Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF

2.90/5 (based on 24 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.

Written by Owen K.C. Stephens

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0211E


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Average product rating:

2.90/5 (based on 24 ratings)

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Straightforward, flavorful, fun, but a little easy and too simple

3/5

Let's first talk about ambiance. I think the scenario has a very good start; the setting description is flavorful and has the potential to be creepy. However, somehow it doesn't really cross over into being a proper horror scenario. I think the potential wasn't fully exploited. That's somewhat due to the rather simple map used; not enough twists and turns, too many big rooms. It's a bit sad; Shadow Absalom is looking very intrigueing, I wish this was exploited more. Perhaps an idea for a new scenario?

This is clearly an older scenario and it feels a bit dated and simple. That can also be an advantage though if used by a less experienced GM or to introduce new players; in that case it's nicely straightforward.

On the whole I think the scenario's difficulty is on the easy side, when the GM sticks to the rules and scenario as written. There are quite a few suggestions in the GM threads on how to oomph it up and/or interpret some vague rules in the scenario in a harsher way. On the one hand those might make the scenario more interesting/challenging; on the other hand you're on the slippery slope of altering scenarios which you're not supposed to do in PFS. Because some of the bad guys' advantages are rather trivially overcome by simple measures by the PCs, there may be the temptation to block that (going against the scenario). I think the best course might be to run this scenario with 4 players (the amount it was written for) rather than 6, and keep the difficulty as-is.


Little to no role-play and potentially a subpar ending

2/5

I've played this scenario at the lowest tier and as I'm writing this, I struggle on what to make of the scenario. I have to admit that my first experience with the Blackros museum did leave quite the impression. The fact that some more experienced players had their characters instantly facepalm and sigh at the first mention of the museum, says a lot. Clearly there's always something going on at that place and apparently they're always in need of assistance. That really sets the tone for the scenario in a good way. It is relatively easy to feel immersed in the situation.

I, as a character, did struggle with rating the encounters. There are quite a few of them, but it can not be said they're repetitive. Some, however, are clearly harder than others. There's a blatant lack of balance in difficulty in this scenario. My party in particular had issues with one of encounters, but that is to be expected from opponents with damage reduction at the early levels. The fight immediately after that one, however, really put a smile on my face. It was far less challenging, but the opponent itself was hilarious - albeit in part due to the excellent portrayal by our GM. To summarise: the fights are varied, both in opponents faced as well as difficulty.

For those less keen on fighting and more on role-playing, I'd have to say this scenario falls short. There are some opportunities, but they're not exactly worth mentioning. You can certainly interact with some NPC's, but the emphasis is clearly on fighting. On the topic of role-playing: the very last portion of the scenario is pretty subpar. You really need at least one character that's more or less magic-savvy. To make matters worse, you will most likely a lucky dice-roll to understand what you're supposed to do in that situation. Alternatively you can take a wild guess and follow the old saying of 'when in doubt, hit it with a stick', but you won't have any clue to what you're exactly doing. It can make for a rather anti-climactic ending, something that clearly is no fun at all. As someone who favors role-playing and interaction above fighting, I'm inclined to advise against playing this scenario.


Ridiculous

1/5

This is based on a 1st level tier playthrough.

The group consisted of one 2nd level ranger, and four first levels--an inquisitor, a samurai (pregen), a monk, and a pyrokineticist playtester.

Just want to say now, that if it hadn't been for the ranger, who just hit 2nd level, picking up a cure light wand at the beginning, this would have been a TPK. The ranger player kept track of how much damage he'd taken. By the end of the scenario, he had taken 80 pts of damage, just by himself, and used 20 charges off the wand to heal the party. The monk had used up all of his potions of cure light, and the inquisitor had used up both of her cure light slots.

This was not written fairly. A construct with DR 5/-, SR 13, AND AC 20 was just stupid. How broken did the writer think 1st level characters could get? Then the next room has someone 15 ft. up the wall lobbing acid bombs that do burning and splash damage, and they have a 50/50 mischance on their AC? Um, what? Again, 1st level! And then to add insult to injury, the other rooms had the easiest fights EVER! We beat them during the surprise round.

Then the worst of worsts. The only way to beat the entire scenario, which ended up being a loss because no one in the party had the skill, was to make a Knowledge (arcana) check on how to stop the events. Didn't even have detect magic to even find what was causing the effects. The GM was even willing to give us a Knowledge (religion) check, but no one had that either. A 2nd level party MIGHT have had a chance.

I think what personally disappointed me the most was there was no room for negotiations regarding encounters. No handle animal checks, no diplomacy, no wild empathy, nothing. The GM allowed us to make the checks regardless, and then apologized during initiative because it was a specific beat-em up. Really?

Overall, very unimpressed by the scenario. Everyone at the table wondered what the point of us even playing was. Even the GM couldn't get over how at higher tiers the encounters seemed easier to deal with.

The venture captain knows our complaints, and next time this game comes up to be played, he will personally make sure that the party is better balanced and higher level.


A bit short, but nice atmosphere

4/5

We played this today with 4 players, in tier 1-2&4-5 (some mistakes were made so we had several encounters at too high)

partysetup:

Half-orc fighter (1), Wayang wizard (1), human hunter (2), aasimar bard (3)

All the fights were managable, though we burned through like 25 charges of cure light wounds wands because of various injuries we kept taking. (probably because of the wrong encounters)

While this scenario is fairly short and straight forward, the atmosphere (and the fact that we had a full 3d setup thanks to our GM) made it a lot better.

Very little chance for roleplay sadly, which keeps it from being a 5 star for me.

Edit: had to remove some parts, because of some fights not being the proper tier :)


Far too easy

2/5

I ran this for tier 1-2 and frankly it was far too easy. Although they put a brave face on it I think even my players felt that it was just too much of a walkover.


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Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Mark,

I am going to be running this at a Convention in January, and need to register it before Oct 29. Do you have a better description of this then the basic generic one you have?

Paizo Employee Director of Brand Strategy

email me and I'll send you something, though I really don't like to announce plot summaries before a scenario is ready to go out the door, as I know they can change significantly during writing and development from the original outline.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Mark have anything on this yet? I have the convention Organizers bugging me for it.

I told him he has to be patient...

Paizo Employee Director of Brand Strategy

I have the turnover from Owen, and am working on developing it this week, but that's about it. Other than it being awesome, the only other detail I'll spill now is that it takes place in Blakros Museum. Sort of.

Paizo Employee Chief Technical Officer

I've updated the product description (adding the synopsis) and corrected the title.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
I've updated the product description (adding the synopsis) and corrected the title.

Thank you!!!

RPG Superstar 2008 Top 32

Now available!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Ross Byers wrote:
Now available!

Woot Some more!

Grand Lodge

Wow - this is fantastic. I planned to do a Blakros museum trilogy at Conception in the UK. This will give me ample time to read and prepare.

Silver Crusade

Pathfinder Adventure Path Subscriber

A double dose of awesome - one scenario by Her Goddess Crystal, and another one by Owen K.F.C. Stephens ! Christmas in December, I say !


My first ever PFS scenario played, and it very much has me hooked, not just for society play, but also quick plug and play adventures for my homebrew games.

Owen wrote a beautiful, quick module that packs quite a bit of creepy in with the fun of the adventure.

Silver Crusade

What is the light level in this place?


Starfinder Charter Superscriber
Talos the Talon! wrote:
What is the light level in this place?

You'll want to check (or ask again in the) Organized Play> GM Discussion thread. (a product thread is only for questions about the product itself, like when it's going to be released, how expensive it'll be, etc.)

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