Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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The Kitchen Sink, and Everything But

5/5

To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. In short, there is a *lot* of information in the book and I've come to rely on it heavily.

In terms of overall production quality, a reader won't be disappointed. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.

An Introduction (4 pages) kicks things off. One page is a map of the entire Inner Sea region. The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it--whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. The sum really is greater than the parts, and somehow it all works. The entire setting has a surprisingly rich and detailed history, which helps to tie everything together into a more coherent whole. The Introduction also contains a really nice in-game summary of the Pathfinder Society and a short sidebar explaining how the Inner Sea World Guide has expanded upon and updated the two previous overviews of the setting (the Gazetteer and Pathfinder Chronicles Campaign Setting, respectively).

Chapter 1 is Races (22 pages). It starts with a *very* brief overview (a sentence or two each) of where some of the uncommon humanoid races (like tieflings or kobolds) fit into the Inner Sea before devoting a single-page to each of the human ethnicities of Golarion (many with sensitively-handled analogues to real world cultures) and then the other core races like elves, dwarves, etc.. I'm not necessarily a fan of this way of handling things, as it gives the appearance that only humans have different ethnicities while all the other core races are homogeneous. Still, the chapter does succeed in adding a ton of Golarion-specific lore that is absent from the setting-neutral Core Rulebook.

Chapter 2, "The Inner Sea" (184 pages) is clearly the heart (and, by page-count, a full half) of the book. It starts by explaining that the Inner Sea consists of the continents of Avistan and (northern) Garund, explaining that the planet of Golarion contains several other continents that are outside the scope of the book. There's a detailed timeline of the setting's in-game history, which makes for interesting reading once some additional context is provided. The bulk of the chapter consists of four-page entries on each of the major countries/regions of the Inner Sea. Each entry starts with a sidebar giving basic information (like notable settlements, rulers, population, etc.) and is then sub-divided by topics: history, government, and a gazetteer of notable locations. There are 41 of these entries in alphabetical order, so it's pretty hard to cover them adequately in a review like this. I think the best thing to do is repeat my earlier point that there's a place for almost everything somewhere: revolutionary America has an analogue in Andoran, revolutionary France is Galt, Osiron is ancient Egypt, etc. But there are also some very original countries, like Razmiran (a theocracy ruled by a con-man), Rahadoum (a country that has turned against the gods and where worship is illegal), the Worldwound (a wasteland devastated by the presence of an open portal to demonic planes), the Mana Wastes (where magic doesn't work, and technology has stepped in), and so much more. If nothing else, each entry serves as a nice overview to give the area some basic flavour, and then a GM who really wants more detail can look for the matching softcover campaign setting line book for more depth. I was particularly intrigued by the eight page "Beyond the Inner Sea" section, which is more detailed than I would have thought (and definitely worth expanding someday, Paizo!).

Chapter 3, "Religion" (32 pages), contains a half-page introduction to each of the "Core 20" deities of the setting. Other gods get a paragraph or two, but there's also space devoted to archdevils, demon lords, elemental lords, dead gods, and philosophies. It's enough to get started, though serious players and GMs will likely want more detailed information. In terms of game-play mechanics, two new clerical domains (Scalykind and Void) are introduced here.

Chapter 4, "Life" is sadly just ten pages long. This is the chapter that covers the calendar, holidays and festivals, languages, weather and climate, and distinctive flora and fauna, among other subjects. There are some nice samples of things that make Golarion distinctive, but it would be good to someday have an "Inner Sea Almanac" that expanded on the little things that don't seem exciting but help add a major degree of verisimilitude to the setting.

Chapter 5, "Factions" (14 pages) provides a two-page introduction to five different organisations: the Aspis Consortium (an unprincipled group of colonialists & merchants), the Eagle Knights (anti-slavery freedom-fighters), the Hellknights (extremely strict "law and order" types), the Pathfinder Society (explorers and treasure-hunters), and the Red Mantis (assassins). Several lesser groups also get a one-paragraph overview. Overall, the chapter again serves nicely as a brief introduction, though more detailed information on each of the groups is available elsewhere.

Chapter 6, "Adventuring" (30 pages) is for the players. It starts with suggestions on where in the Inner Sea various classes might hail from. It then introduces four new prestige classes: the Harrower (a cool fortune-teller with an interesting suite of special abilities), the Hellknight (an armored juggernaut), the Low Templar (a sort of cowardly knight; it's hard to envision this one appealing widely), and the Red Mantis Assassin (maybe more for GMs than players, but with some eye-raising abilities). The chapter introduces several new feats; most of them are forgettable but a couple (like Rapid Reload and Fey Foundling) have become crucial to some builds and are, frankly, probably overpowered. The chapter provides updated rules for several pieces of equipment introduced in earlier adventure paths, including goblin weapons like dogslicers, Shoanti weapons like the Earth breaker, and more. It also briefly covers firearms, which are suitably rare and problematic (until someone plays a Gunslinger). Finally, there are some new spells (the most famous of which is infernal healing) and magic items (many of which are essential to parts of the campaign setting, like the final blades for Galt, the sun orchid elixir for Thuvia, and wardstones for the Worldwound). On the whole, I don't think buying the book purely for the "crunch" would be a good idea; the material in this chapter is only a supplement to what's essentially a "flavour/fluff" book.

Chapter 7, "Monsters" (14 pages) starts off with a nice overview of the role that various traditional groups of monsters (like dragons, trolls, ogres, etc.) play in Golarion. It then goes on to introduce seven new monsters, each with a 1-page Bestiary-style entry. Potential players will be interested to see that two of them, Gillmen and Strix, are given rules to make them playable races. Rise of the Runelords GMs may be interested to see full stats for the Sandpoint Devil.

As I write this review, Pathfinder Second Edition is on the horizon and Paizo has said they plan to update the official setting with the "results" of all previous adventure paths. For now, however, the Inner Sea World Guide is the best one-stop resource to get started on anything involving the Inner Sea. Lots of books have more on a single given topic, but no book has so much on so many different topics when it comes to the Inner Sea.


Incredible Product

5/5

So I had a few new players starting a session zero, but after making characters, they wanted to jump in to a game. I had nothing prepared because we were deciding what type of game we were going to play. After thirty minutes and this book, I had a strong beginning to a campaign. Every location, government and current events in this book is PERFECT for a campaign. So many starting points and storyline openings. Rich with interesting information and plot hooks. Easy five star and beautiful map. Thanks paizo


An Engaging Setting

5/5

This was the first Pathfinder Campaign Setting product I bought. That would have been early in 2013. I was curious about the references to Golarion in the Core Rule Book and wanted to know more. I got what I wanted in spades! This is an excellent resource for the Golarion setting.

I recently bought the PDF because I forgot where I had put my hard copy. It's excellent because I can just open the file on my computer, find what I'm looking for with a bookmark and I'm good to go.


The Inner Sea is Good for Me

5/5

This is a great resource book. The layout is great and even if you don't feel like using the various nations of The Inner Sea itself it the book gives you tons of ideas on how to build your own fantacy nations. The kinds of civilizations are diverse and all look like great places to have adventures in and make me want to read all of the Campaign Setting product line.

Add to that the feats, prestige classes, items, and the handful of monsters and you've got icing on what is already a great cake of a book.

All in all definitely worth the $9.99 asking price for the PDF!


Best RPG Product Ever

5/5

I can honestly say this is the best RPG product I've ever bought. There's so much reading in it, and I keep dipping back into it over and over again.

This book made me fall in love with Golarion, and each entry has made me dive off looking for more in the campaign setting and tales line.

If you haven't already hit the link to buy, then stop reading and do it now, you deserve it!


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SilvercatMoonpaw wrote:
I don't think my question got answered: will it be necessary to get the Campaign Setting to have all the world info?

Uh.. it's necessary to have a LOT of books to have ALL the info. If you don't have the first 18 issues of Pathfinder, you're already missing a HUGE amount of info on Varisia. I think what they were saying is that it won't completely overlap — you may find some things in one book that are not in the other, both ways. Probably not a lot more than you may already be missing if you don't also own the Gazetteer, I'm guessing.

Paizo Employee Franchise Manager

SilvercatMoonpaw wrote:
I don't think my question got answered: will it be necessary to get the Campaign Setting to have all the world info?

If you have the existing CS you wouldn't need to get this one, though it will be more pages and thus contain additional information not in the two-year-old version. But even if you get this book, it won't contain all the world info, since there are thousands of pages already of setting material from two years of APs, modules, chronicles, and companions.

Sovereign Court

Pathfinder Card Game, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

As for the new prestige class, how about the Sarenrae Dervish?

Paizo Employee Franchise Manager

As one who already has every sourcebook and will be buying a second copy of the CS in the form of this book, I'd rather get a new PrC. Since Pathfinder Chronicler appears in the core rulebook, why not make a different Pathfinder PrC with a different flavor? We've already got the Pathfinder Delver, Savant, and Student of War. Surely a more general Pathfinder could be added to allow for the organization that lends the setting its name be represented among the "core" PrCs.

The problem with including one faith-based or national PrC over another is that it adds importance to that nation or religion over the rest. So while it would be cool to see the Spherewalker, or Pain Taster, or Justiciar, I'd rather it be representative of something more universal for the entire region.

Are there any PrCs or organizations that might tie in with Aroden? He is arguably the most important figure in the region's history, having founded Absalom, survived as the only Azlanti, killed Tar-Baphon, and then died in a world-rending catastrophe. Something regarding his legacy might be a nice addition.


Off the top of my head, isn't there a feat out there that allows one to use a certain Andoran sword in combat a bit more effectively? Perhaps build a PrC around that....or being an attendant of a school or gymansium based off a certain fighting style. *shrug*


You are thinking of the ALDORAN duelling sword...the Duellist already covers this more than adequately with regards to PrCs.

And I agree with Yoda...what about the 'Venture Captain' as a PrC


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Asgetrion wrote:

Even if I love my Pathfinder CS, I'm glad that this and the map folio are coming out! :)

James, will the cover stay the same, or are you going to replace it with new art?

It's getting a new cover by Wayne. The book's going to look VERY different than the current one.

Good to hear- can we please get a decent scan for the cover this time? The last one was just so anti-aliased, it was downright off putting :)

Paizo Employee Creative Director

firbolg wrote:
James Jacobs wrote:
Asgetrion wrote:

Even if I love my Pathfinder CS, I'm glad that this and the map folio are coming out! :)

James, will the cover stay the same, or are you going to replace it with new art?

It's getting a new cover by Wayne. The book's going to look VERY different than the current one.
Good to hear- can we please get a decent scan for the cover this time? The last one was just so anti-aliased, it was downright off putting :)

Nah. I was thinking this one would be so pixellated you could use it as a battlemat.

Silver Crusade

[puppy eyes]
May we still have the "fighter college" option? My fighters have so much more self esteem now that they have degrees from Korvosa State.
On a serious note, I really like the fighter education option. But I understand if you feel the need to send fighters back to G.E.D. status.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

In terms of the 4th prestige class, I'd agree with Mark/yoda that I'd like see something less regional and more widespread. A generic Pathfinder prestige class could certainly fit that bill. But, given that every type of core class can become a Pathfinder, it would need to have some general, less class-specific entry requirements.

Another option would be to define a true pirate prestige class...or, at least, some kind of seafarer. After all, we are talking about the Inner Sea region, right? So, it might make some sense to include a prestige class whose flavor encapsulates the importance of all the seafaring cultures across the Inner Sea...but then, give it enough mechancial 'oomph' so it's just as playable on land...and not as restrictive or specialized as the Shackles Pirate.

Or, if you'd prefer something entirely new, maybe you could also create a ranger-based prestige class with a more fleshed-out role for a Golarion wilderness explorer? That way, he could cross boundaries between nations and regions, maybe have some abilities that stack with a ranger's favored terrain bonuses. It could serve as a trailblazer and supporter of frontier communities with religious leanings or inspiration from both Erastil and Desna. Kind of like a traveling 'gunslinger' in the Old West just passing through. It could dovetail off a ranger, a wilderness rogue or fighter, or even an inquisitor. But the bottom line is that it would have enough 'generic' flavor to exist in multiple places across Golarion.

Anyway, that's just my three-cents,
--Neil


In terms of Golarion "iconic-ness"

Harrower - check, harrow deck is highly evocative of one of the early archetypes of the setting.

Hellknight - hell, yeah - ever since PF#2, Hellknights have worn the badge of "awesome".

Red Mantis Assassin - weeeeell, good for GMs I guess, less so for players, but pretty damn iconic.

#4 - has to be something Pathfinder-related; the Pathfinders are the most iconic element of the setting. Venture-Captain gets my vote.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Since the Pathfinder Chronicler prc is already in the Core book, I'd rather see another Inner Sea-spanning organization highlighted. For example, the Aspis Consortium are one of the Pathfinders' greatest rivals. They need some love.

I've been toying with the idea of an Aspis Consortium prc. In my notes I call it an Agent Provocateur class, but I'm not 100% sold on the French-influenced name.

Scarab Sages

James Jacobs wrote:
There's gonna be a reproduction of the inner sea region on page 7 of the book. And every nation/region will get its own larger scale map in addition. There's gonna be a LOT o'maps in there.

I love this idea. The only thing I ever thought was really a "flaw" in the original was that I had to keep flipping to the poster map while reading about a nation and having to search for it, just to get an idea of where it was.

(I never even noticed the typo on the poster map. Wow...)


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Aren't there already like four Pathfinder Society PrCs? I think we should go with something different. Maybe some kind of Shoanti prc? If we're reprinting, then an updated Shackles Pirate or Low Templar would get my vote. But you're right, Shackles Pirate definitely needs a change.

Edit: Just noticed that I wrote "we" up there... It's nice being a Paizo fan. :-)

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

Whatever the 4th PrC winds up being, I just think it should be new, rather than a reprint. Especially since you're reprinting the Hellknight PrC, which already exists in Pathfinder RPG format. I'm looking forward to the additional info, but I want new stuff, not retreads!

Shadow Lodge

I never noticed the typo either...

Sovereign Court

How much of my current CS will be rendered obsolete by this?

That's my big concern.

Also, I have avoided subscribing to the PFRPG line because of the cost of shipping big ol' hardcovers. I hope this is a one-off because I don't want to have to cancel my Chronicles subscription as well.

Dark Archive

GeraintElberion wrote:

How much of my current CS will be rendered obsolete by this?

That's my big concern.

As I understand it none of the material will be rendered obsolete by this. Some of the material will change slightly as the transition is made from 3.5 to PFRPG, but nothing will be made obsolete.

Grand Lodge

I would have an issue if there was a Venture-Capt. PrC. As cool as it would be it sets a standard on Venture Captain’s having the same traits.
You have too many different VCs out there to define it into on super class.
Take the Sothis lodge or the Tails in Diobel, those VCs would have to be a business "people" related to do their jobs.
The VC Jorsal of Lauterbury, I don't see him being a businessman with his adventures in fighting demon specialties.
The Woodsedge Lodge, ran by three VCs in secret, I don't think they would all have the same VC PrC abilities.

It just seems to hard to define what characteristics a VC would get.
Please don't define a VC by a class. Let the diversity of leadership be free. Take the leadership feat instead.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Evil Lincoln wrote:
Ernest Mueller wrote:


And yeah, the Low Templar was just totally random/lame, no one will weep at their absence.

-1.

Not my feelings on the Low Templar at all.

But I have the original PCCS so I don't mind if it gets dropped.

I liked em, and besides their obvious design use to be "douchebag anti-crusaders in Mendev," I think they work very well as rogue knights, mercenaries with some interesting skills and tricks, bandit lords, treacherous minor nobles, troubled redemption cases looking to make up for past sins, and those kinds of roles.

I'd throw in a vote for this being a PrC that is both regionally specific (Mendev) but also generally useful at the same time - there's really nothing about them that requires going anywhere near Mendev to use any of the benefits of the class.

P.S. I wouldn't be averse at all to some kind of pirate/corsair PrC, and I don't think it's hard to create one that can have some fun nautical abilities without that having to be their entire schtick.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Jason Nelson wrote:
...besides their obvious design use to be "douchebag anti-crusaders in Mendev," I think they work very well as rogue knights, mercenaries with some interesting skills and tricks, bandit lords, treacherous minor nobles, troubled redemption cases looking to make up for past sins, and those kinds of roles.

In fact, I designed Sir Bransen Waike of Artume in the River Kingdoms to essentially be a low-templar who seized power there. So, I heartily approve of the Low Templar prestige class. I'd even like to play one someday in a game with an eye towards redeeming himself by the end of a campaign.

The Exchange

Adventure Path Charter Subscriber; Pathfinder Card Game, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
GarnathFrostmantle wrote:
You have too many different VCs out there to define it into on super class.

I disagree. Not all Venture Captains necessarily need to have class levels in the Venture Captain PrC. Just as, in my opinion, not all Hellknights need to have class levels in Hellknight, nor do all Harrowers need to have levels in the Harrower prestige class.

Personally, I would like to see a completely new, or at least redone prestige class, as the Hellknight is already in PFRPG material, and while Harrower is 3.5 it shouldn't take much work to make it PFRPG (Red Mantis Assassin though might take quite a bit more work, in my opinion.

I think the Venture Captain would be a decent option, although there are already lots of Pathfinder PrCs out there. Another fit would be a god PrC fitting either Aroden, Abadar, Sarenrae, etc. Possibly expanding/using the Justicar (My avatar-sake!) from AP #8 would work, although it is a relatively short PrC.

Dark Archive

I know this might be a pipe dream, but I would like to see a PrC from each nation that spotlights the flavor of that nation.


James Jacobs wrote:
Basically, I'm hoping to get the four most iconic Golarion prestige classes in there. I know what three are. Anyone want to nominate and support the fourth?

I want to support Evil Lincoln and his suggestion:

The Balanced Scale Prestige class (Chronicles, Guide to Katapesh)

As was pointed out, the class has great flavor and specifically showcases the impact of Golarion's deities very nicely.


James Jacobs wrote:
There's gonna be a reproduction of the inner sea region on page 7 of the book. And every nation/region will get its own larger scale map in addition. There's gonna be a LOT o'maps in there.

Good; that was the most disappointing part about the original Campaign Setting, IMO -- the only useful map was the poster map which was too bulky for me to easily consult.

My dream maps would be something like in the AD&D Greyhawk boxed set -- not just maps with political borders, but maps with natural resources, alignment by region, etc.

Paizo Employee Creative Director

GeraintElberion wrote:

How much of my current CS will be rendered obsolete by this?

That's my big concern.

Also, I have avoided subscribing to the PFRPG line because of the cost of shipping big ol' hardcovers. I hope this is a one-off because I don't want to have to cancel my Chronicles subscription as well.

The reprint has, essentially, 4 goals.

1) Update the rules elements in the PCCS to be compliant with the Pathfinder Rules.

2) Increase the background material for the nation/region entries so all of them are 4 page entries.

3) Correct the numerous typos, continuity errors, thematic errors, layout errors, and other problems that infest the 1st printing.

4) Add more rules content; now that we know what rules system our game world will be using from now on (something we DIDN'T know when we were preparing the book's first printing), we can support that system with more rules. We'll be adding monsters, magic items, feats, and other rules elements all over the place... but not at the expense of cutting any of the flavor content from the current edition of the book.

But in the end, I'm hoping that someone who's only got access to the 1st printing of the book will be able to enjoy Golarion just as much as someone who's got the revised version.


Im in (as usual).


Since it's only supposed to be $9.99 PDF I might be in.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens Subscriber
James Jacobs wrote:
The reprint has, essentially, 4 goals.

Five, sir...

5) Eliminate mention of the Slor.


I bet he'd include that under 3.

Paizo Employee Creative Director

Mairkurion {tm} wrote:
I bet he'd include that under 3.

He would indeed include that under 3.

Scarab Sages

But....but....why get rid of the Slor? Obscure monsters need love to!

Paizo Employee Creative Director

Aberzombie wrote:
But....but....why get rid of the Slor? Obscure monsters need love to!

Because it's a silly and unnecessary easter egg to Ghostbusters.

Scarab Sages

James Jacobs wrote:
Aberzombie wrote:
But....but....why get rid of the Slor? Obscure monsters need love to!
Because it's a silly and unnecessary easter egg to Ghostbusters.

Oh crap! You were being serious? That was actually in there? And now you're going to get rid of it? Hmmmm....

has visions of slowly eliminating all other copies with the reference to the Slor in them, until he holds the only copy in existence


Having just come in on this page of this thread, if I understand correctly the prestige classes being proposed are:
Harrower
Hellknight
Red Mantis
??? (one other)

Now it seems to me that (loosely speaking) what is lined up there already are an arcane caster (harrower), combat type (hellknight), and a sneaky furtive back-stab type (Red Mantis). So logically, the last prestige class ought to be some sort of divine caster (or at least divine channeller) type.
Rune-priest, maybe, riffing off of Thassilonian magic, with a focus on virtues (good/neutral) or sins (neutral/evil)?
(Probably too redundant though, given how long Thassilon has been gone.)

What about a divine caster which plays off the empyreal lords or their fiendish counterparts? Reduced casting, but something like either an increased ability to summon minions of their patron or gains interesting powers with levels instead?

Edit:
Ahh, I see you're looking to put something in which already exists in the setting.

Paizo Employee Creative Director

Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...


James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...

One that augments positive energy to provide expanded healing abilities?


James Jacobs:
I don't suppose you can resurrect Lissala maybe, or at least some aspect of her legacy?
Only there was a *LOT* of interest in rune/sin/virtue magic of any kind back during the Rise of the Runelords AP, as far as I recall.

Paizo Employee Creative Director

Charles Evans 25 wrote:

James Jacobs:

I don't suppose you can resurrect Lissala maybe, or at least some aspect of her legacy?
Only there was a *LOT* of interest in rune/sin/virtue magic of any kind back during the Rise of the Runelords AP, as far as I recall.

There'll be two pages in the revised book that talks specifically about the dead gods of Golarion. Lissala will be covered there.

Owner - House of Books and Games LLC

James Jacobs wrote:
It's getting a new cover by Wayne. The book's going to look VERY different than the current one.

I *so* hope he shows up at Origins again this year.

I even promise to buy more original art if he does. Hear that?! :)

(hopes Wayne's listening)


James Jacobs wrote:
Charles Evans 25 wrote:

James Jacobs:

I don't suppose you can resurrect Lissala maybe, or at least some aspect of her legacy?
Only there was a *LOT* of interest in rune/sin/virtue magic of any kind back during the Rise of the Runelords AP, as far as I recall.
There'll be two pages in the revised book that talks specifically about the dead gods of Golarion. Lissala will be covered there.

Sweet! I love info on dead gods.


James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...

Did I not already suggest the Balanced Scale?

Paizo Employee Franchise Manager

Evil Lincoln wrote:
James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...
Did I not already suggest the Balanced Scale?

That's a pretty specific PrC. It's tied both to one region (Katapesh) and one religion (Abadar). I imagine whatever the fourth PrC is it will be something one could encounter or play in a variety of situations.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Aberzombie wrote:
But....but....why get rid of the Slor? Obscure monsters need love to!
Because it's a silly and unnecessary easter egg to Ghostbusters.

Unlike all other D&D monsters, which are 90% silly and unnecessary easter eggs to one thing or another...

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...

In a bit of irony, one of the three PrC's I wrote for the Campaign Setting (the PF Chronicler and the Low Templar being the others) *WAS* a divine caster, the "Idolater," which was kind of a cultic idol-priest. Alas, that one ended up on the cutting room floor, but presumably it lurks still somewhere in the vaults of Paizo, hammering uselessly on the walls of its electronic prison... :)

Paizo Employee Creative Director

Ernest Mueller wrote:
James Jacobs wrote:
Aberzombie wrote:
But....but....why get rid of the Slor? Obscure monsters need love to!
Because it's a silly and unnecessary easter egg to Ghostbusters.
Unlike all other D&D monsters, which are 90% silly and unnecessary easter eggs to one thing or another...

Actually... one of the things that we try to do with our monsters IS to take them pretty seriously. We do a LOT of research into their history and myths, and try to honor and keep those myths alive in the monster's writeup. So I very much disagree that "all other D&D monsters" are silly or unnecessary easter eggs. Most of them are not; most are based on either real-world myths in some way or another or are legitimate creations of their own.

Also? While Ghostbusters is a very fun movie... it's also a comedy. I'm not a fan of making fun of the world I helped build by being jokey about it. Comedy, in my opinion, is much better if it evolves organically out of the game (as in the case of our goblins) rather than if it's the game designers sitting back and yuk-yuking it up with easter eggs and goofy stuff. That's what made 2nd edition AD&D my least favorite edition, after all... the overwhelming sensation that a lot of the designers were goofing around and not taking the game seriously.

Paizo Employee Creative Director

Jason Nelson wrote:
James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...
In a bit of irony, one of the three PrC's I wrote for the Campaign Setting (the PF Chronicler and the Low Templar being the others) *WAS* a divine caster, the "Idolater," which was kind of a cultic idol-priest. Alas, that one ended up on the cutting room floor, but presumably it lurks still somewhere in the vaults of Paizo, hammering uselessly on the walls of its electronic prison... :)

I also seem to remember that prestige class being SUPER wordy, taking up WAY more than what we could fit on a spread with an illo, and required another new subsystem of categorizing ruins on a scale of powers that would have made every ruin in the game have a stat block, yeah? We needed the prestige classes to fit on 2 pages.

Also, I like picking on you. Revenge for all the killer gorillas, if you will. And the sword-breaking hook horror. (runs off to cry)


yoda8myhead wrote:
Evil Lincoln wrote:
Did I not already suggest the Balanced Scale?
That's a pretty specific PrC. It's tied both to one region (Katapesh) and one religion (Abadar). I imagine whatever the fourth PrC is it will be something one could encounter or play in a variety of situations.

I doubt it *needs* to be region specific, not only is the god a common fixture through most of Golarion, but since the class will get a flavor and rules rewrite anyway, it can be repackaged slightly. And the dependence on Abadar as such isn't a problem (see Mantis Assassin).

Now note the good things:


  • Divine caster prestige class
  • Really inventive and enjoyable class powers that lend themselves to creative play
  • Emphasizes the non-generic nature of deities in Golarion (a god vault that you actually get to go into!? Awesome!)

I like the Pathfinder prestige classes that have been printed uptonow - but I really wouldn't consider any of them for a character I play; except for the Balanced Scale - the whole concept just captures my imagination and wants me to play with it.

Dark Archive

How about something simply called 'Cabalist' or 'Cultist'?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Don't the Shoanti worship spirits or something other than the normal gods? How about a Shoanti Totemist or shaman?

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