Lizardfolk of the Dragon Fang (PFRPG) PDF

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A Pathfinder Roleplaying Game Compatible TRIBES supplement by Marc Radle

Deep in the heart of a forbidding swamp, the lizardfolk of the Dragon Fang beat the drums of war. Lead by Sesskarr the Great, a mighty and charismatic lizard king with a tyrant's heart and a black dragon's blood, the Dragon Fang is aggressively expanding beyond their traditional tribal boundaries. Tribes of kobolds and troglodytes have all fallen beneath Sesskarr’s great, magical trident and now—even more ominously—his reptilian gaze has shifted to the surrounding towns and villages.

    Lizardfolk of the Dragon Fang includes:
  • Four new feats
  • Four new spells
  • Three new magic items, including the mysterious Serpent Staff
  • Thirteen stat blocks ranging in CR from 1–11 detailing tribal members
  • Full write-ups of:
    • Sesskarr, a sorcerous lizard king
    • Alssarrass, the tribe’s shaman and Sesskarr’s consort
    • Groth, a troglodyte druid or sinister mien
    • Brethikk, the once king of a nearby kobold tribe and now Sesskarr’s most fiercely loyal bodyguard

Lizardfolk of the Dragon Fang is a Dual Format PDF. The product's ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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What "Ecology of" should be

5/5

Are you also disappointed with the few "Ecology" articles in the Pathfinder APs? Look no further.

This fantastic little number has all the crunch and fluff a great resource should, and is packed full of useful bits. This book really feels like an anthropological take on lizardfolk. Their communal den is unique and believable, considering the biological factors lizardfolk would have. Their politics and religion are also considered. Like any other people, the lizardfolk have aspects unique to their culture. Since they are a warlike people, they are given new tactics [feats] and weapons. They also have three detailed unique heirloom weapons with stats and lore.

Similar to other RS offerings, there are all kinds of hooks to introduce this tribe to your players. Of course alot are conflict, but in Raging Swan's signature style, all is not well within the clan, and there are plenty of hooks imbedded in the character descriptions for social characters to take advantage of. Each major character is detailed, with the chief having a unique weapon. They are given personalities, stats and motives, as well as their attitude towards other major players and their schemes. Stats for the tribal goons are also included and they are of many levels for instant use.

Like some of the other RS products, relevant rules are also reprinted here: this time it's swamp hazards. Although it is a reprint, it's something I enjoy having, as it is very concise and I feel it adds to the product, rather than deterring from it.

Raging Swan blends old school and new style into a wonderfully comprehensive mix all their own, and it works. The tribe feels familiar, fresh and believable. In conclusion: Highly recommend.


One of the best TRIBES-books untill now!

5/5

This pdf is 23 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover and 1 page containg SRD and ads, leaving 18 pages of content.

As with all recent TRIBEs-installments, we once again get some lines from a poem/song/prophecy about the tribe on the ToC-page - nice. We also, of course, get the obligatory page introduction to reading the statblocks for novice DM.

After the one-page chapter title, we get 2 pages on the history, religion, nomenclature and tactics of the tribe. Some potential for strife within the tribe is also given here.

Then, we get a page containing 3 new battle feats for use by members of the tribe:

-Pierce: You may use a ranged attack to attack an enemy within range increments of your weapon as a standard action. If you hit, make another attack at -2 against a target no more than 10 ft. away from the first one. The second target also has to be within the first range increment of your weapon.

-Great Pierce: You may use a ranged attack to attack an enemy within range increments of your weapon as a standard action. If you hit, make another attack at -2 against a target no more than 10 ft. away from the first one. The new target also has to be within the first range increment of your weapon. You can continue to make these attacks until there are no more valid targets or you miss.

-Improved Combat Casting: Stacks with Combat Casting, gain a + 2 to Concentration when grappled, reroll one concentration check per day prior to the result of the first one being known. You have to take the second one.
Ok, I'll have to comment this. I think "Pierce" and "Greater Pierce" should also work for piercing weapons, but ONLY against additional targets behind the first one. Otherwise you get a rather comical and ridiculous image of a javelin ricocheting through a party of PCs. That's just my 2 cents, though.

We also get new spells:

-Snake Staff (Clr 5, Drd 5): This spell is reprinted from the APG, courtesy of Paizo, and is marked as such.

-Acid Bolt (Sor/Wiz 3): Either send clinging acid via touch attack to your enemies or coat a weapon in it.

-Bite of the Viper (Adp 2, Drd 2): Grants you a poisonous bite weapon. Why is this not on the Witch's spell list? I think the spell practically screams "Witch". Oh well.

-Swamp Kin (Adp 1, Drd 1, Sor/Wiz 1): Negates some penalties of moving through bogs. Another spell that should also be available to Witches.

-Swamp Kin, Mass (Adp 3, Drd 3, Sor/Wiz 3): As above, only mass. Dito on the Witches.

The page also includes a modified spell-list for Adepts of the Dragon Fang tribe.

The tribe also has 3 unique magic items, complete with lore sections and their own pieces of artwork:

-Blood Spiller: A human bane spear that returns to the thrower and is made from darkwood.

-Dragon Fang: Made from the fang of a black dragon, this dagger may add acid damage on critical hits.

-Staff of the Serpent: The staff can cast poison and snake-related spells, including Snake Staff.

After that, we'll get the statblocks of the Lizardfolk, complete with three encounters (Raid EL 7, Kobold Emissaries EL 4 and Swamp Ambush EL 8 - all with information to modify them). Even better, though, we get a cool sample ceremony of the tribe - exactly that is what makes a tribe come to life in my opinion. Awesome! Thankfully, in contrast to e.g. the Kobolds and Troglodytes, the Lizardfolk get an extensive side-box on environmental modifiers to help you run encounters in the tribe's given environment, the swamp. The stats are:

-Dragon Fang Warrior (CR 1)

-Elite Dragon Fang Warrior [warrior 4](CR 3)

-Dragon Fang Scout [expert 4](CR 3)

-Dragon Fang Shaman [adept 2] (CR 3)

-Lizard Familiar (of the normal Dragon Fang Shaman)

-Dragon Fang Greater Shaman [adept 6] (CR 5)

-Lizard Familiar (of the Dragon Fang Greater Shaman)

Two variant Lizardfolks are also provided:

-Cliffborn Lizardfolk (CR 1): Better climbers

-Unseen Lizardfolk (CR 1): Chameleon Lizardfolk

We also get the war trident weapon as well as all the information to make Lizard Kings.

The tribe also features several important personalities of the tribe and it is here I thought "YES!" to myself: The personalities come with personality, distinguishing marks, mannerisms and hooks. Apart from the King, that is.

-Sesskarr, the Lizard King [Lizardking sorceror (black dragon bloodline) 9] (CR 11): Sesskarr comes with almost half a page of his own tale on how he became what he is now. I loved it and I think it's a nice substitute for the roleplaying information of the other personalities!

-Groth [Troglodyte Druid 10] (CR 10): A twisted, dark Druid, he urges the tribe and its king toward evil.

-Alssarrass [Lizardfolk Adept 12] (CR 8): Peaceful wife of Sesskarr and foe of Groth.

-Brethikk [Kobold Fighter 9] (CR 8): Wielder of Blood Spiller, this former Kobold King now serves as Sesskarr's bodyguard.

Conclusion:
Editing, layout and the b/w-artwork are top-notch, as I've come to expect of Raging Swan products. While I personally don't like the Pierce-feats, that's just a personal opinion. I'd also like to see information/support for the APG-classes and still think that some of the spells should be on the spell-list of e.g. Witches. Apart from that, though, this installment of the TRIBES-series once again goes up and beyond what one would come to expect and finally, we get mannerisms, hooks, etc. for all the important personalities. The items rock, too. I would have liked to see more on the tactics of the tribe, but due to this being my only true criticism of the file, I'll settle once again for a five-star rating - an excellent addition to the series.


A fine resource

5/5

This product describes an expanding tribe of lizardfolk dwelling in a undefined swamp, driven by political ambition and fanatical desire to enlarge its domain and crush any opposition.

It's worth repeating once again that the PDF layout is clean, printer friendly, easy to navigate and reference, with a few good illustrations and well developed full stat blocs for the creatures included.

To further customize the tribe, a few new feats, magic items and spells (along a characterful adept spell list) are present; none of them seem to be unbalanced for the game, but rather help give a thematic, individual look to the members of the lizardfolk tribe.

The tribe is described in attitude and habits, lair general layout, complex religious situation, and general role in the swamp and surrounding lands.
A few simple encounters, an atmospheric scene and an inspirational dialogue/presentation complete the tools given to the GM/DM to have a ready to use resource. Moreover, a summary of swamp features is added for easy refence and in-depth detail of the land.

This product has many great possibilities to be used as more than a simple collection of stat blocs, however: the leaders of the tribe are developed and described in depth, each one with its own motivations, and the political strife that ties them in subtle or obvious ways is an excellent source of roleplaying options.

Given the theme of an expanding, warlike humanoid tribe with great character, I think that it should shine as an additional feature for the Kingmaker AP, placing it in the Slough area.

Recommended.


A solid tool kit for making a adventure.

4/5

Lizardfolk of the Dragon Fang by Raging Swan

This product is 23 pages long. It starts with a cover, credits, ToC, and how to read the stat blocks etc. (6 pages)

Lizardfolk of the Dragon Fang (3 pages)
This section talks about the tribe of lizardfolk this book is about. It gives a little history, ecology, how to use them in your game, religion, etc.

New Feats, Magic Items and Spells (3 pages)
There is 3 new feats, (Pierce, Greater Pierce and Improved Combat Casting), 4 new spells, (Acid Bolt, Bite of the Viper, Swamp Kin and Mass Swamp Kin) 3 new magic items, (Blood Spitter, Dragon Fang and Staff of the Serpent). It also reprints the spell Serpent Staff from the APG and gives a new Adept spell list for the adepts of this tribe.

Stat Blocks Allies and Encounters (9 pages)
This section has 4 encounters, a section on swamp terrain, 9 generic lizardfolk stat blocks of different types, and full stat blocks for 4 key NPC's with a bit of history and information about each NPC.

It ends with a OGL, back cover and 1 page ad. (3 pages)

Closing thoughts, it is well written, there is little artwork but what there is, is black and white and pretty good. The text is clean with no borders so very print friendly. The product is about a tribe of lizardfolk, with a few sample encounters and enough information to do a mini adventure about them. Though the details would need to be worked out by the GM. This is more of a tool kit to help you make a adventure. The tribe was interesting as was the NPC's. The new feats where ok, the new spells where pretty good as was the magic items. I did have one critic about Acid Bolt. I had to reread it to fully understand it. The wording is not bad but not perfectly clear on the damage either.

It is a nice simple product. I do wish it had come with a map of the tribe village and another page of encounter idea's and or plot hooks to use would have made this even better. As it is, it is a solid product, so I am giving it a 4 star review. It delivers exactly what it is, a tool kit to make a adventure about a lizardfolk tribe.


A great addition to any GMs tool-kit

5/5

Lizardfolk of the Dragon Fang is the next supplement in the TRIBES series for Pathfinder, While its a continuation of the series, the presentation is different than the most previous few supplements. As opposed to taking a single creature and giving it a “society” to be a part of, Lizardfolk of the Dragon Fang is a mish-mash of different lizard-type creatures. The supplement spends less time looking at the background of the group and instead details different warrior and spellcaster with a range of ratings and a grouping of powerful NPCs. To add to these creature stats is a grouping of new feats, spells and magic items.

Lizardfolk of the Dragon Fang is a great addition to the TRIBES series of supplements, although it carries similar qualities to that of the GMs Resource line. Instead of running static encounters with boring and mundane creatures, this supplement adds depth to the ranks of those creatures, gives them some type of purpose and brings in a powerful leader.

Lizardfolk of the Dragon Fang is a great tool to enhance or add dimension to an encounter the GM has already constructed. The supplement gives the GM more options for lizard-type creatures with various CRs and a (small) pool of leaders to choose from. While the group itself contains a listed background with characteristics, the are more of a “plug-in” creature group rather than a main focus for an adventure or for creating the framework of a campaign. It’s a valuable tool when it comes to creating more interesting encounters.


Liberty's Edge

It's ALIIIIVE!

This was a lot of fun to write - I'll be anxious to hear what everyone thinks!

Liberty's Edge

Marc Radle wrote:

It's ALIIIIVE!

This was a lot of fun to write - I'll be anxious to hear what everyone thinks!


Marc... it sounds very interesting... lizardfolk have been among my favorite fantasy races since 2nd Edition.

I may need to take a closer look (i.e. buy it).

Raging Swan has been putting out some interesting supplements lately.

Hmmm.

Liberty's Edge

First review of Lizardfolk of the Dragon Fang!

Lizardfolk if the Dragon Fang review

:)

Liberty's Edge

The_Minstrel_Wyrm wrote:

Marc... it sounds very interesting... lizardfolk have been among my favorite fantasy races since 2nd Edition.

I may need to take a closer look (i.e. buy it).

Raging Swan has been putting out some interesting supplements lately.

Hmmm.

Hi MW - if you do decide to take a look, I'd love to hear your thoughts! Heck, maybe even a full review if you're up to it :)

I've also been a fan of lizardfolk, although I've actually liked them since my First Edition AD&D days! In fact, I really started digging them once I got the Sinister Secret of Saltmarsh modules (actually, now that I think about it, my love of those great old modules probably has something to do with why I chose what I did for my second Tribes offering, which I'm just starting to work on now :)

And, I agree - Raging Swan is releasing great supplements! It was an honor and a pleasure to write this for them!

Dark Archive

Sinister Secret of Saltmarsh was the very first adventure I had every played.

Oh yeah, reviewed.

Dark Archive

Got it (along a couple of other Raging Swan PDFs)! Now my Tribes collection is once again complete. :-)


Thanks for the great review, Dark Mistress, I'm glad you liked Lizardfolk. As we speak, Marc is hard at work plotting another entry in the Tribes line and I'm looking forward to seeing what he comes up with!

Liberty's Edge

I'd also like to thank the illustrious Dark Mistress for the great review!

Speaking of the Sinister Secret of Saltmarsh ... lately I've been mulling over the idea of updating it to the Pathfinder RPG so I can run it as the start of a new home campaign. BUT, instead of using the lizardfolk plot from the module (and the other two modules in the series), I'm thinking of instead tying it into Lizardfolk of the Dragon Fang somehow ...

@golem101 - I'd be interested in hearing what you thought, if you're so inclined :)

Dark Archive

Marc Radle wrote:

I'd also like to thank the illustrious Dark Mistress for the great review!

Speaking of the Sinister Secret of Saltmarsh ... lately I've been mulling over the idea of updating it to the Pathfinder RPG so I can run it as the start of a new home campaign. BUT, instead of using the lizardfolk plot from the module (and the other two modules in the series), I'm thinking of instead tying it into Lizardfolk of the Dragon Fang somehow ...

@golem101 - I'd be interested in hearing what you thought, if you're so inclined :)

Instead of just updating it. Why not remake it? Keep the soul of the trilogy intact but do a more modern spin on it, your take on how it should have been done. Especially if the house really is haunted this time, there is a lot of cool haunts that can be used. I think that would be a cool product, or trilogy of products.

Dark Archive

Marc Radle wrote:

I'd also like to thank the illustrious Dark Mistress for the great review!

Speaking of the Sinister Secret of Saltmarsh ... lately I've been mulling over the idea of updating it to the Pathfinder RPG so I can run it as the start of a new home campaign. BUT, instead of using the lizardfolk plot from the module (and the other two modules in the series), I'm thinking of instead tying it into Lizardfolk of the Dragon Fang somehow ...

@golem101 - I'd be interested in hearing what you thought, if you're so inclined :)

Will do.

I have some spare time coming up, and I'm bent on rewieving all the Tribes line PDFs I've purchased so far (and if I manage to, all the other Raging Swan products too).
Right now I'm halfway through the Brethren of the Crimson Altar one, so in a week or so you'll hear from me. ;-)

Liberty's Edge

golem101 wrote:
Marc Radle wrote:

I'd also like to thank the illustrious Dark Mistress for the great review!

@golem101 - I'd be interested in hearing what you thought, if you're so inclined :)

Will do.

I have some spare time coming up, and I'm bent on rewieving all the Tribes line PDFs I've purchased so far (and if I manage to, all the other Raging Swan products too).
Right now I'm halfway through the Brethren of the Crimson Altar one, so in a week or so you'll hear from me. ;-)

Sounds good - looking forward to it!


golem101 wrote:
Marc Radle wrote:

I'd also like to thank the illustrious Dark Mistress for the great review!

Speaking of the Sinister Secret of Saltmarsh ... lately I've been mulling over the idea of updating it to the Pathfinder RPG so I can run it as the start of a new home campaign. BUT, instead of using the lizardfolk plot from the module (and the other two modules in the series), I'm thinking of instead tying it into Lizardfolk of the Dragon Fang somehow ...

@golem101 - I'd be interested in hearing what you thought, if you're so inclined :)

Will do.

I have some spare time coming up, and I'm bent on rewieving all the Tribes line PDFs I've purchased so far (and if I manage to, all the other Raging Swan products too).
Right now I'm halfway through the Brethren of the Crimson Altar one, so in a week or so you'll hear from me. ;-)

Wow. Thanks very much for taking the time to do this. I really appreciate this. If you have any specific suggestions as to how to improve the Tribes line, I'd love to hear them.

Liberty's Edge

Thanks so much for the very thorough review, golem!

Thanks even more for the 5/5 rating!!!

Liberty's Edge

At the risk of repeating myself ...

Thanks so much for the very thorough review, End!

Thanks even more for the 5/5 rating!!!

Good point about the spells being added to the witch's spell list as well - I agree they would fit very well.

One tiny nit-pick ... the text of the Pierce feat does indicate that it only works against foes that are "in direct line of sight and within 10 feet" although it probably could have been more clearly spelled out.

I'm really stoked to start working on the next one! :)

Dark Archive

Nice review End.


Thanks, D_M!

@Marc: I know, that's why I elaborated on how I thin the feat should work. As written, you e.g. couldn't hit a goblin behind an ogre. Furthermore, line of sight does not have to be a line, only that the caster/thrower/attacker has to have a line of sight to the target, not necessarily that it has to be the SAME line.
In my understanding, that means he can pierce an enemy standing to the southwest of the first target, but not one concealed by the first one, i.e. south of it. Greater Pierce implies that the Gobbo south to the Ogre couldn'be be attacked, but greater pierce could hit the ones to the southwest and southeast. That doesn't make sense to me.

N

Ogre
Gobbo Gobbo Gobbo

S

My argument was that the feat should only affect the Gobbo right that stands in a straight line from the attacker behind the primary target.

All the best,
Endzeitgeist

Liberty's Edge

Endzeitgeist wrote:


@Marc: I know, that's why I elaborated on how I thin the feat should work. As written, you e.g. couldn't hit a goblin behind an ogre. Furthermore, line of sight does not have to be a line, only that the caster/thrower/attacker has to have a line of sight to the target, not necessarily that it has to be the SAME line.

All the best,
Endzeitgeist

Very point End! This is how I INTENDED the feat to work, but I can see how the wording might be confusing. Clearly, I probably should have gone with "in a direct line" instead of just "line of sight" for the sake of improved clarity!

Once again, thanks for taking the time to do your review!

RPG Superstar 2011 Top 8

I finally got to sit down and look through it this weekend. Very good stuff. I like the variety of lizard warriors/adepts. I also like the lizardman variants. It's always good to have some variants to keep PCs on their toes when they try to metagame. I enjoy the almost 1e feel of the art which is also very good. I'm glad to see the Lizard King return. I'm assuming if you add the lizard king template, that is a +1 CR increase? I hope to adapt this supplement soon to my own game. My PCs will end up in the desert but it shouldn't be any real work to change Sesskar from black to blue. I only have two small nitpicks. I was surprised to see the scouts with expert class levels instead of something like rogue/ranger/or even barbarian. But no big deal. My last nitpick was one thing with Sesskar. Because he's a sorceror, I'd like to see his spells per day listed. Not a big deal with lower level spells as he's unlikely to cast them all in an encounter, but it's more important with his higher level spells. Sure, I could look it up...Also, I'd have him casting "mage armour" (or as we say in New England, "mage ah-mah :) ) like crazy. But excellent job overall. I've really enjoyed the Raging Swan products I've bought. They are just what I'm looking for as a GM. I'd like to see some orcs or even duergar in a future Tribes supplement.

Liberty's Edge

John Benbo wrote:
I finally got to sit down and look through it this weekend. Very good stuff ... I'd like to see some orcs or even duergar in a future Tribes supplement.

Really glad you like Lizardfolk of the Dragon Fang John! This was a blast to write and a joy working with Raging Swan :)

I have no idea if there are orcs or duergar on the horizon for TRIBES, but I can say that I will be writing a Sahuagin TRIBES that I am really excited about !

Dark Archive

Marc Radle wrote:
John Benbo wrote:
I finally got to sit down and look through it this weekend. Very good stuff ... I'd like to see some orcs or even duergar in a future Tribes supplement.

Really glad you like Lizardfolk of the Dragon Fang John! This was a blast to write and a joy working with Raging Swan :)

I have no idea if there are orcs or duergar on the horizon for TRIBES, but I can say that I will be writing a Sahuagin TRIBES that I am really excited about !

Hell yeah!

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