The Genius Guide to the Time Thief (PFRPG) PDF

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Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.

The reason is obvious time is a tricky, extremely powerful, wibbly-wobbly concept. Even in a game where players with modern day sensibilities are asked to put themselves in the roles of medieval characters and process the mechanics of magic, psionics, and infinite planes of reality, it seems beyond the pale to ask them to un-know certain sets of experiences simply because time travel has caused them to cease to exist, and to keep track of what is and isn't true when jumping back and forth between timestreams and potential realities.

Yet, there's a reason that chronomancy is one of the topics that fans most often request supplements for. The idea of playing with time is fun!

The Genius Guide to the Time Thief presents a new base class, the time thief a character whose abilities all focus on various aspects of swimming the wrong way up the timestream, if only for a little ways. She plays with probability, can peer into the future to avoid bad decisions, and steal time from her own (and others') futures to fuel her reality-bending powers. Most of all, she's just a lot of fun to play.

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5/5

I've reviewed this on RPGGeek.com.

You can find it here.


One of the most innovative new classes, and not a moment too soon

5/5

Time. Some people say time is like a river, flowing swift and sure and only in one direction. But I have seen The Genius Guide to the Time Thief, and I can tell you, they are wrong. Come, and I will tell you a review such as none you have ever heard…

It’s obvious where the inspiration for the time thief comes from, and if you’ve recognized it, then you’ll have a pretty good idea what to expect here. The time thief is a character who is able to manipulate the flow of time around herself to speed up their attacks, undo their failures, and other temporal tricks.

A twenty-level base class for the Pathfinder role-playing game, the basic construction of the class follows the pattern laid out by previous Super Genius Games’ new classes; roughly half of the time thief’s abilities are preset, while the other half lets you choose from a list of available talents (a la the rogue), with said list expanding around 10th level. It’s a great design to allow flexibility in how PCs develop their character while still maintaining structure and balance in what the class offers.

A medium BAB progress, d8 Hit Die class, the time thief’s chief abilities revolve around having a number of “motes” to spend to power many of her time-based class abilities. These motes are moments of her own future, little ones that she won’t miss, stolen from their rightful place in the flow of time and brought back to now when she needs them. Whether adding a bonus to an attack roll or speeding up time to self-heal her wounds, the class’s basic powers are fairly well-grounded in existing mechanics, but often have a time-related spin put on them.

It’s around 5th level when the time thief really starts to break out the wild stuff, though. At that point, she gains “aevum,” which are basically super-motes from specific, important moments in time. Hence, they power greater effects, such as damaging a target with concentrated age, increasing her speed up to “bolt time,” or other dramatic powers. Combined with advanced talents kicking in at 10th level, and suddenly your time thief can pull off some very impressive stunts.

It’s clear that the designers had some fun with this product, as they can’t help but drop references to other movies and other media for names of powers. Back to the Future, Time Runner, Time After Time, I had to take a time out from all of the titles being dropped. Still, it’s part and parcel of the Super Genius package, along with the afterword that discusses using the time thief in your game. I liked how this section characterized the time thief as being an “anti-monk” for how it was an oft-chaotic, undisciplined character who used external factors to get by.

There’s also a short sidebar near the book’s end thanking Veronic F. for modeling for the book, and it’s here that this review finally stops ignoring the elephant in the room – or rather, the vixen – that is its artwork.

If you hadn’t already noticed from its preview, this book doesn’t have illustrations per se (notwithstanding the background of the cover image). Instead, there’s a series of photos of a sexy blonde, the aforementioned Veronic – clad in a skimpy garb; basically a bikini with a half-mask, weapons, and some other ornamentation. Including the cover, there are a half-dozen pictures of her throughout the book’s ten pages, which is an impressive ratio overall.

I’ve heard some people grumble about the use of a live model here instead of drawings, either being uncomfortable with such blatant cheesecake, or because they find the Veronic’s pictures to be lacking in context with the product’s theme, making them pretty but pointless. This latter point, however, ignores how her costume plays to a “fantasy Arabia” theme, which plays perfectly towards the book’s major inspiration.

Likewise, it also deserves mention that Veronic is an alias of porn star and model Jenny Poussin, who in the last few months has earned her gamer cred for not only playing Pathfinder, but also taking pictures of herself dressed up as her last several characters. Hence, her appearance here as the iconic time thief is her and the SGG guys winking at their readers who’re in the know. Needless to say, I really got a kick out of this easter egg, and I’m sure I’m not the only one.

But back on topic, the book readily acknowledges that the time thief base class moves outside the usual series of party roles covered by most classes. Not a martial combatant or spellcaster, not a skill monkey or healer, the time thief has a group of powers that provide a somewhat eclectic cavalcade of offensive, defensive, and utility powers, all related by their theme. It’s a great change of pace for a player who wants to step outside the usual boundaries of class functionality. I’d heartily recommend checking out the time thief – both the class and the pictures – you’ll have a good time.

Time. Some people say time is like a river, flowing swift and sure and only in one direction. But I have seen The Genius Guide to the Time Thief, and I can tell you, they are wrong. Come, and I will tell you a review such as none you have ever heard…


One of the best SGG-classes, in fact, one of the best 3pp-classes

5/5

This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.

The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability of the Time Thief enables her to use slices of time, so-called time motes, to add a scaling bonus to rolls, a swift action or act in an surprise round. The basic pool is 3+ class level and additional usages of time motes are unlocked via the progression of the class, enabling her to lessen damage, use the motes defensively and even grant herself move actions. Every even level starting at second, the Time Thief also gets a temporal talent from a list of 9, which range from evasion or even steal the fate (i.e. penalize) an enemy.

The Time Thief has further options to customize the class in her usage of Aevum, e.g. offering the option to learn how to, like in the recent Prince of Persia games, rewind her personal time. High-level Time Thieves, of course, can learn powerful ways to deal with their enemies, be it the option to learn time stop or temporal stasis via Aevum. Where there are talents, there are advanced talents and the Time Thief is no exception – we are introduced to 8 advanced talents, including butterfly effect-like manipulations of the past, divination-like glances into the future and run between blinks of time, granting additional mobility.
The capstone ability Time Killer (Project Pitchfork, anyone?) sees her essentially immortal and freed of negative age effects and significantly expands her ability to use aevum and can spend it faster and use 2 of them per round.
The pdf closes with a whole page devoted to helping you integrate the Time Thief in your campaign and offers a great idea: Chronal necromancers who seek to reanimate dead timelines. Sold.

Conclusion:
Editing and formatting are top-notch, I didn’t notice any glitches, layout adheres to the three-column standard. The full-color artwork should be commended, as we actually get larp-style photos of a rather beautiful model who poses for the Time Thief in rather revealing, pseudo-oriental costumes without being gaudy or cheap – I like this experiment quite a bit. I really like modular classes that have a lot of options to choose from and the Time Thief serves as a prime example of excellent class-design. A complex concept that is hard to balance not only gets a balanced representation, but a rather cool one at that. To everyone who saw my personal top-ten-list of 2010 this will come as no surprise, my final verdict for this splendid class will be 5 stars and the Endzeitgeist seal of approval, my only criticism remaining that I’d love to see more love for the Time Thief and that there are no bookmarks.

Endzeitgeist out.


Once I managed to get myself to stop staring at the class art....

4/5

I finally read over the class thoroughly. There are a lot of things I like about it. There is a decent selection of quality class abilities, allowing for more customization. Combine that with the good skills(6+Int Mod) & you've got a decent class.

I do find it a bit lacking in the damage output department, though. All of the damage abilities use the same points you use for other abilities, while delivering sub par damage. That is the only weak point of the class, but it does weigh heavily on it.

That said, a few of the right feats(most of which are in the core book) can remedy the damage problem, as can playing strategically. So, all in all, I'd give this one a 4 out of 5. Definitely worth purchasing.


Something to inspire the players imagination

5/5

After getting my first experience with this class at my table this weekend I have to say this is really a great product. The player using this class is normally not the most inspired or descriptive, but in this session he couldn't wait to describe what he was doing. It helped that he is a prince of persia fan (both the films and all the video games), but that is the idea here, to inspire people looking to bring that kind of flavor to their game.

And this product definately does that, the mechanics and the flavor combine really well to provide a fun feel for the class. It fits neatly into the skills role in any party, and though it doesnt have the offense a rogue does with sneak attack, it isn't punchless, and has some fun special abilities providing solid debuffs.

The best praise I can provide for this product is the fact that the player had fun playing it, and I had fun dming it. So whether you are a prince of persia fan or just looking for a new take on 'theif' this products worth a look.


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Super Genius Games

And it's live!

This is the first collaboration between Veronic and Super Genius, but not the last! In fact, we'll have a print version of the Time Thief at Gen Con and a signing with Veronic at the NeonCon booth (#2435). More details soon!

Hyrum.
Super Genius Games
"We err on the side of awesome."


Oh this is DEFINITELY sounding interesting. I only just downloaded it so I will need to take a look but all of The Genius Guides have been stellar thus far so I suspect this one will be great as well. Also the art on this one looks like a photograph rather than a painting this time around - possibly of a certain female gamer who postes on these boards (Jenny Poussin more specifically)

Scarab Sages

Steven Purcell wrote:
Oh this is DEFINITELY sounding interesting. I only just downloaded it so I will need to take a look but all of The Genius Guides have been stellar thus far so I suspect this one will be great as well. Also the art on this one looks like a photograph rather than a painting this time around - possibly of a certain female gamer who postes on these boards (Jenny Poussin more specifically)

Officially, all the art is a photoshoot that Veronic F did for us, just for this product. And yes, she's a Canadian model who plays Pathfinder. And yes, she looks a LOT like Jenny Poussin. But Jenny is now working under the name Veronic F.

And I'm actually very proud of both the photo shoot, and the base class that goes with it.


Owen K. C. Stephens wrote:
Steven Purcell wrote:
Oh this is DEFINITELY sounding interesting. I only just downloaded it so I will need to take a look but all of The Genius Guides have been stellar thus far so I suspect this one will be great as well. Also the art on this one looks like a photograph rather than a painting this time around - possibly of a certain female gamer who postes on these boards (Jenny Poussin more specifically)

Officially, all the art is a photoshoot that Veronic F did for us, just for this product. And yes, she's a Canadian model who plays Pathfinder. And yes, she looks a LOT like Jenny Poussin. But Jenny is now working under the name Veronic F.

And I'm actually very proud of both the photo shoot, and the base class that goes with it.

Hmm. Was all light weapons in the proficiencies supposed to be all light armour? And was it supposed to have all shields including tower shields (potentially justifiable-shields can sometimes be odd but just figured I'd ask)? Still looking like a very interesting class but figured feedback would be appreciated.

Liberty's Edge

Wow! I am definately digging the cover!


I'm curious, how much control does thais product give players & GMs that want actually *physically* visit the past/future?

Shadow Lodge

Twin Agate Dragons wrote:
I'm curious, how much control does thais product give players & GMs that want actually *physically* visit the past/future?

I rather doubt it gives many tools for players/GMs to time travel. If it did, the product would probably be much more expensive.

I dunno about characters, though...

Scarab Sages

The time thief has various powers to make very limited trips to the future, each defined as a specific power. General time travel, along with things like paradox and alternate realities, are as beyond the scope of this product as notes about how heaven and hell work are beyond the scope of the cleric class write up.

In other words the time thief can make short trips in time, but to keep the game moving they are (mostly) defined by their effect, rather than how to role-play being in another time and the consequences of a group taking such trips.

Dark Archive

I will post a review in the next day or two. I have read all the class abilities already. But not the intro or end yet. I will say I like the concept and think all and all it is pretty good. I know it was based on the movie Prince of Persia. :)

Scarab Sages

Dark_Mistress wrote:
I will post a review in the next day or two.

Awesome! I look forward to it.

Dark_Mistress wrote:
I will say I like the concept and think all and all it is pretty good. I know it was based on the movie Prince of Persia. :)

My inspiration is often obvious in the extreme. :)

When I was younger, my home campaigns had three-bladed swords, the Loc-Nar, glaive, kaber, mind-sword, and the bow with the red gem-thing from the made-for TV movie sometimes called The Archer.

Now that I'm a professional... I file the serials numbers off more.


Being new to gaming I must say I was super proud to be part of this project!
I hope to see many fellow Paizonians at GenCon and will try not to make too many newbie mistakes when I play a Pathfinder game at Owen's table! :-)

Veronic


Owen K. C. Stephens wrote:


The time thief has various powers to make very limited trips to the future, each defined as a specific power. General time travel, along with things like paradox and alternate realities, are as beyond the scope of this product as notes about how heaven and hell work are beyond the scope of the cleric class write up.

In other words the time thief can make short trips in time, but to keep the game moving they are (mostly) defined by their effect, rather than how to role-play being in another time and the consequences of a group taking such trips.

Sigh. If you ever do a dedicated expansion and cover all the bases then I'll buy.

Super Genius Games

Twin Agate Dragons wrote:
Sigh. If you ever do a dedicated expansion and cover all the bases then I'll buy.

If there's interest we'll definitely do it, but since it would be a much larger book it won't be $2.99. :)

Hyrum.
Super Genius Games
"We err on the side of awesome."

Dark Archive

Hyrum Savage wrote:
Twin Agate Dragons wrote:
Sigh. If you ever do a dedicated expansion and cover all the bases then I'll buy.

If there's interest we'll definitely do it, but since it would be a much larger book it won't be $2.99. :)

Hyrum.
Super Genius Games
"We err on the side of awesome."

There is a lot of your books I would like to see a follow up big book for. Dream magic comes to mind for example and others. :)


Hyrum Savage wrote:
Twin Agate Dragons wrote:
Sigh. If you ever do a dedicated expansion and cover all the bases then I'll buy.

If there's interest we'll definitely do it, but since it would be a much larger book it won't be $2.99. :)

Hyrum.
Super Genius Games
"We err on the side of awesome."

Understandable. I'd be willing to shell out big bucks for it.


Twin Agate Dragons wrote:


Understandable. I'd be willing to shell out big bucks for it.

This goes for me also. :)


Pathfinder Starfinder Roleplaying Game Subscriber

I'd be up for a full time expansion book. Messing with the time line is a pretty common and interesting element to alot of fantasy stories. I think if done right it can add a lot to a game, but i think dms would need alot of help both on the rules and on the flavor side to make it work fluidly in a game.

Picked this up and took a quick glance. I will have to give this one a complete read through tomorrow as it's getting late and i dont have time to get knee deep in character and npc ideas. I probably will have to resist my normal practice of reviewing it at work tomorrow as this product is a little less safe for work then normal. Not a real issue, as I definately like the idea of actual models for the artwork portion of a product, it just means using it as my morning paper (something to read while i drink my coffee and start my day) is less an option like i do with many of your products.


I've always been fond of time-travel and time altering stories. I really liked the Chronomancer back in 2E and have tried squeezing something like that into my games since 3E with prestige classes. I'll have to check this out.

And the cover is especially easy on the eyes...so that helps!

Liberty's Edge

Owen K. C. Stephens wrote:


The time thief has various powers to make very limited trips to the future, each defined as a specific power. General time travel, along with things like paradox and alternate realities, are as beyond the scope of this product as notes about how heaven and hell work are beyond the scope of the cleric class write up.

In other words the time thief can make short trips in time, but to keep the game moving they are (mostly) defined by their effect, rather than how to role-play being in another time and the consequences of a group taking such trips.

Although it would be neat to think that an epic level version of one of these did travel back to warn the PC's of impending doom.

Scarab Sages

Ted Mosby wrote:
In other words the time thief can make short trips in time, but to keep the game moving they are (mostly) defined by their effect, rather than how to role-play being in another time and the consequences of a group taking such trips.
Although it would be neat to think that an epic level version of one of these did travel back to warn the PC's of impending doom.

If a GM wants to do that, it would be easy enough to assume there is a Time Traveler PrC, which requires time control powers as a prerequisite. That allows your time thief to be able to take it, but keeps it rare. And, if actual time travel is about all the PrC does, you can still use the time thief rules for the characters combat-time-manipulation.

Liberty's Edge

Pathfinder Maps Subscriber

I must confess that I don't usually pay much attention to 3rd party products like these as I have tons of WotC 3.5 stuff still unread, however the concept of a time thief is intriguing!

How easy would it be to convert this to 3.5 - are there many mentions of changed skills, feats and the like? If it is just a matter of changing the Class Skill List it might be worth a punt.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
DigitalMage wrote:

I must confess that I don't usually pay much attention to 3rd party products like these as I have tons of WotC 3.5 stuff still unread, however the concept of a time thief is intriguing!

How easy would it be to convert this to 3.5 - are there many mentions of changed skills, feats and the like? If it is just a matter of changing the Class Skill List it might be worth a punt.

It should be very easy. There's nothing that appears specific to Pathfinder. You might want to drop the hit dice to d6 so it doesn't overshadow the Rogue but apart from that it's purely self-contained.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Added a review.

Scarab Sages

Paul Watson wrote:
Added a review.

Thanks!

And, the ongoing request for more complete chronomancy is noted, though I'm going to be far to busy to tackle that for a bit. :D

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Note to Hyrum: I believe you once offered to hook me up with some cool Super Genius stuff in PDF form sometime. I'm particularly interested in this one. I happen to be working on something time-related at the moment and might want to compare the time thief's abilities to some other stuff I'm starting to cook up.

--Neil

P.S. I enjoyed the stuff in the Adventurer's Handbook I picked up at PaizoCon.

Liberty's Edge

Pathfinder Maps Subscriber
Paul Watson wrote:
It should be very easy. There's nothing that appears specific to Pathfinder. You might want to drop the hit dice to d6 so it doesn't overshadow the Rogue but apart from that it's purely self-contained.

Cool, thanks! I will give it some thought.

Super Genius Games

NSpicer wrote:
Note to Hyrum: I believe you once offered to hook me up with some cool Super Genius stuff in PDF form sometime. I'm particularly interested in this one. I happen to be working on something time-related at the moment and might want to compare the time thief's abilities to some other stuff I'm starting to cook up.

Check your @aol account. :)

NSpicer wrote:
P.S. I enjoyed the stuff in the Adventurer's Handbook I picked up at PaizoCon.

Woot! Thanks. :)

Hyrum.
Super Genius Games
"We err on the side of awesome."


Pathfinder Starfinder Roleplaying Game Subscriber
DigitalMage wrote:
Paul Watson wrote:
It should be very easy. There's nothing that appears specific to Pathfinder. You might want to drop the hit dice to d6 so it doesn't overshadow the Rogue but apart from that it's purely self-contained.
Cool, thanks! I will give it some thought.

If i remember correctly there was one thing in my quick glance last night you would need to pay attention to. Trapfinding is a talent here (instead of a class ability) but it uses the pathfinder version of trapfinding. You would want ot rephrase that for the 3.5 version, since without the rephrase a time-thief with the trapfinding talent wouldnt be able to spot a trap over dc20, when the intent of the talent is to allow a time theif to be 'the trap person'.

Liberty's Edge

Pathfinder Maps Subscriber
Kolokotroni wrote:
it uses the pathfinder version of trapfinding.

Thanks! I hadn't even noticed that PF changed trapfinding for the Rogue class.

Dark Archive

DigitalMage wrote:
Kolokotroni wrote:
it uses the pathfinder version of trapfinding.
Thanks! I hadn't even noticed that PF changed trapfinding for the Rogue class.

It would require a little tweaking but not much. You could pretty easily adapt this class to 3.5.


The Time Thief must have cast time stop on me cause I can't stop staring! um what were we talking about agian time travel???

P.S. keep the good ideas coming!

Dark Archive

My review.

This product is 10 pages long. First page is half cover and half introduction to the reasons on why they made a time class. Next is a introduction of the class it's self with class table, it's skills overlap a lot with the rogue as one would expect.
D8, 6 skills, medium BaB, 2 good saves, all simple and martial weapons, light armor, all shields but tower. (there is actually a typo here, it says all simple, martial weapons, then all light weapons. My guess is they meant light armor, since armor is not mentioned at all.) 1 page for all this.

Next it gets into the class abilities.
Mote of Time – 3 + class level, number of time points to fuel their powers. At 3rd, 7th, 11th and 19th the Time Thief can do more with the time motes. Beyond the basics or fueling their other powers.
Temporal Talent - 2nd level, here is several of the rogue class abilities like evasion, improved uncanny dodge, trapfinding, trap spotter and uncanny dodge. There is also 4 new talents.
Old wounds – light self heal
Steady Hand – allows taking a 10 on skill checks regardless of circumstances.
Steal Fate – debuff the enemy
Steal Time – short minor debuff of enemy and self buff.
Aevum - 5th level, this is more powerful parts of time than motes. Which can be used to do more powerful powers or broken up to add more motes. 1 point at 5th and additional points at 9th, 13th, and 17th.
Bolt Time – a few uses from a extra attack, bonus to attack, faster movement, to dodging the next ranged attack automatically.
Entropy – ranged touch attack that causes a target to weaken from the stress of time.
Personal Time – Lets the time thief take their action and if they don't like the results rewind time and retake their turn.
Shatter Time – turns aevum into motes.
Temporal Stasis – may touch a target and force it to make a save or suffer the effects of the spell of the same name.
Time Cross – ranged touch attack lasting a bit, while active the Time Thief can make the target re-roll any one roll. Keeping the new roll regardless what it is.
Time Stop – same as the spell of the same name.
Advanced Talents - 10th level, better versions of the temporal talents.
Back to the Future – power that can predict if a action will likely be good or bad to take.
Butterfly effect – a ability that lets the Time Thief to add 2d4 to any to hit, save, skill or ability check by a alley.
Deja Vu – take 20 on any chr, wis or int skill check, regardless of circumstances.
Retroactive – take a 20 on Str, Dex, Con skill check, regardless of circumstances.
Time after Time – Allows the time thief to spend 2 mote per round.
Time Bandit – gains extra motes equal to Chr mod.
Time to Kill – Lets the time thief do sneak attack dmg of 1 die per 3 levels on the same turn. Can be used even if not flanking, only works on things that can be sneak attacked.
Time Runner – lets the time thief take a move, during that move no one seems them and no traps are triggered. When the move action is over the time thief remerges with time and any traps would go off and they would once more be spotted.
Time Killer – cap stone ability, can spend 2 aevum per round, gains additional aevum equal to chr mod, physically reverts back to their prime health of age regardless of actual age and stops physically aging.

It closes with one page on how to use the class in a campaign with a special thanks to Veronic F for modeling for the project and a final page of OGL.

Closing thoughts. It is a interesting class, it is obvious that it was inspired by the recent movie Prince of Persia. I listed all the powers because it is such a unique class and powers it is hard to judge the powers with out extensive play testing. At times I found myself thinking it was a bit strong and then at other times a bit weak. So I listed all the powers and roughly what they do so you can judge for yourself. The artwork is actually photo's of the model Veronic F in a Persian style bikini like outfit. The photo's are tasteful, though I do think she should have dyed her hair to brown or black and a hip scarf would have helped pull off the look they was going for.

Personally I am not a fan of photo's in place of art. I don't have a problem with them and these are fine. It is just personal preference just like, I like certain styles of art more than others. The quality of the product is what you would expect from SGG and other than the one typo I listed about weapons and armor I didn't notice any others. So if you are a fan of this type of class or saw Prince of Persia and thought, man I want to play a character like him. Well here's your chance. In those cases I strongly recommend it, for everyone else I still recommend it. It is pretty cheap and at the very least makes for a interesting villain to use to surprise your players with. So I am giving this a 4.5 star, it is very good but not perfect.

RPG Superstar 2011 Top 16

Dark_Mistress wrote:
Personal Time – Lets the time thief take their action and if they don't like the results rewind time and retake their turn.

Could you elaborate a bit here? What level does this come at? And what does it do? Is it just "roll the d20 twice, taking the better result" or can it be "I open the door and see if it's trapped" or even "I tell the BBEG that I'm switching sides and joining him, just to see how he would respond"?

Seems to make traps & cursed objects in general easily defeated.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Erik Freund wrote:
Dark_Mistress wrote:
Personal Time – Lets the time thief take their action and if they don't like the results rewind time and retake their turn.

Could you elaborate a bit here? What level does this come at? And what does it do? Is it just "roll the d20 twice, taking the better result" or can it be "I open the door and see if it's trapped" or even "I tell the BBEG that I'm switching sides and joining him, just to see how he would respond"?

Seems to make traps & cursed objects in general easily defeated.

It's the latter but it only lasts for your turn so you could check the chest but not observe the BBEG's reactions. If you rewind time you also lose your move action so have fewer options.

It also costs an aevum (which you have very few of 1/day at 5th level then an extra one every 4 levels) regardless of whether you rewind time or not. You must also declare the use at the start of your round. It's an option from 5th level, but you only get a limited number of aevum powers to work with so may not get taken then.

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

Just wondering, are time thieves supposed to be proficient with light armor? The description says they're proficient with simple and martial weapons, light weapons, and all shields.

Scarab Sages

Chris Ballard wrote:
Just wondering, are time thieves supposed to be proficient with light armor? The description says they're proficient with simple and martial weapons, light weapons, and all shields.

Yep, that's supposed to say light armor. It's on my list of things to fix and update. :D

Dark Archive

My first purchase from the Super Genius Games group.

In the future, I will be purchasing more from these guys. Very interesting character design and details combined with a $2.99 price? They really do err on the side of awesome.

Dark Archive

weird I posted in this thread... where did it go?

Edit: I mean I posted about the armor issue too in a follow up post and now poof...

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Hyrum Savage wrote:
Check your @aol account. :)

Very cool. Thank you, sir. :-)


well, I like the cover

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Some notes I jotted down while leafing through the GGttTT.

Genius Guide To The Time Thief wrote:
...time is a tricky, extremely powerful, wibbly-wobbly concept.

Kudos for the Dr. Who shout-out.

Genius Guide To The Time Thief wrote:
Indeed, while the powers of the time thief are very similar to magic, they are neither arcane nor divine in nature. A time thief develops a natural power to alter time, more akin to dragon’s breath or the ability of fey than to mortal spellcasting.

Those seem like bad comparisons to support the first sentence, since both a dragon's breath weapon and fey powers are clearly arcane in nature.

Genius Guide To The Time Thief wrote:
Mote of Time (damage, dodge)...(conditions)...(move action)...(conditions, improved)...(allies move)

These subabilities in the class table don't seem to match up with the descriptive text. Allies move?

Genius Guide To The Time Thief wrote:
Act in the surprise round when the time thief would not normally be able to do so.

The word "act" should probably be clarified. Take an action as if not surprised? Recite a Shakespeare monologue? Since spending a mote requires a free action, it should probably note that doing so to act in a surprise round is an immediate action (may be taken out of turn).

Genius Guide To The Time Thief wrote:
Bolt Time (Su): By spending an aevum, the time thief can accelerate her movements to a speed that allows her to easily see and react to the movement of a crossbow bolt or other projectile as it flies toward a target.

Cute. (I would probably have just made this a haste spell-like ability.)

Note: As supernatural abilities, the entropy, steal fate, steal time and time-cross offensive abilities are not subject to Spell Resistance.

Note: I am surprised by the lack of access to some of the other time-based effects from the Core Rules, such as legend lore, vision, or foresight.

Question: Is a time thief able to use time stop and temporal stasis magic items as if she had those spells on her spell list?

Suggestion: I would move time to kill into the basic temporal talents list, with a minimum level of 3...being able to access sneak attack damage is very useful at all levels, and the ability as written limits the dice pool to 1/3rd the time thief's level.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Owen K. C. Stephens wrote:
When I was younger, my home campaigns had three-bladed swords, the Loc-Nar, glaive, kaber, mind-sword, and the bow with the red gem-thing from the made-for TV movie sometimes called The Archer.

Elb, the Heart Bow, wielded by Toran of Malveel, in The Archer: Fugitive From The Empire.

Liberty's Edge

I normally never buy PDF's from the freelance companies. No specific reason, just never have.

I have actually purchased this one.

I purchased it only because of the cover. She has actually done some awesome shots representing other classes as well and I am glad to see one of them make a book.

After I read the material contained within, I will offer up a review. From what I have read, it is an interesting concept.

But for now, I really like the cover.

Edit - I just glanced through the whole book. It is awesome. I will read it later.

Scarab Sages

delabarre wrote:
Some notes I jotted down while leafing through the GGttTT.

Feedback is always welcome!

delabarre wrote:
Genius Guide To The Time Thief wrote:
...time is a tricky, extremely powerful, wibbly-wobbly concept.
Kudos for the Dr. Who shout-out.

Thanks!

delabarre wrote:
Genius Guide To The Time Thief wrote:
Indeed, while the powers of the time thief are very similar to magic, they are neither arcane nor divine in nature. A time thief develops a natural power to alter time, more akin to dragon’s breath or the ability of fey than to mortal spellcasting.
Those seem like bad comparisons to support the first sentence, since both a dragon's breath weapon and fey powers are clearly arcane in nature.

In the divide of divine magic and arcane magic, neither dragon's breath nor fey powers are ever defined in the game system as being ‘arcane' magic like sorcerers and wizards have. What the time thief does is magic, but it's neither cleric/druid magic, nor bard/sorcerer/wizard magic.

delabarre wrote:
Genius Guide To The Time Thief wrote:
Mote of Time (damage, dodge)...(conditions)...(move action)...(conditions, improved)...(allies move)
These subabilities in the class table don't seem to match up with the descriptive text. Allies move?

That's the sub-ability of mote of time you get at 19th level. If you look under the mote of time description, at 19th level the time thief has a power that lets her give an ally an additional move action. That's why those are listed under mote of time -- they are the level when those sub-powers described under mote of time are accessed.

delabarre wrote:
Genius Guide To The Time Thief wrote:
Act in the surprise round when the time thief would not normally be able to do so.
The word "act" should probably be clarified. Take an action as if not surprised? Recite a Shakespeare monologue? Since spending a mote requires a free action, it should probably note that doing so to act in a surprise round is an immediate action (may be taken out of turn).

The rules state if you are surprised, you can't act in the surprise round. That's the terminology of the core rulebook, so I thought it would be clear to use the same terminology.

The ability to act in the surprise round *isn't* an immediate action. An immediate action takes your swift action from your next round, so that would be a totally incorrect description of this power. You are right it would be clearer if it was an stated it was a free action that can be taken out of turn, but since the power is useless if you can't spend it when it's not your turn (literally use-less, there are no other circumstances it would come up), the intent appears to be clear.

delabarre wrote:
Genius Guide To The Time Thief wrote:
Bolt Time (Su): By spending an aevum, the time thief can accelerate her movements to a speed that allows her to easily see and react to the movement of a crossbow bolt or other projectile as it flies toward a target.
Cute. (I would probably have just made this a haste spell-like ability.)

Since the time thief already has a power that duplicates the effects of haste, this needed to be different.

delabarre wrote:

Note: I am surprised by the lack of access to some of the other time-based effects from the Core Rules, such as legend lore, vision, or foresight.

Legend lore and vision are divinations, but they don't have anything in particular to do with time. The time thief has no ability to magically collect information normally beyond her reach. He ability to learn information by traveling through time or taking time to carefully consider a question are already handled by back to the future and deja vu.

Foresight certainly could be seen as knowing what's about to happen by backing up from when it did, but that time-manipulation ability is also well covered by other time thief abilities, so tacking another seemed repetitive.

delabarre wrote:
Question: Is a time thief able to use time stop and temporal stasis magic items as if she had those spells on her spell list?

No, just like a paladin can't use a remove fear magic item even if she has mercies that do the same thing.

delabarre wrote:
Suggestion: I would move time to kill into the basic temporal talents list, with a minimum level of 3...being able to access sneak attack damage is very useful at all levels, and the ability as written limits the dice pool to 1/3rd the time thief's level.

Obviously if that works better for your style of game-play, do it! I found in playtest that since the time thief can sneak attack targets who aren't denied their Dex or flanked, giving it earlier both made the time thief overly-powerful and stole too much glory from the rogue. Delaying it gives a rogue lots of time to develop other options, and adds some punch to the time thief about the level that being good at a lot of normal options (though time manipulation) may not cut it anymore.

Scarab Sages

delabarre wrote:
Owen K. C. Stephens wrote:
When I was younger, my home campaigns had three-bladed swords, the Loc-Nar, glaive, kaber, mind-sword, and the bow with the red gem-thing from the made-for TV movie sometimes called The Archer.
Elb, the Heart Bow, wielded by Toran of Malveel, in The Archer: Fugitive From The Empire.

That's the one! I bow before your fantasy-geek knowledge. :D I can't come up with the name of that off the cuff.

The gauntlet at the end, which was used to enhance the axe, was cool too.

Scarab Sages

Dave the Barbarian wrote:

I normally never buy PDF's from the freelance companies. No specific reason, just never have.

I have actually purchased this one.

Welcome to Super Genius Games! We hope you survive the experience!

Dave the Barbarian wrote:
I purchased it only because of the cover. She has actually done some awesome shots representing other classes as well and I am glad to see one of them make a book.

That is EXACTLY how we felt.

Dave the Barbarian wrote:

After I read the material contained within, I will offer up a review. From what I have read, it is an interesting concept.

But for now, I really like the cover.

Edit - I just glanced through the whole book. It is awesome. I will read it later.

I'm very glad you like it, and look forward to your review.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I'll admit that I purchased the Time Thief because (after working with Jentronic on the Seoni outfit), I wanted to support someone that I regard as a friend. With that said, I'm actually quite impressed with the thought that has gone into the class itself. It's well-done and allows for a character concept that was (IME) previously unachievable using any of the existing base classes.

That alone is an important contribution and not one that is easily made.

As for critiques about Veronic or the photo shoot, I suppose with the name change, it's possible some folks didn't realize they were speaking negatively against a fellow Pathfinder fan. In fact, a few posts I've seen suggest as much. In terms of verisimilitude for the outfit, I think it works just fine and I'll elaborate on why.

Veronic basically looks like a harem girl. No she doesn't have dark hair, but you need to realize that someone with the wealth, influence, and desire to have a harem probably thinks that variety is the spice of life. Acquiring an exotic girl from another culture would not only satisfy that desire, but it would be a symbol of his wealth and far-reaching influence.

Keeping that in mind, it is the perfect cover for a thief. Pose as someone desirable and let them walk you in past the walls and guards and you've accomplished nearly half your goal! As for hip-scarves and other flowing bits, remember that this is a thief we are talking about! She's armed and obviously expecting a fight yet clearly relies on her agility to strike and remain unhurt.

Overly long hair, drapey skirts, and scarves are a real liability in combat. They're just one more thing someone can grab onto. The fact that she uses a rope baldric to hold her weapons indicates great practicality. As someone who routinely dresses up in "period" garb, I can tell you that it is MUCH easier to get out of a baldric than a weapon belt. Plus, if that is silk rope, she's also got a convenient way of carrying another of her tools.

IMO, the outfit not only works, but works well for an iconic Time Thief.

Props to both Veronic and Owen for conducting themselves with great enthusiasm and professionalism. Props for this being a supplement with solid content that can stand on its own regardless of what's on the cover. Not many fantasy supplements with provocative covers delivery on the content side.


Laithoron wrote:
after working with Jentronic on the Seoni outfit)

By Odin's beard, I believe we may have found someone a new nickname. ;-)


I think Laithoron has summed up my feelings on this matter rather well. Well said. I'll see about checking out this before long, it certainly is an interesting concept.

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