Designed as a supplement to the Northlands sourcebook, this short PDF has a lot packed into its pages.
The section headings can be a bit confusing until you realise that they refer to the chapters in Northlands. First up, to go with material in Chapter 1 of that tome are some delightful short thumbnail sketches of 'guests at the feast' - ten characters who will add colour to any gathering. Designed for role-playing, if you decide that you want stat blocks for any of them you will have to attend to that for yourself, although in most cases you are at least told what class they are. Next, should you run a Thing there are several adventure ideas: people who have come to place a particular issue before the Thing or who otherwise might attract attention.
Next comes a section on magic, which references Chapter 4 of Northlands. There's the concept of 'reskinning' magic, tweaking existing spells to fit in with the style and atmosphere of the North, with several examples to show you what is meant. There's a new artefact and several wondrous items which all fit the legends of the North too... or just the environment. How about a pair of snowshoes that leaves no tracks?
Finally, there is further material aimed at Chapter 6: Bestiary of the Northlands book. Again it looks at reskinning monsters, with a lengthy list of ideas, and presents some new beasties as well. Strange deadly creatures called frostveils and the sea wolf, a vicious and aquatic creature with the body of a shark, the neck of a snake, the face like a wolf and mouth of dragon's fangs... or so it is said. Barbarians may take their rage powers from the Way of the Sea Wolf if they wish.
Some nice material to add to your game if you are using Northlands and some may be of use if you have your own 'lands of the frozen north' setting, but it is closely bound up with the Northlands of Midgard.
This pdf is 9 pages long, 1 page SRD, 8 pages of content.
The pdf kicks off by providing sketches for 10 guests at a feast to spice up your meadhall-encounters, each with the potential to act as a nice adventure-hook. Next up are some awesome ideas for disputes the player characters might settle at the Þing. We also 9 reskinned spells to make your magic more appropriate. On the magical item section, we get a cool artifact that continuously produces gold rings and 7 magical items including two magical banners as well as e.g. magical mead. I especially loved the later. A quite variable array of reskinned monsters is also provided, along the Frostveil (which is a cool flying algae),the lindwurm and the sea wolf.
Conclusion:
Layout adheres to the two-column standard, editing and formatting are top-notch and the price is very low - while the content absolutely rocks. The material contained herein serves as a great addition and expansion of the excellent material from the Northlands sourcebook and for the low price, there is literally no reason not to pick this up in addition to Northlands. My final verdict is 5 stars for the awesome amount and quality of content crammed into these pages.
Publishers love seeing reviews. Thank you Endzeitgeist!
(And just between you and me, I agree that this PDF stands out, even among the Open Design series. I'm SOOOO itchy to start up my Linnorm Kings/Midgard one-shot.)
Publishers love seeing reviews. Thank you Endzeitgeist!
(And just between you and me, I agree that this PDF stands out, even among the Open Design series. I'm SOOOO itchy to start up my Linnorm Kings/Midgard one-shot.)
You're welcome, Wolfgang! And yeah, Further North rocks hard! I'll be reviewing more OD-books this week and plan to catch up with the ones I haven't reviewed so far in the next couple of weeks. :)
Edit: Any chance we get the one-shot in print in KQ or as an OD-book?