The Genius Guide to Races of Wind and Wing (PFRPG) PDF

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At its core, a roleplaying game is a chance to enjoy escapist fantasy. Rather than face the real-life threats of traffic jams, rent payments, movies poorly adapted from video games, the flu, and co-workers who never bothered to learn their job, we decide to spend time pretending to deal with the more exciting threats of inhuman marauders, magic doomsday jewelry, horrific toothy beasts, and undead spellcasting tyrants.

Fantasy should be fantastic (and by “fantastic” we mean the dictionary definition—conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs... we’ve seen them all before. They’re as familiar to the modern audience as private eyes, foreign spies, and femme fatales were fifty years ago. What was once fantastical now represents the status quo, and we have to look farther abroad if we truly want to find something beyond the realm of the ordinary.

As a small offer in that regard, The Genius Guide to Races of Wind and Wing presents a trio of new fantasy races—the aellar, kestrel, and silfide—suitable for use as player characters or NPCs. These races share a common trait of being able to fly to some degree: a small connection but one not found in any of the standard races. They also all come from remote—some might even say exotic—locales, making the possibility of encountering them a rarity in almost any world (and making it easier to incorporate them into existing campaigns).

Of course, it takes more than just a few cosmetic peculiarities to make a creature feel truly fantastic. Like the elves, dwarves, and the other classic character races, each of the new races comes from a culture with its own unique perspective on life and their place in the world—a set of cultural norms that GMs and players can use to understand how the group would fit into a campaign and build characters that fit within (or purposely stretch themselves beyond) those expectations.

Like any good rules expansion, The Genius Guide to Races of Wind and Wing is meant to introduce new possibilities to your Pathfinder campaign and give everyone at the table a chance to expand the horizons of the game and create adventures that are truly fantastic.

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3 new races with wings or the ability to fly.

5/5

Races of Wind and Wing by Super Genius Games

This product is 12 pages long. It starts with a cover and Introduction. (1 pages)

Flying Characters (1 page)
This section talks about how to deal with characters that can fly. Discussing how such characters can fly over obstacles, up to the top of walls etc. To help deal with this, it introduces wing span rules, how much room one of these races need to be able to fly.

Races (
This section introduces 3 new races that are able to fly and be used as PC races.
Aellar – Winged Elves. Dex, Wis bonus and minus to con. Elf Blood, Low-Light, bonus to perception and survival skills and can fly. They also have 4 new racial feats.
Kestrel – A rare offshot of harpies and halflings Dex, Chr bonus and minus to str. Small size, 20 ground move, mixed blood, Dark vision, lilting voice(bonus to diplomacy and preform), +1 AC while flying, small claws and can fly. 1 new feat, new weapon and new shield.
Silfide – believed to have once been air fey. Con, Int bonus, minus Dex. They get two SU abilities using the wind, those able to cast 3rd level spells get fly as a at will ability. They have 3 new spells.

It ends with a OGL. (1 pages)

Closing thoughts. I didn't notice any errors, though one page with some age, weight, height tables it looked a little crammed and not as clean looking as most SGG products. The art is good black and white art. The races all seem fairly well balanced, they have well done and history histories, ecologies etc. Everything you need to add these races to your campaign world. They really is nothing bad to say about the product beyond the one page I already mentioned. If you are looking for some wind/flying races to add to your game then these are worth picking up. While the Silfide where nice, I would have much rather had another winged race is this book and saved them for a book of races of air fey or something. That is not a knock against a book just a personal preference. So what's my rating? Well I am going to give this one a 4l5, it gives what it claims and does it well. Though it is not perfect.

Trust me, I'm a Succubus.


Three good ways to get a new character off the ground.

5/5

The Genius Guide to Races of Wind and Wing is a 12-page PDF in landscape format. The cover and intro take up just over a page. Then, there’s a page of discussions of GM concerns: what about low-level flying characters bypassing traps, and how much wing space do these characters need? Most of a page is then taken up with vital statistics such as ages, heights and weights.

After that, over two pages are taken with the aellar, including four new racial feats: Night Falcon, Slashing Attack, Swift, and Warhawk. The kestrels get almost three pages; they end with the racial feat Swoop and some new equipment, Talon Blades and Talon Shields. About three pages are used up by the silfides, who can learn the racial spells Flit, Glide, and Maneuver. Finally, most of a page covers the credits and OGL.

All three races seem very well-developed in terms of both fluff and crunch, and game-balanced to boot. If my GM allowed it — and I don’t see why not — then I’d be happy to play any one of the three, depending (of course) on character concept. The production values are fine, and the product is a good value for the money. I’m looking for a reason to give Races of Wind and Wing less than five stars and can’t find any, so there you go.


Scarab Sages

Second in the 'Genius Guide to Races of...' line of produces, the Genius Guide to Races of Wind and Wing presents three new flying races suitable for use as PCs or noteworthy NPCs.

The aellar are flying elves who respect self-reliabnce. The kestrel are Small harpy halfbreeds trying to find a place in the world. The silfide are natural wind-controllers who set goals that take generations to accomplish. Each is presented with full game statistics and information on culture, physiology, and mythology.

Available now!


oooo... I rather like the look of this... Into the cart for later purchase you go!

Dark Archive

I really need to get caught up. Well another one into the shopping cart.


I was actually thinking of the "flying elves" from 1e the other day, the Al-Karak Elam (there's some minutae for ya!). Then 2e changed to the Avariel or something.

I'm on the fence about this one (you know, like a bird..or something). I only really tolerate non-Humans in my campaign worlds because the players want the others, so I'm not sure this would be something I want yet. But I did read the description and it does sound pretty interesting!


DungeonmasterCal wrote:

I was actually thinking of the "flying elves" from 1e the other day, the Al-Karak Elam (there's some minutae for ya!). Then 2e changed to the Avariel or something.

I'm on the fence about this one (you know, like a bird..or something). I only really tolerate non-Humans in my campaign worlds because the players want the others, so I'm not sure this would be something I want yet. But I did read the description and it does sound pretty interesting!

So was I actually. This further fuels my conspiracy theory that Owen has spy rays in our heads waiting to inform him when people are thinking about certain products.

Scarab Sages

xorial wrote:
So was I actually. This further fuels my conspiracy theory that Owen has spy rays in our heads waiting to inform him when people are thinking about certain products.

MUCH worse than spy-rays! I ask customers what they want!

Dark Archive

Ooh, the kestrel artwork in Bastards & Bloodlines totally sold me on them (that artist, whose name I can't remember, rocked).

The silfide sound interesting. Are they winged, or do they use their air control to fly without wings?

[My favorites so far have been the Al Karak Elam, which I didn't know anyone but me remembered, the Aarakocra, and a winged race from Seven Strongholds, called the Psittae.]

Liberty's Edge

Set wrote:


The silfide sound interesting. Are they winged, or do they use their air control to fly without wings?

I'm sure Owen will be along with an actual answer but I think they are not winged - the illustration doesn't have wings at any rate ...

Sczarni

The Silfide do not have wings, they just manipulate wind in very very cool ways.


Owen K. C. Stephens wrote:
MUCH worse than spy-rays! I ask customers what they want!

How dastardly!


Set wrote:

Ooh, the kestrel artwork in Bastards & Bloodlines totally sold me on them (that artist, whose name I can't remember, rocked).

I believe that artist was James Ryman. And the rest of his artwork in Bastards & Bloodlines rocked hard, too... ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Scarab Sages

The Dalesman wrote:
Set wrote:

Ooh, the kestrel artwork in Bastards & Bloodlines totally sold me on them (that artist, whose name I can't remember, rocked).

I believe that artist was James Ryman. And the rest of his artwork in Bastards & Bloodlines rocked hard, too... ;)

I always flet very fortunate about the art on that book, which also incldued work by Toren "MacBin" Atkinson. You can see some of the original GR art here.

And to cover earlier questions, silfide do not have wings (they're the "Wind" part of "Wind and Wing"), you can always use the races for NPC foes if you don't want flying PCs (though we do address that question), and dastardly is my middle name. :)

Liberty's Edge

The Dalesman wrote:
Set wrote:

Ooh, the kestrel artwork in Bastards & Bloodlines totally sold me on them (that artist, whose name I can't remember, rocked).

I believe that artist was James Ryman. And the rest of his artwork in Bastards & Bloodlines rocked hard, too... ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Well, hopefully the illustrations in this will live up! :)

Dark Archive

Well if you want to know what we want, I would like to see something serpent related, something the Guide to Races of Scale and Fang.


+1

Scarab Sages

David Fryer wrote:
Well if you want to know what we want, I would like to see something serpent related, something the Guide to Races of Scale and Fang.

Your request has gone in the hopper!

Dark Archive

Playable serpent-folk, closer to those of the Freeport setting (perhaps with nods to the asaatthi of the Scarred Lands), would be awesome. Too many scaly reptilian races seem to get hung up on a +5 natural armor bonus, which is over-the-top for a PC race. (+1 would better represent softer snake scales, anyway, IMO.)

If the race can 'shed it's skin' to assume humanoid forms (taking serious amounts of time and effort, not 'at will'), so much the better!


I would also go for Scale and Fang: reptiles are being given too many "anti-social" or "bad guy" roles. Especially snakes: I'd love to see a race that approaches them from the perspective of wisdom some cultures have.


Set wrote:

Playable serpent-folk, closer to those of the Freeport setting (perhaps with nods to the asaatthi of the Scarred Lands), would be awesome. Too many scaly reptilian races seem to get hung up on a +5 natural armor bonus, which is over-the-top for a PC race. (+1 would better represent softer snake scales, anyway, IMO.)

If the race can 'shed it's skin' to assume humanoid forms (taking serious amounts of time and effort, not 'at will'), so much the better!

Like V, but in reverse?

Liberty's Edge

I've been reading through the PDF and I REALLY dig the Kestrel! I think I might find a way to incorporate them into the campaign workd I'm working on - I can see one of my players wanting to try a Kestrel as a player race, in fact ...


You know what would have been funny? If Gwendolyn F. M. Kestrel had co-authored this with Owen. Or maybe it's just me. =)

Liberty's Edge

Urizen wrote:
You know what would have been funny? If Gwendolyn F. M. Kestrel had co-authored this with Owen. Or maybe it's just me. =)

Heh ...

I suspect it would have been a VERY different final product ...

Scarab Sages

Urizen wrote:
You know what would have been funny? If Gwendolyn F. M. Kestrel had co-authored this with Owen. Or maybe it's just me. =)

Funny or not, I've worked with Gwendolyn. I value her as a designer and developer, and I'd be extremely happy to have her on any project I was involved with.

Mostly, I suspect we just can't afford her even if she wasn't busy with other things. The best designers often end up getting better offers outside the industry than in it.


It wasn't meant as a comment on her skills as a developer and/or a designer. I was more going for the kestrel tie-in with her being an ironic author for said product if it were to occur in some parallel universe. =)

Paizo Employee Chief Technical Officer

Urizen wrote:
It wasn't meant as a comment on her skills as a developer and/or a designer. I was more going for the kestrel tie-in with her being an ironic author for said product if it were to occur in some parallel universe. =)

Plus, you know, getting four middle initials using just two designers is a pretty good ratio.


Vic Wertz wrote:
Urizen wrote:
It wasn't meant as a comment on her skills as a developer and/or a designer. I was more going for the kestrel tie-in with her being an ironic author for said product if it were to occur in some parallel universe. =)
Plus, you know, getting four middle initials using just two designers is a pretty good ratio.

A doubly astute observation!

Dark Archive

Reviewed.

Scarab Sages

Dark_Mistress wrote:
Reviewed.

Much appreciated!

I am genuinely curious about your preference for all winged races, saving the silfide for something else. I thought perhaps most campaigns didn't need three winged PC races, and if a GM did having both Medium and Small winged races available they could kitbash their own other options. So I saw the silfide as a way to provide more utility for the broadest base of GMs. But I always want feedback, so I'm curious what you'd like to see instead. Is there some iconic winged race you would have liked to have included? Something else we could have put in that would better match your tastes?

Dark Archive

Well the winged Elf ones, while iconic. has also been done a lot. Yes I think they needed to be there but it also didn't feel new either. Really only the halfling/harpy one felt new.

As for what other type of winged race? Could have been a actual bird race, looking like a humaniod bird people type deal. Or maybe a fey race like pixie only have it be a related race but is bigger. Or maybe a variation of the Assimir or Tiefling where the race gets wings.

it wasn't that the Silfide was bad, I would have justed have liked them all to have wings in the book. Since in theory if the Silfide don't become casters they technically wouldn't even be a flying race then.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Of course the thing of it is, the Kestrels aren't new. They were in the 3.5 d20 release from Green Ronin entitled Bastards and Bloodlines. Owen, how ever did you get the original author's permission to update those, by the way? :)

Scarab Sages

Kvantum wrote:
Of course the thing of it is, the Kestrels aren't new. They were in the 3.5 d20 release from Green Ronin entitled Bastards and Bloodlines. Owen, how ever did you get the original author's permission to update those, by the way? :)

As with anytime I'm going to borrow something major from another d20 source, I contacted the publisher. (Seriously)


I agree and disagree with DM, in different ways. It happens that I noticed and regretted the lack of a truly avian race, such as the haspur in the Bardic Voices series by Mercedes Lackey. At the same time, I also loved the introduction of a wingless race with a sky theme. Silfides captured my imagination even more than the others — and more than I expected them to — so that I immediately made a mental rough draft of a silfide wind oracle. Assuming a size constraint on the supplement (for whatever design, production or market reason), I was glad that they were included.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

What's the maneuverability rating for the aellar and kestrel? Do they fly with average maneuverability, good maneuverability, etc.?

Scarab Sages

Alzrius wrote:
What's the maneuverability rating for the aellar and kestrel? Do they fly with average maneuverability, good maneuverability, etc.?

I could have sworn I'd covered this earlier, but I can't find where. Maybe I'm imagining it.

Average in all cases.


This seems the best place to ask...

Is the "Shot On The Run" feat appropriate for a Kestrel who wishes to engage ground-based targets with a ranged weapon or is the "Flyby Attack" the proper one?

Scarab Sages

Doc_Outlands wrote:

This seems the best place to ask...

Is the "Shot On The Run" feat appropriate for a Kestrel who wishes to engage ground-based targets with a ranged weapon or is the "Flyby Attack" the proper one?

I'm pretty sure the answer is "Either."


:thumbsup: Thankee.


A kestrel gets 2 claw attacks, when using the full attack action, right?

Scarab Sages

Black Dalek wrote:
A kestrel gets 2 claw attacks, when using the full attack action, right?

Yes.

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