The Genius Guide to Feats of Critical Combat (PFRPG) PDF

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The concept of a “critical hit” has been part of roleplaying games from the very start—an attack that is extraordinarily well placed or timed perfectly and, as a result, is exceptionally damaging. It started as a phrase used after the results of an attack were determined, but quickly made its way into variant systems and house rules until nearly every campaign had its own version. And in many of these systems, both what was necessary to inflict a “crit” and the results of that attack varied depending on the situation. And if you played under more than one GM, the chances were good that each one would have a different definition and set of achievable results for critical hits in his or he game.

With the arrival of the OGL and original d20 System games, critical hits became a codified part of the core rules. The details have changed slightly with rules updates, and again as with the development of the Pathfinder Roleplaying Game, but at this point there is an agreed upon definition of what constituted a critical hit. But, at the same time, a good deal of the mystique has been removed from the notion. Players now not only know exactly what is needed to achieve a crit, they also know just what the results will be—some extra damage. Certainly that has a tangible impact on the game, but it doesn’t fire the imagination or capture the visceral impact that many of the old house rules did.

The Genius Guide to Feats of Critical Combat works with the existing rules regarding critical hits, providing ways for players to put some of the “critical” back into their critical hits. Shatter shields, inflict disfiguring scars, achieve advantage over others on the field of battle—all these and more are possible effects for your character’s crits, depending on the feats you choose. Bring the shock and awe back to the battlefield, and remember the power of seeing a natural “20” on the die. Because while your characters can become masters of critical combat, so can their opponents!

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A solid book of extra feats.

4/5

Feats of Critical Combat by Super Genius Games

This product is 11 pages long.

It starts with a cover and intro. Followed by explaining the difference between these feats and the critical feats in the core book. Finally it gets into how to use them in your campaign setting. (2 pages)

Next it gets into the new feats. Below is a list of all the new feats in the book. They are feats that when you score a critical hit you can apply them. Giving some variety in crits.(8 pages)
Accurate Critical
Blazing Critical
Bleeding Strike
Board Breaker
Butcher's Blow
Caustic Critical
Clutch
Concussion
Conduit
Critical Casting
Critical Spellcraft
Deface
Dispelling Blow
Fearsome Blow
Flashing Strike
Focused Attack
Followup Blow
Freezing Critical
Greater Spell Critical
Hindering Critical
Jolting Critical
Knock Down
Maneuver Critical
Numbing Strike
Parrying Strike
Primal Critical
Set-Up
Shattering Critical
Shock
Skirt
Smash
Spell Critical
Stupefy
Takeaway
Targeted Strike
Tendon Cut

It ends with a OGL. (1 page)

Closing thoughts. The feats seem fine and they add some variety to combat. They tend to be fairly powerful feats, but then they have to compete with the default damage critical's normally do and make it worth spending a feat on them. Some I think fall a little short on this. The artwork is fair. All told the product is exactly what it claims to be, a collection of new feats that give you options when you score a critical hit. Yet despite it giving you exactly what they claim to do, I still feel myself wishing it had been different.

Let me say there is nothing wrong with the product, but as I read it. I keep thinking to myself man I really wish they had put this kind of effort into a combat maneuvers book. Something anyone could do, that would have pro's and con's for trying them. To give more tactics to combat. So I read the book and it is good but it left me thinking, what if? So in the end I am giving this a 4 star review. Solid book and if you are looking for feats to give you critical hit options then I recommend checking it out.



It's up!

Whether you want to expand critical feats to spellcasters, give some extra options to low-level characters, or just widen what a true critical master can do, Feats of Critical Combat has the rules for you!

Dark Archive

You just won't leave my bank account alone will you?


Dark_Mistress wrote:
You just won't leave my bank account alone will you?

Not if I can help it! :)


Pathfinder Starfinder Roleplaying Game Subscriber

Hmmm, anyone else pick this up yet and have trouble downloading it? Its in my downloads but the link to download it just reloads the page.


Kolokotroni wrote:
Hmmm, anyone else pick this up yet and have trouble downloading it? Its in my downloads but the link to download it just reloads the page.

I'll look into that!

Dark Archive

Kolokotroni wrote:
Hmmm, anyone else pick this up yet and have trouble downloading it? Its in my downloads but the link to download it just reloads the page.

Not yet, hopefully friday. Right now it is just sitting in my cart.

RPG Superstar 2008 Top 32

Kolokotroni wrote:
Hmmm, anyone else pick this up yet and have trouble downloading it? Its in my downloads but the link to download it just reloads the page.

Should be fixed now.


Ross Byers wrote:
Kolokotroni wrote:
Hmmm, anyone else pick this up yet and have trouble downloading it? Its in my downloads but the link to download it just reloads the page.
Should be fixed now.

Thanks, Ross!


Pathfinder Starfinder Roleplaying Game Subscriber

Got it, thanks :).

Sczarni

Awesome, just in time for a big war this saturday muahaha.

A ouple of things thou. Why is it that Board Breaker apply to elementals? Just wondering because it feels like it should have focused on inanimate objects and constructs somehow.
Also, can Focused Attack be fueled by sacrificing attacks from two weapon fighting or haste?


Frerezar wrote:
Awesome, just in time for a big war this saturday muahaha.

Glad we could be timely for you!

Frerezar wrote:

A ouple of things thou. Why is it that Board Breaker apply to elementals? Just wondering because it feels like it should have

focused on inanimate objects and constructs somehow.

The feat does specify it allows you to deal critical hits to inanimate objects. It specifically calls out elementals because elementals are immune to critical hits. Constructs, by RAW, aren't.

Frerezar wrote:
Also, can Focused Attack be fueled by sacrificing attacks from two weapon fighting or haste?

Absolutely. The rule is if you take a full attack action, and you could take multiple attacks but don't, each attack you don't take fuels Focused Attack.

Dark Archive

Reviewed here and at ENworld.


We use Paizo's critical hit deck, will these feats mesh well or muddy things up?

Scarab Sages

HalcyonAndOn wrote:
We use Paizo's critical hit deck, will these feats mesh well or muddy things up?

Wow, that's kinda a loaded question. I use the critical hit deck too, and playtested these both with and without the deck, and the balance seems fine. On the other hand, it is another level of potential complexity.

Basically if you have trouble using the existing core rules critical feats with the deck, you should have no problem using these as well.


I have a question...Targeted Strike feat, allows a 2nd card to be drawn from the critical hit deck - Does the attacker apply both cards, or chooses one of the two card to apply?

Scarab Sages

HalcyonAndOn wrote:
I have a question...Targeted Strike feat, allows a 2nd card to be drawn from the critical hit deck - Does the attacker apply both cards, or chooses one of the two card to apply?

Only one card applies. It's just like when you use a high-crit weapon and it allows you to draw multiple cards and pick one. Indeed, if you had a high-crit card and Targeted Strike you'd draw one more card than the high-crit weapon normally would grant you.


Thanks, that's what I thought.

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