Pathfinder Module: Curse of the Riven Sky (PFRPG)

****( ) (based on 7 ratings)
Pathfinder Module: Curse of the Riven Sky (PFRPG)
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A wilderness adventure for 10th-level characters.

The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world?

Curse of the Riven Sky is an adventure for 10th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. Authored by novelist and legendary game designer Monte Cook, this adventure features angry giants, slimy horrors raining upon an unsuspecting city, and cursed spirits willing to bore a hole through reality to fulfill their strange desires.This adventure is set in the Viking-inspired Land of the Linnorm Kings in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world.

Written by Monte Cook

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

ISBN 13: 978-1-60125-258-6

Curse of the Riven Sky is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

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Average product rating:

****( ) (based on 7 ratings)

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Subpar for a product from Monte Cook

***( )( )

Story - 3/10 (Not worthy of a level 10 adventure)
Maps - 3/10 (Not inspiring, mostly singular basic shapes)
Writing - 7/10 (Few, if any, errors. Some stats are incorrect)
Art - 7/10 (Artwork is nice but there's not much of it)


Good module but no stats

***( )( )

The plot, options and challenge are all well done with plenty of places to add fun side quests.
The downfall here is the almost complete lack of stats for monsters. I'd pay an extra dollar or two for the pages necessary to print the stats from the bestiary. Monsters with one or even two additional templates are simply listed with two or three page numbers and the GM is left to add it all up on the fly while flipping around. This would lead me to never recommend this module to anyone.

GMs who use modules, in my experience, do so because they don't have time to put together adventures themselves. Making us constantly look up creatures, then add templates before each encounter turns a good session into tedious page flipping while the players sit around.


Highly Recommend

****( )

Played this module and I thought it was excellent! Challenging encounters and a decent story line. Definitely need a well balanced party for this one! I'd highly recommend to anyone looking for a good time.


A Shining Example of a Combat Module

*****

This is a very combat-heavy scenario, just as a warning to those who wanted it. That being said, it is incredibly well done, challenging, and keeps things interesting by not repeating encounters over and over again. It is deserving of "epic" descriptor in all senses of the word.

Module Details:
This was probably the most satisfying slugfest scenario I had ever played. Giants? That just made us truly feel like we were level 10 characters taking on the world.

There were times where it was tense, there were times where we did awesome, but all in all I never felt a battle was too easy or too hard, just the right amount of difficulty, although the party I played it with was very organized.

I also loved the fact that every character in there had a motivation. It wasn't just random slaughter.

The setting was excellent, especially in the beginning. A giant sky castle with a cloud giant? Sign me up! It was expertly woven into the combats, with certain battle having enemies using the unique terrain to their advantage.

Although there were a lot of giants, there were many different builds of the giants, situations, terrain, and different races of giants that combat felt varied and interesting. And it wasn't like giants are the only thing in this scenario.


A quality adventure that will challenge your players

****( )

Curse of the Riven Sky is a well presented and paced module that contains sufficient challenge to ensure even the most optimized group will have to think twice before charging in to every room. It is let down somewhat by a comparatively poor plot presentation and hook; there are numerous rather important plot points that are either not expanded upon or simply do not provide any information as to what certain elements of the story are or what the motivation was. As a GM you will have a better understanding of the story but very little of that information is translated into player knowledge. There are a number of colorful NPC's that can be encountered throughout the module that are entertaining to roleplay and for a party to interact with.

The beginning of the module has you travelling to an impressive locale; a castle set in the sky, inhabited by a Cloud Giant. The party will quickly discover that the castle is under siege, and the story develops from there. The first half of the module can progress quite quickly, depending on how adept your players are. Almost no clues are given as to why the castle is under siege, however, and only vague mentions are made throughout the module. It is entirely possible that the party can go through the entire module without ever working out why these things have happened.

The last part of the module, however, in particular the last fight, is excellently written in terms of combat style. The fight has a very epic feel to it and certain elements of the fight are so unusual that your players will have to stretch their imaginations on how to succeed, rather than rolling a dice and knowing everything. It can be quite deadly if inadequate care is taken before facing it.

In summary, I recommend Curse of the Riven Sky for any group seeking a solid challenge and an entertaining adventure, with a caveat to GM's that they should be prepared to ad-lib certain situations and prepare appropriately beforehand.


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Dark Archive

Wow Monty is writing a pathfinder adventure.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Woo-hoo!!!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Totally looking forward to this!

Dark Archive

Dark_Mistress wrote:
Wow Monty is writing a pathfinder adventure.

My thoughts exactly... Go Monte! When something written by him is billed as "innovative" or "unforgettable", I can easily believe that! :)


Adventure Path Charter Subscriber; Pathfinder Modules, Tales Subscriber

Wow. Monte's doing a PF module?! Can't frickin' wait!

Editor take note:

Spoiler:
Btw, it's treasure "hoard", not "horde".


giants... wizards towers and treasure hoards... old school... and Monte's the $*%@??! headmaster... ;)

Can't wait!


I'm surprised this is not getting more heat. I think Monte Cook writing a Pathfinder module is a pretty big deal and also very exciting for all the 3rd edition fans.

It seems the PFRPG is not only "3rd edition compatible" but "3rd edition creator" compatible.

I'll pick this up when it comes out for sure.

Dark Archive

Woot! MC Gamemaster in the house!

Or something. This is AWESOME!!!!!

Paizo Employee Chief Technical Officer

cibet44 wrote:
I'm surprised this is not getting more heat.

Well, it *is* eight months away...


Any skinny on where about it'll be set?? [tis the season of goodwill after all lol]


I wonder where this will be set at within PFRPG world

Paizo Employee Creative Director

We're still WAY too early in the design process to start handing out plot spoilers and where this adventure'll be set. Have patience... we'll be there soon enough! :)


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Modules Subscriber; Pathfinder Comics Subscriber
Asgetrion wrote:
Dark_Mistress wrote:
Wow Monty is writing a pathfinder adventure.
My thoughts exactly... Go Monte! When something written by him is billed as "innovative" or "unforgettable", I can easily believe that! :)

+1. Not that we raise the expectations quite high now... But I´m sure Monte is up to it easily. Kudos for the paizo crew for enlisting him as author.

Stefan

RPG Superstar 2010 Top 32

BenS wrote:
Spoiler: Btw, it's treasure "hoard", not "horde"

[Russian accent]In high-magic Golarion, treasure hunts YOU.[/Russian accent]

Dark Archive

Hydro wrote:
BenS wrote:
Spoiler: Btw, it's treasure "hoard", not "horde"
[Russian accent]In high-magic Golarion, treasure hunts YOU.[/Russian accent]

Heh, you almost made me spill my coff... dwarven brew! ;)

That reminds me of an old Dungeon module which actually DID include all sorts of monstrous and cursed treasure (I think it was a deranged wizard's lair or something?). And, naturally, Monte's 'Banewarrens' serve as another example.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
BenS wrote:

Wow. Monte's doing a PF module?! Can't frickin' wait!

Editor take note: ** spoiler omitted **

wow, surprised I hadn't heard of this sooner.


Hey, I just noticed that it has an old-school "[Noun] of [the] [Optional Adjective] [Noun]" title, like:

  • Temple of the Frog
  • Steading of the Hill Giant Chief
  • Hall of the Fire Giant King
  • Shrine of the Kuo-Toa
  • Vault of the Drow
  • Queen of the Demonweb Pits
  • Secret of the Slavers Stockade
  • Dwellers of the Forbidden City
  • Temple of Elemental Evil

Etc. Same for "Realm of the Fellnight Queen"!

Paizo Employee Franchise Manager

hogarth wrote:
Hey, I just noticed that it has an old-school "[Noun] of the [Optional Adjective] [Noun]" title, like:

  • Rise of the Runelords
  • Curse of the Crimson Throne
  • Fortress of the Stone Giants
  • Sins of the Saviors
  • Children of the Void
  • Howl of the Carrion King
  • House of the Beast
  • War of the River Kings
  • Crown of the Kobold King
  • Revenge of the Kobold King
  • Flight of the Red Raven
  • Tower of the Last Baron
  • Clash of the Kingslayers
  • Crypt of the Everflame
  • Masks of the Living God
  • Realm of the Fellnight Queen

(Not including PFS scenarios)


James Jacobs commented on "Blank of the Blankity Blank" titles in this thread.

Sovereign Court

Asgetrion wrote:
Dark_Mistress wrote:
Wow Monty is writing a pathfinder adventure.
My thoughts exactly... Go Monte! When something written by him is billed as "innovative" or "unforgettable", I can easily believe that! :)

I concur although using those words inthe same sentance as Monte Cook, is a bit redundant.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
hogarth wrote:
James Jacobs commented on "Blank of the Blankity Blank" titles in this thread.

Rereading my comment a year later makes me think that A Glaring of Gnomes would be an excellent name for a party, and Flaxen Hare and Golden Fields would be an awesome name for the iconic fox familiar with the witch in the APG.

Paizo Employee Chief Technical Officer

I've updated the cover image and product description to match the finished product.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
I've updated the cover image and product description to match the finished product.

I keep thinking The Blob looking at that cover, hope someone brought some cold spells ;)


Hey, and it is set in the Land of the Linnorm Kings! Icing on the cake.


Sothmektri wrote:
Hey, and it is set in the Land of the Linnorm Kings! Icing on the cake.

I agree. It's about time the Linnorm Lands got some love.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
We're still WAY too early in the design process to start handing out plot spoilers and where this adventure'll be set. Have patience... we'll be there soon enough! :)

Where is all the hype now?!? I need a preview!!!


Too much good stuff!! (A good problem to have, IMO. Now I just have to figure out how to pay for it all.)


I can't wait for a land of the linnorn kings supplement

RPG Superstar 2009 Top 32

So, is this the "Full Monty"?

Super Genius Games

This couldn't be any more perfect. Written by Monte, 10th level, and set in the Viking inspired lands.

Thanks for making the perfect adventure for my game. :D

Hyrum.
Super Genius Games
"We err on the side of awesome."


And that's how I became module subscriber...

Regards,
Ruemere


ruemere wrote:

And that's how I became module subscriber...

Regards,
Ruemere

I´m also thinking about this now but shipping costs to Europe makes the decision hard.

Silver Crusade

Pathfinder Adventure Path Subscriber

Subscribe to more lines, I pay around 5 USD per book for shipping to Poland. Not bad, and you get a free PDF.


Adventure Path Charter Subscriber; Pathfinder Modules, Tales Subscriber

Can't say I love the cover, but I'm sure the writing will be top notch. Glad to be getting this.


Gorbacz wrote:
Subscribe to more lines, I pay around 5 USD per book for shipping to Poland. Not bad, and you get a free PDF.

I'm from Poland, too. Fortunately, my salary is sufficient to cover my gaming expenses (and I was never that fond of beverages, anyway).

Regards,
Ruemere

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

wow! this is a tremendous adventure. there is so much packed into this adventure I don't see how it all fit. Monte Cook is truly a master.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber; Pathfinder Comics Subscriber

Am I the only one who finds it a bit ridiculous that

Spoiler:

The bird woman lived with a giant who summoned magical cats!

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GeraintElberion wrote:

Am I the only one who finds it a bit ridiculous that

** spoiler omitted **

...have you ever fallen in love?

Dark Archive

Adventure Path Charter Subscriber

Beshtu p. 12, I believe has an incorrect Will Save value.
6 = +1 (fighter 4) + 3 (hill giant race) + 2 (iron will)
Stat Block says 10

Contributor

Yep, should be +6. Mind you, giants as a subtype were made vulnerable in PFRPG because as humanoids (rather than their own type), they're no longer immune to charm person, and there is some debate whether that is a good thing or a bad thing. Personally, I'd like it if a CR11 monster couldn't be eliminated with a 1st-level spell, so bumping the Will saves of all the giants would be a good thing....

Dark Archive

Adventure Path Charter Subscriber
chopswil wrote:

Beshtu p. 12, I believe has an incorrect Will Save value.

6 = +1 (fighter 4) + 3 (hill giant race) + 2 (iron will)
Stat Block says 10

Her AC is incorrect too.

hill giants have +9 natural armor.
AC 28, touch 9, flat-footed 28 (+10 armor, +9 natural, –1 size)


Yay, it has finally arrived in my game shop in Europe!!! Still I´m not sure whether I should buy this. There is only one review here on Paizo and it doesn´t tell much.

Would anyone like to give me some impressions or a basic like/dislike?


What the heck, just ordered it.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

A couple of other AC issues:

p. 5 Jurn Hill Giants, armor bonus from chainmailshould be +6, resulting in a total AC of 23. This is repeated on p. 7.

p. 7 Karax, armor bonus from his +1 half plate should be +9, natural armor bonus should be +11, and Dex bonus should be +2, resulting in a total AC of 31 as listed, but with a touch of 11 and flat footed of 28.

p. 10, Armored Triceratops, armor bonus from chainmail barding should be +6, resulting in a total AC of 27.

p. 27 Verakas, armor bonus should be +6 from her +2 chain shirt, resulting in a total AC of 35


Pathfinder Legends Subscriber

I have to say I was pretty disappointed with this one. The production values live up to the usual Paizo standard, but for a Monte Cook adventure, this was a bit of a letdown. Doesn't make me want to run it, doesn't make me want to play it - YMMV. To me, the background story is contrived, the encounters feel tacked on to the 'visuals' and the story hook is a weak one at best. I know my players would not have jumped through hoops to experience this story, and I suspect I am not alone in this.

I'd rate this one 0.5 out of 5, which in my opinion would make it the worst Paizo product to have come out so far. This may sound harsh, but it really does not hold a candle to several other PF modules already published.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Comics Subscriber
GeraintElberion wrote:

Am I the only one who finds it a bit ridiculous that

** spoiler omitted **

I have to agree here. I love Monte's work, but this was a weird background.

Spoiler:
Granny loves Tweety. Granny also loves Elmer Fudd. Elmer loves Granny. Elmer gets bored and summons Sylvester. Elmer lets Sylvester into Tweety's cage. Sylvester eats Tweety. Granny goes into a coma. Elmer moves away and starts over with Sylvester. Granny wakes up. Granny goes MAD for revenge.


So the PC's start this at 10th level eh? What level will they be by the end of this adventure then?

Dark Archive

Dance of Ruin wrote:

I have to say I was pretty disappointed with this one. The production values live up to the usual Paizo standard, but for a Monte Cook adventure, this was a bit of a letdown. Doesn't make me want to run it, doesn't make me want to play it - YMMV. To me, the background story is contrived, the encounters feel tacked on to the 'visuals' and the story hook is a weak one at best. I know my players would not have jumped through hoops to experience this story, and I suspect I am not alone in this.

I'd rate this one 0.5 out of 5, which in my opinion would make it the worst Paizo product to have come out so far. This may sound harsh, but it really does not hold a candle to several other PF modules already published.

Appreciate the feedback, thanks for the insite.


Finished running this last week, as a stopgap before playing through Kingmaker. Had an ok time of it, but it really wasn't suitable for our group. The plot is fairly tame, almost seems tacked on as an afterthought to link some (frankly kinda bizzare) encounters together, and there is little to convince the PCs to follow it with any real enthusiasm.
Encounters seem to be designed for stats junkies/optimisers (at least compared to the type of games we run which are more focused on character development than min-maxing) and left the party constantly battered, bloody and (at the final encounter), 1hp short of a TPK!

At the $9.99 for the pdf I'm ok with the price, but if I had bought the book, I would be somewhat disapointed.

2.5/5

Grand Lodge

If you're planning to run Riven Sky, I'd suggest that you hold off until you've had a chance to listen to Episode 13 of Chronicles Pathfinder Podcast.
(to be released last week of this month).

Perhaps you'll get some insight and ideas from Monty. ;)

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