Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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The Kitchen Sink, and Everything But

5/5

To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. In short, there is a *lot* of information in the book and I've come to rely on it heavily.

In terms of overall production quality, a reader won't be disappointed. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.

An Introduction (4 pages) kicks things off. One page is a map of the entire Inner Sea region. The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it--whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. The sum really is greater than the parts, and somehow it all works. The entire setting has a surprisingly rich and detailed history, which helps to tie everything together into a more coherent whole. The Introduction also contains a really nice in-game summary of the Pathfinder Society and a short sidebar explaining how the Inner Sea World Guide has expanded upon and updated the two previous overviews of the setting (the Gazetteer and Pathfinder Chronicles Campaign Setting, respectively).

Chapter 1 is Races (22 pages). It starts with a *very* brief overview (a sentence or two each) of where some of the uncommon humanoid races (like tieflings or kobolds) fit into the Inner Sea before devoting a single-page to each of the human ethnicities of Golarion (many with sensitively-handled analogues to real world cultures) and then the other core races like elves, dwarves, etc.. I'm not necessarily a fan of this way of handling things, as it gives the appearance that only humans have different ethnicities while all the other core races are homogeneous. Still, the chapter does succeed in adding a ton of Golarion-specific lore that is absent from the setting-neutral Core Rulebook.

Chapter 2, "The Inner Sea" (184 pages) is clearly the heart (and, by page-count, a full half) of the book. It starts by explaining that the Inner Sea consists of the continents of Avistan and (northern) Garund, explaining that the planet of Golarion contains several other continents that are outside the scope of the book. There's a detailed timeline of the setting's in-game history, which makes for interesting reading once some additional context is provided. The bulk of the chapter consists of four-page entries on each of the major countries/regions of the Inner Sea. Each entry starts with a sidebar giving basic information (like notable settlements, rulers, population, etc.) and is then sub-divided by topics: history, government, and a gazetteer of notable locations. There are 41 of these entries in alphabetical order, so it's pretty hard to cover them adequately in a review like this. I think the best thing to do is repeat my earlier point that there's a place for almost everything somewhere: revolutionary America has an analogue in Andoran, revolutionary France is Galt, Osiron is ancient Egypt, etc. But there are also some very original countries, like Razmiran (a theocracy ruled by a con-man), Rahadoum (a country that has turned against the gods and where worship is illegal), the Worldwound (a wasteland devastated by the presence of an open portal to demonic planes), the Mana Wastes (where magic doesn't work, and technology has stepped in), and so much more. If nothing else, each entry serves as a nice overview to give the area some basic flavour, and then a GM who really wants more detail can look for the matching softcover campaign setting line book for more depth. I was particularly intrigued by the eight page "Beyond the Inner Sea" section, which is more detailed than I would have thought (and definitely worth expanding someday, Paizo!).

Chapter 3, "Religion" (32 pages), contains a half-page introduction to each of the "Core 20" deities of the setting. Other gods get a paragraph or two, but there's also space devoted to archdevils, demon lords, elemental lords, dead gods, and philosophies. It's enough to get started, though serious players and GMs will likely want more detailed information. In terms of game-play mechanics, two new clerical domains (Scalykind and Void) are introduced here.

Chapter 4, "Life" is sadly just ten pages long. This is the chapter that covers the calendar, holidays and festivals, languages, weather and climate, and distinctive flora and fauna, among other subjects. There are some nice samples of things that make Golarion distinctive, but it would be good to someday have an "Inner Sea Almanac" that expanded on the little things that don't seem exciting but help add a major degree of verisimilitude to the setting.

Chapter 5, "Factions" (14 pages) provides a two-page introduction to five different organisations: the Aspis Consortium (an unprincipled group of colonialists & merchants), the Eagle Knights (anti-slavery freedom-fighters), the Hellknights (extremely strict "law and order" types), the Pathfinder Society (explorers and treasure-hunters), and the Red Mantis (assassins). Several lesser groups also get a one-paragraph overview. Overall, the chapter again serves nicely as a brief introduction, though more detailed information on each of the groups is available elsewhere.

Chapter 6, "Adventuring" (30 pages) is for the players. It starts with suggestions on where in the Inner Sea various classes might hail from. It then introduces four new prestige classes: the Harrower (a cool fortune-teller with an interesting suite of special abilities), the Hellknight (an armored juggernaut), the Low Templar (a sort of cowardly knight; it's hard to envision this one appealing widely), and the Red Mantis Assassin (maybe more for GMs than players, but with some eye-raising abilities). The chapter introduces several new feats; most of them are forgettable but a couple (like Rapid Reload and Fey Foundling) have become crucial to some builds and are, frankly, probably overpowered. The chapter provides updated rules for several pieces of equipment introduced in earlier adventure paths, including goblin weapons like dogslicers, Shoanti weapons like the Earth breaker, and more. It also briefly covers firearms, which are suitably rare and problematic (until someone plays a Gunslinger). Finally, there are some new spells (the most famous of which is infernal healing) and magic items (many of which are essential to parts of the campaign setting, like the final blades for Galt, the sun orchid elixir for Thuvia, and wardstones for the Worldwound). On the whole, I don't think buying the book purely for the "crunch" would be a good idea; the material in this chapter is only a supplement to what's essentially a "flavour/fluff" book.

Chapter 7, "Monsters" (14 pages) starts off with a nice overview of the role that various traditional groups of monsters (like dragons, trolls, ogres, etc.) play in Golarion. It then goes on to introduce seven new monsters, each with a 1-page Bestiary-style entry. Potential players will be interested to see that two of them, Gillmen and Strix, are given rules to make them playable races. Rise of the Runelords GMs may be interested to see full stats for the Sandpoint Devil.

As I write this review, Pathfinder Second Edition is on the horizon and Paizo has said they plan to update the official setting with the "results" of all previous adventure paths. For now, however, the Inner Sea World Guide is the best one-stop resource to get started on anything involving the Inner Sea. Lots of books have more on a single given topic, but no book has so much on so many different topics when it comes to the Inner Sea.


Incredible Product

5/5

So I had a few new players starting a session zero, but after making characters, they wanted to jump in to a game. I had nothing prepared because we were deciding what type of game we were going to play. After thirty minutes and this book, I had a strong beginning to a campaign. Every location, government and current events in this book is PERFECT for a campaign. So many starting points and storyline openings. Rich with interesting information and plot hooks. Easy five star and beautiful map. Thanks paizo


An Engaging Setting

5/5

This was the first Pathfinder Campaign Setting product I bought. That would have been early in 2013. I was curious about the references to Golarion in the Core Rule Book and wanted to know more. I got what I wanted in spades! This is an excellent resource for the Golarion setting.

I recently bought the PDF because I forgot where I had put my hard copy. It's excellent because I can just open the file on my computer, find what I'm looking for with a bookmark and I'm good to go.


The Inner Sea is Good for Me

5/5

This is a great resource book. The layout is great and even if you don't feel like using the various nations of The Inner Sea itself it the book gives you tons of ideas on how to build your own fantacy nations. The kinds of civilizations are diverse and all look like great places to have adventures in and make me want to read all of the Campaign Setting product line.

Add to that the feats, prestige classes, items, and the handful of monsters and you've got icing on what is already a great cake of a book.

All in all definitely worth the $9.99 asking price for the PDF!


Best RPG Product Ever

5/5

I can honestly say this is the best RPG product I've ever bought. There's so much reading in it, and I keep dipping back into it over and over again.

This book made me fall in love with Golarion, and each entry has made me dive off looking for more in the campaign setting and tales line.

If you haven't already hit the link to buy, then stop reading and do it now, you deserve it!


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RPG Superstar 2008 Top 32

The cover art has been updated to have the correct "Campaign Setting" logo.

This is still not the final cover.


Pathfinder Lost Omens Subscriber

Ouch! Just noticed that the publication date has been pushed way back. Amazon still has it as September 28, 2010. Now it's February 2011. I don't want to way an additional five (5) months! I want it now.

-Swiftbrook

Just My Thoughts

Paizo Employee Chief Technical Officer

Steelfiredragon wrote:
can we see the map sooner since its release was pushed back

The Inner Sea Map Folio is still due in November.


Will this book include 3.5 rules updates from other books besides the campaign book, like the Companion book on Elves? If not, is there any plans for such an update? A pdf that updated all 3.5 to core pathfinder rules would be greatly appreciated.


this should be a great book for all DMs...i thought i saw some place (can't remember where) that its not a whole lot different than the older version but sharpened up a lot.


hogarth wrote:
James Jacobs wrote:
There's gonna be a reproduction of the inner sea region on page 7 of the book. And every nation/region will get its own larger scale map in addition. There's gonna be a LOT o'maps in there.

Good; that was the most disappointing part about the original Campaign Setting, IMO -- the only useful map was the poster map which was too bulky for me to easily consult.

My dream maps would be something like in the AD&D Greyhawk boxed set -- not just maps with political borders, but maps with natural resources, alignment by region, etc.

YES! YES! And weather by region and random weather tables!

Is it so hard to just point out the major parallels so we can go from there?

Ernest Mueller wrote:
I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.

Fourth! Nothing makes my players (and me) happier then these cultural differences they encounter during their travels and adventures.

Regards,

Kosta


Looks at projected release date: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


Konstantin Dika wrote:


Fourth! Nothing makes my players (and me) happier then these cultural differences they encounter during their travels and adventures.

Regards,

Kosta

I agree, cultural differences are great. The only problem is that the focus on what a DM or player really needs for portraying a typical member of a culture can be overdone with too many numbers and micro-details.

Eg what a good cultural sourcebook needs to deliver is: the way people are dressing, thinking and speaking, their relationships to other cultures, their technology, their approach to religion, art and architecture and the unique form of their settlements

its not: 121.278 inhabitants in city xy (0,3239% of them Gnomes), wich export 653tons of blackwood each year, yadda yadda....

Liberty's Edge

A minor question.

Well the spine of the book be the same color as the current capping setting books or like the original campaign book.

The reason I ask is because it sticks out like a sore thumb on my shelf next to the other hard covers I have from pazio.

Yes a little OCD but.....

Sean


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Enpeze wrote:

I agree, cultural differences are great. The only problem is that the focus on what a DM or player really needs for portraying a typical member of a culture can be overdone with too many numbers and micro-details.

Eg what a good cultural sourcebook needs to deliver is: the way people are dressing, thinking and speaking, their relationships to other cultures, their technology, their approach to religion, art and architecture and the unique form of their settlements

its not: 121.278 inhabitants in city xy (0,3239% of them Gnomes), wich export 653tons of blackwood each year, yadda yadda....

+1


For the most part, you should be able to do that yourself with the free conversion document provided on this website. I have a lot of those books and haven't really needed to worry about it too much since it's about 90% compatible.

TerraZephyr wrote:
Will this book include 3.5 rules updates from other books besides the campaign book, like the Companion book on Elves? If not, is there any plans for such an update? A pdf that updated all 3.5 to core pathfinder rules would be greatly appreciated.


Latecomer to the Pathfinder setting, the more and more of it I read about the more I fall for the world. It's not bland (like Forgotten Realms), or overdone (like Eberron, although I certainly am a fan of the Five Nations) or just weird (like Dark Sun). It has truly interesting places that make you want to go there when you read about them. Glad I don't have to pay 60-100 bucks for the old PFCS on ebay! Thank you!!!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have to say, for a while I didn't like Golarion. I thought it tried to do too much in one world. I was so used to worlds that had at most two or three variations on generic fantasy (or one really weird thing, like Dark Sun) that I thought it was cluttered. I thought "Where would you find all those different places, like Vikings, Egypt, Transylvania, the Carribean, Byzantium, Arabia, etc etc, in one world?"

Then one day, I realized the stupid answer to that question: Earth.

Which is why I love Golarion now - it's an honest attempt to make a world as intricate as our own.

But in terms of the book, I've noticed that a few other concepts are being mentioned in relation to this product (which I could be confusing with the shorter player's guide). I thought I read that gillmen would be in this - what other kinds of new races could we possibly expect to see in here?


James , a quick question, will the revised version grant a clearere discription of what each human ethincticity skin tone is, dake skin doesn't really make it clear on some of them....

Paizo Employee Creative Director

Steelfiredragon wrote:

James , a quick question, will the revised version grant a clearere discription of what each human ethincticity skin tone is, dake skin doesn't really make it clear on some of them....

Perhaps... but at the same time we aren't really 100% interested in saying something like "All Keleshites have dark olive colored skin." Just as in the real world, skin tone varies widely across ethnicities.


Elorebaen wrote:
Enpeze wrote:

Eg what a good cultural sourcebook needs to deliver is: the way people are dressing, thinking and speaking, their relationships to other cultures, their technology, their approach to religion, art and architecture and the unique form of their settlements

+1

+2

Next week I'm going to start LoF with my group of players. I have read all over the books again: Campaign setting book, LoF adventures, Dark Markets, Gezetter, etc...BUT I have than damn feeling I can't get the setting right because I have no clue about such an "eastern / oriental" land and the people's habits...I fear the mood transported to players (who also do not have a clue about such lands) of LoF will be rather another medieval europe style campaign in the desert sprinkled with a bit of oriental flavor like turbans and scimitars and genies...worst thing of all, i have barely time to prepare for adventurs, lest alone searching the internet for various sources that could help out. Soit would be a good thing if books dealing with "lands" had some more information of the things mentioned bye elorebean above...


Got an email from Amazon today saying preorders are expected in the last week of December. Is that right?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Hairy Dude wrote:
Got an email from Amazon today saying preorders are expected in the last week of December. Is that right?

Nope the book doesn't come out until February.

Paizo Employee Chief Technical Officer

Justin Franklin wrote:
Hairy Dude wrote:
Got an email from Amazon today saying preorders are expected in the last week of December. Is that right?
Nope the book doesn't come out until February.

Justin is correct.


Will this book have class variant features like the old one. The fighter getting 4 skills was nice. I don't know if giving up one feat to get it was enough though. I would have given up my first two bonus feats for more skill, if perception was one of them.

Paizo Employee Creative Director

wraithstrike wrote:
Will this book have class variant features like the old one. The fighter getting 4 skills was nice. I don't know if giving up one feat to get it was enough though. I would have given up my first two bonus feats for more skill, if perception was one of them.

Nope; the idea of class variants is now more than adequately covered by our other books. In fact, the section about the classes in the revised book is down to two pages that gives each of the 18 base classes about a paragraph of information about how those classes fit into the world.

For class variant stuff, you'll want to check out the Archetypes in the Advanced Player's Guide. We'll certainly be doing more archetypes in other books as well, including ones in the Campaign Setting line. There are no archetypes in this book, though... only feats, spells, magic items, artifacts, prestige classes, equipment, and monsters.


If this has already been answered, my apologies - I didn't feel like wading through all eight pages of posts today.

Will the World Guide contain stuff that's already in the Inner Sea Primer? Or the Companion guides? Or does it give in-depth information not found in those?

Paizo Employee Creative Director

PurpleWizard wrote:

If this has already been answered, my apologies - I didn't feel like wading through all eight pages of posts today.

Will the World Guide contain stuff that's already in the Inner Sea Primer? Or the Companion guides? Or does it give in-depth information not found in those?

The Inner Sea World Guide will have some crossover between the other books, yes. That's more or less inevitable. Also, we don't want to get into a situation where, say, you HAVE to own the Inner Sea Primer to make heads or tails out of the hardcover Inner Sea World Guide.

The Inner Sea World Guide will be the foundation of Golarion. As such, it has to stand on its own.

It'll also have more room to talk about pretty much every topic, though, so there'll be a LOT more information. In the Inner Sea Primer, for example, each nation gets a half of a page of info, and not all the nations are covered. In the hardcover, each nation gets four pages of info, and ALL of them are covered.

What will NOT be reprinted in the Hardcover from the Inner Sea Primer, though, will be all of the traits and most of the Combat/Faith/Magic/Social information.


Thank you very much for the information - it's precisely what I wanted to know.

As a company, you guys just ROCK, mainly because you answer questions and interact with the community, which is rare these days, unfortunately. Thanks again!


If this has been answered I apologize - I noticed that the Inner Sea setting and the map folio were supposed to come out in late November (if memory serves). What was the delay - I wanted it for Xmas ;)

Also, quick question. What is the scale of the map for the Inner Sea Primer?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

It certainly has been answered before, many times in fact, but it came down to there are only so many hours in the day, days in a month, and so much sanity damage that the Paizo crew can sustain from working on hardback books. GMG + APG + Bestiary II + World Guide: Inner Sea all in a six month span proved to be far too much for them to take without losing it, so something had to give, ie, the World Guide. It got pushed back to February to ease the strain on everyone involved.

And then Bestiary II got pushed back to Novmeber from October. And then again to late December (if we're lucky, and it doesn't get shoved even further back to January). The map folio should be out next month, though.

Paizo Employee Creative Director

Tiberius777 wrote:

If this has been answered I apologize - I noticed that the Inner Sea setting and the map folio were supposed to come out in late November (if memory serves). What was the delay - I wanted it for Xmas ;)

Also, quick question. What is the scale of the map for the Inner Sea Primer?

As mentioned above... we simply bit off more than we could chew last year and had to significantly delay some products as a result.

The scale of the map for the Inner Sea Primer should be about 280 miles per inch, if I recall correctly.


That's completely understandable - as I think back to when I was looking a the catalog in late summer or so; I was thinking they were putting out a lot of product. I'm all for it because I'm new to Pathfinder and never played with any of the previous 3.5 products. I love game and the changes that have been made from 3.5 to Pathfinder.
Actually my only complaint was where the 3.5 material stopped and the PFRPG products began. I believe I can figure it out, now.

Thanks Kvantum


James Jacobs wrote:

As mentioned above... we simply bit off more than we could chew last year and had to significantly delay some products as a result.

The scale of the map for the Inner Sea Primer should be about 280 miles per inch, if I recall correctly.

Thank you all for the quick responses and information ;)


Adventure Path Charter Subscriber
James Jacobs wrote:
wraithstrike wrote:
Will this book have class variant features like the old one. The fighter getting 4 skills was nice. I don't know if giving up one feat to get it was enough though. I would have given up my first two bonus feats for more skill, if perception was one of them.

Nope; the idea of class variants is now more than adequately covered by our other books. In fact, the section about the classes in the revised book is down to two pages that gives each of the 18 base classes about a paragraph of information about how those classes fit into the world.

For class variant stuff, you'll want to check out the Archetypes in the Advanced Player's Guide. We'll certainly be doing more archetypes in other books as well, including ones in the Campaign Setting line. There are no archetypes in this book, though... only feats, spells, magic items, artifacts, prestige classes, equipment, and monsters.

Does this mean that class variants that didn't make it into the APG are gone, like the Wizard's Arcane Duellist option for example?

Paizo Employee Creative Director

The Far Wanderer wrote:
Does this mean that class variants that didn't make it into the APG are gone, like the Wizard's Arcane Duellist option for example?

Only until they get reprinted in some other product, and only if you lose your copy of the Pathfinder Chronicles Campaign Setting. AKA: You can certainly still use them if you want.

But the game's changed. Pathfinder has a MUCH more robust system for customizing characters right out of the gate. In 3.5, customizing a wizard pretty much meant "picking different spells" than other wizards; the choice to specialize in a school of magic didn't really have much of an impact at all. In the Pathfinder RPG, you essentially have nine different wizard variants to pick from, and as we continue to produce books like the APG, the upcoming Ultimate Magic, or all of our Pathfinder Companions and other books, we'll continue to expand those customization options.

In a way, you can think of the alternate class abilities we included in the Pathfinder Chronicles Campaign Setting hardcover as "rough drafts" for not only archetypes and other new things in the APG, but core elements of the game like bloodlines or barbarian rage powers. During the 3.5 era, we didn't have the luxury of putting those options into your (already purchased) core rulebook. With the Pathfinder RPG, we did.

And as a result, we got back about 9 pages for the "Inner Sea World Guide" that allowed us to put in more new stuff rather than paraphrasing stuff from the Player's Handbook.

Liberty's Edge

Pathfinder Rulebook Subscriber

Not complaining at all, but I would love to hear what the current thinking on this book's delivery is. mid-late Feb used to be the estimate, but I notice there are now 4 campaign setting books in Jan+Feb in my sub, and this one isn't in that list.

Jan:
Campaign Setting: Lost Cities of Golarion
Campaign Setting: Serpent's Skull Poster Map Folio

Feb:
Campaign Setting: Rule of Fear
Campaign Setting: Inner Sea Poster Map Folio

Oddly, the sub for Campaign Setting itself says next-to-ship is Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos, but that doesn't appear in the big list for the next 3 months, or in downloads. The interface really is confusing to me, and I've been doing ecommerce on the Web since I wrote a subscription billing system in the late 1990s.

Presumably this means March or late enough in Feb that those of us who batch our deliveries will either have to special-request or get it the next month?

I ask because my campaign starts in early Feb, and while the first two sessions don't require this book (they'll be introducing the setting in broad enough strokes that it won't matter if I'm using the older, less detailed material), I'd love to have the expanded and updated material to work with when I'm moving on from the introductory stuff to the meat of the campaign.

Paizo Employee Chief Technical Officer

ajs wrote:
Not complaining at all, but I would love to hear what the current thinking on this book's delivery is. mid-late Feb used to be the estimate, but I notice there are now 4 campaign setting books in Jan+Feb in my sub, and this one isn't in that list.

The place to get the best picture of upcoming releases is our Product Schedule page. Currently, you'll see the following estimates for the Campaign Setting Line:

late December:
Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos

late January:
Pathfinder Campaign Setting: Lost Cities of Golarion
Pathfinder Campaign Setting: Serpent's Skull Poster Map Folio

early February:
Pathfinder Campaign Setting: Rule of Fear

mid-February:
Pathfinder Campaign Setting: World Guide—The Inner Sea
Pathfinder Campaign Setting: Inner Sea Poster Map Folio

Regarding the two groups listed for February, frankly, that's a long way off, and very much subject to change... but if you have more than one subscription, you have a couple of choices (which you can make on the My Subscriptions page) on how to group them. Assuming that schedule stands:

If you choose to hold for monthly shipments, you'd get all of the stuff listed under early February and mid-February in one shipment when the last February items arrive.

If you choose not to hold for anything, you'd get a shipment with the early February products and another with the mid-February products.

If you choose to hold for Pathfinder Adventure Path, we're currently anticipating #43 in early February, so Rule of Fear would ship with that; #44 is expected in mid-February, so the two Inner Sea products would ship with that.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
The place to get the best picture of upcoming releases is our Product Schedule page.

Out of curiousity, is there any regularity as to when these get updated?

On a related note - any ideas on when we'll here about late 2011 releases?


Pathfinder Adventure Path Subscriber
Steve Geddes wrote:
On a related note - any ideas on when we'll here about late 2011 releases?

I'm not sure, but I seem to recall Paizo showing their next batch of releases every 4 months.

Liberty's Edge

Pathfinder Rulebook Subscriber
Vic Wertz wrote:
The place to get the best picture of upcoming releases is our Product Schedule page.

Almost snorted my Coca-Cola out of my nose! How have I been a Pathfinder subscriber for months (came back after hiatus since PFAP#6) without knowing about this?! Thank you!

If I may venture a suggestion, please link to this from the Subscription page.

Quote:
Regarding the two groups listed for February, frankly, that's a long way off, and very much subject to change... but if you have more than one subscription, you have a couple of choices (which you can make on the My Subscriptions page) on how to group them.

Yep, I was definitely aware of the grouping. I had to un-bundle one book this month via customer service request in order to get it in time for some player prep, so that's why I was asking about Feb. ... that and the fact that the dates on the subscription page keep floating around.

But this is just me obsessing over every last detail of the game I'm starting up. Please understand that I'm a very satisfied customer, and the fact that you're willing to take the time to respond keeps me jumping up and down at my various gaming groups singing your praises!

Liberty's Edge

Pathfinder Rulebook Subscriber
Generic Villain wrote:
Steve Geddes wrote:
On a related note - any ideas on when we'll here about late 2011 releases?
I'm not sure, but I seem to recall Paizo showing their next batch of releases every 4 months.

I think what he was getting at was the pre-order listings ala the Campaign Setting list You can get to these by going to any product from the side-bar and in the list of products, click the sorting pull-down menu and select the "Newest first" option.

I don't know when that update that, but obviously, with Carrion Crown being next and -- so far -- Jade Regent coming after that, I would expect lots of tie-ins like Pathfinder Player Companion: Ghasts of Golarion: A View from the Other Side of a TPK and Pathfinder Campaign Setting: Endangered Eastern Enemies Exposed! ;-)

Paizo Employee Chief Technical Officer

Steve Geddes wrote:
Vic Wertz wrote:
The place to get the best picture of upcoming releases is our Product Schedule page.
Out of curiousity, is there any regularity as to when these get updated?

No—they're updated pretty quickly anytime we get new information from our printers and shippers. So whenever you're looking at it, you're seeing our current best guess until new information arrives. I would also add that the further in the future you're looking, the greater the chance that it will slide one way or the other.

Steve Geddes wrote:
On a related note - any ideas on when we'll here about late 2011 releases?

Well, things have changed on that front. We used to have to submit several months of products three times per year for our book trade distributor, and we let that drive our announcements... but they've recently switched to wanting a month at a time, so they don't need to be the driver anymore. We haven't quite worked out what works best for us, but we'll probably be announcing at *least* the June products in the next month or two.

Paizo Employee Chief Technical Officer

ajs wrote:

If I may venture a suggestion, please link to this from the Subscription page.

I'll pass that suggestion to Gary.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
Steve Geddes wrote:
Vic Wertz wrote:
The place to get the best picture of upcoming releases is our Product Schedule page.
Out of curiousity, is there any regularity as to when these get updated?

No—they're updated pretty quickly anytime we get new information from our printers and shippers. So whenever you're looking at it, you're seeing our current best guess until new information arrives. I would also add that the further in the future you're looking, the greater the chance that it will slide one way or the other.

Steve Geddes wrote:
On a related note - any ideas on when we'll here about late 2011 releases?

Well, things have changed on that front. We used to have to submit several months of products three time per year for our book trade distributor, and we let that drive our announcements... but they've recently switched to wanting a month at a time, so they don't need to be the driver anymore. We haven't quite worked out what works best for us, but we'll probably be announcing at *least* the June products in the next month or two.

Cheers. I for one would love to be able to see where you're heading. I appreciate the fact that it would be hard to unannounce something if you changed your mind though.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Are you going to be updating Firearms in this?

*Really want firearm rules so I can convince Hyrum to allow them in PFS so I can make my Gunslinger for PFS*

Paizo Employee Creative Director

Dragnmoon wrote:

Are you going to be updating Firearms in this?

*Really want firearm rules so I can convince Hyrum to allow them in PFS so I can make my Gunslinger for PFS*

Yes. Firearms are still a part of Golarion, and those rules are getting updated in this book. There won't be MANY firearms to choose from (the list in this book includes 2 one-handed firearms, 1 two-handed firearm, and 1 siege engine firearm). We may take a more detailed look at firearms in the future, though.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Dragnmoon wrote:

Are you going to be updating Firearms in this?

*Really want firearm rules so I can convince Hyrum to allow them in PFS so I can make my Gunslinger for PFS*

Yes. Firearms are still a part of Golarion, and those rules are getting updated in this book. There won't be MANY firearms to choose from (the list in this book includes 2 one-handed firearms, 1 two-handed firearm, and 1 siege engine firearm). We may take a more detailed look at firearms in the future, though.

SQUEE!


Ah it's a pity that an archetypes per class didn't feature - I think that would've made a good "this is Golarion in classes" exhibition. I certainly would've voted in archetypes over prestige classes.

To paraphrase: prestige classes are old and busted, and archetypes are the new hotness ;)


Gearsman,Technic League or other Numeria info/goodies added?

(Ever since reading this entry in the original guide I've had visions of an "Expedition to the Barrier Peaks" style AP or home-brew campaign.)

Paizo Employee Creative Director

LoreKeeper wrote:

Ah it's a pity that an archetypes per class didn't feature - I think that would've made a good "this is Golarion in classes" exhibition. I certainly would've voted in archetypes over prestige classes.

To paraphrase: prestige classes are old and busted, and archetypes are the new hotness ;)

Well... the four prestige classes we DID put in the book are already established parts of the world, and we use all of them a fair amount in our publications, so updating them is more or less a requirement... if only for ourselves! :)

While archetypes are indeed cool... they also take up a lot of room. There'll be a lot more of them in our rulebooks next year, and I would expect them to be showing up relatively regularly in the Player's Companion line.

The idea of building archetypes for a bunch of Golarion stuff REALLY appeals to me, though, since we can't actually draw upon world flavor in the rulebook line. There's just not enough room to do the topic justice in the Inner Sea World Guide, alas.

Paizo Employee Creative Director

Flynn Alfe wrote:

Gearsman,Technic League or other Numeria info/goodies added?

(Ever since reading this entry in the original guide I've had visions of an "Expedition to the Barrier Peaks" style AP or home-brew campaign.)

Yes; there's more info about all three of those.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

March now? Seriously? How many delays can this book get?

Silver Crusade

Pathfinder Adventure Path Subscriber
Kvantum wrote:
March now? Seriously? How many delays can this book get?

Starcraft II says: a dozen, and it still will be awesome.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hey, you can't rush perfection!

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