most territory of Taldor
AR 3333 - The founding of the Temple-City of Orcus north of Doracium River headwaters.
AR 3752 - Good and neutral powers allied with the Emperor of Taldor to form an army to remove the Tsar.
AR 3753 - The armies of light march on the Temple-City and war begins.
AR 3754 - Iomedae, a Justicar of Aroden, leaves to fight the Whispering Tyrant.
AR 3755 - Garrant is struck down and entombed. Orcus's followers rain terror upon the army of light.
AR 3756 - The Citadel falls and the Army of Light pursues the fleeing into the Forest of Hope.
AR 4030 - Userer reborn in his current state.
AR 4711 - Present

I have also replaced the gods Thyr with Irori.

Feedback is appreciated.


Russell Akred wrote:

Not sure if anyone is interested but I wanted to share the timeline I am looking at.

** spoiler omitted **

Wow

*looks around for a mind reading device with the name Russell Akred on the label (sort of like Acme)*

Great minds think alike, and boy I sure hope yours is great!
Thanks for sharing my brainstorming with everyone. :D

I have my own twists and additions to that sequence, which I am not going to share. Some of my players might be click happy. You know who you are. *narrows eyes*


I have started making drawing of the different personalities in the camp in hopes the players will connect with them more. Here are the first four with more to follow.

I make them so they could be cut out and folded as a small table tent.


My only problem with the time since the war and remaining things within the Desolation is that things erode, and especially when there are frequent acid rains. (e.g. catapults)

Otherwise this has been a blast. Party is lvl 10, and successfully withdrew (with 2 heropoints fewer) after a tryout encounter with the gear check Malerix. ;)


I was going to change the acid rains to death rains. Storms of necromantic energy.


Here are there rest of the Campie's sketches I'm doing.

Please enjoy. Once again they can be cut out as small table tents. Let me know what you think.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Thank you for sharing Russell. I think the drawings have personality, and capture the characters well. The only critique I can think of is that they have a cartoon feel, when ST is a pretty dark adventure. But that's just me, keep 'em coming!


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Russell, I was curious what information you are providing to your players at the start of the adventure?

Thanks.


To start off with one of my players didn't want to start at level 7th so I am running Rappan Athuk for their 3rd level party so I can give them some background on the end of the battle.

One of the PCs is a bounty hunting Ranger with several knowledge skills. I fed information about the Forest of Hope being a cursed glade and the mysterious conclusion to a war from a thousand years ago. Also I gave him a few little tid bits about The Camp, The Desolation, and some regional murderer that ran into the desolation some time back.

I am still waiting for the other players final characters but I am not starting until May 1st.

So I give them some information depending on their skills and background.


Russell Akred wrote:
To start off with one of my players didn't want to start at level 7th so I am running Rappan Athuk for their 3rd level party so I can give them some background on the end of the battle.

:-O

I hope they don't have to fight

Spoiler:
a dozen green gargoyles

at level 3!


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Russell Akred wrote:

To start off with one of my players didn't want to start at level 7th so I am running Rappan Athuk for their 3rd level party so I can give them some background on the end of the battle.

One of the PCs is a bounty hunting Ranger with several knowledge skills. I fed information about the Forest of Hope being a cursed glade and the mysterious conclusion to a war from a thousand years ago. Also I gave him a few little tid bits about The Camp, The Desolation, and some regional murderer that ran into the desolation some time back.

I am still waiting for the other players final characters but I am not starting until May 1st.

So I give them some information depending on their skills and background.

Thanks R. I'm stilling mulling over what sort of starting information I want to give them, or perhaps more specifically just how where on the general-particular spectrum I want to place the background information.

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Slumbering Tsar 1: The Desolation, Part 1—The Edge of Oblivion (PFRPG) All Messageboards

Want to post a reply? Sign in.