The Genius Guide to Divination Magic (PFRPG) PDF

****½ (based on 3 ratings)

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The saying “knowledge is power” is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something is evil, the location of the special key, the presence and strength of magical auras, the presence of invisible creatures or items, and much more. And magic isn’t the only source of crucial information. Knowledge skills allow characters of all classes to have the knowhow to solve problems. At high levels, Knowledge skills themselves can seem almost magical, with characters possessing fine points on the most minutiae of details.

The product you hold in your hands (metaphorically speaking) grants all manner of new abilities to those who seek knowledge, whether through magic or mundane learning.

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****½ (based on 3 ratings)

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I see in my crystal ball.... excellence!

*****

This pdf is 13 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 11 1/3 pages of content for more divination magic.

Ah, the art of divination - no other school or ability has crushed so many roleplaying plots has had so many DMs gnash their teeth and thus it is only appropriate that the pdf kicks off with extensive advice on how to pull off adventures with divination magic and how to make it not only a cool, but an integral part of your campaign. After these wise pieces of advice, we are introduced to spell-lists and 12 new divination spells.

The spells are interesting - from one determining blood relationship (bastards and court intrigue, anyone?) to detecting diseases, learning the deepest fears of your foes to looking through the eyes of vermin, finding weak points in foe's defenses, learning lies, discerning the reflections a puddle of water has mirrored in the last 24 hours to accessing repressed memories from the target's subconscious and an improved version of Zone of Truth, the spells are gold for writing complex, hard detective adventures and investigations and will ALL, without exception, find their way into my campaign.

We also get additional material for the respective classes in the form of the portent and scrying subdomains to the new omen mystery for the oracle, we get some interesting abilities focusing on deadly combat precognitions, reading the future from intestines and the dead etc. One of my favorite mysteries! 9 new feats give credence to the maxim of knowledge equaling power, from better chances at divination and scrying to gaining bonus damage against foes you know the specifics about and even gain invisible scrying sensors.

The pdf closes with expanded information on the most iconic tools of the trade, crystal balls - minor and lesser versions for the small purse have been added, along 5 additional enchantments for crystal balls as well as 4 adornments for crystal balls along their bonuses to further customize the scrying tools. Neat!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the 3-column standard and the artwork is ok. The pdf has no bookmarks. The content of this pdf are excellent and designer John Ling should be justifiably proud - this pdf ranks among my favorite magic pdfs from Super Genius Games and enriches any game in a plethora of ways. I'll be sure to provide access to my players, if only because the spells enable me to write more complex investigations for them. With no glitches to speak of, no balance concerns and the superb quality of the content, my final verdict will be 5 stars along the Endzeitgeist seal of approval - a mighty fine addition to just about any campaign.

Endzeitgeist out.


Another fine addition to the SGG line

****( )

Super Genius Guide to: Divination Magic by Super Genius Games

This product is 13 pages long. It starts with a cover, and intro. (2 pages)
The first section also goes into advice on how to work with divination magic in your games. This section has some nice advice on how a GM can deal with problems these types of magic can at times cause.

Spell lists. (2 pages)
They are broken up by class and level on what new spells they get. Listed below is each class and how many new spells they get access to.
Bard – 8
Cleric – 9
Druid – 3
Ranger – 3
Paladin – 2
Sorc/Wizard – 8

Next it gets into the new spells themselves. There is a total of 13 new spells in this section. Below is a couple of my favorite spells. (3 pages)
Deepest Fear – you learn their deepest fear, can give bonuses to spells with fear or with some social skill rolls.
Liar's Foil – Learn what was the last lie the target told.

After that we have a section on new subdomains and Oracle Mystery. (2 pages)
New Subdomains
Portent Subdomain
Scrying Subdomain

New Oracle Mysteries
Omens

The final section has feats and magic items. There is 9 new feats, 2 new magic items, with 5 new effects for said magic items and 4 more effects that come from “decorations”. The two new magic items is the lesser and minor crystal balls. All the effects can be used with them or the crystal ball from the Pathfinder RPG book. I loved the new stuff on crystal balls, for me it really made them become more into what I picture them being. With the lesser and minor versions it is much easier for lower level PC's to acquire them. (3 pages)

It ends with credits and a OGL. (1 page)

Closing thoughts. Divination magic has been one of those stables that we all love and most GM's dread. It is hard to predict what PC's might do with it, or your careful plot might come completely undone in a unexpected way because of it. The section on advice on how to handle this type of magic was nice and helpful. The spells where well done and none of them bad.

The two new subdomains are good, the new mystery is very good. It really for me captures what first springs to mind when I hear oracle. The feats are well done, I loved the new aspects they added to crystal balls, from the two lesser version and all the new options added. Art work is fair to good, writing, layout and editing are all good as you would expect from SGG.

But it is not all good, there is one annoying flaw in the book. While they added a new Oracle mystery they did not add spell lists for any of the APG classes. I have been told by the publisher this was a over sight that will be corrected in the future. Either with a new update of the product or a free PDF download. Still a shame to blemish a otherwise superb product. So whats my rating? Well if they get a updated version with the extra spell lists added, then I would give it a 5 as I have nothing else bad to say, anything else I didn't care for was just a matter of taste. If they just add a free PDF extra for the new spell lists, then I will give it a 4.5 star. But until they do one or the other I am forced to only give this a 4 star review.


Among the best of the Genius Guides! Well rounded, creative, and insightful.

*****

The product is 13 pages long including the obligatory OGL license page. Inside you find the GM section, which contains recommendations for productively managing the diviner in your campaign(s) or for adding that aspect to your game. Beyond that there are 12 spells, two divination sub-domains, an oracle mystery, 9 feats, and section on adding more crystal ball options. I was particularly fond of the GM section "Mistakes, Misdirections, and Lies of Omission", as well as several of the spells - Reflection's Memory and Speak with Object, and the new Oracle Mystery - "Omens". All of the content is well thought out and adds depth and manageability to an often difficult to handle, but very fun aspect of the game. 5 stars!


Paizo Employee Starfinder Design Lead

This week's new PDF is up! The Genius Guide to Divination Magic includes a slew of new divination spells, advice for GMs on how to handle divination issues, two new sub-domains, the new oracle Mystery of Omens (allowing the oracles of the Pathfinder RPG to act more like the oracles of myth and fiction), and several feats and new crystal ball options!

Dark Archive

Not sure if you plan to included all your new products in the ongoing sale or not. But thought I would point out, that it is not currently listed at the sale price.

Sczarni

And today's the last day!! I mistakenly paid full price for last week's. I'd rather not do that again with this one.

Paizo Employee Starfinder Design Lead

Frerezar wrote:
And today's the last day!! I mistakenly paid full price for last week's. I'd rather not do that again with this one.

I'll get a free copy of this sent to you Frerezar. That'll be like you bought this one and the last one at half off, since the sale for this is now over, but you bought our last book at full price during the sale.

Just watch your email!


Perfect timing, and really good stuff. Just reworked one of my NPC's to be an Oracle of Omens rather than an Oracle of Lore. Congratulations on this product, I think it's one of the best yet. Just posted a review.


Standard written English uses no accent marks over any letters, of any kind, period.

I speak and write fluent Spanish, as a note of interest, and use appropriate accent marks when writing in that language.

That said, "cliche" doesn't need accent marks in English, at all. It certainly does, in French. I'm not writing in French.

Anyone asking for foreign-language accents is just being pretentious, in "lingua franca." It's not English.

Paizo Employee Starfinder Design Lead

Benicio Del Espada wrote:
Anyone asking for foreign-language accents is just being pretentious, in "lingua franca." It's not English.

The Oxford English Dictionary certainly thinks "cliché" is correct English. They also list cliche as acceptable. Whenever that's the case, I'm going to use whichever acceptable version the author preferred.

Liberty's Edge

Benicio Del Espada wrote:

Standard written English uses no accent marks over any letters, of any kind, period.

I speak and write fluent Spanish, as a note of interest, and use appropriate accent marks when writing in that language.

That said, "cliche" doesn't need accent marks in English, at all. It certainly does, in French. I'm not writing in French.

Anyone asking for foreign-language accents is just being pretentious, in "lingua franca." It's not English.

Wow!

You also recently correct a James Jacobs post in a similar, snarky way.

Personally, I DO see someone being pretentious, but it isn't Owen ...

Dark Archive

I read this last night. I have not even started turning my draft into a review yet. But I will say I liked it but felt their was two problems, one kinda big and one kinda minor one with the product. Least from my point of view.

1) Minor Problem - The two new sub domains, don't have information to make them exalted. Honestly that was something in the 3.5 era that sometimes bugged me that 3pp would do. Make a cool product but then support it with future stuff. I just really would have liked to have seen a side box with the info to make them exalted.

2) Major problem - Um where's the APG casters spell lists? I mean their is a new oracle mystery which was cool, but none of the spells list any of the APG classes.

Anyways it is still a good product but I felt I should mention those two things.

Paizo Employee Starfinder Design Lead

Dark_Mistress wrote:
I read this last night. I have not even started turning my draft into a review yet. But I will say I liked it but felt their was two problems, one kinda big and one kinda minor one with the product. Least from my point of view.

You know we love feedback!

Dark_Mistress wrote:
1) Minor Problem - The two new sub domains, don't have information to make them exalted. Honestly that was something in the 3.5 era that sometimes bugged me that 3pp would do. Make a cool product but then support it with future stuff. I just really would have liked to have seen a side box with the info to make them exalted.

We looked at that, but decided to go the other route. By which I mean, we'll gather new domains and subdomains from us (and Paizo), and put out another Exalted Domain product later that has them. The problem is we create a LOT of new options (archetypes, spell list feats, new classes, new domains, exalted domains, and so on), and we can't add every possible combination for every possible option in every book we put out. We didn't retroactively add exalted versions of the new domains in old magic books, and we want them to remain consistent. So when we have enough content (including some new things you can do with exalted domains) we'll include updates to all our new domains in those books. Probably along with an index (likely as a free web enhancement) letting people know what exalted book has what domains. that way, all exalted info is collected into one set of books.

Dark_Mistress wrote:
2) Major problem - Um where's the APG casters spell lists? I mean their is a new oracle mystery which was cool, but none of the spells list any of the APG classes.

Here, you're right. I carefully made sure to add a new mystery, realized oracles don't need their own spell list (they use the cleric), and didn't give the alchemist/inquisitor/summoner or witch any thought at all. While there may honestly not be any divination spells for the summoner (and maybe not alchemist... I'll have to check), there certainly are some good for the inquisitor and witch, and that's an oversight.

I think I'm going to have to go back and assign some additional classes, which will totally mess with the layout. I'll at least release a list of which spells go to which classes here, and maybe as a free PDF. Thanks for the feedback!

Dark Archive

Ok on the minor point, fair enough. I would prefer them to be in the book. But as long as you eventually cover them i will be content. :)

As for the second point. Woohoo, got one right. :) It's like catching a Super Genius with his fly open.

Well you could also offer the APG classes spell list as a free 1 page download. As long as you went back and added them to each spell that would help and not mess up the layout, I don't think it would anyways.

PS I will wait to do my review then, till you decided how you want to fix it. As honestly it would effect the rating I would give it.

Contributor

Dark_Mistress wrote:
As for the second point. Woohoo, got one right. :) It's like catching a Super Genius with his fly open.

* looks down, then quietly pulls up zipper *

::blush::

As the writer/designer, I concur with Owen (and not just because he paid me to write this product ;) ) -- excluding the APG classes is a pretty big oversight. At least, though, it's something fairly easy to correct.

I'm glad you liked it otherwise, DM.

Paizo Employee Chief Technical Officer

Benicio Del Espada wrote:

Standard written English uses no accent marks over any letters, of any kind, period. ...

Anyone asking for foreign-language accents is just being pretentious, in "lingua franca." It's not English.

You're mistaken. Check your Merriam-Webster, and you'll find that there are plenty of English words with accent marks. Some words (including "cliché") are acceptable with or without the accent, but many words are only listed with accents. Common examples include attaché, communiqué, fiancé, fiancée, lamé, passé, and rosé.

Further, when it comes to choosing between acceptable variants of a word, many writers and publishers adopt the practice of using the one that's listed first in the dictionary, because that's the one that the dictionary editors have determined to be in more common usage. Merriam-Webster lists "cliché" as the primary entry and "cliche" as the variant, so many English editors—including myself—would therefore prefer "cliché."

Paizo Employee Starfinder Design Lead

We got a nice 4/5 review at DriveThruRPG.

See it here.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:

We got a nice 4/5 review at DriveThruRPG.

See it here.

Is the price really supposed to be $6.23 (same for The Genius Guide to Exalted Domains of Storms and Savagery)

Dark Archive

DitheringFool wrote:
Owen K. C. Stephens wrote:

We got a nice 4/5 review at DriveThruRPG.

See it here.

Is the price really supposed to be $6.23 (same for The Genius Guide to Exalted Domains of Storms and Savagery)

It shows 2.99 there and here for me on the price.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DitheringFool wrote:
Owen K. C. Stephens wrote:

We got a nice 4/5 review at DriveThruRPG.

See it here.

Is the price really supposed to be $6.23 (same for The Genius Guide to Exalted Domains of Storms and Savagery)

Looks like they got fixed when Rune Staves and Wyrd Wands went live - thanks!

Dark Archive

Reviewed. As always here and on ENworld.

Contributor

Thanks, D_M.

Paizo Employee Starfinder Design Lead

When Super Genius Games released the Genius Guide to Divination Magic, we failed to specify which spells were on what spell lists for classes out of the APG. This despite including a new mystery of omens for the oracle. That was an oversight, as we were rightly penalized on a few reviews for it. And, we promised to fix it.

So, here are addendum spell lists for the alchemist, inquisitor, summoner, and witch. The spells presented are drawn from the Genius Guide to Divination Magic (DivM). Oracles, obviously, still use the cleric spell list.

As we produce more books in this line, we'll be sure to add listings for the APG classes that need them!

Alchemist Spells
2nd–Level Alchemist Spells
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)

5th–Level Alchemist Spells
Second Sight: A peek into the future grants you extra defenses. (DivM)

Inquisitor Spells
1st–Level Inquisitor Spells
Detect Disease: Determine if the target suffers from any diseases, including magical and supernatural disease. (DivM)

2nd–level Inquisitor Spells
Liar's Foil: Learn the last lie told by the target. (DivM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)

3rd–Level Inquisitor Spells
Bloodline: Determine ancestry of one target. (DivM)

4th–Level Inquisitor Spells
Repressed Memories: Search the target's subconscious for information. (DivM)

6th–Level Inquisitor Spells
Zone of Candor: Learn if targets in an area are lying. (DivM)

Summoner Spells
2nd–Level Summoner Spells
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)

Witch Spells
1st–Level Witch Spells

2nd–Level Witch Spells
Liar's Foil: Learn the last lie told by the target. (DivM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)

3rd–Level Witch Spells
Bloodline: Determine ancestry of one target. (DivM)

4th–Level Witch Spells
Deepest Fear: Learn your target's deepest fear and use it against it. (DivM)
Repressed Memories: Search the target's subconscious for information. (DivM)

5th–Level Witch Spells
Second Sight: A peek into the future grants you extra defenses. (DivM)

7th–Level Witch Spells
Zone of Candor: Learn if targets in an area are lying. (DivM)


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Paizo Employee Starfinder Design Lead

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Thanks for the review!


Gaaaaaaaaaaaaaah.

Not on topic, but I'm DYING while waiting for the new Godling product!

@.@

Contributor

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Thanks for the review, and the kind words!

Super Genius Games

Golden-Esque wrote:

Gaaaaaaaaaaaaaah.

Not on topic, but I'm DYING while waiting for the new Godling product!

@.@

If all goes well it'll be out tomorrow. :)

Paizo Employee Starfinder Design Lead

Golden-Esque wrote:

Gaaaaaaaaaaaaaah.

Not on topic, but I'm DYING while waiting for the new Godling product!

@.@

Like Hyrum says, we have 32 pages of all-Godling goodness just about ready...

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