Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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The Kitchen Sink, and Everything But

5/5

To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. In short, there is a *lot* of information in the book and I've come to rely on it heavily.

In terms of overall production quality, a reader won't be disappointed. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.

An Introduction (4 pages) kicks things off. One page is a map of the entire Inner Sea region. The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it--whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. The sum really is greater than the parts, and somehow it all works. The entire setting has a surprisingly rich and detailed history, which helps to tie everything together into a more coherent whole. The Introduction also contains a really nice in-game summary of the Pathfinder Society and a short sidebar explaining how the Inner Sea World Guide has expanded upon and updated the two previous overviews of the setting (the Gazetteer and Pathfinder Chronicles Campaign Setting, respectively).

Chapter 1 is Races (22 pages). It starts with a *very* brief overview (a sentence or two each) of where some of the uncommon humanoid races (like tieflings or kobolds) fit into the Inner Sea before devoting a single-page to each of the human ethnicities of Golarion (many with sensitively-handled analogues to real world cultures) and then the other core races like elves, dwarves, etc.. I'm not necessarily a fan of this way of handling things, as it gives the appearance that only humans have different ethnicities while all the other core races are homogeneous. Still, the chapter does succeed in adding a ton of Golarion-specific lore that is absent from the setting-neutral Core Rulebook.

Chapter 2, "The Inner Sea" (184 pages) is clearly the heart (and, by page-count, a full half) of the book. It starts by explaining that the Inner Sea consists of the continents of Avistan and (northern) Garund, explaining that the planet of Golarion contains several other continents that are outside the scope of the book. There's a detailed timeline of the setting's in-game history, which makes for interesting reading once some additional context is provided. The bulk of the chapter consists of four-page entries on each of the major countries/regions of the Inner Sea. Each entry starts with a sidebar giving basic information (like notable settlements, rulers, population, etc.) and is then sub-divided by topics: history, government, and a gazetteer of notable locations. There are 41 of these entries in alphabetical order, so it's pretty hard to cover them adequately in a review like this. I think the best thing to do is repeat my earlier point that there's a place for almost everything somewhere: revolutionary America has an analogue in Andoran, revolutionary France is Galt, Osiron is ancient Egypt, etc. But there are also some very original countries, like Razmiran (a theocracy ruled by a con-man), Rahadoum (a country that has turned against the gods and where worship is illegal), the Worldwound (a wasteland devastated by the presence of an open portal to demonic planes), the Mana Wastes (where magic doesn't work, and technology has stepped in), and so much more. If nothing else, each entry serves as a nice overview to give the area some basic flavour, and then a GM who really wants more detail can look for the matching softcover campaign setting line book for more depth. I was particularly intrigued by the eight page "Beyond the Inner Sea" section, which is more detailed than I would have thought (and definitely worth expanding someday, Paizo!).

Chapter 3, "Religion" (32 pages), contains a half-page introduction to each of the "Core 20" deities of the setting. Other gods get a paragraph or two, but there's also space devoted to archdevils, demon lords, elemental lords, dead gods, and philosophies. It's enough to get started, though serious players and GMs will likely want more detailed information. In terms of game-play mechanics, two new clerical domains (Scalykind and Void) are introduced here.

Chapter 4, "Life" is sadly just ten pages long. This is the chapter that covers the calendar, holidays and festivals, languages, weather and climate, and distinctive flora and fauna, among other subjects. There are some nice samples of things that make Golarion distinctive, but it would be good to someday have an "Inner Sea Almanac" that expanded on the little things that don't seem exciting but help add a major degree of verisimilitude to the setting.

Chapter 5, "Factions" (14 pages) provides a two-page introduction to five different organisations: the Aspis Consortium (an unprincipled group of colonialists & merchants), the Eagle Knights (anti-slavery freedom-fighters), the Hellknights (extremely strict "law and order" types), the Pathfinder Society (explorers and treasure-hunters), and the Red Mantis (assassins). Several lesser groups also get a one-paragraph overview. Overall, the chapter again serves nicely as a brief introduction, though more detailed information on each of the groups is available elsewhere.

Chapter 6, "Adventuring" (30 pages) is for the players. It starts with suggestions on where in the Inner Sea various classes might hail from. It then introduces four new prestige classes: the Harrower (a cool fortune-teller with an interesting suite of special abilities), the Hellknight (an armored juggernaut), the Low Templar (a sort of cowardly knight; it's hard to envision this one appealing widely), and the Red Mantis Assassin (maybe more for GMs than players, but with some eye-raising abilities). The chapter introduces several new feats; most of them are forgettable but a couple (like Rapid Reload and Fey Foundling) have become crucial to some builds and are, frankly, probably overpowered. The chapter provides updated rules for several pieces of equipment introduced in earlier adventure paths, including goblin weapons like dogslicers, Shoanti weapons like the Earth breaker, and more. It also briefly covers firearms, which are suitably rare and problematic (until someone plays a Gunslinger). Finally, there are some new spells (the most famous of which is infernal healing) and magic items (many of which are essential to parts of the campaign setting, like the final blades for Galt, the sun orchid elixir for Thuvia, and wardstones for the Worldwound). On the whole, I don't think buying the book purely for the "crunch" would be a good idea; the material in this chapter is only a supplement to what's essentially a "flavour/fluff" book.

Chapter 7, "Monsters" (14 pages) starts off with a nice overview of the role that various traditional groups of monsters (like dragons, trolls, ogres, etc.) play in Golarion. It then goes on to introduce seven new monsters, each with a 1-page Bestiary-style entry. Potential players will be interested to see that two of them, Gillmen and Strix, are given rules to make them playable races. Rise of the Runelords GMs may be interested to see full stats for the Sandpoint Devil.

As I write this review, Pathfinder Second Edition is on the horizon and Paizo has said they plan to update the official setting with the "results" of all previous adventure paths. For now, however, the Inner Sea World Guide is the best one-stop resource to get started on anything involving the Inner Sea. Lots of books have more on a single given topic, but no book has so much on so many different topics when it comes to the Inner Sea.


Incredible Product

5/5

So I had a few new players starting a session zero, but after making characters, they wanted to jump in to a game. I had nothing prepared because we were deciding what type of game we were going to play. After thirty minutes and this book, I had a strong beginning to a campaign. Every location, government and current events in this book is PERFECT for a campaign. So many starting points and storyline openings. Rich with interesting information and plot hooks. Easy five star and beautiful map. Thanks paizo


An Engaging Setting

5/5

This was the first Pathfinder Campaign Setting product I bought. That would have been early in 2013. I was curious about the references to Golarion in the Core Rule Book and wanted to know more. I got what I wanted in spades! This is an excellent resource for the Golarion setting.

I recently bought the PDF because I forgot where I had put my hard copy. It's excellent because I can just open the file on my computer, find what I'm looking for with a bookmark and I'm good to go.


The Inner Sea is Good for Me

5/5

This is a great resource book. The layout is great and even if you don't feel like using the various nations of The Inner Sea itself it the book gives you tons of ideas on how to build your own fantacy nations. The kinds of civilizations are diverse and all look like great places to have adventures in and make me want to read all of the Campaign Setting product line.

Add to that the feats, prestige classes, items, and the handful of monsters and you've got icing on what is already a great cake of a book.

All in all definitely worth the $9.99 asking price for the PDF!


Best RPG Product Ever

5/5

I can honestly say this is the best RPG product I've ever bought. There's so much reading in it, and I keep dipping back into it over and over again.

This book made me fall in love with Golarion, and each entry has made me dive off looking for more in the campaign setting and tales line.

If you haven't already hit the link to buy, then stop reading and do it now, you deserve it!


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Dark Archive

James Jacobs wrote:

This one will not obsolete the first printing; it'll expand on it. In some cases, material in the first printing might not appear in this new version, or might be less detailed... but my goal in preparing this book is to add and expand, not overwrite.

It will advance the timeline by a couple of years, but won't assume any of the modules or Adventure Paths have taken place. You'll still be able to use this book as your campaign book to start, say, Rise of the Runelords or Curse of the Crimson Throne.

Coolio. I want. Now. ^_^


This is fantastic news! I'm happy to rely on Paizo to "bring it" :D


Kevin Mack wrote:
Uh may be a bit of an odd question but I would imagine you would be dropping pathfinder chronicler from this book? (since it is in the main rule book now)

More space for new stuff! A whole new PrC maybe!


James Jacobs wrote:
This one will not obsolete the first printing; it'll expand on it. In some cases, material in the first printing might not appear in this new version, or might be less detailed... but my goal in preparing this book is to add and expand, not overwrite.

Wait, does that mean people will still have to buy the Campaign Setting to get the full world info?


Erik Mona wrote:
Any "rules" elements we want to keep from 3.5 that currently appear in the hardcover will end up in either the Advanced Player's Guide (in the case of general stuff that doesn't really belong in the campaign setting book) or in the revised campaign setting book (in the case of stuff like the "regional" feats, etc.)

Nice, sounds like a good way to go.


I'm very interested in the new CS and will definitely pick it up at some point, but probably will have to leave it for a little down the track rather than picking it up in September.

Having said that, is there any easy way to skip an item in a subscription (leaving a message in the customer support area or something like that), or will I need to cancel the subscription around that time and restart it again later? Money will be a bit tight at that time of year so I don't want to pick up the CS at that point since I have the older version, but I do want to keep getting the rest of the Chronicles line!


Berik wrote:

I'm very interested in the new CS and will definitely pick it up at some point, but probably will have to leave it for a little down the track rather than picking it up in September.

Having said that, is there any easy way to skip an item in a subscription (leaving a message in the customer support area or something like that), or will I need to cancel the subscription around that time and restart it again later? Money will be a bit tight at that time of year so I don't want to pick up the CS at that point since I have the older version, but I do want to keep getting the rest of the Chronicles line!

Got a friend who plans on buying it but is not a subscriber? Instead of canceling and resubscribing, just sell your physical copy to your friend when it comes out and keep the pdf for yourself.


I've recently moved to a different country and don't know anybody here yet who'd be interested unfortunately. I might do by the time this actually comes out, but just want to see how things stand for the current situation. :)


James Jacobs wrote:


It's still in the Pathfinder Chronicles line; it's not in the main rulebook line despite the fact that it's a hardcover.

Ahh..

This makes total sense to me now. Come to think of it, it's really the spearhead of the entire Chronicles line, providing the broad overview, while the individual Chronicles supplements detail specific regions even further. I'm embarrassed to say that I finally understand your product line categories now.

That said, I still hope you guys come up with something cool for the cover that distinguishes it from the other chronicles books.

The cover artwork for each of the chronicles books are fantastic in how they showcase their specific region/locale, but I see the cover of the upcoming Campaign Book as something more epic/grand in scope since it encompasses a much larger part of the game world.

ie: Varisians and Chelaxians should both recognize it as their world book. lol


Will it still have Prestige Classes like The Harrower? Or will that be in the APG?

Paizo Employee Creative Director

Sketchpad wrote:
Will it still have Prestige Classes like The Harrower? Or will that be in the APG?

At this point I'm thinking it'll have 4 prestige classes: the Harrower, the Red Mantis Assassin, the Hellknight (which is replacing the Pathfinder Chronicler, who moved to the core rules), and one more. Which may or may not be the Low Templar or the Lion Blade or something else.

Basically, I'm hoping to get the four most iconic Golarion prestige classes in there. I know what three are. Anyone want to nominate and support the fourth?

Dark Archive

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Sketchpad wrote:
Will it still have Prestige Classes like The Harrower? Or will that be in the APG?

At this point I'm thinking it'll have 4 prestige classes: the Harrower, the Red Mantis Assassin, the Hellknight (which is replacing the Pathfinder Chronicler, who moved to the core rules), and one more. Which may or may not be the Low Templar or the Lion Blade or something else.

Basically, I'm hoping to get the four most iconic Golarion prestige classes in there. I know what three are. Anyone want to nominate and support the fourth?

Well since they are coming up in the upcoming crystal skull adventure path how about shackles pirates?


James Jacobs wrote:
It will advance the timeline by a couple of years, but won't assume any of the modules or Adventure Paths have taken place.

Will there be a "realms changing event" for Golarion, such as something like a "time of troubles" or "spellplague" of Forgotten Realms, or the "Greyhawk Wars" of Greyhawk?

Or will it be more like the what happened to Eberron from 3.5E to 4E?

Silver Crusade

Pathfinder Adventure Path Subscriber

The Paizo crew have stated several times that no RCE's are gonna happen in the Revised CS. Perhaps a slight bump of the timeline, but it's likely to be closer to Eberron 3-4 changes.


James Jacobs wrote:
the Lion Blade

Which book is this in?

Dark Archive

Gray wrote:
James Jacobs wrote:
the Lion Blade
Which book is this in?

It's in the Taldor Companion.

Shadow Lodge

Please no 'GSE's. (Golarion Shaking Events)=)


James Jacobs wrote:
Basically, I'm hoping to get the four most iconic Golarion prestige classes in there. I know what three are. Anyone want to nominate and support the fourth?

Balanced Scale, please.

Setting Specific, awesome powers, not too tied down geographically. Showcases one of the cooler theological tropes of Golarion (the first vault). People flipping to look at the PrCs first will have a sense of just how well-conceived Golarion's deities are. That's not on display with the current lineup, unless you count the Red Mantis (but shhh.)

I hate PrCs on principle and I love this one.


Will there be another poster map in this update?

(maybe with Region instead of "Reigon") :P


Quoth the blurb: "A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory."

I can't imagine they wouldn't fix the typo. I fixed my own map with a razor and some tape.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens Subscriber
James Jacobs wrote:
Anyone want to nominate and support the fourth?

Iconic Groupie, with varying powers based on which iconic for which they're a groupie. They're sorta like PC henchmen...

I can't remember the exact powers for all of them, but I do remember that the Lini groupie gets the "Kitty Does Not Think You Are Food" special ability to help protect them.


Evil Lincoln wrote:
Quoth the blurb: "A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory."

Reading for comprehension... heh

Thanks

Paizo Employee Creative Director

Kevin Mack wrote:
James Jacobs wrote:
Sketchpad wrote:
Will it still have Prestige Classes like The Harrower? Or will that be in the APG?

At this point I'm thinking it'll have 4 prestige classes: the Harrower, the Red Mantis Assassin, the Hellknight (which is replacing the Pathfinder Chronicler, who moved to the core rules), and one more. Which may or may not be the Low Templar or the Lion Blade or something else.

Basically, I'm hoping to get the four most iconic Golarion prestige classes in there. I know what three are. Anyone want to nominate and support the fourth?

Well since they are coming up in the upcoming crystal skull adventure path how about shackles pirates?

The Shackles Pirate is not gonna stay in the book, alas. Or if it does, it is going to be very changed. The problem with the shackles pirate prestige class is that not only is it all but useless except for a nautical themed game (which, despite the first adventure, is NOT the case for Serpent's Skull... the majority of that adventure takes place on land far from sea), but even worse, a lot of their abilities require a specific PART of the ocean to work. They're not very versatile, is what I'm getting at. The prestige classes in the core campaign setting need to be able to function in any adventure as a competent PC OR NPC class; the hellknight, harrower, and red mantis assassin do both. Whatever ends up in the fourth spot in the book should as well.

Paizo Employee Creative Director

ggroy wrote:
James Jacobs wrote:
It will advance the timeline by a couple of years, but won't assume any of the modules or Adventure Paths have taken place.

Will there be a "realms changing event" for Golarion, such as something like a "time of troubles" or "spellplague" of Forgotten Realms, or the "Greyhawk Wars" of Greyhawk?

Or will it be more like the what happened to Eberron from 3.5E to 4E?

Nope. We're not fans of breaking campaigns or fundamentally changing so much that all the hard work we've put in over the last few years is for nothing. No Golarion Changing Event is on schedule.

Paizo Employee Creative Director

BryonD wrote:

Will there be another poster map in this update?

(maybe with Region instead of "Reigon") :P

To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.

I can only imagine how much of your soul died screaming that moment when you opened the poster map and read "Inner Sea Reigon".

Liberty's Edge

James Jacobs wrote:

To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.

While embarrassing, it didn't 'ruin' the product, the map was still very good bit of cartography and incredibly useful, still is. To be honest my dyslexic self never noticed. :)

Paizo Employee Creative Director

delabarre wrote:
James Jacobs wrote:
To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.
I can only imagine how much of your soul died screaming that moment when you opened the poster map and read "Inner Sea Reigon".

At least one copy of one Pathfinder Chronicles Campaign Setting was hurled across at least one room by at least one employee. And that reaction didn't improve when we realized that many of the map tags and borders had shifted at some point and no one had, for example, noticed that some port cities were now landlocked while some other port cities were underwater.

AKA: I've been waiting to reprint this book for nearly 2 years.


James Jacobs wrote:
BryonD wrote:

Will there be another poster map in this update?

(maybe with Region instead of "Reigon") :P

To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.

Our group simply decided that Taldane sounds exactly like English in every way, except for one word. :)

Dark Archive

Pathfinder Adventure Path Subscriber
James Jacobs wrote:

The Shackles Pirate is not gonna stay in the book, alas. Or if it does, it is going to be very changed. The problem with the shackles pirate prestige class is that not only is it all but useless except for a nautical themed game (which, despite the first adventure, is NOT the case for Serpent's Skull... the majority of that adventure takes place on land far from sea), but even worse, a lot of their abilities require a specific PART of the ocean to work. They're not very versatile, is what I'm getting at. The prestige classes in the core campaign setting need to be able to function in any adventure as a competent PC OR NPC class; the hellknight, harrower, and red mantis assassin do both. Whatever ends up in the fourth spot in the book should as well.

Hmm something not been done before then (Although off the top of my head nothing immediately comes to mind.)

Dark Archive

I'd like to see a list of all the Spawn of Rogavag and where to find their stats. I have many campaign ideas involving them.

Grand Lodge

aaaawww man. You guys suck. I'm running out of bookshelf room :-).

Can't wait for the update. I really look forward to the new release.

Paizo Employee Franchise Manager

David Fryer wrote:
I'd like to see a list of all the Spawn of Rogavag and where to find their stats. I have many campaign ideas involving them.

Have you considered looking for them on PathfinderWiki?

Spoiler:
That said, while most are listed, only a few such as Xotani the Firebleeder and the Tarrasque have been statted up thus far.

Dark Archive

yoda8myhead wrote:
David Fryer wrote:
I'd like to see a list of all the Spawn of Rogavag and where to find their stats. I have many campaign ideas involving them.

Have you considered looking for them on PathfinderWiki?

** spoiler omitted **

I always forget about Pathfinder Wiki. To many yelling kids distracting me from what really matters. :)


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
yoda8myhead wrote:
** spoiler omitted **

Spoiler:
Aren't the others all dead/defunct?
Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

David Fryer wrote:
I always forget about Pathfinder Wiki.

Shhhh! Are you trying to make Mark go postal?!

Paizo Employee Creative Director

David Fryer wrote:
I'd like to see a list of all the Spawn of Rogavag and where to find their stats. I have many campaign ideas involving them.

We did a multi-page article about them in Pathfinder #24, so that'd be a good place to start! :)

Dark Archive

James Jacobs wrote:
David Fryer wrote:
I'd like to see a list of all the Spawn of Rogavag and where to find their stats. I have many campaign ideas involving them.
We did a multi-page article about them in Pathfinder #24, so that'd be a good place to start! :)

Thanks for the tip.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber
James Jacobs wrote:
delabarre wrote:
James Jacobs wrote:
To be honest... fixing that hideous typo is priority #1. We came VERY CLOSE to canceling the book's initial release and missing a Gen Con launch to reprint the posters and replace them all in the entire print run... but that would have cost so much AND would have made us miss Gen Con that we had to basically just swallow our pride and release the book with a super embarrassing typo. Not my proudest moment, I can tell you that.
I can only imagine how much of your soul died screaming that moment when you opened the poster map and read "Inner Sea Reigon".

At least one copy of one Pathfinder Chronicles Campaign Setting was hurled across at least one room by at least one employee. And that reaction didn't improve when we realized that many of the map tags and borders had shifted at some point and no one had, for example, noticed that some port cities were now landlocked while some other port cities were underwater.

AKA: I've been waiting to reprint this book for nearly 2 years.

Yikes!

James - I feel your pain! Looking forward to the new book with a new map.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I brought this up on another thread and James seemed to be on board, but it is important enough to me that I think it should be repeated: Please add a smaller version of the Golarion map in this book. Two page spread would be good, but any way that you can fit it in, other than a poster map, would be great.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

There's a 4-panel version available in the Gazetteer, and it's more accurate regarding the placement of towns. Maybe that is something you might want to look at.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Zaister wrote:
There's a 4-panel version available in the Gazetteer, and it's more accurate regarding the placement of towns. Maybe that is something you might want to look at.

Thanks for the tip Zaister. A four panel version would certainly be better, but I hope to get something completely contained within the book. I frequently read in places where it's really not convenient to pop out a map, like the bus, in bed, on a plane.... on the toilet..


There is going to be a half page map of the entire world in the book, according to a post by James. It'll be tiny in comparison, but could give you something to reference during those not so convenient moments.

Paizo Employee Creative Director

Jam412 wrote:
I brought this up on another thread and James seemed to be on board, but it is important enough to me that I think it should be repeated: Please add a smaller version of the Golarion map in this book. Two page spread would be good, but any way that you can fit it in, other than a poster map, would be great.

There's gonna be a reproduction of the inner sea region on page 7 of the book. And every nation/region will get its own larger scale map in addition. There's gonna be a LOT o'maps in there.


Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

I'm hoping Shoanti can make an appearance in this book. I was surprised they didn't show up in the original setting book.

Paizo Employee Creative Director

Eric Tillemans wrote:
I'm hoping Shoanti can make an appearance in this book. I was surprised they didn't show up in the original setting book.

They'll be in there for sure!

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
There's gonna be a reproduction of the inner sea region on page 7 of the book. And every nation/region will get its own larger scale map in addition. There's gonna be a LOT o'maps in there.

Now THAT is what I wanted to hear, er, read. The lack of regional maps in the first edition was striking.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:


The Shackles Pirate is not gonna stay in the book, alas. Or if it does, it is going to be very changed. The problem with the shackles pirate prestige class is that not only is it all but useless except for a nautical themed game (which, despite the first adventure, is NOT the case for Serpent's Skull... the majority of that adventure takes place on land far from sea), but even worse, a lot of their abilities require a specific PART of the ocean to work. They're not very versatile, is what I'm getting at. The prestige classes in the core campaign setting need to be able to function in any adventure as a competent PC OR NPC class; the hellknight, harrower, and red mantis assassin do both. Whatever ends up in the fourth spot in the book should as well.

I want to chip in and agree with this. I want "a" Shackles Pirate prestige class, or maybe a more general bluewater pirate (Arcadian Ocean, in other words - Shackles to Ilizmagorti to Riddleport to Linnorm Kings) pirate class. But I'm running a pirate-based game right now and no one wants to touch that thing even now. Most of the abilities aren't even really nautical per se but about the Sodden Lands/marshes (sodden stealth, bogstep). It seems that most of the Shackles per se (except Drenchport) aren't even in the permanent rain raidus of the Eye, and though I'm sure they prey on the Sodden Lands some that area's all jacked up enough that they probably have to range outside the storm radius just to get decent prey.

Anyway, you could do a good pirate class without having it be super dependent on purely nautical stuff...

And yeah, the Low Templar was just totally random/lame, no one will weep at their absence. 'You know that place no one ever goes to? You could go play a sidekick of one of the cool guys that are there.'

"Only four" good p-classes are hard because they are all so geographically limited. Pathfinders are everywhere, but even Hellknights are pretty geolimited. Harrowers are mostly Varisian. Stuff like Korvosan Guards/Sable Company would be more so.

I guess really the "international organizations" (eagle knights, aspis, hellknights, red mantis, pathfinder) are likely sources for a limited list. (For an unlimited list, a p-class per major country, AP site, and religion would be nice as a dedicated supplement!) The Eagle Knights could be a spruced up Liberator (or three variants for the golden legion/steel falcons/twilight talons). And under Aspis you could fit the pirates as well; I suspect there's little difference between many Aspis, pirate, and even Grey Corsair operations.


I don't think my question got answered: will it be necessary to get the Campaign Setting to have all the world info?


Ernest Mueller wrote:


And yeah, the Low Templar was just totally random/lame, no one will weep at their absence.

-1.

Not my feelings on the Low Templar at all.

But I have the original PCCS so I don't mind if it gets dropped.

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