Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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The Kitchen Sink, and Everything But

5/5

To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. In short, there is a *lot* of information in the book and I've come to rely on it heavily.

In terms of overall production quality, a reader won't be disappointed. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.

An Introduction (4 pages) kicks things off. One page is a map of the entire Inner Sea region. The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it--whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. The sum really is greater than the parts, and somehow it all works. The entire setting has a surprisingly rich and detailed history, which helps to tie everything together into a more coherent whole. The Introduction also contains a really nice in-game summary of the Pathfinder Society and a short sidebar explaining how the Inner Sea World Guide has expanded upon and updated the two previous overviews of the setting (the Gazetteer and Pathfinder Chronicles Campaign Setting, respectively).

Chapter 1 is Races (22 pages). It starts with a *very* brief overview (a sentence or two each) of where some of the uncommon humanoid races (like tieflings or kobolds) fit into the Inner Sea before devoting a single-page to each of the human ethnicities of Golarion (many with sensitively-handled analogues to real world cultures) and then the other core races like elves, dwarves, etc.. I'm not necessarily a fan of this way of handling things, as it gives the appearance that only humans have different ethnicities while all the other core races are homogeneous. Still, the chapter does succeed in adding a ton of Golarion-specific lore that is absent from the setting-neutral Core Rulebook.

Chapter 2, "The Inner Sea" (184 pages) is clearly the heart (and, by page-count, a full half) of the book. It starts by explaining that the Inner Sea consists of the continents of Avistan and (northern) Garund, explaining that the planet of Golarion contains several other continents that are outside the scope of the book. There's a detailed timeline of the setting's in-game history, which makes for interesting reading once some additional context is provided. The bulk of the chapter consists of four-page entries on each of the major countries/regions of the Inner Sea. Each entry starts with a sidebar giving basic information (like notable settlements, rulers, population, etc.) and is then sub-divided by topics: history, government, and a gazetteer of notable locations. There are 41 of these entries in alphabetical order, so it's pretty hard to cover them adequately in a review like this. I think the best thing to do is repeat my earlier point that there's a place for almost everything somewhere: revolutionary America has an analogue in Andoran, revolutionary France is Galt, Osiron is ancient Egypt, etc. But there are also some very original countries, like Razmiran (a theocracy ruled by a con-man), Rahadoum (a country that has turned against the gods and where worship is illegal), the Worldwound (a wasteland devastated by the presence of an open portal to demonic planes), the Mana Wastes (where magic doesn't work, and technology has stepped in), and so much more. If nothing else, each entry serves as a nice overview to give the area some basic flavour, and then a GM who really wants more detail can look for the matching softcover campaign setting line book for more depth. I was particularly intrigued by the eight page "Beyond the Inner Sea" section, which is more detailed than I would have thought (and definitely worth expanding someday, Paizo!).

Chapter 3, "Religion" (32 pages), contains a half-page introduction to each of the "Core 20" deities of the setting. Other gods get a paragraph or two, but there's also space devoted to archdevils, demon lords, elemental lords, dead gods, and philosophies. It's enough to get started, though serious players and GMs will likely want more detailed information. In terms of game-play mechanics, two new clerical domains (Scalykind and Void) are introduced here.

Chapter 4, "Life" is sadly just ten pages long. This is the chapter that covers the calendar, holidays and festivals, languages, weather and climate, and distinctive flora and fauna, among other subjects. There are some nice samples of things that make Golarion distinctive, but it would be good to someday have an "Inner Sea Almanac" that expanded on the little things that don't seem exciting but help add a major degree of verisimilitude to the setting.

Chapter 5, "Factions" (14 pages) provides a two-page introduction to five different organisations: the Aspis Consortium (an unprincipled group of colonialists & merchants), the Eagle Knights (anti-slavery freedom-fighters), the Hellknights (extremely strict "law and order" types), the Pathfinder Society (explorers and treasure-hunters), and the Red Mantis (assassins). Several lesser groups also get a one-paragraph overview. Overall, the chapter again serves nicely as a brief introduction, though more detailed information on each of the groups is available elsewhere.

Chapter 6, "Adventuring" (30 pages) is for the players. It starts with suggestions on where in the Inner Sea various classes might hail from. It then introduces four new prestige classes: the Harrower (a cool fortune-teller with an interesting suite of special abilities), the Hellknight (an armored juggernaut), the Low Templar (a sort of cowardly knight; it's hard to envision this one appealing widely), and the Red Mantis Assassin (maybe more for GMs than players, but with some eye-raising abilities). The chapter introduces several new feats; most of them are forgettable but a couple (like Rapid Reload and Fey Foundling) have become crucial to some builds and are, frankly, probably overpowered. The chapter provides updated rules for several pieces of equipment introduced in earlier adventure paths, including goblin weapons like dogslicers, Shoanti weapons like the Earth breaker, and more. It also briefly covers firearms, which are suitably rare and problematic (until someone plays a Gunslinger). Finally, there are some new spells (the most famous of which is infernal healing) and magic items (many of which are essential to parts of the campaign setting, like the final blades for Galt, the sun orchid elixir for Thuvia, and wardstones for the Worldwound). On the whole, I don't think buying the book purely for the "crunch" would be a good idea; the material in this chapter is only a supplement to what's essentially a "flavour/fluff" book.

Chapter 7, "Monsters" (14 pages) starts off with a nice overview of the role that various traditional groups of monsters (like dragons, trolls, ogres, etc.) play in Golarion. It then goes on to introduce seven new monsters, each with a 1-page Bestiary-style entry. Potential players will be interested to see that two of them, Gillmen and Strix, are given rules to make them playable races. Rise of the Runelords GMs may be interested to see full stats for the Sandpoint Devil.

As I write this review, Pathfinder Second Edition is on the horizon and Paizo has said they plan to update the official setting with the "results" of all previous adventure paths. For now, however, the Inner Sea World Guide is the best one-stop resource to get started on anything involving the Inner Sea. Lots of books have more on a single given topic, but no book has so much on so many different topics when it comes to the Inner Sea.


Incredible Product

5/5

So I had a few new players starting a session zero, but after making characters, they wanted to jump in to a game. I had nothing prepared because we were deciding what type of game we were going to play. After thirty minutes and this book, I had a strong beginning to a campaign. Every location, government and current events in this book is PERFECT for a campaign. So many starting points and storyline openings. Rich with interesting information and plot hooks. Easy five star and beautiful map. Thanks paizo


An Engaging Setting

5/5

This was the first Pathfinder Campaign Setting product I bought. That would have been early in 2013. I was curious about the references to Golarion in the Core Rule Book and wanted to know more. I got what I wanted in spades! This is an excellent resource for the Golarion setting.

I recently bought the PDF because I forgot where I had put my hard copy. It's excellent because I can just open the file on my computer, find what I'm looking for with a bookmark and I'm good to go.


The Inner Sea is Good for Me

5/5

This is a great resource book. The layout is great and even if you don't feel like using the various nations of The Inner Sea itself it the book gives you tons of ideas on how to build your own fantacy nations. The kinds of civilizations are diverse and all look like great places to have adventures in and make me want to read all of the Campaign Setting product line.

Add to that the feats, prestige classes, items, and the handful of monsters and you've got icing on what is already a great cake of a book.

All in all definitely worth the $9.99 asking price for the PDF!


Best RPG Product Ever

5/5

I can honestly say this is the best RPG product I've ever bought. There's so much reading in it, and I keep dipping back into it over and over again.

This book made me fall in love with Golarion, and each entry has made me dive off looking for more in the campaign setting and tales line.

If you haven't already hit the link to buy, then stop reading and do it now, you deserve it!


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Dark Archive

James Jacobs wrote:
Hobbun wrote:
Kvantum wrote:
Mike Silva wrote:

Well I imagine if this book and the Tian Xia guide sell well it would kinda be a no brainer to do one on Casmaron(which I can't wait for)!

@silverhair2008 I love Iobaria too, some thin out a great norther wilderness that get's me.

What Tian Xia guide? We aren't getting one, just a bunch of smaller books in the Companion and Chronicles lines.

:(

What are you referring to? From my impression, I thought we were getting a hardcover guide for Tia Xia. Although maybe I am mistaken.

We never announced a hardcover Tian Xia book. A lot of people assumed we'd be doing one when we announced the Inner Sea World Guide, but we never announced one.

We WILL be doing some support for Tian Xia, but it won't be in the form of a dedicated hardcover. It's a new campaign setting, essentially, so we'll be tackling it in a similar manner to how we tackled the Inner Sea region. Which started not with a hardcover, but a 64 page Gazetteer.

We'll actually be doing MORE than a single 64 page gazetteer, though... but we haven't yet announced what that "MORE" will be (apart from the hopefully obvious large number of support articles in Pathfinder's Jade Regent Adventure Path).

So you're saying you are going to do a lot of smaller books and then a year or two later do a hardback? :D

Liberty's Edge

@ James

I'm not saying you need to do a Casmaron book right now, I'm not going storm Paizo HQ with pitchforks and fire ;), if I don't get it soon.

I'm patient, I still have a ton of current Pathfinder books I haven't even read yet! But I'm really hoping to see more info on Casmaron in the future, maybe a Casmaron centric Adventure path in a few years.

Getting a Gazetter for Tian Xia first makes a lot of sense now that I think about. If there's interest for Tian Xia still after these books might there then maybe a Hardcover several years from now?

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Dark_Mistress wrote:


So you're saying you are going to do a lot of smaller books and then a year or two later do a hardback? :D

I got a Tian Xia Boxed set was coming, out of that... ;)


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Robert Miller 55 wrote:
This thing is FULL of awesome! I haven't even pulled out the map yet!

+1

Paizo Employee Creative Director

Dark_Mistress wrote:
So you're saying you are going to do a lot of smaller books and then a year or two later do a hardback? :D

That would be super frackin' awesome.

That's not what I'm saying, though.

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

I was looking at the Hellknight prestige class and saw something that seem right. The Hellknight table says that one may move in his Hellknight armor at full speed at eigth level and the ability description (to me at least) indicates that full speed is available at second level. What's going on?

Liberty's Edge Contributor

Just got back from travel overseas and was finally able to peruse my hardcover copy of the book. It wasn't until I looked at actual book (vice the PDF) that I noticed the awesome reference to Voltaire on the back cover. Very cool.

I'm still digesting the book, but it looks great, so far!

Paizo Employee Creative Director

Chris Ballard wrote:
I was looking at the Hellknight prestige class and saw something that seem right. The Hellknight table says that one may move in his Hellknight armor at full speed at eigth level and the ability description (to me at least) indicates that full speed is available at second level. What's going on?

Remnant. At 8th level, all that happens is the Hellknight's adjustments increase to 3; he can move at full speed at 2nd level.


Just subscribed to get this book, look great and can't beat the price. Though I didn't realize I was going to have to wait until it shipped (for the PDF)! AGH! Need my fix! :)

JK, (I should have known, but) guess I got a surprise to look forward to tomorrow or Monday :)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
Dark_Mistress wrote:
So you're saying you are going to do a lot of smaller books and then a year or two later do a hardback? :D

That would be super frackin' awesome.

That's not what I'm saying, though.

Which means they will look at sales of the smaller Tian Xia books before deciding to commit to further support. So go buy all the books. ;)

Liberty's Edge

deinol wrote:
James Jacobs wrote:
Dark_Mistress wrote:
So you're saying you are going to do a lot of smaller books and then a year or two later do a hardback? :D

That would be super frackin' awesome.

That's not what I'm saying, though.

Which means they will look at sales of the smaller Tian Xia books before deciding to commit to further support. So go buy all the books. ;)

+1

The Exchange

James Jacobs wrote:
Remnant. At 8th level, all that happens is the Hellknight's adjustments increase to 3; he can move at full speed at 2nd level.

d20pfsrd.com Hellknight entry updated.


James Jacobs wrote:

Actually, it wouldn't necessarily be a no-brainer. There's already a strong tradition in fantasy RPG gaming to expand campaigns into Asian myths. If our Tian Xia content does well... it'll also be because we're including Tian Xia stuff in LOTS of books, ranging from the Jade Regent Adventure Path to our novel line to various still-unannounced support books in other book lines, and even to the RPG line (which has content like geishas and samurais and ninjas and kung fu—not world specific, but still rules we'll need for Tian Xia nonetheless).

I await the witnessing to the throngs of puritans who may have a conniption if you dare present an archetype / PrC / class for the geisha without further digging into the background of what that profession really entails aside from what they choose to hyperfocus upon. ;-)


I guess I won't have long to await; it appears there will be one. :)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hello, one question:

I received my copy today, is there a way to figure out, what is really new?

So far I own every product from the subscriptions you see above my posts, therefor many things detailed in this book (I tend to go so far to say nearly all of them) are already known to me. Many Companions and Setting-Books go in much more detail than this book does etc.

So could someone point out, which pages are interesting to read, if you already have read, well everything there is to read so far regarding pathfinder, since it is really time consuming to read the hole tome again for a few new pieces of information.

Greetz
Ganzir

Liberty's Edge

Is the hardcover actually abailable to the general, non subscribing public yet? I haven't seen it in any retail outlets yet?

Thanks!

Grand Lodge

Marc Radle wrote:

Is the hardcover actually abailable to the general, non subscribing public yet? I haven't seen it in any retail outlets yet?

Thanks!

Official release date is 3/23 so I'd guess it'll be more likely to show up then or later.


Hopefuly my FLGS will get it in on time. If the owner was not a friend who looked like I just stabbed him in the back each time I get my gaming books some place else I would have a subsciption already.

Anyway good to hear it seems to be worth it.


d20pfsrd.com wrote:
James Jacobs wrote:
Remnant. At 8th level, all that happens is the Hellknight's adjustments increase to 3; he can move at full speed at 2nd level.
d20pfsrd.com Hellknight entry updated.

Thanx :-)

Paizo Employee Creative Director

Ganzir wrote:

Hello, one question:

I received my copy today, is there a way to figure out, what is really new?

So far I own every product from the subscriptions you see above my posts, therefor many things detailed in this book (I tend to go so far to say nearly all of them) are already known to me. Many Companions and Setting-Books go in much more detail than this book does etc.

So could someone point out, which pages are interesting to read, if you already have read, well everything there is to read so far regarding pathfinder, since it is really time consuming to read the hole tome again for a few new pieces of information.

Greetz
Ganzir

There's no real easy way to answer this, since there really wasn't a single page of the book that didn't get rewritten or edited or reorganized in some way.

Dark Archive

Ganzir wrote:

Hello, one question:

I received my copy today, is there a way to figure out, what is really new?

So far I own every product from the subscriptions you see above my posts, therefor many things detailed in this book (I tend to go so far to say nearly all of them) are already known to me. Many Companions and Setting-Books go in much more detail than this book does etc.

So could someone point out, which pages are interesting to read, if you already have read, well everything there is to read so far regarding pathfinder, since it is really time consuming to read the hole tome again for a few new pieces of information.

Greetz
Ganzir

Oh, dear. Really? Could you provide examples? I, too, own pretty much everything Pathfinder and so do many in my gaming circles as well. If what you say is true, I'll want to notify them and our FLGS.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
joela wrote:


Oh, dear. Really? Could you provide examples? I, too, own pretty much everything Pathfinder and so do many in my gaming circles as well. If what you say is true, I'll want to notify them and our FLGS.

This book is a very good buy for even those that own everything...

There is new stuff, Changed stuff, and updated 3.5 rules to PFRPG rules.

A very big chink of this is useful even if you own the Guide the printed a few years back.

Edit: One of my favorite things they did for this book which they did not do for the first was they added a Map for each country described, in the country descriptions. That was something I was upset they did not do in the first book, and made this worth the buy alone for me.

Dark Archive

Dragnmoon wrote:
joela wrote:


Oh, dear. Really? Could you provide examples? I, too, own pretty much everything Pathfinder and so do many in my gaming circles as well. If what you say is true, I'll want to notify them and our FLGS.

This book is a very good buy for even those that own everything...

There is new stuff, Changed stuff, and updated 3.5 rules to PFRPG rules.

A very big chink of this is useful even if you own the Guide the printed a few years back.

Edit: One of my favorite things they did for this book which they did not do for the first was they added a Map for each country described, in the country descriptions. That was something I was upset they did not do in the first book, and made this worth the buy alone for me.

Good points. Can't wait until Inner Sea arrives at my FLGS.

Sovereign Court

Ganzir wrote:

Hello, one question:

I received my copy today, is there a way to figure out, what is really new?

So far I own every product from the subscriptions you see above my posts, therefor many things detailed in this book (I tend to go so far to say nearly all of them) are already known to me. Many Companions and Setting-Books go in much more detail than this book does etc.

So could someone point out, which pages are interesting to read, if you already have read, well everything there is to read so far regarding pathfinder, since it is really time consuming to read the whole tome again for a few new pieces of information.

Greetz
Ganzir

Exact;y how I felt, so far I've marvelled at the quality, admired the art and then gone and read something else.

I think I'm going to read the country entries that have grown from 2 to 4 pages, that's about it...

Liberty's Edge

Just got a call from my LGS saying that I can pick it up tomorrow! And I'll be home with nothing to do for most of the day too!


What time do pdf's normally go on sale on the release day EST?

Liberty's Edge

Ganzir wrote:

So could someone point out, which pages are interesting to read, if you already have read, well everything there is to read so far regarding pathfinder, since it is really time consuming to read the hole tome again for a few new pieces of information.

Greetz
Ganzir

Holy moly, I guess this is the world of Twitter come to pass.

You bought the book, even though you don't think it'll be interesting to read?

I thought that reading the book was the whole point of buying it?
-Kle.


Just received this book though I have the PDF. The PDF can't compare, it's gorgeous, and the layout seems excellent. I enjoy the large map, but the maps of each nation are what make this product so excellent.

I can imagine telling a player some things to get them excited about "visiting" a nation just by looking at the map of some of the nations and reading some of the places.

Though now I know the island I was going to use for my independent nation is being used by Katapesh (IIRC). So I think with all this good info it's time for a read and see which nation I want my players to topple/free/takeover, or at least start in :).

Also I can't wait to show this to the group Saturday they will drool! :)

Paizo Employee Chief Technical Officer

wraithstrike wrote:
What time do pdf's normally go on sale on the release day EST?

Midnight Pacific Time, so 3 AM Eastern.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Quote:

Holy moly, I guess this is the world of Twitter come to pass.

You bought the book, even though you don't think it'll be interesting to read?

I thought that reading the book was the whole point of buying it?
-Kle.

One little suggestion:

1. Read
2. Think
3. Post

I bought the book, because I am a subscriber of the campaign setting line.

Meaning: I get every new publication and I am not going to cancel a subscription because one book is in great parts a reprint of what I already own.

Liberty's Edge

Dragnmoon wrote:
One of my favorite things they did for this book which they did not do for the first was they added a Map for each country described, in the country descriptions. That was something I was upset they did not do in the first book, and made this worth the buy alone for me.

I thought this was the best change they did for this book. Having a map for each country made it a lot easier to follow what I was reading.

Paizo Employee Chief Technical Officer

We have updated the Pathfinder Campaign Setting: Inner Sea World Guide PDF. Both Single-File and One-File-per-Chapter versions have been updated to improve compatibility with iPad and iPhone PDF readers as well as with Apple's Preview application under OS X 10.6. The editorial content of the files has not changed.

Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

Scarab Sages

Pathfinder Adventure Path Subscriber

Great job on the new book. One question: are the old feats from the old campaign setting book still legal to use in game?

Paizo Employee Franchise Manager

grifter7 wrote:
Great job on the new book. One question: are the old feats from the old campaign setting book still legal to use in game?

That's up to your GM. If you're playing in Pathfinder Society, see Additional Resources for information on how to convert the old feats to new ones.


Vic Wertz wrote:

We have updated the Pathfinder Campaign Setting: Inner Sea World Guide PDF. Both Single-File and One-File-per-Chapter versions have been updated to improve compatibility with iPad and iPhone PDF readers as well as with Apple's Preview application under OS X 10.6. The editorial content of the files has not changed.

Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

Vic, your guys are awesome! I'm impressed with how fast you reformatted the PDF. Thanks for the great effort.

Liberty's Edge

Vic Wertz wrote:

We have updated the Pathfinder Campaign Setting: Inner Sea World Guide PDF. Both Single-File and One-File-per-Chapter versions have been updated to improve compatibility with iPad and iPhone PDF readers as well as with Apple's Preview application under OS X 10.6. The editorial content of the files has not changed.

Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

Thank you and everyone else involved!

I know you guys have a FULL schedule and getting this squeezed in is greatly appreciated.

Sean

Dark Archive

Picked up my copy today. W00t!


I picked up my copy yesterday at my FLGS. Nice book, lots of pictures, some monsters, some feats, some new spells, some new items.

This is one of those products you really want as a printed book and perhaps only as a book, so I probably won't get PDF. The Harrower was a bit of a disappointment. Can't see my bard pick one level divine caster just to qualify for this class. But the book is beautiful.

I was disappointment not to find a potion belt in the new equipment list. The Dogslicer is nice new item thou. I love the Dervish Dance feat and even if there are only a few new feats in the book (40 or so) some of them are really nice, especially flavor-wise. Harmonic spell is a nice one if you play Bard and don't plan to pick 13 levels Bard. Over all a nice and really beautiful book.


Awesome book guys. I wasn't going to buy it in hard copy, but I got really good news yesterday (New job FTW!) and picked it up.

This is an even better book than the orinal. Truly amazing.

The Art work is awesome. While the styles are a little all over the place, there is some awesomeness bits. Favourates include the Apis Consortium gold agent(pg 263), the Daughter of Urgathoa(pg 309) and theFactions chapter openner art, which has basically openned my eyes to the awesome of the andoran eagle knights(who previously I thought must look rather silly)


Vic Wertz wrote:
have been updated to improve compatibility with iPad and iPhone PDF readers as well as with Apple's Preview application under OS X 10.6. The editorial content of the files has not changed.

So much for it taking a couple of weeks. Thankyou very much Vic and to everyone who worked on that (which I understand were quite a few).

Now I'm torn between reading the books I just recently bought (Gamemastery Guide, Sargava, Faction Guide and Seekers of Secrets) or if I should download this and skip those ones :P

Liberty's Edge

Ganzir wrote:


One little suggestion:

1. Read
2. Think
3. Post

I bought the book, because I am a subscriber of the campaign setting line.

Meaning: I get every new publication and I am not going to cancel a subscription because one book is in great parts a reprint of what I already own.

I did those things.

I still find your request bizarre.
-Kle.


Vic Wertz wrote:

We have updated the Pathfinder Campaign Setting: Inner Sea World Guide PDF.

<snip>
Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

Many thanks Vic and Co.

Looks great on Goodreader and iBook on my iPhone4. Single page view is appreciated on small devices. :)

Grand Lodge

Ganzir wrote:


I bought the book, because I am a subscriber of the campaign setting line.

Meaning: I get every new publication and I am not going to cancel a subscription because one book is in great parts a reprint of what I already own.

The single greatest post of a reason NOT to subscribe.

I just picked up my copy last night at my shop, and I like it. I didn't have enough time to "read" it, but while most of the posts appraise the art work, I wasn't overly impressed.

Additionally I wish I had researched the book more prior to purchase. I thought it was going to focus on the inner sea area, as in more focused on the area around the sea, not just an overview of all the countries on maps already available. Oh well, lesson learned.

While the quality is incredible, it wasn't the product that I expected. Were this a review it would be a 3.5/5 stars for me.

Paizo Employee Creative Director

Zark wrote:
The Harrower was a bit of a disappointment. Can't see my bard pick one level divine caster just to qualify for this class.

You don't need any divine caster levels at all to qualifiy for the Harrower prestige class; it's equally open to both arcane and divine spellcasters. The only restrictions are the alignment restrictions, the Harrowed feat, the knowledge restrictions, and ownership of a harrow deck—all of which any class can qualify for.

The only even remotely tricky one is the spellcasting prerequisite, which means you have to cast up to 3rd level spells, three of which must be divination spells. And bards get LOTS of divination spell choices by 3rd level. Heck; you can fill this prereq with just cantrips: detect magic, know direction, and read magic.

Since bards get access to 3rd level spells at a higher level than most other spellcasting classes, that does slow down WHEN you can take the prestige class a little, but multiclassing into a divine spellcaster class would just slow that all the faster, so that's not a problem either.

Sovereign Court

Klebert L. Hall wrote:
Ganzir wrote:


One little suggestion:

1. Read
2. Think
3. Post

I bought the book, because I am a subscriber of the campaign setting line.

Meaning: I get every new publication and I am not going to cancel a subscription because one book is in great parts a reprint of what I already own.

I did those things.

I still find your request bizarre.
-Kle.

You misunderstood the process.

He didn't buy a book that he was not interested in reading.

He bought a book, through a subscription which normally provides fantastic reading material, and discovered afterwards that the book was largely a reprint of a book he already owned.

He has no other way of getting the extra information that he did not already own, he could only buy the book. There is no other product available that prints the new information.

So, in order to learn the new stuff he wants to learn he had to also buy redundant stuff as it all came packaged together.

He now wants to know how to access the new stuff without going through the process of re-reading the old stuff that is bundled with it.

The request seems entirely reasonable to me.

Liberty's Edge

Got mine yesterday, and I got to say it may be the sexiest game book I've ever own. Great chooses on the old art to bring back and the new art is equally amazing.

On that note who does the art for the Prophet of Kalistade(and is that really the prophet?), Maurya-Rahm Advisor, Queen Telandia Edasseril, Chernasardo Ranger, Aspis Consortium Gold Agent?

I love his/her art!

Silver Crusade

Pathfinder Adventure Path Subscriber
Mike Silva wrote:

Got mine yesterday, and I got it save it may be the sexiest game book I've ever own. Great chooses on the old art to bring back and the new art is equally amazing.

On that note who does the art for the Prophet of Kalistade(and is that really the prophet?), Maurya-Rahm Advisor, Queen Telandia Edasseril, Chernasardo Ranger, Aspis Consortium Gold Agent?

I love his/her art!

That would be Carolina Eade. Her style, while not universal, is absolutely amazing when applied right.

She and Eric Belisle are my fave recent new artist in Paizo books. More Carolina, I say!

Liberty's Edge

I got to say that the book is really well organized, an advantage over the past campaign setting books. An advantage over them that people who already own one and are on the fence should think about.

You can really tell that Paizo had 5 years to add to the world, just by looking at the detail of the Mwangi and Tien sections only in caparison to 3 or 4 years ago..

Each four page spread on each area is perfect size for newer players who know little to nothing about the place they want to come from to get a crash course in them. 4 detailed pages is less overwhelming than 10 page gazetteers or whole book.

I love how the map borders now take into account island controlled too.

Really pleasantly surprised that you had info about the Darklands and the Great Beyond.

Religion section is solid, again for players choosing their deities at a glance.

Love the calender and the holidays.

About the languages, why no Boggard?

Love most of the Life chapter. love the write up on coinage, fauna and flora, and more details on advance technology in the world.

Are the write ups on in the faction sections on top of what is in the Factions book or overrides them?

Love all the updated prestige classes, though I miss the shackles pirate, and hope we get an update version of the class in another book.

Love that things like Varisian Tatoo, Totem Spirit, Bladed Scarf, Dogslicer, Earth Breaker, Horsechopper, Klar, Ogre Hook, War Razer all got updated just in time for my RotRL campaign. :)

Great to see some of those monsters updated, but how do you tease me with Ahriman in the Thuvia section and not give me updated Divs. I demand it!!! :P

But seriously, updated Divs in the next Bestiary or in some other book.


To James Jacobs, Erik Mona, and the other writers responsible for this work of art,

THANK YOU.

Though the Pathfinder Core Rules was an impressive volume, it has been 10 years since I bought a book that deserved my absolute adulation. That book was the Forgotten Realms Campaign setting for 3rd edition, and until now I have found nothing that could compare to its value.

Forgotten Realms is my home world so to speak, and though I never switched to 4th edition, I made it my home world for Pathfinder as well. I was certainly reluctant to leave it, and planted many worthy shadows of Golarion upon it while I played. It was fun fitting the Crimson Throne and Legacy of Fire into the forgotten Realms. Now I fear my stories in the Forgotten Realms must end. They were wonderful and grand, but Golarion has proved to be just as grand.

The Inner Sea World Guide surpasses the 3rd edition Forgotten Realms Campaign guide, and that is little surprise. While reading the list of contributing authors, I read that many if not most of the writers responsible for the latter also contributed to the World Guide. The authors did a fantastic job. I have the old Golarion Guide and that was nearly enough to completely draw me in to the world. This new guide finally pushed me over the edge. No longer am I trying to find a place for Cheliax on the sea of Fallen Stars, for now I am just telling my stories in the Inner Sea.

Thank you to all that contributed to this work. My money was well spent, and that is not always easy to say in this day and age.

Until Swords Part!

Carl Cascone

Liberty's Edge

Gorbacz wrote:
Mike Silva wrote:

Got mine yesterday, and I got it save it may be the sexiest game book I've ever own. Great chooses on the old art to bring back and the new art is equally amazing.

On that note who does the art for the Prophet of Kalistade(and is that really the prophet?), Maurya-Rahm Advisor, Queen Telandia Edasseril, Chernasardo Ranger, Aspis Consortium Gold Agent?

I love his/her art!

That would be Carolina Eade. Her style, while not universal, is absolutely amazing when applied right.

She and Eric Belisle are my fave recent new artist in Paizo books. More Carolina, I say!

Thanks!

Agreed, though not perfect in every setting her art is beautiful. I wish White wolf had gotten her over when they were still making new Exalted books, though since they weren't in color they wouldn't be as great.

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